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Mewgenics on Steam

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Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.

Mewgenics is a turn-based tactics, roguelite and cats game developed and published by Edmund McMillen and Tyler Glaiel.
Released on February 10th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 54,278 reviews of which 48,801 were positive and 5,477 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Mewgenics into these genres:

Media & Screenshots

Get an in-depth look at Mewgenics through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: 4 cores, from 2014 or later
  • Memory: 8 GB RAM
  • Graphics: 2GB VRAM, OpenGL 4.4 or better
  • Storage: 6 GB available space
  • Additional Notes: Game may run on machines under spec but expect to run in lower resolution and/or at lower framerates.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

126 hours played
July 2026
I thought my tank having the "automatically eat corpses and heal" trait was a slam dunk. Turns out it means all corpses; Teammates included. He ate his entire squad then died of exhaustion when nothing else could kill him. Wonderful little game. Be warned though, while acts 1 and 2 incredibly engaging and easy to jump back into, act 3 runs can feel like a chore from how the difficulty spikes. You'll still have dozens of hours by the time you reach that point, but some might be irritated by that nagging feeling that they're missing content that's borderline annoying to reach.
278 hours played
June 2026
Great game, but the events you encounter during your adventures are somewhat like: Positive outcome "Get $3." Negative outcome: "Give your cat cancer, and break their legs."
146 hours played
May 2026
Great game, loving it so far. My only complaints so far are: -No 'Borderless Fullscreen' mode (Thanks to @thedrom44 in the comments! their manual solution of selecting "Prefer Layered on DXGI" for Vulkan/OpenGl Preset Method on the NVIDIA control panel works!) -No aspect ratio support, ie my laptop's display is 16:10 so i have black bars on the top and bottom -Some inconsistent ability descriptions -Range not specified in most ability descriptions -No way of seeing your other cats' items and abilities mid-fight when its not their turn - Can't check inventory in shops (fixed in v1.1) Some complaints ive seen that I dont fully agree with: - "There should be an undo button" nuh uh - "I dont like seeing my cats getting hurt" did you look at what game you were buying - "Why so much poop, gore and fetuses" did you look at whose game you were buying
116 hours played
March 2026
It may look ugly but it's secretly one of the best isometric tactics RPGs ever made. If Sid Meier considers a good game "a series of interesting choices," this game would make his ♥♥♥♥ do somersaults all night. Every decision you make is compelling, every possibility presented to you is exciting, risky, and has ripple effects that carry on not just through a battle, not just through a whole campaign, but through entire generations of ugly-ass cats. Building a new squad of cats with completely distinct abilities and items feels like a privilege, like I'm building a completely new XCOM or Baldur's Gate sequel condensed into a 3 hour Ren & Stimpy themed nightmare acid trip, and I shouldn't be allowed to just make a new Baldur's Gate out of my ass like that. And somehow the impossible density of mechanics and statistics is focused down to always keep you in the moment, never letting you get too overwhelmed with the details, but giving you just enough to make informed decisions with confidence (not TOO much confidence, or it wouldn't be as spicy), all thanks to some truly brilliant (though not always elegant) UX design. Even though it looks rough and chaotic from the outside, it feels so carefully considered to give you a real sense of presence and impact within the game's sandbox, on a level that I haven't seen in other games without being crushed under the weight of their own autism. GTA6 might be able to simulate peoples' fingernails growing in real-time, but nothing it does will likely feel as revolutionary as Mewgenics does to me. It is doing things that need to be studied and harnessed for the next generation of RPGs if they want to have any hope of tearing me away from this ♥♥♥♥♥♥♥ game. If you find it hard to get past the aesthetic (I personally love it), you have no excuses if you have any love for the tactics genre. Sorry but you want to experience the peak of the form, you're gonna have to wade through some animated cat poop.
95 hours played
March 2026
9 hours in, I ragequit the game after a *very* bad run and wrote a VERY lengthy rant about how bad this game is and how overrated every Edmund game is, praying to god that he'd stop making games, concluding with the fact I'd NEVER return to this game. 44 hours later, I'm still playing and shooting for 100% completion. God, I hate this game.

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Frequently Asked Questions

Mewgenics is currently priced at 28.99€ on Steam.

No, Mewgenics is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Mewgenics received 48,801 positive votes out of a total of 54,278 achieving a rating of 8.84.
😎

Mewgenics was developed and published by Edmund McMillen and Tyler Glaiel.

Yes, Mewgenics is playable and fully supported on Windows.

No, Mewgenics is not playable on MacOS.

No, Mewgenics is not playable on Linux.

Yes, Mewgenics is playable and fully supported on Steam Deck.

Yes, Mewgenics is playable and fully supported on Steam Machine.

No, Mewgenics does not support VR.

Mewgenics is a single-player game.

Yes, there is a DLC available for Mewgenics. Explore additional content available for Mewgenics on Steam.

No, Mewgenics does not support mods via Steam Workshop.

No, Mewgenics does not support Steam Remote Play.

Yes, Mewgenics is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mewgenics.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 September 2026 22:14 UTC
SteamSpy data 12 November 2026 16:34 UTC
Steam price 12 November 2026 14:55 UTC
Steam reviews 18 October 2026 10:06 UTC

If you'd like to dive deeper into the details about Mewgenics, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mewgenics
  • SteamCharts - Analysis of Mewgenics concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mewgenics compatibility
Mewgenics
Rating
8.8
48,801
5,477
Game modes
Features
Online players
2,929
Developer
Edmund McMillen, Tyler Glaiel
Publisher
Edmund McMillen, Tyler Glaiel
Release 10 Feb 2026
Platforms