Men of War: Assault Squad 2 on Steam - User reviews, Price & Information

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Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 8v8 maps.

Men of War: Assault Squad 2 is a strategy, world war ii and war game developed by Digitalmindsoft and published by Fulqrum Publishing.
Released on May 15th 2014 is available only on Windows in 9 languages: English, German, Russian, French, Italian, Spanish - Spain, Polish, Turkish and Simplified Chinese.

It has received 44,401 reviews of which 40,520 were positive and 3,881 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 0.64€ on Gamivo.


The Steam community has classified Men of War: Assault Squad 2 into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64bit - Windows 7, 8, 10
  • Processor: 4.0 GHz single-core, 2.0 GHz dual-core or higher
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: DirectX 11 compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Men of War: Assault Squad 2, developed by Digitalmindsoft and released as part of the long-running Men of War series, is a real-time tactics game that straddles the line between brutal battlefield simulation and intricate micromanagement playground. Built on the GEM engine, it offers a uniquely detailed and tactical take on World War II warfare, distinct from traditional RTS games like Company of Heroes by focusing not on base-building and resource management, but on tactical control, individual unit handling, and environmental realism. While not without flaws—both technical and structural—it remains one of the most rewarding and in-depth tactical RTS experiences for players who are willing to engage with its complexity and often-punishing mechanics. At its core, Assault Squad 2 is all about control—painstaking, granular control. Every soldier, vehicle, and weapon can be individually manipulated. Want to load AP shells instead of HE rounds in your tank's cannon? You can. Want to manually toss a grenade through a window, flank with a sniper, or crew a damaged artillery gun with spare infantrymen? You can. This depth extends to every corner of the battlefield. Tanks aren’t just hit points on treads; they have armor values by angle, exposed crew, and destructible parts. A well-placed shot can blow off a track, disable a turret, or outright kill the driver. Infantry too must be managed carefully, using cover, stance, line of sight, and even inventory items to survive. This microscopic level of realism makes for a sandbox-like battlefield experience that rewards smart tactics and punishes careless play. The game modes in Assault Squad 2 offer a solid range of options. Skirmishes—playable in single-player or co-op—are the backbone, tasking you with pushing through waves of entrenched enemy forces across a series of capture points. While the AI can sometimes feel repetitive or artificially challenging through sheer numbers, the mode shines when played with friends. Cooperative multiplayer adds layers of coordination and strategy, letting players divide responsibilities—one might handle tanks, another focuses on infantry assaults, and another manages long-range artillery. Competitive multiplayer, on the other hand, is a brutal arena for experienced players, often determined by map control, timing, and mechanical finesse. The community is dedicated and skilled, though newcomers may find the lack of matchmaking and tutorialization daunting. One of the game’s most impressive elements is its physics and destruction system. Buildings can be reduced to rubble, trees collapse, explosions leave persistent craters, and bodies (and equipment) remain strewn across the battlefield. Line of sight and cover systems are realistic—your troops will lean around corners, crouch in ditches, or hunker behind wreckage. Combined with the game's sharp sound design—booming artillery, the metallic whine of tank treads, shouts and cries of battle—it creates a grounded, immersive experience that few other RTS games offer. These tactile details are more than just aesthetic; they impact tactics and provide emergent gameplay moments, such as clearing a machine gun nest by collapsing the wall it’s firing from behind. Graphically, Assault Squad 2 looks dated by modern standards, even with the HD textures and mod enhancements available on Steam Workshop. However, it’s functional and clean, and the level of environmental and unit detail remains impressive considering the scope of the battles. The UI, while improved over the original Assault Squad, still suffers from clutter and a steep learning curve. The micromanagement-heavy gameplay, which is the game’s biggest strength, can also become overwhelming without extensive hotkey use and familiarity with the interface. It’s not a game that holds your hand—in fact, it barely introduces itself. Much of the joy (or frustration) comes from learning its many systems through trial, error, and repetition. Modding support is another of the game’s most enduring qualities. The community around Assault Squad 2 has produced a staggering amount of content: total conversions, new nations, historical campaigns, improved AI mods, and overhauled UI systems. Mods like the RobZ Realism Mod have become essential for many players, improving the AI, refining balance, and deepening the tactical experience. Steam Workshop integration makes modding accessible, and the sheer variety of user-made content has significantly extended the game’s lifespan—keeping it active years after release. However, Assault Squad 2 is not without serious issues. The AI can be inconsistent: sometimes brilliant in flanking and using cover, other times suicidal and erratic. Pathfinding, especially for vehicles, is notoriously poor. Tanks will get stuck, rotate awkwardly, or expose their weakest armor without player intervention. Infantry can ignore cover or bumble into machine gun fire if not micromanaged. The multiplayer servers have had stability issues historically, and the lack of quality matchmaking or ranking systems makes finding fair games a challenge. Furthermore, the game’s steep learning curve and lack of modern onboarding can be alienating to newer players who don’t already know the Men of War formula. Despite these shortcomings, Men of War: Assault Squad 2 is a unique and rewarding RTS that caters to a very specific audience—those who enjoy granular control, historical military tactics, and the ability to manage a battlefield down to the bullet. It doesn’t appeal to everyone, but for those who appreciate tactical depth over flashy graphics or streamlined gameplay, it offers a sandbox of destruction, strategy, and emergent storytelling that few games can match. It demands patience, practice, and a tolerance for chaos—but in return, it provides some of the most memorable, hard-earned victories in the real-time strategy genre. Even years after its release, with newer games on the market, Assault Squad 2 still holds a respected place among hardcore strategy fans and remains a cornerstone of realistic tactical warfare simulations. Rating: 8/10
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April 2025
Men of War: Assault Squad 2 – Singleplayer Review Hello everyone, hope you're doing well! As you can see, I’ve spent quite a bit of time on this game, and I thought it was finally time to share my review. First, a quick disclaimer: this review is focused exclusively on the singleplayer aspect of the game. I haven't touched the multiplayer, so please keep that in mind—my evaluation is based almost entirely on the solo content. I know the Men of War series is often recognized for its multiplayer, but I’m a campaign player at heart. Also, I won't be covering any of the DLCs, as I don’t own them. So again—this is a base game, singleplayer-only review. For me, the Men of War series has always been about the solo experience, even if Assault Squad 2 clearly shifted focus toward multiplayer. That said, let’s dive in. Introduction Men of War: Assault Squad 2 is a World War II real-time tactics/strategy game released in 2014. It was developed by Digitalmindsoft and published by 1C Company. It serves as a sequel to Men of War: Assault Squad (2011), and to be honest, the two games are extremely similar. In fact, I’d recommend skipping the first game entirely—Assault Squad 2 contains nearly everything it had, and more. That said, I don’t own the first game myself, so take that with a grain of salt. Overall, the critical reception has been decent—not amazing, but not terrible either. I’d say that sentiment matches my own. I enjoyed my time with the game, but it has its fair share of frustrating moments. ---Story and Setting--- Let’s be honest: there’s barely any story here. The "campaign" is simply a sequence of missions with no narrative thread connecting them. Each mission begins with a short line from a random soldier saying things are going badly—and that’s about the extent of the storytelling. There are no named characters, no meaningful plotlines, and practically no surprises during the missions themselves. There’s also no lore or historical background to speak of. In this regard, it’s definitely disappointing. ---Gameplay--- This is where the game shines. As a real-time strategy title, the focus is on managing infantry, vehicles, and support units. You have access to anti-tank guns, mounted machine guns, support trucks, and a wide variety of vehicles. The vehicle selection is a strong point—ranging from light scout cars to heavy tanks. There are five playable nations (USA, Britain, Germany, Japan, and the USSR), each with its own mini-campaign. Micromanagement is a core element here. You can loot bodies, steal enemy equipment, repair vehicles, and even manage fuel. It’s quite demanding in that regard. Another plus is the destruction system. While terrain isn’t deformable, buildings and props can be impressively destroyed. It’s not flawless—some debris behaves oddly—but it adds immersion. Each unit can be controlled individually, which is important since the AI can be unreliable. Pathfinding isn’t great, and micromanagement is often essential to avoid units doing something dumb. You can also slow down or speed up time, which is helpful during intense or dull segments. ---Mission Design and Progression--- The five "campaigns" (again, just a set of missions) offer minimal variety. Most missions follow one of a few templates: - Push missions: Capture three lines of enemy points, culminating in a final objective. - Infiltration: Use limited troops to sabotage vehicles or take outpoints scattered across the map. - Defense: Hold one or several positions against waves of enemies. That’s essentially it. Some missions offer side objectives—like stealing an enemy tank—but the overall variety is low. You start most missions with a basic squad that’s usually not strong enough on its own. As you capture points, you earn "MP" (manpower points) to call in reinforcements. New units unlock as you progress through a mission. The callable unit roster depends on your nation, but within each campaign, unit variety is limited, with occasional special vehicles. So, it's quite a dissapointment here as well. There are four difficulty levels: Easy, Normal, Hard, and Heroic. Easy and Normal are manageable, Hard offers a fair challenge, and Heroic is... brutal. Good luck. Fog of war can be toggled on or off before missions. Turning it off can make things significantly easier. There are around 40 missions, and depending on your skill and difficulty level, they can take a while to complete. Add in Steam Workshop mods, and the content expands even more. Note: Using mods disables achievement tracking. ---Graphics and Performance--- Visually, the game has a nostalgic charm, but by 2025 standards, it’s clearly dated. Even in 2014, the visuals weren’t top-tier. The color palette is muted, which fits the WWII setting well. Environments include plains, deserts, snowfields, and urban areas—fairly standard fare. However, visual consistency is lacking. Some vehicles have HD textures, others look pulled from older games. This gives the game an uneven, sometimes unfinished feel. ---Performance--- - GPU load is light—most modern PCs (even from 2013) can handle it easily. - CPU load can spike, especially during intense destruction scenes. I’m using a Ryzen 5 5600G, and even it saw dips during larger battles. The game ran fine on both an SSD and an HDD during testing. I experienced two crashes over 80 hours of playtime (without mods). Not bad, but I still recommend saving regularly. ---Audio and Music--- I’m no audio expert, but the gunfire sounds are punchy and loud—satisfying overall. Nothing revolutionary, but effective. My main complaint is the lack of variety in vehicle engine sounds. The music is present, but largely unmemorable. ---UI and Controls--- The UI can be intimidating at first, but once you get used to it, it works well. You can assign shortcuts, and the icons are generally clear. The minimap is simple and effective—friendly and enemy units are easily identifiable, which helps prevent surprise attacks. You can form squads and select them quickly. However, one annoyance: the unit silhouettes in the bottom-right corner (used to select specific soldiers) doesn't work properly. ---Multiplayer and DLC (Brief Note)--- The game offers multiplayer with multiple maps and modes, but as mentioned, I haven’t played it. From what I’ve heard, the online community is full of experienced players—newcomers beware. Also, you need a DLC to play against bots in skirmish, which is a frustrating decision from the devs. The game features several DLCs. Some add single-player content with new mechanics, others add multiplayer units. I don’t own any of them, but reviews are mixed, so I recommend picking them up on sale if you're interested. Conclusion Overall, Men of War: Assault Squad 2 is a solid game, with a repetitive singleplayer experience that should be grabbed if possible on sale. The developers often discount it heavily, and that’s when it’s really worth grabbing. The game offers a huge variety of units across five nations and provides a decent challenge with lots of micromanagement. However, mission variety is lacking, and the AI (especially pathfinding) can be frustrating. The visuals are totally functional but dated, and the audio does the job. Performance is decent overall, though large battles can stress your CPU. The UI is effective once learned, and the game is reasonably stable. There are bugs and clunky mechanics—trenches and vehicles don’t always mix well—but nothing game-breaking. In short: a flawed but enjoyable with short sessions strategy title which has a lot to offer if you're into tactical micromanagement. Definitely one to grab on discount. Thanks for reading! Let me know if I missed anything. Please bear with me, this is my first long review. Note that English is not my first language, so I needed some help.
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April 2025
Men of War: Assault Squad 2 is a must-play for fans of hardcore real-time tactics. The sheer depth of its combat, from commanding hundreds of historically accurate vehicles to micromanaging individual soldiers, is staggering. Direct control of units (TPS-style!) adds a fresh layer of immersion, letting you personally steer tanks or snipe enemies—a brilliant touch. I played this on a Lenovo ThinkPad T480 (Windows 11) with the game installed on a Micro SD card, and it ran fine. The Steam Workshop mods are a game-changer, injecting endless replayability with custom single-player missions. That said, the steep learning curve and occasionally finicky AI (looking at you, pathfinding!) might frustrate newcomers. While the depth is impressive, the UI can feel cluttered, and the single-player narrative is sparse compared to competitors. Still, if you crave tactical realism and mod-driven chaos, this is a WWII RTS gem. Highly recommended for strategy veterans!
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March 2025
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
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Jan. 2025
The greatest game ever created for the PC. By a mile. With the mods there are endless scenarios of victory and defeat. Been playing since 2014, 8000 hours and still play every day over and above my hundreds of other games.....
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Frequently Asked Questions

Men of War: Assault Squad 2 is currently priced at 29.99€ on Steam.

Men of War: Assault Squad 2 is currently not on sale. You can purchase it for 29.99€ on Steam.

Men of War: Assault Squad 2 received 40,520 positive votes out of a total of 44,401 achieving a rating of 8.96.
😎

Men of War: Assault Squad 2 was developed by Digitalmindsoft and published by Fulqrum Publishing.

Men of War: Assault Squad 2 is playable and fully supported on Windows.

Men of War: Assault Squad 2 is not playable on MacOS.

Men of War: Assault Squad 2 is not playable on Linux.

Men of War: Assault Squad 2 offers both single-player and multi-player modes.

Men of War: Assault Squad 2 includes Co-op mode where you can team up with friends.

There are 5 DLCs available for Men of War: Assault Squad 2. Explore additional content available for Men of War: Assault Squad 2 on Steam.

Men of War: Assault Squad 2 is fully integrated with Steam Workshop. Visit Steam Workshop.

Men of War: Assault Squad 2 does not support Steam Remote Play.

Men of War: Assault Squad 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Men of War: Assault Squad 2.

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Last Updates
Steam data 22 July 2025 03:20
SteamSpy data 21 July 2025 05:20
Steam price 30 July 2025 04:44
Steam reviews 28 July 2025 21:45

If you'd like to dive deeper into the details about Men of War: Assault Squad 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Men of War: Assault Squad 2
  • SteamCharts - Analysis of Men of War: Assault Squad 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Men of War: Assault Squad 2 compatibility
Men of War: Assault Squad 2 PEGI 16
9.0
40,520
3,881
Game modes
Multiplayer
Features
Online players
634
Developer
Digitalmindsoft
Publisher
Fulqrum Publishing
Release 15 May 2014
Platforms
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