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MINOS on Steam - User reviews, Price & Information

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Minos is a maze-building roguelite where you, the fabled Minotaur, must defend your sanctuary from bloodthirsty adventurers. Design and re-design deadly labyrinths, set traps, and turn every brave fool into your next victim.

MINOS is a strategy, tower defense and puzzle game developed by Artificer and published by Devolver Digital.
Released on April 09th 2026 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 563 reviews of which 503 were positive and 60 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 17.99€ on Steam, but you can find it for 14.40€ on Eneba.


The Steam community has classified MINOS into these genres:

Media & Screenshots

Get an in-depth look at MINOS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 2500U
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 / Radeon RX 570 / Arc A380
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

21 hours played
June 2026
A clear recommendation, because what you see in the videos and the game description is exactly what you get in the game, and if that sounds like your sort of thing, give the demo a go. The game is a perfect blend of RPG, roguelite and building puzzle, and is definitely worth recommending for under 20 euros.
3 hours played
May 2026
Good game . but GIVE US A RESTRT LEVEL BUTON , i make a small mistake and i need to start again ? i lost 2 hours for a small mistake ?
62 hours played
May 2026
I admit I bought this game in hopes I could get a Minotaur avatar for my Steam profile. (That Grimrock .jpg ain't cutting it.) But the game itself turned out to be quite good. Asterion- the Minotaur of greek myth- is lost in a giant, ever-shifting underground Labyrinth alongside his foster-father Daedelus. Theseus wants Asterion dead, and has sent hordes of soldiers after him, but Daedelus can shape the Labyrinth itself, shifting walls and setting traps to snare their unwary pursuers, and Asterion himself is far from defenseless. Together, they venture ever deeper, in search of both answers and escape. I'm not quite sure the "Tower Defense" label is appropriate here. It's definitely a defense game of some sort, but one more akin to Orcs Must Die! or Dungeon Keeper . Each wave begins with a prep phase, where you assess the incoming enemy parties, lay out traps, and modify the walls to route them through as many as possible. The enemies' goal is to reach Asterion's lair, after which they can track Asterion himself down wherever he is in the maze. Careful what you wish for, as Asterion does have a weapon of his own, but too many foes will overwhelm him quickly, so you have to get as much use out of the traps as you can. Strategy evolves over the course of the game; at first you can get by on one kill per trap, but bigger hordes and tougher enemies soon require more efficiency. For most of the game the dominant strategy is to remake the maze into a single, large corridor, funneling everyone into a single multikill trap (Piercing Ballistas are probably the best). Other strategies are also workable, such as a big loop where you can run ahead of the enemy, rearming traps as you go. It's quite a thrill to see your well-laid plan go off without a hitch, and quite a relief to survive after Asterion has to get his hands dirty because the plan went to hell. If I had a complaint, it would be that the roguelite format doesn't really work. Unlike shorter games where you can bang out a run in a single session, Minos is long. The labyrinth is 40 levels deep, and those levels are not short. But also, once you know what you're doing and have the right artefacts and upgrades, you can rise to most challenges fairly easy, meaning restarting from level 1 when you do die is not an opportunity to do things better- it's a tedious march to get back to where you were. My other gripe is that the game is too long. By level 20, you've all but maxed the skill tree, the plot has reached a conclusion, and you've learned all you can about dungeon design. But there are still 20 more levels ahead, against enemies who cheat. Enemies immune to certain kinds of traps are okay; keeps you from relying on one type too much. But now you're routinely facing an enemy that DESTROYS most traps, and another that teaches comrades to be immune to traps, making half your arsenal nearly useless without some clever trickery. The last enemy to be introduced is a guy who smashes straight through walls, making the carefully-planned gauntlets you've learned to develop the whole game long a waste of time. It got so frustrating I resorted to just camping any entrance with a wall-smasher and chopping them to bits with Asterion's axe. Thanks to max stats, this more or less worked, but if I wanted to hack and slash, I'd be playing Diablo . Neither of these ruined the game. While it did get a bit tedious in places, For the most part MINOS was a fun exercise in building dungeons and watching pixelated characters die in their twisting corridors. But no Steam avatars. Curses.
17 hours played
April 2026
Is this a good game? Yes! Would I recommend it? Not quite. You see, the game advertises itself as a roguelite, but it's not. It's an interesting take on the tower defence genre, mixed with puzzles and gorgeous visuals, with a twist of classic Greek mythology. When you buy and play a roguelite, you expect many hours of ever-changing gameplay, unique runs, lots of things to unlock and a fun yet deadly element of randomness. Games like Mewgenics, TboI, ETG and NT spring to mind when you think of roguelites: games with hundreds, if not thousands, of hours of gameplay where no two runs are the same. The problem with Minos is that it's not like that. Minos has a beginning and an end. It's a good linear game, but not a good roguelite. You can finish it in one run — in fact, in your very first run — and after that, there's no reason to play again. In that one run, you will unlock 95% of unlocks in the game and see like 98% of content game has to offer. So why start another run? Imagine TboI, where you kill your mother for the first time and that's the end of the game. The only difference is that this run took me about 14 hours. Again, no roguelite has runs that long. So dying and starting again does not sound like an interesting option. The only reason Minos is labelled 'roguelite' is the small amount of meta progression, which is pretty negligible. Adding new content, such as traps, levels, enemies, artefacts and another shorter game mode, could solve this, but I don't see the game getting much attention, so I don't expect the developers to do that. In short, if you want a game that scratches the tower defence itch, get this game. But if you're expecting a roguelite, avoid it.
24 hours played
April 2026
I love reviews after 1 hour that are wrong because they only played for 1 hour and and point out things that are wrong. Each trap can kill only one guard, at the start, there are traps that can kill multiple, that you have to trigger manualy, that you can rearm, trigger combo interactions, you can change the layout, etc. etc. its not tower defence where you set up traps and can chill, you as a character interact in it as well or join the battle, of course you dont carry traps between layers because that would be easy af, but you do expand the pool you carry over and can draw from, so it is actually deckbuilding, dont know what the dude was talking about, you build your pool of traps, that you then draw on the next layer, and that pools STAYS with you, you only just draw from it. The game is not about artifacts, yes they give you some special interactions, options etc, but the traps themselves are the whole core and focus, not artifacts because the traps themselves are game changing. its not slay the spire where you stack 20 artifacts in a run.

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Frequently Asked Questions

MINOS is currently priced at 17.99€ on Steam.

No, MINOS is currently not on sale. You can purchase it for 17.99€ on Steam.

Yes, MINOS received 503 positive votes out of a total of 563 achieving a rating of 8.35.
😎

MINOS was developed by Artificer and published by Devolver Digital.

Yes, MINOS is playable and fully supported on Windows.

No, MINOS is not playable on MacOS.

No, MINOS is not playable on Linux.

MINOS is a single-player game.

Yes, there are 2 DLCs available for MINOS. Explore additional content available for MINOS on Steam.

No, MINOS does not support mods via Steam Workshop.

No, MINOS does not support Steam Remote Play.

Yes, MINOS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MINOS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 July 2026 12:25 UTC
SteamSpy data 20 July 2026 05:36 UTC
Steam price 22 July 2026 19:03 UTC
Steam reviews 22 July 2026 07:56 UTC

If you'd like to dive deeper into the details about MINOS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MINOS
  • SteamCharts - Analysis of MINOS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MINOS compatibility
MINOS
Rating
8.4
503
60
Game modes
Features
Online players
21
Developer
Artificer
Publisher
Devolver Digital
Release 09 Apr 2026
Platforms
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