Merchants of Kaidan on Steam - User reviews, Price & Information

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Regain your riches, restore your honor and avenge your father's murder. A challenging trading game with lots of RPG elements.

Merchants of Kaidan is a trading, strategy and simulation game developed and published by Forever Entertainment S. A..
Released on November 10th 2014 is available in English on Windows, MacOS and Linux.

It has received 817 reviews of which 644 were positive and 173 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 14.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Merchants of Kaidan into these genres:

Media & Screenshots

Get an in-depth look at Merchants of Kaidan through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Graphics: nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
MacOS
  • OS: OSX 10
  • Processor: Intel Dual Core
  • Memory: 2 GB RAM
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 12.4
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2018
Verdict: 7/10 This is just my side of the story, which I was compelled to write after reading a number of negative reviews. This is a trading game with very solid mechanics. If you don't like this type of game, stay away from it. Making money and completing quests will get you up the merchant hierarchy ladder, which will gradually increase the amount of goods you can trade. The trading locations are fixed, so eventually there will be repetition as there is a limited number of locations and different goods to trade. That said, the games offers a ton of side quests to follow, side activities to earn extra cash which imply basic character development, two extra playable trading characters, ... In summary, a good game that develops its full potential as you play. Two main criticisms: 1.- You might want to check the easy play box in the start menu for prices to make any sense. 2.- When playing with two or three characters, you can exchange the items they have. The problem is that many of those items have the same picture, but in the pop-up window to exchange them you cannot see their description, so you have no real idea which one you are transferring between characters. Eventually, that makes you stop customizing your characters as it becomes a real pain in the behind (if you know what I mean). 3.- As most trading games, eventually it gets repetitive, meaning it lacks repeatability. Is Merchants of Kaidan a good trading game? No doubt. I liked it better than Patrician or Port Royale Is it one of 10 games I would take to a forgotten island? Definitely no. Is it worth full price? If you are REAL fan of trade games, yes. Otherwise, wait for a Steam sale. For more PrivateJoh’s personal (re)views you can check [url=http://store.steampowered.com/curator/32042143-PrivateJoh%27s-personal-%28re%29views/] HERE .
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Dec. 2015
It's a good game if you pay less than $3 for it. I think I paid $1.50 and given that I played it for more than 10 hours, I definitely got my money's worth. The atmosphere and sound are very relaxing while still adding a sense of tension surrounding turning a profit. You need to come out ahead on every transaction, as losing even 1-2GP per cargo can be punishing after factoring in time lost, traveling fees, etc. Sometimes you'll be relieved just to break even. The strongest portion of the game, in my opinion, is when you are only operating a single cart. Later in the game you'll unlock a boat that can travel between ports and an airship that can travel pretty much anywhere, but managing this is tedious as you'll be constantly having to meet up to trade goods and coin between them to reach the next merchant tier. The mid-end game doesn't provide much of a challenge as you should, at this point, have enough of a buffer to easily cover any losses stemming from a bad transaction or two, versus the early game where every coin spent is carefully weighed against its risk/reward potential. The late game also suffers from a variety of systems that feel kind of tacked on - having a variety of carts is novel but the tools to manage them feel weak, storage of goods seems like an afterthought, you never need to actually purchase insurance, profits from installing monks/miners/brewers are pitifully low for how much effort you spend setting them up, cavecrawling feels extremely unrewarding (not to mention the QTE combat window is incredibly small, it must be less than 1/8th of a second at most). I could keep listing minor complaints about this section of the game, but in a nutshell it seems like the developers spent most of their brainpower making sure the core early game works well, which to their credit, it does. In spite of these flaws, you have a fairly engrossing simulator which takes enough time to figure out that it's well worth the modest sale price. 7/10 would supply arms to both sides again
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March 2015
This is a fun and atmospheric trading game set in the mystical world of Kaidan. Pros: + rich atmosphere. The hand-painted pictures and soundtrack are superb! + sophisticated economy. Prices will change depending on season, random events, luck etc. + dozens of side quests. I was receiving so many that I began to turn them down. + there's a few mini-games to break up the trading grind. Cons: - the early phase of the game can be very hard. You can only trade a few items. Some people may be deterred. - lack of character customisation. You're stuck playing the main character of the game. - lack of RPG. You have no traits, attributes, relationships etc. The only number that changes is your gold. I would've liked to be able to interact with the world of Kaidan in a more organic way. - a few bugs still exist in the game. - some spelling errors. Overall, it's a fun game. If you love trading games like Elite, but also want to immerse yourself in a fantasy setting, this game should be on your list. During the last session I played, I lost sense of time and suddenly realised it was midnight. Games like this deserve a thumbs up.
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Nov. 2014
I really enjoy Merchants of Kaidan. It fills a niche for a type of game I've been looking for, a non-linear Merchant game. After reading several negative reviews I started to get scared off but I was so curious I couldn't resist. I'm glad I didn't. The game has unlimited potential that it hasn't reached to this point but it is a good game as is. I'm hoping they really get to work and make it a great game. Some of the writing is strange but you get the point. Perhaps there are translation issues, dunno. The trading isn't completely random like others have stated. I used excel and have tracked every towns prices and the changes that take place as the seasons change. The prices aren't set in stone and that is a good thing as if they were you could just make the same runs over and over and that would be broken. The difficulty is pretty hard at the beginning as you struggle to find ways to make money due to the limited resources you are allowed to trade. But with a little patience and thought you figure it out. My guess is those that come into the game unwilling to map things out and make notes will not like this game without sticking with it. I for one hope the development team gets busy and adds more content to a wonderful base.
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Aug. 2014
TL:DR: Look at other reviews for that :P First off iam no native english speaker so excuse my english if you find any grammatical mistakes. Iam not sure if i would recommend this game, i looked around for a long time to find a game where you be an actual merchant that doesnt own a ship and sail the ocean but really just uses his cart to travel. I was probably influenced by the Anime "Spice and Wolf" which is about a merchant travelling through the country selling goods and buying them. With the usual stuff like bandits, church war auctions, failures and sucess. So i looked at the game description and it seems fine so i bought it since 15€ aint alot for a game that could be the one iam looking for. But i didnt quite get what i was looking for. The tutorial was quite short and simple and i was able to proceed into the main game. The first thing that i really started to dislike are the weird buttons in the city. Why not just make it a Menu where you can choose where to go instead of making it a minigame of finding the button and remember where to go? After travelling through the Map i was confronted with random events and quest but no matter if i accepted some or not i still had them in my questlog, well whatever probably just a small bug. I also feared something bad would happen instantly if i decline. Because noblemen have power but nothing happend. Now the game description said you could buy furs in summer and sell them in winter. So i have not figured out which day of the year it is and when theres an actual summer or winter, or if its spring etc. Still traveling i noticed that even after visiting 20 cities most of the items i looked at had a average buy price of 0. So our merchant is to dumb to keep a log with prices? There should be a option or make it automaticly to memorize these prices without buying something in every goddamn place. Okay so iam kinda lost with the prices, lets go and buy some drinks for the people in the Tavern maybe i can get something useful. Well i got some Maps but no useful gossip. Noone knew anything useful thou. I would like if they could give you a hint for a good deal in the near locations like just 1 village away, you can also make it luck based either its true or not. Also no information at all where some of the stuff gets produced more. So i was buying and selling ore and was like "Hey lets buy iron at this place near the mountains, its probably cheaper there then in the inland, where they have no mountains at all. How wrong i was. The cities near the mountains actually had the highest prices to buy and sell ore. And the cities in the inland had the best prices to buy and sell. Color me confused. Anyway my point is, theres villages and cities that produces specific goods that are usally known all over the country. Maybe northwest is specialized in weapons and arms, cities near forests usally have cheap pelts. And cities near a wide open space are great to get food. Stuff like that. Also adding a quality of wares. Like you could ask someone about a cities speciality and they answer "this city has the finest and most expensive lumber, its made from these special trees that grow no where else blablablabla". This wood is ofcourse much more expensive will probably attract more bandits and can only be sold in some special locations but it will make a hell of a profit. Also this game is missing War and Church. I know this is a fantasy setting but really what is a merchant trading game without these 2? A war makes the best trades for Weapon and Armor. The prices for Food could grow and you could get penalties for trading to much food since its used for the army. Armies could also overtake cities and you get better or worse prices depending on who you supported during the war. Or which region you belong to. The church on the other hand could be a good trading partner that could be way more powerful then a merchant guild. They can ban wares being traded or support the trading of specific wares. You could maybe even get blessings from the church. Iam not quite sure how you could implent it, but maybe you can add joining a religion too. Even more is coming yes! So you said you will add even more regions? GREAT! But what i was always missing is the fact that there was only one currency. Different areas could use different currencies, that are worth more or less, like some cities produce silver coins that are worth much more and gold coins that are only worth pennies in moster other countries. You could also add "counterfeit?" money, uhm money that is actually worth way less because it has alot more lead in it to make it heavier or whatever. Iam no expert on this haha. All in all i would say, give the people more information and rework the interface and make it more intuitive. Thats the first thing you should work on. And find a way to note the prices of wares you find.
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Frequently Asked Questions

Merchants of Kaidan is currently priced at 14.99€ on Steam.

Merchants of Kaidan is currently not on sale. You can purchase it for 14.99€ on Steam.

Merchants of Kaidan received 644 positive votes out of a total of 817 achieving a rating of 7.50.
😊

Merchants of Kaidan was developed and published by Forever Entertainment S. A..

Merchants of Kaidan is playable and fully supported on Windows.

Merchants of Kaidan is playable and fully supported on MacOS.

Merchants of Kaidan is playable and fully supported on Linux.

Merchants of Kaidan is a single-player game.

Merchants of Kaidan does not currently offer any DLC.

Merchants of Kaidan does not support mods via Steam Workshop.

Merchants of Kaidan does not support Steam Remote Play.

Merchants of Kaidan is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Merchants of Kaidan.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 02:09
SteamSpy data 25 January 2026 15:35
Steam price 29 January 2026 04:44
Steam reviews 27 January 2026 11:49

If you'd like to dive deeper into the details about Merchants of Kaidan, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Merchants of Kaidan
  • SteamCharts - Analysis of Merchants of Kaidan concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Merchants of Kaidan compatibility
Merchants of Kaidan
Rating
7.5
644
173
Game modes
Features
Online players
1
Developer
Forever Entertainment S. A.
Publisher
Forever Entertainment S. A.
Release 10 Nov 2014
Platforms
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