Mimic Logic on Steam - User reviews, Price & Information

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"Mimic Logic" is an automatically generated logic puzzle roguelike. Listen to the statements of the treasure chests, find the lying mimics, and open the rest of the treasure chests! Opening a mimic results in a game over.

Mimic Logic is a puzzle, procedural generation and rogue-like game developed and published by Nihohe Soft.
Released on February 22nd 2024 is available only on Windows in 3 languages: English, Japanese and Simplified Chinese.

It has received 447 reviews of which 440 were positive and 7 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 3.99€ on Steam.


The Steam community has classified Mimic Logic into these genres:

Media & Screenshots

Get an in-depth look at Mimic Logic through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Celeron G4900
  • Memory: 4 GB RAM
  • Graphics: NVDIA GeForce GTX 750 Ti
  • DirectX: Version 10
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I have played every game mode and gotten every collectable. I have dedicated 63 hours of my life as of writing to this game, so I will be writing a thorough review. But TL;DR, overall, this is a fun game to fiddle with and activate some neurons, with some genuinely challenging and interesting puzzles and game modes, a solid 7/10. If you enjoy logic puzzles, definitely give the demo a try. The game starts off pretty easy and ramps up steadily in challenge. If you're new to logic puzzles, you'll be able to learn strategies in the early dungeons that will be very helpful in later dungeons. There is a timer, but it's pretty much a nonfactor as you upgrade your character, pick up consumables that refill the guts timer, and reset the timer by buying a meal in town every 10 levels. I disagree with those who say some game modes are unfair or don't make sense. It does take some time to adjust your approach for some of them, but they are all logical and solvable once you understand it. I honestly enjoyed the more difficult game modes, Doubt is actually my favorite. There are some helpful features that allow you to label chests as you solve the puzzle and open all the chests you think are correct. It's a very convenient feature, though I do wish the triangle for "uncertain" was in every game mode and not just a few. The logic puzzles are overall pretty good, but there are some cons due to the procedurally generated aspect. Some puzzles are way too easy and some puzzles are way too ambiguous. Many times I've lost a run due to ambiguity in the puzzle, where there is technically more than one "valid" answer and you don't really know which one is the actual puzzle solution. Sure, you should be able to use your Logic Sense to detect when a puzzle is ambiguous, but it's still very frustrating to have runs end on a solution that was technically correct, but not THE solution. There are items that can help you get around this issue and the game straight up tells you that sometimes this happens, but when you're trying to solve puzzles as fast as possible, you don't usually have time to check every possibility and it's easy to miss potential ambiguities. I also don't really appreciate the jumpscare death screen when you open a mimic chest, but maybe that's just a personal preference. Another rather small nitpick, the game says that with higher difficulties, the variety of statements to deduce increases, and this is true. However, when chests talk about the contents of other chests, they only refer to gold and don't include gear or items. This isn't a big deal and maybe introducing those factors would make it way too hard, but it was something that came to mind. The points system is also somewhat of a mystery. I think it's unfair that time spent in menus or in town still count against our score even if it doesn't deplete the guts timer, and it also is frustrating that it you stop in the middle of a dungeon and then pick it up later, you get a penalty to your score for time being "unable to be determined". I don't like being penalized for taking breaks and attending to other things outside the game, though maybe there might be a programming reason for this, I don't know. The "rpg/combat" aspect isn't that exactly, I'd honestly say it's closer to resource management. Enemy encounters are essentially gates that you can only pass if you're strong enough (opened enough chests for resources). There's a little juggling to do due to item durability, and I've had runs end where I've passed all the puzzles but wasn't strong enough to get past a battle, which can be frustrating. But I wouldn't really say it's as frustrating as losing to an ambiguous puzzle and it doesn't happen too often. Despite this not really being an "rpg", there actually is a wide variety of items to collect. Each weapon and armor looks unique, different weapon types have different attack animations and sound effects, and I really appreciate that level of detail. You can equip several different kinds of Gun in this game. I do wish there was more variety in the enemy character designs, though it doesn't bother me too much as combat is not really the true focus of the game. There are reoccurring NPCs that also all have unique sprites. They offer all sorts of services, there's of course a shopkeeper and an innkeeper, but also a bunch of others as well, including a masseuse, a special shopkeeper, and others. Unfortunately, I feel like it's not really worth interacting with two common ones, the lottery ticket guy and the doctor guy, where you gamble money or health for the chance to get more. The random chance to lose a big chunk of health or money is usually not worth the risk if you do have enough money or health to gamble on their services, and I wish there'd be more incentive to engage with them. Though, I do like the personalities of these NPCs for the most part, hearing the doctor say "making medicine's my hobby" after nearly killing you is kind of funny, and rock collector guy is my favorite. The game in general has a sense of humor that I appreciate, the trophy descriptions are charming. There is a little story in this game, it's not super elaborate but it was still nice to have. The sprites in general are cute, and the more detailed portraits are very nice, if rarely seen. The music is serviceable and the themes for home and the shop are maybe the nicest tracks, though the more quiet and solemn tracks are not my favorite as they're a bit too "empty" sounding. The final boss theme is great but I find that I don't really get to listen to it properly as the boss battle is usually over pretty quickly, whether you win or lose. There is an unlockable "sound test" that lets you play the music tracks of the game, which I like. The game is a little rough around the edges, but I still really enjoyed it, and I found the concept of a mimic logic dungeon really fun and creative. Despite being frustrated at times, I still kept coming back for one more run. I have been trapped in the logic dimension for 63 hours. Each run is 10-30 min long. I recommend this game.
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Nov. 2025
This is a fun puzzle solver, with more complicated puzzles that twisted my mind a bit. And a little combat thrown in for fun. Don't waste your time reading more reviews, play the demo, and if you like it, get the real thing.
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Sept. 2025
Interesting puzzles - somehow doesn't feel repetitive even though in one run it'll be the same type of puzzle 30ish times. The tooling is decent - you can mark suspected good/bad chests or mark with numbers, and there's a bulk open for the good ones - though for more complex scenarios where there are a lot of directional clues I have to get out pen and paper. Some mechanics are a little half-baked e.g. equippable items not making much difference beyond bigger stat, however the main focus is the puzzles and they are very enjoyable. For the price it's definitely worth it.
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Aug. 2025
This game used logic puzzles to trick me into actually enjoying light JRPG mechanics. Great pick-up-and-play game. Plus, I'll always advocate for any game that helps me practice deductive reasoning.
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June 2025
I like the game but I wish there was a way to turn off the guts timer. Sometime you just want to sit and stare at the puzzle you know.
Expand the review

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Frequently Asked Questions

Mimic Logic is currently priced at 3.99€ on Steam.

Mimic Logic is currently not on sale. You can purchase it for 3.99€ on Steam.

Mimic Logic received 440 positive votes out of a total of 447 achieving an impressive rating of 9.07.
😍

Mimic Logic was developed and published by Nihohe Soft.

Mimic Logic is playable and fully supported on Windows.

Mimic Logic is not playable on MacOS.

Mimic Logic is not playable on Linux.

Mimic Logic is a single-player game.

Mimic Logic does not currently offer any DLC.

Mimic Logic does not support mods via Steam Workshop.

Mimic Logic does not support Steam Remote Play.

Mimic Logic is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mimic Logic.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 March 2026 22:21
SteamSpy data 11 March 2026 19:40
Steam price 15 March 2026 04:47
Steam reviews 14 March 2026 15:58

If you'd like to dive deeper into the details about Mimic Logic, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mimic Logic
  • SteamCharts - Analysis of Mimic Logic concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mimic Logic compatibility
Mimic Logic
Rating
9.1
440
7
Game modes
Features
Online players
5
Developer
Nihohe Soft
Publisher
Nihohe Soft
Release 22 Feb 2024
Platforms