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MINOS on Steam

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Minos is a maze-building roguelite where you, the fabled Minotaur, must defend your sanctuary from bloodthirsty adventurers. Design and re-design deadly labyrinths, set traps, and turn every brave fool into your next victim.

MINOS is a strategy, tower defense and puzzle game developed by Artificer and published by Devolver Digital.
Released on April 09th 2026 is available only on Windows.

It has received 607 reviews of which 541 were positive and 66 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 17.99€ on Steam, but you can find it for 11.33€ on Eneba.


The Steam community has classified MINOS into these genres:

Media & Screenshots

Get an in-depth look at MINOS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 2500U
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 / Radeon RX 570 / Arc A380
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
Aug. 2026
Minos is a roguelite tower defence game where player character Asterion, a minotaur who lives in a labyrinth, must protect his lair from adventurers who have been sent to kill him by King Minos. Gameplay (high quality) • On each floor of the labyrinth you’ll need to build a maze by digging out blocks of dirt and placing walls to shape the adventurers’ path, forcing them to trigger your strategically placed traps. • Your goal is to kill as many enemies as possible with traps, and then have Asterion finish off the remaining survivors in melee combat. However, you need to be careful, because if the minotaur dies, you’ll have to start again from the first floor, and you could get overwhelmed when fighting multiple enemies, especially at the start of the game. • As you progress further through the labyrinth, you’ll earn XP which will allow you to unlock various permanent upgrades, making future runs easier. Increasing Asterion’s health and damage will allow him to survive melee combat against more powerful enemies. Increasing energy will let you expand the maze quicker. You’ll be able to start each maze with more traps, and earn new traps quicker. Most traps can only be placed in special tiles which have fixed locations on each map, so when you unlock the ability to create new trap tiles in any location, this opens up lots of tactical possibilities. • My favourite traps are the floor spikes which trigger when stepped on, the ballista which fires in a straight line when an enemy steps in front, the lure trap which makes a noise to draw an enemy towards it before chopping them with a massive sword, and the backstabber which hits the last enemy in a group (useful if the lowest health enemy is at the back). There are more complicated traps such as a fire trap which deals damage over time, doors that can close to split groups into different paths, boulders and poison gas which can be linked to pressure plates. But I didn’t need to use them because I found a tactic that was simple and effective, so I just stuck with it. • There are various enemy types with special abilities allowing them to attack Asterion from range, avoid floor traps, ignore lures, disable traps, bypass parts of the maze by jumping over bottomless pits or destroying walls, or gain increased health when other allies are nearby. • Enemies spawn in waves, and the player has complete freedom to change the layout of your maze, including placement of walls and traps, at the start of each wave. This can be useful when you need to adjust your tactics depending on the spawn position of the more annoying enemies. • Traps can be upgraded to deal more damage or trigger more often. This can also synergise with relics which can be bought from a shop. For example, an upgraded ballista which deals more damage the further its bolt flies, combined with a relic which automatically reloads a trap if it overkills low health enemies, can potentially kill multiple enemies per wave. • Map layouts aren’t random, and I’ve seen maps repeat multiple times during the same run. On each floor you can usually choose between 2-3 options which have differences to map size, number of enemy waves, enemy types, and victory rewards. I try to avoid smaller maps because there’s less space to build. I find that bigger maps are easier because even if there are more enemy waves, more traps placed equals less enemies to fight in melee. • Occasionally you’ll have the option to play a puzzle map. Unfortunately they’re not much fun, and I say this as an experienced puzzle game player. These puzzles give you a specific set of traps and you have to figure out the exact correct position where they can kill every enemy. They don’t have the same tactical freedom as the proper maps. Thankfully you can skip them with no penalty to your progression. Story (low quality) • Quite basic, with just enough detail to explain why you need to progress through the labyrinth. There are a few short conversations with Asterion’s mentor Deadalus between maps, but interactions with other characters Theseus and Ariadne are limited to reading notes/journal pages. Technical (medium quality) • It took me 12 hours (and 3 deaths) to reach floor 20 and complete the story mode. This unlocks the endgame where you’ll have to beat a further 20 floors. It took me 4 more hours (0 deaths) to reach the 40th floor. Unfortunately the last floor is another puzzle map. There’s also a roguelite mode which removes the story and puzzles, simplifies the progression, and ends after floor 20. This took me 7 hours (2 deaths) to finish. • Graphics are basic but functional. I haven’t had any problems with framerate or stuttering. • I haven’t encountered any crashes, but there’s a bug where sometimes Asterion won’t immediately attack the “raider” enemy in melee. You have to click the enemy, or the floor next to the enemy, multiple times, to get him to attack, which lets the enemy get in some free hits. So far this hasn’t cost me a run, but when dying means starting again with a new run, this really needs to be fixed. Recommendation Minos is a fun game which tower defence fans should enjoy. Its tactical maze building and trap placement remind me of Orcs Must Die and Dungeon Keeper. Its worth picking up for full price or on a small sale.
43 hours played
June 2026
Look, you don't have to be a genius to enjoy Minos. Most of the joy I've found in the game is just plotting and plotting and plotting for hours on end. There's even a "reset" option if things aren't going how you expected. I played Minos for a dozen or so hours as the demo and enjoyed it enough that I bought it without planning on playing it more, but dove back in anyway. you get to build your own labyrinth. It's a relaxing game, as far as strategy games go.
21 hours played
June 2026
A clear recommendation, because what you see in the videos and the game description is exactly what you get in the game, and if that sounds like your sort of thing, give the demo a go. The game is a perfect blend of RPG, roguelite and building puzzle, and is definitely worth recommending for under 20 euros.
3 hours played
May 2026
Good game . but GIVE US A RESTRT LEVEL BUTON , i make a small mistake and i need to start again ? i lost 2 hours for a small mistake ?
49 hours played
May 2026
This game is really addicting. I normally like games that are way more chill and cute but something about this streaming to it, and after trying it, I was hooked it’s very satisfying, setting up the traps and having everything go perfectly, but sometimes you’ll miss a small detail and everything gets messed up, so there’s the perfect mix of frustrating and satisfying

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Frequently Asked Questions

MINOS is currently priced at 17.99€ on Steam.

No, MINOS is currently not on sale. You can purchase it for 17.99€ on Steam.

Yes, MINOS received 541 positive votes out of a total of 607 achieving a rating of 8.34.
😎

MINOS was developed by Artificer and published by Devolver Digital.

Yes, MINOS is playable and fully supported on Windows.

No, MINOS is not playable on MacOS.

No, MINOS is not playable on Linux.

This information about MINOS is not available yet.

This information about MINOS is not available yet.

No, MINOS does not support VR.

MINOS is a single-player game.

Yes, there are 2 DLCs available for MINOS. Explore additional content available for MINOS on Steam.

No, MINOS does not support mods via Steam Workshop.

No, MINOS does not support Steam Remote Play.

Yes, MINOS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MINOS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 22:27 UTC
SteamSpy data 22 October 2026 12:46 UTC
Steam price 22 October 2026 14:35 UTC
Steam reviews 19 October 2026 10:02 UTC

If you'd like to dive deeper into the details about MINOS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MINOS
  • SteamCharts - Analysis of MINOS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MINOS compatibility
MINOS
Rating
8.3
541
66
Game modes
Features
Online players
8
Developer
Artificer
Publisher
Devolver Digital
Release 09 Apr 2026
Platforms
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