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Dungeon Warfare 3 on Steam - User reviews, Price & Information

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Forge invincible defenses with lethal traps and devious machines, and crush relentless waves of adventurers in the ultimate tower defense showdown!

Dungeon Warfare 3 is a tower defense, strategy and simulation game developed by Valsar and Excidium Inc. and published by Excidium Inc..
Released on August 29th 2025 is available on Windows, MacOS, Steam Deck and Steam Machine in 11 languages: English, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain and Traditional Chinese.

It has received 679 reviews of which 534 were positive and 145 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 18.49€ on Steam.


The Steam community has classified Dungeon Warfare 3 into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Warfare 3 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: Intel Core i3 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 4000 or equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Any DirectX-compatible sound card
  • VR Support: Not supported
MacOS
  • OS: Big Sur 11 or newer
  • Processor: Apple Sillicon or Inter processor

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Jan. 2026
The game is pretty good but seems a bit rushed. The second game was better tbh.
36 hours played
Sept. 2025
Having just beat the currently available campaign, I think I can safely say that this game is what it sells itself as: More Dungeon Warfare. Pros: - Varied Bossfights that really challenge your ability to adapt without feeling too unfair - Most enemies return with a few welcome newcomers. - New traps are unique (for example, a long-range laser beam and a trap that shoots a chain to lock an enemy in place) and some traps that didn't get included (like Bola) got incorporated into other traps (in this case, Harpoon) - The Item system has been replaced with a choice of 3 passives, so no more need to sort through your 200 items to get the build you want. Granted, that means some of the really cool legendary passives are gone, but it's much less headache. - Instead of a dedicated world map, you build your own world map with cards that you earn from defeating dungeons and spending a new currency you earn from using Runes. You place either your dungeons or new special buildings that apply passives on these tiles, and the tiles provide special effects to the dungeons nearby. My only wish is that you could freely rebuild the world map, instead of having to spend cards to do so, but you do get a lot of those cards. - You can now save builds in your loadout. Mixed: - The amount of gems you get is more limited, so you do actually have to choose which traps you get to t3. I managed to get every trap to t2, but only 5 to t3. This isn't too much of an issue since you can freely respec, but it adds extra micromanagement. - Despite having a dedicated necromancer unit, summons are not nearly as varied in this game as they were in DW2. There's only 1 summon trap (Floating Weapon), 2 summon passives for other traps (Firebat for Flamethrower and Skeletons for Dart), and 1 summon consumable item (Skeletons). That being said, it feels like the game has a dominant strategy to flood your chokepoint with minions to lock up enemies so your traps can deal with them. I feel like adding a dedicated tank minion (like the Demon from DW2) might help alleviate this issue, otherwise there needs to be other ways to lock down enemies consistently (thats not to say there aren't other methods, but they don't nearly perform to the same level. To clarify: that does not mean "nerf the summons" , that means "buff everything else" ). - Gravity Well is still the crowd-control king. The Push and Launchpad traps perform significantly worse than it, so once you get it, it far outshines the other 2. - You no longer get a choice between upgrades by default. You have to select the one you want for all your traps in the loadout. There is a Sigil that lets you get the choice, but that feels like an odd choice to put behind a Sigil. - Alchemy Barricades got a half-nerf/half-buff. Basically, it gives gold per wave now, so it gives significantly less gold per second than it used to if you're not rushing, but if you are rushing it's far more powerful. - There's only 6 consumable traps right now, here's hoping they add more. Cons: - There needs to be an explicit warning that a level contains a bossfight before you hit start, and no putting it in the wave list doesn't count. The wave list is far too obtuse a UI element to be the only means to denote a boss. When you give me a map that has good pitfalls, and I make a pitfall build, I'm not a happy camper when you toss a boss in on the last wave that is immune to CC. - Secrets need to be marked consistently. No, I'm not going to see the one tile on the edge of the map that flashes once every 10 seconds. - Axe got nerfed into the ground . I get it probably needed a bit of a nerf, but removing 5/8 of its AoE was not the answer.
98 hours played
Sept. 2025
Ignore MOST negative reviews. They simply haven't dived into the game properly, expecting to see Dungeon Warfare 2. Neither are there impossible maps, nor do you have to follow a specific layout, nor is the difficulty too high. Truth is, there are plenty of ways of increasing your skills and your towers outcome, as well several attributes of a map. You just have to pay a little bit more attention, on how the map tiles work, that you can enhance your sigils and charms, and that traps have also additional abilities to activate. If someone is "stuck", then because they have missed/overseen one or several of these. The maps have a great replaybility! You do not just simply replay them, to gather more experience. No, by using inidividually to your liking the runes and their level you prefer in a desirable combination, a map becomes more "!advanced" and challenges you to use your newly gained traps and abilities in a different way. You can solve literally any map in so many ways and they never feel the same, when played for greater challenge and rewards! By cleverly setting out your map tiles, you can even change the maps in several ways. No matter, if you prefer to simply gain more experience, lower enemy health, increase the amount of enemies in every wave and many other things. And if you don't like something how it plays out, or even if it may seem too difficult, you can always get the tiles map into your hand and place the levels on a position more beneficial. As example., there are even lots of ways to increase your gold at the start, so you won't get stuck not having enough to buy or upgrade traps... that's just the reviews of those who did not look into the new mechanics and expected "DW2 improved". The secret and generated maps are even more fun, I love them the most! The game, once you figured out all the new things it comes with, is quite enjoyable and fun, while offering an improved way of modifying your maps to your liking. I first thought too, verey early, that the new mechanics are hard and bad, but a handful more maps, until I started seeing all the new you unlock one by one and the endless possibilities for full customization you get! Allow the game to introduce these things, learn the new mechanics. Truely, there are so many great maps and challenges here to achieve and be rewarded... do you really want to miss out?
93 hours played
Sept. 2025
Less RNG, more tactics. Dungeon Warfare 3 largely incorporates, directly or indirectly, much of what Dungeon Warfare 2 had, if in different forms. The items and random runes are gone, but everything else stays, with the addition of a map tile system, that admittedly comes with a small problem, in that in the very beginning, your map won't look very good, but eventuallly, it will become much more customized, and holds a lot of potential for catering to playstyles and crazy shenanigans generally. Dungeon Warfare 3 *is* a bit puzzle-like, especially in the beginning, to defeat maps. While you don't need to do super specific combos, you have to have a sense of how the traps work together to maximize their effects. Things do get crazy in Dungeon Warfare 3, but it takes a bit longer to eventually get there, and at first, you need to use all your brain power to succeed. The mechanics iterate and slowly build on themselves very well, and generally very clearly, introducing more and more as you play, for a layered experience throughout the playthrough. The graphics are much better. The sound design, like Dungeon Warfare 2, can start to get funny as things really ramp up, but it seems slightly worse here when trap builds really start to scale and get big. While the state at launch does warrant some criticism, a (generally) well-balanced, crunchy tower defense game that demands some smarts from you is what's presented here. It's fun to see hundreds and hundreds of enemies die to your traps. Enjoy it.
15 hours played
Sept. 2025
I don't write full reviews often (though I do maintain a curator group to recommend particularly good games), but I feel the need to counter some of the negative reviews. DW3 is a great game. If you skipped DW2, DW3 feels like a perfect successor to the first. It's fantastically balanced and brings back the challenge of thinking through each new map to figure out what your optimal trap options and placements are. It also has a lot of flexibility. There's dozens of traps to unlock, and each trap has 3 tiers of 3 upgrades to select as well as 3 unlockable "charms" that give them another unique effect. On top of that, the new sigil system allows you to unlock and equip perks that affect everything (enemies move slower, take more damage, break shields faster, etc). If you LOVED DW2, DW3 may feel like a downgrade. 2's system of finding a ton of randomized runes to sort through is gone, and there's less focus on randomly generated maps. Personally, I felt that system was a chore, and it led to poor balance like allowing the player to build entirely around one overpowered trap. Overall, I love it. DW3 captures the magic of DW1 while offering the high flexibility introduced in DW2 and avoiding its pitfalls. At its core, it's a challenging TD about splattering hundreds of mobs!

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Frequently Asked Questions

Dungeon Warfare 3 is currently priced at 18.49€ on Steam.

No, Dungeon Warfare 3 is currently not on sale. You can purchase it for 18.49€ on Steam.

Yes, Dungeon Warfare 3 received 534 positive votes out of a total of 679 achieving a rating of 7.46.
😊

Dungeon Warfare 3 was developed by Valsar and Excidium Inc. and published by Excidium Inc..

Yes, Dungeon Warfare 3 is playable and fully supported on Windows.

Yes, Dungeon Warfare 3 is playable and fully supported on MacOS.

No, Dungeon Warfare 3 is not playable on Linux.

Yes, Dungeon Warfare 3 is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Dungeon Warfare 3 is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Dungeon Warfare 3 does not support VR.

Dungeon Warfare 3 is a single-player game.

Yes, there is a DLC available for Dungeon Warfare 3. Explore additional content available for Dungeon Warfare 3 on Steam.

No, Dungeon Warfare 3 does not support mods via Steam Workshop.

No, Dungeon Warfare 3 does not support Steam Remote Play.

Yes, Dungeon Warfare 3 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dungeon Warfare 3.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2026 05:29 UTC
SteamSpy data 31 August 2026 08:48 UTC
Steam price 11 September 2026 18:56 UTC
Steam reviews 10 September 2026 01:49 UTC

If you'd like to dive deeper into the details about Dungeon Warfare 3, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dungeon Warfare 3
  • SteamCharts - Analysis of Dungeon Warfare 3 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dungeon Warfare 3 compatibility
Dungeon Warfare 3
Rating
7.5
534
145
Game modes
Features
Online players
17
Developer
Valsar, Excidium Inc.
Publisher
Excidium Inc.
Release 29 Aug 2025
Platforms