MEMORIAPOLIS on Steam - User reviews, Price & Information

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Memoriapolis is a historical city builder where your city grows organically across 5 ages, from Antiquity to the Industrial Revolution. Manage resources, interact with factions, and shape your dynasty toward building a final Wonder with easy, normal, or hard difficulty levels.

MEMORIAPOLIS is a city builder, exploration and colony sim game developed and published by 5PM Studio.
Released on April 30th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish and Portuguese - Brazil.

It has received 1,554 reviews of which 1,206 were positive and 348 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 17.15€ on Steam with a 30% discount.


The Steam community has classified MEMORIAPOLIS into these genres:

Media & Screenshots

Get an in-depth look at MEMORIAPOLIS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: AMD RYZEN 5 3600 X or Intel equivalent
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 1060 6 Go or AMD equivalent
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Sound Card:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
While this game has recieved some of flak for having small amounts of city-growth control, I think these reviews fail to understand the point of this game as seperate from the genres including games such as Cities Skylines. MEMORIAPOLIS is a game where you are simultaneously trying to support the growth of your city, while also fighting it for control. You can't control where people choose to live precisely, because city managers in the real world couldn't do so. If anything, it makes it feel much more believable, like real citizens are settlings and building lives for themselves. Definitely, however, this game is largely still being polished. The UI can sometimes be confusing and the mechanics can be a little hard to figure out. Having spent about 6 months not playing between Feb 2025 and Sep 2025, I came back and found what felt like a completely different game on my computer, but was enjoyable to relearn regardless. Essentially the experience this game offers is, for the moment, in flux. Graphically brilliant, the game delivers on the front of screenshotting to show your friends who won't be interested. The maps are beautiful, and provide enough diversity in raw natural materials and terrain for each city to feel different in essence from each other. The faction system can be a little confusing, which would be one of my main criticisms. I had no warning what the consequences of allowing each faction to gain power would be, although learning for myself could be seen as a good thing or a bad thing, depending on each person and the level of walkthrough they like with their games. I thoroughly enjoy this game as an interpretation of the city-building genre, and other map-game or city-builder enjoyer should get this on sale if possible, I've found it worth the price
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Oct. 2025
Amazing! I'm a fan of history living in an old city where you can see the historic layers from the Medieval to 20th century walking down a single street. I think it's the first game I've ever seen that truly grasps this feeling of an organic growth of a city through the ages. Looking forward to further updates!
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Sept. 2025
Game has some beautiful buildings that look organic as they pop up ass time passes. It's fun to see little districts form with housing, hedgerows defining boundaries. Seeing little NPC-driven carts putter through your city, and festivals happening as you make your people happy. But the maps are boring, the gameplay is a bit boring. There's no real incentive to replay, really. There's not too many maps at present. All the buildings start off looking like Greco-Roman but they kinda look chiefly Euro after you've progressed some eras. Not a bad thing, just saying. But I wish there were Chinese and Japanese themes as well.
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May 2025
TL;DR a jank and skrunkly indie Anno with UI and information problems, game ending bugs, and a single music track that will haunt your dreams like the worlds worst elevator music. Despite this, a fun and addictive little title, relatively cheap. The game itself is deceptively simple: you must found a classical era mediterranean city state and guide it up through the reineissance era and beyond. The game gives you a map, you plop down a city center, and from there you go. Building is done in control zones, your city center(s) generate a circle of this, as well as survey outpost you can build. The # of survey outposts you can build is limited by the level of your city center in a particular era, meaning you want to expand strategically. The only building you have control of is industrial and civic. Civilian buildings will spring up in districts, growing organically out from your city center and civic buildings based on an attraction force stat they have. Civic buildings and decorations attract populace (and thus districts), industrial buildings repel them. As a result you want to sequester your industry from your cities, building resource harvestors on the periphery as you expand. There are 6 'base' resources in the game, though each of them is introduced gradually and 2 won't even appear until the medieval era. You start out harvesting wood, stone, and food. Wood is harvested from tree's, stone from rocks and mountains, and food is generated from farms. Stone and Wood harvesters have a radial harvest area, that shows you how much they can expect to harvest in that zone. Higher # better, unless you're just clear cutting tree's to make space for later. Resource's are visible on the map, but their numerical value can deplete (tree's will just outright get clear cut). Food is generated from farms, which expand out radially into a # of field plots based on their level. The level of your city ranges from 1-5 per era, and you can upgrade it with a certain amount of population and resources. Progress is thus gated by your production lines. Each level introduces new technologies and resources, which you unlock via a blueprint resource. Blueprints are generated by an architect building you unlock very early on at tier 2 in the classical era. The architect building, like every resource generator/harvester, can be upgraded. Hard resources aren't your only balance however, citizens have needs. Your population has 5 needs: Health (prosperity), Security, Belonging, Esteem, and Creativity. Health is generated by industry and trade buildings, Security by military buildings, Belonging by religious buildings, Esteem by government buildings, and creativity by Education buildings - though many civic buildings also have secondary 'need' effects you can assign (like +180 security, +80 belonging etc). You unlock civic buildings using blueprints, but they must first be made available via faction power/influence. Each civic need has an associated faction. As you position your civic buildings near civilian districts, that faction will gain influence on that district. The more powerful the faction grows, the more you unlock. You also have a faction management screen where you can decide on your tax level for those factions which affects their trust, which in turn affects their disposition and technology unlocks. Factions will also sometimes give you small quests (build x building, pass x law) to generate more trust and power with them. Sound complicated? It is. And the games UI does... not do a great job of keeping you on top of all of it, but it's serviceable. There's one final resource, the most important, the one you will run out of more than any. Workers. Building and staffing structures requires workers. Workers are added to your pool at a rate of ~1.3rd your population. Need more workers? Either pause a structure or tear it down to free them up (note: tearing down structures also requires workers). Usually, you cannot go over your worker cap, as you need them upfront for structures. But if something happens that results in a change in available worker #'s? Watch in joy as all your farms shut down and you quickly begin starving to death. Which the game will not warn you about, until you're very low on or out of food. It also won't explain any of this to you, so as you can imagine this is how my first few runs ended. ONE MORE THING! Yes, really. Your progress is tracked throughout the era based on the resources you claim, buildings you build, civilian needs you meet (which each have their own passive effects for being high and low btw), and overall power of your factions. Four times an era, you will receive an inspection. If you hit passing grades, you earn a coin which you can use at the end of an Era to preserve buildings (your civic buildings become dis-repaired over era change). You may also get a special narrative event if you hit all the grades. Getting all of these is doable in the first era with optimization and understanding. When you reach the middle ages though, eh... Look, i'm just saying my citizens can go ♥♥♥♥ themselves with their 'needs' ok? There's a LOT of crunch to chew on here. There's only one map, everything including resources is fixed, the narrative events are the same every time with some minor multiple choice to pick your outcomes. The game is somewhat obtuse, doesn't explain it's layered mechanics well. I didn't even mention SERVICES, which are special meta layer features you unlock via service buildings. For instance in the classical era you can set up a senate and pass decree's which give a passive benefit, build fortifications which help provide security and health to the city center, do some simple trade routes, and keep track of your resources and generators via a central storage building. In the medieval era you can re-unlock the senate, build MORE walls, unlock a library which gives you passive benefits you unlock by building various buildings, and unlock civic planning which allows you to upgrade district density. I have no idea what comes after the medieval era, because despite playing 16 hours in 2 days, bugs crash my ♥♥♥♥ or brick my save before I can reach the end of it. That's without accidentally killing myself via cascading farm failure. I still feel addicted and keep wanting to go back and optimize more. If you like supply chain logistics, if you like # go up, if you like civic planning, if you have an autistic brain that chews on things endlessly you will like this game. Just don't expect AAA polish, stability, or balance. It's very much an indie game, albiet an incredibly complex and ambitious one. I hate it, I ♥♥♥♥♥♥♥ hate and I absolutely recommend it so you can hate it too and waste hours of your life organizing stone cutters and sand scrapers. 8/10, listen to your own music or a podcast or the one song will make you want to kill yourself.
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April 2025
Now with the new 1.0 release the U.I. is nice and clean, much better to previous versions. Dont expect some grand Anno game, but if you like a quaint city builder than this is for you.
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Frequently Asked Questions

MEMORIAPOLIS is currently priced at 17.15€ on Steam.

MEMORIAPOLIS is currently available at a 30% discount. You can purchase it for 17.15€ on Steam.

MEMORIAPOLIS received 1,206 positive votes out of a total of 1,554 achieving a rating of 7.46.
😊

MEMORIAPOLIS was developed and published by 5PM Studio.

MEMORIAPOLIS is playable and fully supported on Windows.

MEMORIAPOLIS is not playable on MacOS.

MEMORIAPOLIS is not playable on Linux.

MEMORIAPOLIS is a single-player game.

MEMORIAPOLIS does not currently offer any DLC.

MEMORIAPOLIS does not support mods via Steam Workshop.

MEMORIAPOLIS does not support Steam Remote Play.

MEMORIAPOLIS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MEMORIAPOLIS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 April 2026 08:47
SteamSpy data 27 April 2026 15:30
Steam price 29 April 2026 04:48
Steam reviews 27 April 2026 07:46

If you'd like to dive deeper into the details about MEMORIAPOLIS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MEMORIAPOLIS
  • SteamCharts - Analysis of MEMORIAPOLIS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MEMORIAPOLIS compatibility
MEMORIAPOLIS
Rating
7.5
1,206
348
Game modes
Features
Online players
113
Developer
5PM Studio
Publisher
5PM Studio
Release 30 Apr 2025
Platforms
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