MEMORIAPOLIS on Steam - User reviews, Price & Information

Quick menu

In Memoriapolis, you're not just building a city, you're shaping a living, evolving civilization. Travel through five major eras, from Antiquity to the Industrial Revolution. Leave your mark on history by navigating the power struggles between rival factions.

MEMORIAPOLIS is a city builder, exploration and colony sim game developed and published by 5PM Studio.
Released on April 30th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish and Portuguese - Brazil.

It has received 1,554 reviews of which 1,206 were positive and 348 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified MEMORIAPOLIS into these genres:

Media & Screenshots

Get an in-depth look at MEMORIAPOLIS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: AMD RYZEN 5 3600 X or Intel equivalent
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 1060 6 Go or AMD equivalent
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Sound Card:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Amazing! I'm a fan of history living in an old city where you can see the historic layers from the Medieval to 20th century walking down a single street. I think it's the first game I've ever seen that truly grasps this feeling of an organic growth of a city through the ages. Looking forward to further updates!
Expand the review
April 2025
Now with the new 1.0 release the U.I. is nice and clean, much better to previous versions. Dont expect some grand Anno game, but if you like a quaint city builder than this is for you.
Expand the review
April 2025
So it's rare that I write reviews but since it's early access, my main issue with the game hasn't been brought up yet, and I do like the game idea a lot, I figured why not. It's how the scales of the game just feel wrong. But first off: I really liked the game, especially at the current price. The idea of satisfactions, the graphics, the factions, the production chains, the historic details and most of all, the organic growing, is really wonderful. I agree that the narrative events feel a bit meaningless, as do the politics, but that's okay by me. But the scaaaleees . Spatial scale: the service and cultural buildings are waaayy too big for the attraction and faction range they have, and the amount of them you need, especially in the first two ages. It looks like there's only ever a few houses in between the cultural buildings, because you need to squeeze the culture in so tightly to hit your 2ish districts. And then even once you have one building of each category, the factions want more. I'm sorry but the third university for a town of a couple thousand people doesn't feel realistic to me. Even worse is the feeling that in the first age, my village of a couple thousand people is able and allowed to build a world wonder (which is about a third of my entire town size). The size of the wonders gets better in later ages but still. Don't get me wrong, I want to build these wonders. But I feel my tiny village doesn't deserve them, which brings me to the second type of scale: Time scale: The game is way too fast. I fit all three ages in about 9 hours, and that's already double-counting me restarting the game after I realized an hour in that I wanted my city layout differently. If I had spent hours and hours building up my antiquity town from a farming village to a cultural hub of 50k+ inhabitants, with flourishing trade, some important cultural buildings, then I want to be able to claim my wonder. And no, I wouldn't be bored by the end, and I would still be looking forward to the next age. Also, why does building the Globe Theater take 300 cycles for a tiny building, but my other huge but normal cultural buildings finish in a couple of dozen? Why would a cutting camp need about a third of the building time than an entire palazzo? It just doesn't feel right. My personal suggestions would be: increase the area of effect for all service buildings, make all residential districts larger in area, and make them have more people. In order to fit the needs of more citizens and their space, the map would need to be bigger, and the resource deposits would have to be larger (or, each resource unit would go a longer way). Then, make everything take longer (except building wonders). Then I think I could really feel like I'm building an epic city through the ages. But again, I enjoyed the game, and I'm really looking forward to v1!
Expand the review
March 2025
I have particularly enjoyed a game that has no military component to it - it's refreshing for something to be focused solely on cultural expansion with no military!
Expand the review
March 2025
i thought it was going to be like age of wonders/age of empires/manor lords/city skylines. no it is not like any of these. i love how this game present its own conceptualizations of a city/historical cultural builder. pros and cons pros it is different and interesting and works right out of the box!!! it is sort of reminiscent of empire earth with the age system, but without combat units the music is a cool and a relaxing plus past age structures becoming historic needing restoration projects as ages pass is an interesting feature the buildable zones adding a small layer of resource difficulty is also simple and fun. the element of how you manage cultural productions and city faction hostilities is what defines this game. the game didnt crash once, even on my old twin 4790s with titan x. so it is a very stable built game. cons i dont like the rotate z/x keybinds, but those can be modified without problem. no changes needed. it doesnt have a heavy zoom nor citizen follow feature but that might come along in the future. the resource management is a little bit wonky threw the different cultures. so if trying to focus a specific cultural build, some productions units become locked which prevents further development. some of the production units when hitting stage 3 or stage 4 such as the cutting lodge and range extension units cant upgrade even if invested points to unlock, until you have the mine which doesnt unlock till medievil era. so there is some discrepancy between cultural units and production units and which age you are in and not mapped for independent development nor single age development. which creates difficulties and confusions when trying to progress or build in the game. the last con i perceive with only 8 hours of play, if you want to bump resource gathering for a temporary period. putting a production unit on pause doesnt alleviate workers from that unit to do other things. and depending on stage of production unit, it might have 5,10,15 workers or more so like the mines with 92. where with 75-120 workers for come cultural buildings, why it takes an additional 30-90 workers to dismantle a mine or lumber lodge makes 0 sense. so workers often become trapped in production facilities, even if you pause the facility. so if wanting to play something different. for an air of relaxations vs other stressful or annoying games. as tho the game is interesting and good in concept and developmental code. i would have to say it is only a 52/48 pro vs con. and only a recommendations that you might be interested in following the development of this game. if they fixed the production/culture type of buildings, and had age defined units within that age only. with a few added features like follow citizen. then instead of an ok game, it could be a great or amazing game. but within the current build as of the date of this review, it is not that. as it seems like one that could potentially more frustrating then fun for someone trying to learn the discord between productions/culture units and age definitions. but i believe this game has potential to be something really wonderful, predominantly if they fix the production/cultural units and age gaps of those production units. for better flow and balance. along with modifying the regiment needed to deconstruct buildings. as smaller deconstrucitons should not be more than equal to the number of units on the building, and large units should not be more then half at maxium. ie if 15 workers are on a cutting lodge. it should not be more then 15 workers at max for 4 cycles and thus 5 workers of 12 or 2 for 24. 96 for 4 is egregious. then they dont even need to deal with the issues that workers become trapped within the production on pause, because the building is removable within an economical coefficent that is reletive to the production facility. as just a point of example of corrections that should be part of the game, and not something left to a modding community. but like i said, this is only the 2nd issues, from the production units and cultural units being confused in their roll types preventing advancement. that is the #1 point and #2 points of focus to make this game from ok to good or even great. which i am confident it can be, but is not in the present build.
Expand the review

Similar games

View all
Surviving the Abyss Earth, 1976. You have been tasked with managing a deep-sea science facility working to perfect cloning. Explore the darkness and keep your crew alive in this hardcore survival colony builder. And beware. The darkness hides untold horrors.

Similarity 70%
Price 19.99€
Rating 6.3
Release 05 Nov 2024
Settlement Survival In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.

Similarity 69%
Price -98% 0.50€
Rating 8.4
Release 24 Oct 2022
Settlements Rising Settlements Rising is a medieval city building and colony management game. It offers a lively colony experience with simulated villagers, dozens of professions and resources, natural disasters, and raids, while providing full control over the colony through trade, production chains and datas.

Similarity 68%
Price 18.49€
Rating 7.8
Release 20 Jan 2025
Laysara: Summit Kingdom Build and expand your very own settlements in high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough to make your town thrive?

Similarity 66%
Price 24.50€
Rating 7.9
Release 10 Apr 2024
Anno 1404 - History Edition Relive the captivating gameplay of a true city-building classic with Anno® 1404 History Edition.

Similarity 65%
Price 14.99€
Rating 7.9
Release 25 Jun 2020
Academia : School Simulator Design, build, and manage a high school with terrific teachers and fantastic facilities or simply let your students poop in the bushes? Academia : School Simulator is a management/tycoon game where you get to decide!

Similarity 64%
Price 19.99€
Rating 8.2
Release 28 Jan 2021
Empires of the Undergrowth Command swarms of warriors at an unprecedented scale of warfare in this blend of RTS and base-building. Lead ant colonies against the many fearsome threats of the insect world, while building intricate nests, developing pheromone-based tactics, and evolving to meet growing dangers.

Similarity 64%
Price -87% 4.03€
Rating 9.2
Release 07 Jun 2024
Founders' Fortune A fantasy village builder focusing on creative building, colonist psychology and base defense. Handle resources, farming, production, tools, diplomacy, families, trading, defense, and research, as well as the wishes, expectations, thoughts, and equipment of every villager.

Similarity 64%
Price -99% 0.25€
Rating 7.7
Release 18 Dec 2020
Against the Storm A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.

Similarity 62%
Price -93% 2.27€
Rating 9.3
Release 08 Dec 2023
Clanfolk Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.

Similarity 62%
Price -72% 8.53€
Rating 8.8
Release 14 Jul 2022
Surviving the Aftermath Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.

Similarity 61%
Price -98% 0.85€
Rating 6.9
Release 16 Nov 2021
Land of the Vikings Land of the Vikings is a survival colony sim game. Build and lead your village, and expand it into a thriving city. A wise Jarl must manage resources, survive harsh conditions, and guide their fellow Vikings to work together through social conflict. Skál!

Similarity 60%
Price -74% 6.66€
Rating 7.3
Release 09 Oct 2023

Frequently Asked Questions

MEMORIAPOLIS is currently priced at 24.50€ on Steam.

MEMORIAPOLIS is currently not on sale. You can purchase it for 24.50€ on Steam.

MEMORIAPOLIS received 1,206 positive votes out of a total of 1,554 achieving a rating of 7.46.
😊

MEMORIAPOLIS was developed and published by 5PM Studio.

MEMORIAPOLIS is playable and fully supported on Windows.

MEMORIAPOLIS is not playable on MacOS.

MEMORIAPOLIS is not playable on Linux.

MEMORIAPOLIS is a single-player game.

MEMORIAPOLIS does not currently offer any DLC.

MEMORIAPOLIS does not support mods via Steam Workshop.

MEMORIAPOLIS does not support Steam Remote Play.

MEMORIAPOLIS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MEMORIAPOLIS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 02:11
SteamSpy data 23 January 2026 02:05
Steam price 28 January 2026 20:49
Steam reviews 28 January 2026 08:08

If you'd like to dive deeper into the details about MEMORIAPOLIS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MEMORIAPOLIS
  • SteamCharts - Analysis of MEMORIAPOLIS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MEMORIAPOLIS compatibility
MEMORIAPOLIS
Rating
7.5
1,206
348
Game modes
Features
Online players
15
Developer
5PM Studio
Publisher
5PM Studio
Release 30 Apr 2025
Platforms