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Metaphor: ReFantazio on Steam - User reviews, Price & Information

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After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.

Metaphor: ReFantazio is a rpg, jrpg and turn-based combat game developed by ATLUS and published by SEGA.
Released on October 10th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Spanish - Latin America.

It has received 34,840 reviews of which 31,641 were positive and 3,199 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 69.99€ on Steam, but you can find it for 15.42€ on Gamivo.


The Steam community has classified Metaphor: ReFantazio into these genres:

Media & Screenshots

Get an in-depth look at Metaphor: ReFantazio through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 or AMD FX-6300
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti, 4GB or AMD Radeon R7 360, 4GB or Intel Arc A310, 4GB
  • DirectX: Version 11
  • Storage: 93 GB available space
  • Additional Notes: 720p @ 30 FPS. A CPU with AVX support is required. Microsoft no longer supports Windows 10 or older versions.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

77 hours played
June 2026
If I had to describe Metaphor to someone who's only played Persona: Metaphor is like if they took everything you dislike about the Persona series, got rid of it, and improved the gameplay. That's not to say that Metaphor doesn't have its fair share of issues, (it really does) but it was a great experience nonetheless. First things first, Metaphor looks amazing. There's not much I can say since the UI, the character designs, Archetypes, enemies, etc. speak for themselves. Personally, I think that although Metaphor does suffer from a lower graphical fidelity and being made with an older engine, its incredible art direction largely makes up it. Not to mention, Metaphor also sounds amazing. The OST is so, so good. In terms of gameplay, it's a mixed bag but still a lot of fun. Dungeons aren't a mindless corridor simulator and instead, there's parrying, dodging, combat, puzzles, and the occasional jumpscare. It's engaging and sometimes difficult, and quite far removed from Persona in that regard. When it comes to turn-based combat, Metaphor can be very unforgiving with its RNG, and that's why there's a "retry" button, the auto-save feature, as well as multiple opportunities to save when inside a dungeon. That also means you can take breaks when dungeons are long. Unfortunately, this does make the game much, much easier, so while Metaphor technically suffers from the same issue that modern Persona games do, it's still harder. Regarding the Archetype system, there's an illusion of freedom. I love the freedom that the game gives you to experiment with different Archetypes and party members to find out what works, and that's why it's such a shame that they almost entirely strip you of it at the end. Without spoiling anything: there are Archetypes that you're heavily incentivized to play endgame that require other specific Archetypes to be leveled, largely limiting your autonomy. Any previous Archetype lineages you were playing that aren't needed for endgame are rendered useless or very subpar. Other than that, the Archetype system works well for most of the game and every party member gets some use. Among all of the ATLUS games I've played, Metaphor has the strongest cast by far. I adored every follower link and finished them all (which can very easily be done on your first playthrough). As Metaphor doesn't have a romance system, it allows you choose both male and female characters for special events, which was a welcome surprise, as you can't in Persona 3 Reload/FES. I also didn't feel that any party members were sidelined after their main arc like in Persona 5 (Royal). Aside from good writing, a part of what made the characters so great was the voice acting. I cannot stress this enough: Metaphor's English dub is phenomenal. Stewart Clarke absolutely killed it as Strohl, and the variety of accents is so fun. The villains are loveable, the side characters are loveable, and of course, so is the main party. My main issues with Metaphor boil down mostly to quality of life. The inventory system is cumbersome and unintuitive. While navigation isn't the worse, it feels awkward that travel between big areas like cities and dungeons is conveyed with a map, whereas travel within an area is a list of names. These are minor issues, of course, but there is quite a lot of them. The list extends to time-gating, lack of guidance, the imbalance of Royal Virtues, and so on. Regarding the story, Metaphor is extremely ambitious, so it deserves credit where it's due. Trying to provide commentary on class inequality, systemic oppression, populism, and racial prejudice in an 80-hour game is not easy, and it certainly does it a lot better than some other ATLUS titles, but it is far from perfect. It wants to be provocative while still being palatable, so the message falls a little flat. And in terms of pacing, it can feel chaotic and all over the place at times. However, despite its flaws, it manages to be moving and inspiring, and I can't stop thinking about it even months after playing. It has humor, emotional moments, plot twists, and a lot more to offer. On the whole, I honestly haven't enjoyed a game this much since Persona 4 Golden. Every minute I was playing Metaphor, I was practically begging for it to never end. I had post-game depression before I'd even finished it. Although it leaves much to be desired, overall, it's an excellent game, and I would highly recommend it.
76 hours played
Dec. 2025
I have incredibly mixed feelings about this game. On paper, it has all the ingredients to be exactly the kind of thing I love. Yet, across the 70+ hours it took to beat, I never stopped feeling forced to keep playing. I picked it up on release day in October 2024. It took me over a year to clock those 70 hours, and I did it almost entirely out of a sense of obligation... though I still don't know why! The gameplay is standard SMT/Persona fare. The cast is colorful, sure, but they lack the spark found in the Persona series. The music is phenomenal, but it’s relentless, it plays constantly, even during serious conversations, which completely kills the mood. As for the story? The overall message isn't bad, but you can see the ending coming from a mile away. That said, I am giving this a positive review because the game genuinely deserves it. Despite my struggle, the production values are high, the mechanics are polished, and the sheer amount of content is impressive. It is objectively a high-quality product that demands respect, even if my personal experience felt like a slog at times. I can't recommend this game, yet I could talk about it for hours. It’s confusing. Paradoxically, if they released a sequel, I’d probably play it. Ultimately, this review is just me venting about a game I forced myself to finish just to say I didn't leave it halfway done.
10 hours played
Oct. 2025
Persona 3 protagonist goes on an adventure with Persona 4 protagonist and Mitsuru Kirijo in order to defeat Griffith. Noiceee.
168 hours played
Sept. 2025
When Atlus initially announced they were developing a new IP with a fantasy setting, I had high hopes that they would create something really unique and fresh. Instead we got a little bit of SMT mixed with a bunch of Persona. The game has its fair share of highs and lows. The archetype system is fantastic but extremely back loaded. The agency that you have to build your characters is leagues better and easier to understand than the persona system but you have to get through a significant chunk of the game before you can really experience this. The press-turn battle system is also my absolute favorite out of their games, there is potential to get one turn KO'd by enemies and also potential to absolutely disrespect the ♥♥♥♥ out of them. The "action combat" is great when it works in your favor, being able to farm experience and items quickly is game-changing for a JRPG. However, it is so inconsistent and some monsters will just power armor through your attacks or snipe you from a mile away. On harder difficulties this is almost a guaranteed game over and you have potentially lost an hour or more of progress. I put my controller down to stretch and had a mob spawn literally on top of me and already be in its attack animation before it had even faded into view, ambushing me, wiping my party and deleting an hour of grinding. The idea is great but the implementation just feels like it was tacked on at the end. The story is mediocre at best, it has a strong start and a strong ending but a lot of stuff in between is cliche and at times even predictable. Where the game really shines is in the main cast of characters and confidantes. There wasn't a single character I didn't like or relate to in some way and this is definitely Atlus's strong point. Gallica is also the best navigator/mascot that they have created so far. Overall, the gameplay is probably the best out of all Atlus games, the music is great and really unique with some outstanding tracks (virga island goes crazy), the characters are fantastic and the QoL features are really game-changing. The overarching theme and messaging of the story is also one that I loved despite my complaints. I hate the day to day schedule ♥♥♥♥♥♥♥♥ though, I hope it gets trashed as it makes the game such a slog to get through. P.S. To the dev that decided to lock the final achievement, and therefore the achievement for getting all achievements, behind NG+ and not just at the beginning but requiring you to play through the majority of the game (100+ hour game btw): ♥♥♥♥ you, your game is not that good, I hope both sides of your pillow are just warm enough to cause you slight discomfort.
87 hours played
Aug. 2025
its like persona but they say metaphor instead and summon their re:fantazios

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Frequently Asked Questions

Metaphor: ReFantazio is currently priced at 69.99€ on Steam.

No, Metaphor: ReFantazio is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, Metaphor: ReFantazio received 31,641 positive votes out of a total of 34,840 achieving a rating of 8.91.
😎

Metaphor: ReFantazio was developed by ATLUS and published by SEGA.

Yes, Metaphor: ReFantazio is playable and fully supported on Windows.

No, Metaphor: ReFantazio is not playable on MacOS.

No, Metaphor: ReFantazio is not playable on Linux.

Metaphor: ReFantazio is a single-player game.

Yes, there are 8 DLCs available for Metaphor: ReFantazio. Explore additional content available for Metaphor: ReFantazio on Steam.

No, Metaphor: ReFantazio does not support mods via Steam Workshop.

No, Metaphor: ReFantazio does not support Steam Remote Play.

Yes, Metaphor: ReFantazio is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Metaphor: ReFantazio.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 20:04 UTC
SteamSpy data 22 July 2026 16:35 UTC
Steam price 28 July 2026 18:46 UTC
Steam reviews 26 July 2026 03:58 UTC

If you'd like to dive deeper into the details about Metaphor: ReFantazio, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Metaphor: ReFantazio
  • SteamCharts - Analysis of Metaphor: ReFantazio concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Metaphor: ReFantazio compatibility