MMORPG Tycoon 2 on Steam - User reviews, Price & Information

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MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.

MMORPG Tycoon 2 is a simulation, management and strategy game developed and published by VectorStorm Pty Ltd.
Released on January 06th 2020 is available on Windows, MacOS and Linux in 5 languages: English, French, German, Portuguese - Brazil and Simplified Chinese.

It has received 2,861 reviews of which 2,466 were positive and 395 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 20.99€ on Steam.


The Steam community has classified MMORPG Tycoon 2 into these genres:

Media & Screenshots

Get an in-depth look at MMORPG Tycoon 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows XP or later (64-bit)
  • Processor: Intel Core 2 Duo or equivalent
  • Memory: 8 GB RAM
  • Graphics: Discrete graphics card, support for OpenGL 3.3
  • Storage: 300 MB available space
MacOS
  • OS: OSX 11.0 or later
  • Processor: Apple M1 or Intel Core 2 Duo or equivalent
  • Memory: 8 GB RAM
  • Graphics: Discrete graphics card, support for OpenGL 3.3
Linux
  • Processor: Intel Core 2 Duo or equivalent
  • Memory: 8 GB RAM
  • Graphics: Discrete graphics card, support for OpenGL 3.3
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I've been coming back to this game ever so often. Maybe to relieve my memories of old school MMO. Everytime I come back it surprises me that there's always something new to add in. Gameplay is like any simulation game. You manage you build and you watch what the players are doing. It's a fun thing to do watching as they make a party try to fight a raid boss that you create. Some of them socialize. I remember I was keeping an eye on one particular guy by the name of Bob ross who kept grinding till level 20 which im quite sad to see never logged on again after that.
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Feb. 2025
This is a really fun game! A lot of the reviews complain that the game is starting to feel like one of those "Infinite Early Access" games, where 1.0 just never happens. But I think, for a growing studio, these types of hitches are not unexpected. The developer has been rather forthright about this, and has some really interesting content planned! Their Discord is also relatively active on the happenings, so to state it's a forever early access is a little bit too early to call. Overall this game is amazing! The road map looks really promising. Even in it's current state, though, it's an amazing game. It's the perfect game to really relax with. You can really apply a LOT of effort into building a world that is loved by your users, or just turn off your mind, and let your creativity take the wheel. Two big things I think would help this game: [Planned, but for 1.0] Steam Community & Modding. Yes, the characters and monsters are a great possibility to add, but what I think this would be great for is Custom Maps. In my first playthrough, and my current one. My map generation was almost 1:1 of Tamriel. It has been such fun recreating all of the settlements from the TES games. The same could be said for LotR based maps, etc. Region Definition. These maps are very expansive! It would be fun to be able to divide groups of zones into a map "Region." Like above, the Tamriel map: where in the top part of the map, each zone equates to a Skyrim hold, but being able to denote all of the zones as being one "Region" would be really neat! This can build lore, play into the planned factions update [factions get bonuses based on Region Origin], even the Raid bosses update! Which, speaking of brings me to... Leveling options. It would be nice, especially once the zonal level ranges get fully implemented, to add levels past 20. Either some sort of Legendary Ranking, or even allowing it to scale to a custom level number. With this, you could set the level cap to 80, and set like 5-6 zones just based on lvls 1-5 and 5-10, etc. This would be a really good changed. and finally, [and maybe more personally] More Achievements for late game! I know that they are likely coming, but it would be nice to have some of those goals set early on here, and let the progression of development allow a foundation for new achievements. I'd love one that tasks you with expanding and upkeeping every above ground zone [granted, a sanity check may be needed, 30% of the total regions must be above ground, or it won't trigger.] This way, someone can't boot in, sink all zones besides the first one, and get the achievement. Perhaps more based on dungeon building and succession? As of now, you can pop down 2 dungeons in zone 1 and have all of the achievements. Maybe "Have 15 dungeons with at least a 30% success rate." or even better, souls-esque "Tough but Fair | Build a dungeon with less than a 5% clear rate, but has a high user satisfaction." High risk, high reward. Achievements are a GREAT way to allow the player to spice up their creativity, instead of smackin down the next zone and building away. All in all, these are merely suggestions. As it stands now, this game is absolutely phenomenal! I cannot wait to see what's to come.
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Dec. 2024
Decent little game, all the mechanics you think an MMORPG would have. Only suggestion would be allow us to place "world bosses" where it spawns randomly and all the players come together to defeat it for configurable rewards. Would be awesome to see all the little ppl fighting one big boss. Had some minor bugs around the networking side of things, feel it's not explained well as there's no overview panel to see if you've got enough bandwidth being spread for your player count, would be nice to see a networking panel within the overview menu to keep track of the bandwidth.
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Nov. 2024
I picked this up on sale some time ago, thinking it might be a simple indie game for a rainy day. It turns out it's actually much deeper and more interesting than I expected, damn. I noticed development is continuing, and if I had one request it would be to implement some sort of loot rarity system and let us control drops from heroic mobs. Other than that, keep up the good work!
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Aug. 2024
Very enjoyable little god game, but I'd really appreciate some better feedback systems for my actions. Building, decorating and populating your world with monsters is all very satisfying, but I'm never really sure how effective any of it is. For instance, you can design different abilities for different classes, but as far as I know there's no way for you to know how (or even if) they affect the experience of people playing those classes.
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Frequently Asked Questions

MMORPG Tycoon 2 is currently priced at 20.99€ on Steam.

MMORPG Tycoon 2 is currently not on sale. You can purchase it for 20.99€ on Steam.

MMORPG Tycoon 2 received 2,466 positive votes out of a total of 2,861 achieving a rating of 8.29.
😎

MMORPG Tycoon 2 was developed and published by VectorStorm Pty Ltd.

MMORPG Tycoon 2 is playable and fully supported on Windows.

MMORPG Tycoon 2 is playable and fully supported on MacOS.

MMORPG Tycoon 2 is playable and fully supported on Linux.

MMORPG Tycoon 2 is a single-player game.

MMORPG Tycoon 2 does not currently offer any DLC.

MMORPG Tycoon 2 does not support mods via Steam Workshop.

MMORPG Tycoon 2 does not support Steam Remote Play.

MMORPG Tycoon 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MMORPG Tycoon 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 14:13
SteamSpy data 12 June 2025 16:47
Steam price 14 June 2025 12:50
Steam reviews 14 June 2025 06:01

If you'd like to dive deeper into the details about MMORPG Tycoon 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MMORPG Tycoon 2
  • SteamCharts - Analysis of MMORPG Tycoon 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MMORPG Tycoon 2 compatibility
MMORPG Tycoon 2
8.3
2,466
395
Game modes
Features
Online players
40
Developer
VectorStorm Pty Ltd
Publisher
VectorStorm Pty Ltd
Release 06 Jan 2020
Platforms