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Surviving the Aftermath on Steam - User reviews, Price & Information

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Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.

Surviving the Aftermath is a strategy, simulation and city builder game developed by Iceflake Studios and published by Paradox Interactive.
Released on November 16th 2021 is available only on Windows in 8 languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 4,363 reviews of which 3,084 were positive and 1,279 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 1.14€ on Gamivo.


The Steam community has classified Surviving the Aftermath into these genres:

Media & Screenshots

Get an in-depth look at Surviving the Aftermath through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 bit
  • Processor: Intel® iCore™ i5-2500K or AMD® AMD® FX 6350
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 580 or AMD® Radeon™ HD 7870
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

87 hours played
May 2026
TLDR: Rating: 65 / 100 It's decent colony game. It resembles a game like "Banished" - where you have to protect your citizens from natural dissasters and establish a steady production of goods (good, medicine, clothes) for your colony and for trading purposes. Positives: - The game is quite intuitive. I didn't need to look for any external sources on how to handle things. - There is a reasonable diversity in the events that you encounter. Some are a bit more difficult (e.g. magnetic storm) but manageable. - Specialists are diverse enough and their difference is noticeable when their taks matches ttheir speciality. - It's quite easy to set up your colony. You can also rearrange quite fast. You do lose some ressource on reorg but generally that's not a big concern. - Although some research doesn't have much value, there is enough diversity in the research tree to make the player consider consider their choices. - I enjoy the "feel" of the game. I think it was a good representation of a wasteland challenges and surving a post appocalyptic world. Neutral: - I found the icon for manufactoing (boxes) a bit missleading. That's usually reserved for storage. I addapted but it seemd like an odd choice. Negatives: - The biggest problem that I have with the game is the notification system. There is a notification when a children is born, when someone becomes an adult, when someone gets old, when someone dies of old age...etc. When you have a big population, this happens all the time. My late game was a massive pop-up fest. There is no way to disable them. - Bulding notification is also problematic. A lot of buildings will show notifications that are not relevant. For example, if you build outposts, you are mostly keeping them unmanned - since it's a productivity loss if you have people stay there. And they work for defensive purposes without people in them. But you do get a permanent notification that the output is unmanned. - Upgrading buildings doesn't work "right away". The building effort is understandable but while it is being upgraded it stops functioning. This can be quite punishing - for example you upgrade your stable and the animals (that you have to breed) are removed. - There is no way to deal with happiness early in the game. So unless you know that you have to rush happiness generation buildings (which does require quite a bit of research), you will encounter significant problems - and possibly a death spiral. I think this is something that should happen gradually or have some early solution. - Removing polution deposits requires a lot of tech. This wouldn't be a problem if most maps wouldn't have polution right in the middle of your starting area. You end up map hunting for a map that allows to have a decent organized early setup and not a complete mess because you cannot place 3 buildings in a row without everyone getting irradiated (for which you have no solution until late game). Polution should not be in the starting area. - You have to micromanage the workers. On/Off on the gates, on/off on outposts. on/off of farms. It's not exactly fun to manually micromanage 50 workers just have a functional base. Some restrictions that would allow switching once per day for balance reasons would be an option. - Doing events in open world has AP innefficiency. Let's say you go for a fight and you pick a car for transport. 4 specialits do the event. When the event finishes, 1 specialists is out of AP and the others are full. You just have to camp with the other 3 since there is nothing to do. Would be more convenient if people that are engaged in the event keep the same AP (e.g. everyone loses half AP in the end instead of only 1). - A lot of the uprades are effectively worse that its predecessors. Upgrade solar panels are worse than tier 1 (more expensive, less power per resource spent). Same for wind turbines. Same for 2-story houses. Arguably same for fishing farms (they add polution). I finished the game with half of my buildings having no upgrades (even though I had the entire research done). - Food management is problematic. Even if you have Veggie based food and Meat based food, your colonists are not smart enough to pick what they are missing. So you get debuffs for not having veggie or meat in diet even if you are sitting on hundreds of each. You solve the problem later with mixed meals but research should not be to fix poor AI. - There is no benefits for food variance. I had 6 (7?) types of vegetables but whether you have one or another doesn't really make any difference. The output is the same. Other games have some benefits (e.g. carrots give you health bonus; grains give you faster heal recovery ...etc). - There is a lot of dead-end research. Like upgrade a specific building that becomes obsolete in a short period. Other games have usually double benefits. Example upgade: All houses get 10% more durability; Two-Story houses get +3 inhabbitants. This way if you do the upgrade, you have a benefit that is common for everything and one that is specific - and potentially obsolete later. This way you don't feel "bad" for doing an early research that has no benefit 1 hour later. - The building requirement is backwards. You need electricity? All electrical producers use components. Components require a building that use electricity. It's a circular requirement and you are at the mercy at scavange RNG. Components also require rare metals to manufacture, which is the last tech in the game. Rare metals producing building require microchips - which require componets. Again, a circular requirement. - Final objective is an abolute slog. I presssed 3x speed and I went afk for 2 hours (no joke). The build-up is to slow and there was nothing left for me to do than wait the 2% fill per day. The progress is limited by specialists - which come once every 4 days. There should be a way to buff the speed if you have a good economy (I had thousands of ressources - nothing left to do). Final Note: I don't think I will go for another play. There are to many QOL features missing that it is dissuading me for going for another run. And there are simply better similar colony games that do better. Still, not bad for one playthrough.
151 hours played
March 2026
It is what it says it is. Decent game. Late game is just weird and drawn out.
12 hours played
Dec. 2025
I also have this game on my PlayStation and I love it. Perfect combination of post-apocalyptic and Civ vibes. Highly recommend for a more chill game that keeps your attention.
12 hours played
Nov. 2025
A pretty solid city builder game it can be challenging at times but not impossible to overcome with the right skills you learn in game
73 hours played
Aug. 2025
The game is tedious and lacks plenty of QoL features. There will be plenty of nuances when combine together can make the game feel sluggish, and at time more of a chore then anything. Of course there good sides to it as well but its small and in between. Overall, if you are planning to buy this game, only buy it at its highest discount. Or play endzone/frostpunk. 1-UI The UI are counter intuitive. They either show you the stored amount or the amount produce. Hovering your cursor will give more detailed info but doing it every time is tedious. And this is only for resources shown on the top bar and not for resources regarded as misc. (3 boxes to the top right) which are equally important but only show how much you stored only. 2-Zooming Out For some reason they made it a feature in which if you zoom out using your scroll wheel you would enter the world map. In a game where you want to zoom in and out for better view of your territory this feature is utterly......unnecessary. Not to mention you cant zoom out much to see your entire territory well either. 3-Events There no auto pause for events. They have a timer though but not long enough for you to go down make a tea/coffee. And these events comes quite often too. Worst part is if the event is a bandit event where you have to pay resources or be attacked. So dont be surprise if your base is in disarray when you left for your drink/delivery. That also stands through for when your colony is attacked by blighted creature, and quite often too. 4-The Rival If you play with the Alliance DLC then there will be a faction "The Rival" that will sabotaged your colony 1 of 3 way. Slow down your research, Steal your silver, and critically damaged 3 of your building. Early game this will be a chore, since all the silver you save up to hire a new specialist was stolen, and the building you painstakingly build destroyed. You can fix the build but better pray you have the resources for it or just watch it reduce to ash. You can prevent this by researching and building the needed structure. But for early to mid game where manpower is a luxury and researching important stuff like food or housing is more important, the choices are clear. 5-The World Map You can turn your specialist into an outpost and send them to the world map. There you will be able to build outpost at location that give you certain passive resources. This is the 1 of 2 ways to get research point passively, the other with building a research institute in an ally faction, which you need to research first further down the research tree and have good reputation. Except your outpost will often be attack and occupy by bandits or The Rival, in which you have to take it back or you wont get the passive resources. Now imagine 5 outpost each scatter great distance from one another. Oh and they attack often too. 6-Buildings As you progress you will unlock better buildings for resources gathering and housing. Except you will have to remove the base building before you can place the new and improve one. So you better plan way ahead on how you want your colony to look like or else there will be plenty of destroying and rebuilding. 7-Tutorial Tuto saks badly. Barely explains you all the essential such as how do you make medicine, how certain crops can make your people irradiated easily, what building/resources you need to build this other building /resources.

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Frequently Asked Questions

Surviving the Aftermath is currently priced at 29.99€ on Steam.

No, Surviving the Aftermath is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Surviving the Aftermath received 3,084 positive votes out of a total of 4,363 achieving a rating of 6.90.
😐

Surviving the Aftermath was developed by Iceflake Studios and published by Paradox Interactive.

Yes, Surviving the Aftermath is playable and fully supported on Windows.

No, Surviving the Aftermath is not playable on MacOS.

No, Surviving the Aftermath is not playable on Linux.

Surviving the Aftermath is a single-player game.

Yes, there are 4 DLCs available for Surviving the Aftermath. Explore additional content available for Surviving the Aftermath on Steam.

No, Surviving the Aftermath does not support mods via Steam Workshop.

No, Surviving the Aftermath does not support Steam Remote Play.

Yes, Surviving the Aftermath is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Surviving the Aftermath.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2026 12:03 UTC
SteamSpy data 25 July 2026 18:04 UTC
Steam price 29 July 2026 18:40 UTC
Steam reviews 27 July 2026 14:01 UTC

If you'd like to dive deeper into the details about Surviving the Aftermath, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Surviving the Aftermath
  • SteamCharts - Analysis of Surviving the Aftermath concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Surviving the Aftermath compatibility
Surviving the Aftermath PEGI 7
Rating
6.9
3,084
1,279
Game modes
Features
Online players
69
Developer
Iceflake Studios
Publisher
Paradox Interactive
Release 16 Nov 2021
Platforms
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