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MINOS on Steam - User reviews, Price & Information

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Minos is a maze-building roguelite where you, the fabled Minotaur, must defend your sanctuary from bloodthirsty adventurers. Design and re-design deadly labyrinths, set traps, and turn every brave fool into your next victim.

MINOS is a strategy, tower defense and puzzle game developed by Artificer and published by Devolver Digital.
Released on April 09th 2026 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 600 reviews of which 535 were positive and 65 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 17.99€ on Steam, but you can find it for 11.33€ on Eneba.


The Steam community has classified MINOS into these genres:

Media & Screenshots

Get an in-depth look at MINOS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 2500U
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 / Radeon RX 570 / Arc A380
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
Aug. 2026
Minos is a roguelite tower defence game where player character Asterion, a minotaur who lives in a labyrinth, must protect his lair from adventurers who have been sent to kill him by King Minos. Gameplay (high quality) • On each floor of the labyrinth you’ll need to build a maze by digging out blocks of dirt and placing walls to shape the adventurers’ path, forcing them to trigger your strategically placed traps. • Your goal is to kill as many enemies as possible with traps, and then have Asterion finish off the remaining survivors in melee combat. However, you need to be careful, because if the minotaur dies, you’ll have to start again from the first floor, and you could get overwhelmed when fighting multiple enemies, especially at the start of the game. • As you progress further through the labyrinth, you’ll earn XP which will allow you to unlock various permanent upgrades, making future runs easier. Increasing Asterion’s health and damage will allow him to survive melee combat against more powerful enemies. Increasing energy will let you expand the maze quicker. You’ll be able to start each maze with more traps, and earn new traps quicker. Most traps can only be placed in special tiles which have fixed locations on each map, so when you unlock the ability to create new trap tiles in any location, this opens up lots of tactical possibilities. • My favourite traps are the floor spikes which trigger when stepped on, the ballista which fires in a straight line when an enemy steps in front, the lure trap which makes a noise to draw an enemy towards it before chopping them with a massive sword, and the backstabber which hits the last enemy in a group (useful if the lowest health enemy is at the back). There are more complicated traps such as a fire trap which deals damage over time, doors that can close to split groups into different paths, boulders and poison gas which can be linked to pressure plates. But I didn’t need to use them because I found a tactic that was simple and effective, so I just stuck with it. • There are various enemy types with special abilities allowing them to attack Asterion from range, avoid floor traps, ignore lures, disable traps, bypass parts of the maze by jumping over bottomless pits or destroying walls, or gain increased health when other allies are nearby. • Enemies spawn in waves, and the player has complete freedom to change the layout of your maze, including placement of walls and traps, at the start of each wave. This can be useful when you need to adjust your tactics depending on the spawn position of the more annoying enemies. • Traps can be upgraded to deal more damage or trigger more often. This can also synergise with relics which can be bought from a shop. For example, an upgraded ballista which deals more damage the further its bolt flies, combined with a relic which automatically reloads a trap if it overkills low health enemies, can potentially kill multiple enemies per wave. • Map layouts aren’t random, and I’ve seen maps repeat multiple times during the same run. On each floor you can usually choose between 2-3 options which have differences to map size, number of enemy waves, enemy types, and victory rewards. I try to avoid smaller maps because there’s less space to build. I find that bigger maps are easier because even if there are more enemy waves, more traps placed equals less enemies to fight in melee. • Occasionally you’ll have the option to play a puzzle map. Unfortunately they’re not much fun, and I say this as an experienced puzzle game player. These puzzles give you a specific set of traps and you have to figure out the exact correct position where they can kill every enemy. They don’t have the same tactical freedom as the proper maps. Thankfully you can skip them with no penalty to your progression. Story (low quality) • Quite basic, with just enough detail to explain why you need to progress through the labyrinth. There are a few short conversations with Asterion’s mentor Deadalus between maps, but interactions with other characters Theseus and Ariadne are limited to reading notes/journal pages. Technical (medium quality) • It took me 12 hours (and 3 deaths) to reach floor 20 and complete the story mode. This unlocks the endgame where you’ll have to beat a further 20 floors. It took me 4 more hours (0 deaths) to reach the 40th floor. Unfortunately the last floor is another puzzle map. There’s also a roguelite mode which removes the story and puzzles, simplifies the progression, and ends after floor 20. This took me 7 hours (2 deaths) to finish. • Graphics are basic but functional. I haven’t had any problems with framerate or stuttering. • I haven’t encountered any crashes, but there’s a bug where sometimes Asterion won’t immediately attack the “raider” enemy in melee. You have to click the enemy, or the floor next to the enemy, multiple times, to get him to attack, which lets the enemy get in some free hits. So far this hasn’t cost me a run, but when dying means starting again with a new run, this really needs to be fixed. Recommendation Minos is a fun game which tower defence fans should enjoy. Its tactical maze building and trap placement remind me of Orcs Must Die and Dungeon Keeper. Its worth picking up for full price or on a small sale.
3 hours played
May 2026
Good game . but GIVE US A RESTRT LEVEL BUTON , i make a small mistake and i need to start again ? i lost 2 hours for a small mistake ?
62 hours played
May 2026
I admit I bought this game in hopes I could get a Minotaur avatar for my Steam profile. (That Grimrock .jpg ain't cutting it.) But the game itself turned out to be quite good. Asterion- the Minotaur of greek myth- is lost in a giant, ever-shifting underground Labyrinth alongside his foster-father Daedelus. Theseus wants Asterion dead, and has sent hordes of soldiers after him, but Daedelus can shape the Labyrinth itself, shifting walls and setting traps to snare their unwary pursuers, and Asterion himself is far from defenseless. Together, they venture ever deeper, in search of both answers and escape. I'm not quite sure the "Tower Defense" label is appropriate here. It's definitely a defense game of some sort, but one more akin to Orcs Must Die! or Dungeon Keeper . Each wave begins with a prep phase, where you assess the incoming enemy parties, lay out traps, and modify the walls to route them through as many as possible. The enemies' goal is to reach Asterion's lair, after which they can track Asterion himself down wherever he is in the maze. Careful what you wish for, as Asterion does have a weapon of his own, but too many foes will overwhelm him quickly, so you have to get as much use out of the traps as you can. Strategy evolves over the course of the game; at first you can get by on one kill per trap, but bigger hordes and tougher enemies soon require more efficiency. For most of the game the dominant strategy is to remake the maze into a single, large corridor, funneling everyone into a single multikill trap (Piercing Ballistas are probably the best). Other strategies are also workable, such as a big loop where you can run ahead of the enemy, rearming traps as you go. It's quite a thrill to see your well-laid plan go off without a hitch, and quite a relief to survive after Asterion has to get his hands dirty because the plan went to hell. If I had a complaint, it would be that the roguelite format doesn't really work. Unlike shorter games where you can bang out a run in a single session, Minos is long. The labyrinth is 40 levels deep, and those levels are not short. But also, once you know what you're doing and have the right artefacts and upgrades, you can rise to most challenges fairly easy, meaning restarting from level 1 when you do die is not an opportunity to do things better- it's a tedious march to get back to where you were. My other gripe is that the game is too long. By level 20, you've all but maxed the skill tree, the plot has reached a conclusion, and you've learned all you can about dungeon design. But there are still 20 more levels ahead, against enemies who cheat. Enemies immune to certain kinds of traps are okay; keeps you from relying on one type too much. But now you're routinely facing an enemy that DESTROYS most traps, and another that teaches comrades to be immune to traps, making half your arsenal nearly useless without some clever trickery. The last enemy to be introduced is a guy who smashes straight through walls, making the carefully-planned gauntlets you've learned to develop the whole game long a waste of time. It got so frustrating I resorted to just camping any entrance with a wall-smasher and chopping them to bits with Asterion's axe. Thanks to max stats, this more or less worked, but if I wanted to hack and slash, I'd be playing Diablo . Neither of these ruined the game. While it did get a bit tedious in places, For the most part MINOS was a fun exercise in building dungeons and watching pixelated characters die in their twisting corridors. But no Steam avatars. Curses.
17 hours played
April 2026
Is this a good game? Yes! Would I recommend it? Not quite. You see, the game advertises itself as a roguelite, but it's not. It's an interesting take on the tower defence genre, mixed with puzzles and gorgeous visuals, with a twist of classic Greek mythology. When you buy and play a roguelite, you expect many hours of ever-changing gameplay, unique runs, lots of things to unlock and a fun yet deadly element of randomness. Games like Mewgenics, TboI, ETG and NT spring to mind when you think of roguelites: games with hundreds, if not thousands, of hours of gameplay where no two runs are the same. The problem with Minos is that it's not like that. Minos has a beginning and an end. It's a good linear game, but not a good roguelite. You can finish it in one run — in fact, in your very first run — and after that, there's no reason to play again. In that one run, you will unlock 95% of unlocks in the game and see like 98% of content game has to offer. So why start another run? Imagine TboI, where you kill your mother for the first time and that's the end of the game. The only difference is that this run took me about 14 hours. Again, no roguelite has runs that long. So dying and starting again does not sound like an interesting option. The only reason Minos is labelled 'roguelite' is the small amount of meta progression, which is pretty negligible. Adding new content, such as traps, levels, enemies, artefacts and another shorter game mode, could solve this, but I don't see the game getting much attention, so I don't expect the developers to do that. In short, if you want a game that scratches the tower defence itch, get this game. But if you're expecting a roguelite, avoid it.
24 hours played
April 2026
I love reviews after 1 hour that are wrong because they only played for 1 hour and and point out things that are wrong. Each trap can kill only one guard, at the start, there are traps that can kill multiple, that you have to trigger manualy, that you can rearm, trigger combo interactions, you can change the layout, etc. etc. its not tower defence where you set up traps and can chill, you as a character interact in it as well or join the battle, of course you dont carry traps between layers because that would be easy af, but you do expand the pool you carry over and can draw from, so it is actually deckbuilding, dont know what the dude was talking about, you build your pool of traps, that you then draw on the next layer, and that pools STAYS with you, you only just draw from it. The game is not about artifacts, yes they give you some special interactions, options etc, but the traps themselves are the whole core and focus, not artifacts because the traps themselves are game changing. its not slay the spire where you stack 20 artifacts in a run.

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Frequently Asked Questions

MINOS is currently priced at 17.99€ on Steam.

No, MINOS is currently not on sale. You can purchase it for 17.99€ on Steam.

Yes, MINOS received 535 positive votes out of a total of 600 achieving a rating of 8.35.
😎

MINOS was developed by Artificer and published by Devolver Digital.

Yes, MINOS is playable and fully supported on Windows.

No, MINOS is not playable on MacOS.

No, MINOS is not playable on Linux.

This information about MINOS is not available yet.

This information about MINOS is not available yet.

No, MINOS does not support VR.

MINOS is a single-player game.

Yes, there are 2 DLCs available for MINOS. Explore additional content available for MINOS on Steam.

No, MINOS does not support mods via Steam Workshop.

No, MINOS does not support Steam Remote Play.

Yes, MINOS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MINOS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 August 2026 04:23 UTC
SteamSpy data 31 August 2026 04:45 UTC
Steam price 06 September 2026 19:04 UTC
Steam reviews 06 September 2026 13:49 UTC

If you'd like to dive deeper into the details about MINOS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MINOS
  • SteamCharts - Analysis of MINOS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MINOS compatibility
MINOS
Rating
8.4
535
65
Game modes
Features
Online players
11
Developer
Artificer
Publisher
Devolver Digital
Release 09 Apr 2026
Platforms
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