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Metaphor: ReFantazio on Steam - User reviews, Price & Information

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After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.

Metaphor: ReFantazio is a rpg, jrpg and turn-based combat game developed by ATLUS and published by SEGA.
Released on October 10th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Spanish - Latin America.

It has received 34,840 reviews of which 31,641 were positive and 3,199 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 69.99€ on Steam, but you can find it for 14.82€ on Gamivo.


The Steam community has classified Metaphor: ReFantazio into these genres:

Media & Screenshots

Get an in-depth look at Metaphor: ReFantazio through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 or AMD FX-6300
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti, 4GB or AMD Radeon R7 360, 4GB or Intel Arc A310, 4GB
  • DirectX: Version 11
  • Storage: 93 GB available space
  • Additional Notes: 720p @ 30 FPS. A CPU with AVX support is required. Microsoft no longer supports Windows 10 or older versions.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

80 hours played
July 2026
The very first thing that struck me about Metaphor - the voice acting - is a perfect encapsulation of why this game is so good. Within minutes of starting, I knew I was in for a real treat. See, my biggest grievance with high fantasy settings is a long-standing one: the studios’ neverending compulsion to cast American actors who “can do accents”, which end up being serviceable at best and inevitably ruin any sense of believability or immersion. Hearing actual regional British dialects throughout this game was a huge breath of fresh air - the characters are superbly cast, and are completely brought to life by their accents and speech quirks. The fact that a character’s social class and tribe can be discerned from their spoken dialogue is a brilliant touch, and that’s just one of many flourishes that make the world feel real. Voice acting of this calibre could have carried Metaphor on its own, but it didn’t even need to; it’s just the first sign of how much love and care was put into this game. Of course, some of the credit has to go to the localization team for their work on the script; the difference in writing quality between this and any of the previous Atlus games is enormous. After a marathon of cringing my way through the dialogue in the Persona series, it was incredibly refreshing to play a game that felt like it was actually made for an English speaking audience. The art and visuals are top tier. For me, this is the only game that has even come close to the amount of sauce in Persona 5. Out the wazoo. Somehow, they’ve done it again. The character designs, the portraits, the menus and UI, the gorgeous world and its watercolour skies - everything here really is the cream of the crop. When it comes to gameplay, Metaphor manages to strike a delicate balance between the Persona and Shin Megami Tensei series. The developers’ “best of both worlds” approach is clear: the social bonds and daily activities from Persona make the perfect foil to the more gameplay-focused dungeon crawling sections. This will come as no surprise to fans of the Persona series - alternating between the two is a formula that it has employed for some time - but the intricate battle systems in Metaphor set it apart as a much more engaging experience. Notably, the Press Turn system from the SMT games makes a return, which is the best RPG battle system I’ve had the pleasure of using. Perhaps the most interesting twist is the introduction of “Archetypes”; rather than fusing Personas or recruiting demons, the game uses a modular specialization system similar to the one used in the Digital Devil Saga games. Having these skill trees to endlessly tinker with just feels good ; getting to sink your teeth into a more complex system like this feels like a perfect match for a game that could easily last 100 hours of playtime. Despite the many Persona comparisons, Metaphor still manages to feel genuinely new and different. This game has a palpable freshness to it, even in spite of the typically cliché-ridden setting. It manages to evoke a sense of wonder that I haven’t felt from a game in a long time. It’s no more than an honest, immersive experience, played completely straight but with enough novelty that it demands attention. It wormed its way into the back of my mind; throughout the day I would catch it whirring, like a background process trying to solve the problem of what exactly this game is. I found that unusual, because there is no problem. Metaphor isn’t a genre-defying masterpiece, nor is it trying to be one. All pretense aside, it is basically just a Persona game, and the story isn’t necessarily an outstanding one. That’s exactly why it’s special; it excels in spite of its circumstance, and it sets itself apart by being made with soul. Choose any emphasis: It’s just a good-ass game. It’s just a good-ass game. It’s just a good-ass game .
77 hours played
June 2026
If I had to describe Metaphor to someone who's only played Persona: Metaphor is like if they took everything you dislike about the Persona series, got rid of it, and improved the gameplay. That's not to say that Metaphor doesn't have its fair share of issues, (it really does) but it was a great experience nonetheless. First things first, Metaphor looks amazing. There's not much I can say since the UI, the character designs, Archetypes, enemies, etc. speak for themselves. Personally, I think that although Metaphor does suffer from a lower graphical fidelity and being made with an older engine, its incredible art direction largely makes up it. Not to mention, Metaphor also sounds amazing. The OST is so, so good. In terms of gameplay, it's a mixed bag but still a lot of fun. Dungeons aren't a mindless corridor simulator and instead, there's parrying, dodging, combat, puzzles, and the occasional jumpscare. It's engaging and sometimes difficult, and quite far removed from Persona in that regard. When it comes to turn-based combat, Metaphor can be very unforgiving with its RNG, and that's why there's a "retry" button, the auto-save feature, as well as multiple opportunities to save when inside a dungeon. That also means you can take breaks when dungeons are long. Unfortunately, this does make the game much, much easier, so while Metaphor technically suffers from the same issue that modern Persona games do, it's still harder. Regarding the Archetype system, there's an illusion of freedom. I love the freedom that the game gives you to experiment with different Archetypes and party members to find out what works, and that's why it's such a shame that they almost entirely strip you of it at the end. Without spoiling anything: there are Archetypes that you're heavily incentivized to play endgame that require other specific Archetypes to be leveled, largely limiting your autonomy. Any previous Archetype lineages you were playing that aren't needed for endgame are rendered useless or very subpar. Other than that, the Archetype system works well for most of the game and every party member gets some use. Among all of the ATLUS games I've played, Metaphor has the strongest cast by far. I adored every follower link and finished them all (which can very easily be done on your first playthrough). As Metaphor doesn't have a romance system, it allows you choose both male and female characters for special events, which was a welcome surprise, as you can't in Persona 3 Reload/FES. I also didn't feel that any party members were sidelined after their main arc like in Persona 5 (Royal). Aside from good writing, a part of what made the characters so great was the voice acting. I cannot stress this enough: Metaphor's English dub is phenomenal. Stewart Clarke absolutely killed it as Strohl, and the variety of accents is so fun. The villains are loveable, the side characters are loveable, and of course, so is the main party. My main issues with Metaphor boil down mostly to quality of life. The inventory system is cumbersome and unintuitive. While navigation isn't the worse, it feels awkward that travel between big areas like cities and dungeons is conveyed with a map, whereas travel within an area is a list of names. These are minor issues, of course, but there is quite a lot of them. The list extends to time-gating, lack of guidance, the imbalance of Royal Virtues, and so on. Regarding the story, Metaphor is extremely ambitious, so it deserves credit where it's due. Trying to provide commentary on class inequality, systemic oppression, populism, and racial prejudice in an 80-hour game is not easy, and it certainly does it a lot better than some other ATLUS titles, but it is far from perfect. It wants to be provocative while still being palatable, so the message falls a little flat. And in terms of pacing, it can feel chaotic and all over the place at times. However, despite its flaws, it manages to be moving and inspiring, and I can't stop thinking about it even months after playing. It has humor, emotional moments, plot twists, and a lot more to offer. On the whole, I honestly haven't enjoyed a game this much since Persona 4 Golden. Every minute I was playing Metaphor, I was practically begging for it to never end. I had post-game depression before I'd even finished it. Although it leaves much to be desired, overall, it's an excellent game, and I would highly recommend it.
76 hours played
Dec. 2025
I have incredibly mixed feelings about this game. On paper, it has all the ingredients to be exactly the kind of thing I love. Yet, across the 70+ hours it took to beat, I never stopped feeling forced to keep playing. I picked it up on release day in October 2024. It took me over a year to clock those 70 hours, and I did it almost entirely out of a sense of obligation... though I still don't know why! The gameplay is standard SMT/Persona fare. The cast is colorful, sure, but they lack the spark found in the Persona series. The music is phenomenal, but it’s relentless, it plays constantly, even during serious conversations, which completely kills the mood. As for the story? The overall message isn't bad, but you can see the ending coming from a mile away. That said, I am giving this a positive review because the game genuinely deserves it. Despite my struggle, the production values are high, the mechanics are polished, and the sheer amount of content is impressive. It is objectively a high-quality product that demands respect, even if my personal experience felt like a slog at times. I can't recommend this game, yet I could talk about it for hours. It’s confusing. Paradoxically, if they released a sequel, I’d probably play it. Ultimately, this review is just me venting about a game I forced myself to finish just to say I didn't leave it halfway done.
10 hours played
Oct. 2025
Persona 3 protagonist goes on an adventure with Persona 4 protagonist and Mitsuru Kirijo in order to defeat Griffith. Noiceee.
168 hours played
Sept. 2025
When Atlus initially announced they were developing a new IP with a fantasy setting, I had high hopes that they would create something really unique and fresh. Instead we got a little bit of SMT mixed with a bunch of Persona. The game has its fair share of highs and lows. The archetype system is fantastic but extremely back loaded. The agency that you have to build your characters is leagues better and easier to understand than the persona system but you have to get through a significant chunk of the game before you can really experience this. The press-turn battle system is also my absolute favorite out of their games, there is potential to get one turn KO'd by enemies and also potential to absolutely disrespect the ♥♥♥♥ out of them. The "action combat" is great when it works in your favor, being able to farm experience and items quickly is game-changing for a JRPG. However, it is so inconsistent and some monsters will just power armor through your attacks or snipe you from a mile away. On harder difficulties this is almost a guaranteed game over and you have potentially lost an hour or more of progress. I put my controller down to stretch and had a mob spawn literally on top of me and already be in its attack animation before it had even faded into view, ambushing me, wiping my party and deleting an hour of grinding. The idea is great but the implementation just feels like it was tacked on at the end. The story is mediocre at best, it has a strong start and a strong ending but a lot of stuff in between is cliche and at times even predictable. Where the game really shines is in the main cast of characters and confidantes. There wasn't a single character I didn't like or relate to in some way and this is definitely Atlus's strong point. Gallica is also the best navigator/mascot that they have created so far. Overall, the gameplay is probably the best out of all Atlus games, the music is great and really unique with some outstanding tracks (virga island goes crazy), the characters are fantastic and the QoL features are really game-changing. The overarching theme and messaging of the story is also one that I loved despite my complaints. I hate the day to day schedule ♥♥♥♥♥♥♥♥ though, I hope it gets trashed as it makes the game such a slog to get through. P.S. To the dev that decided to lock the final achievement, and therefore the achievement for getting all achievements, behind NG+ and not just at the beginning but requiring you to play through the majority of the game (100+ hour game btw): ♥♥♥♥ you, your game is not that good, I hope both sides of your pillow are just warm enough to cause you slight discomfort.

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Frequently Asked Questions

Metaphor: ReFantazio is currently priced at 69.99€ on Steam.

No, Metaphor: ReFantazio is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, Metaphor: ReFantazio received 31,641 positive votes out of a total of 34,840 achieving a rating of 8.91.
😎

Metaphor: ReFantazio was developed by ATLUS and published by SEGA.

Yes, Metaphor: ReFantazio is playable and fully supported on Windows.

No, Metaphor: ReFantazio is not playable on MacOS.

No, Metaphor: ReFantazio is not playable on Linux.

This information about Metaphor: ReFantazio is not available yet.

This information about Metaphor: ReFantazio is not available yet.

No, Metaphor: ReFantazio does not support VR.

Metaphor: ReFantazio is a single-player game.

Yes, there are 8 DLCs available for Metaphor: ReFantazio. Explore additional content available for Metaphor: ReFantazio on Steam.

No, Metaphor: ReFantazio does not support mods via Steam Workshop.

No, Metaphor: ReFantazio does not support Steam Remote Play.

Yes, Metaphor: ReFantazio is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Metaphor: ReFantazio.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2026 13:19 UTC
SteamSpy data 06 September 2026 12:33 UTC
Steam price 11 September 2026 18:47 UTC
Steam reviews 08 September 2026 17:59 UTC

If you'd like to dive deeper into the details about Metaphor: ReFantazio, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Metaphor: ReFantazio
  • SteamCharts - Analysis of Metaphor: ReFantazio concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Metaphor: ReFantazio compatibility