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Moonlight Peaks on Steam - User reviews, Price & Information

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Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!

Moonlight Peaks is a life sim, farming sim and vampires game developed by Little Chicken and published by XSEED Games and Marvelous Europe.
Released on July 06th 2026 is available on Windows and MacOS in 6 languages: English, German, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 1,858 reviews of which 1,659 were positive and 199 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 34.99€ on Steam, but you can find it for 18.99€ on Instant Gaming.


The Steam community has classified Moonlight Peaks into these genres:

Media & Screenshots

Get an in-depth look at Moonlight Peaks through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64 bit
  • Processor: Intel i3 Processor
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 660 2GB
  • DirectX: Version 10
  • Storage: 8 GB available space
MacOS
  • OS: MAC OS 14 +
  • Processor: Apple M1
  • Memory: 4 GB RAM
  • Graphics: Apple M1
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

115 hours played
July 2026
I just want to start by saying that I love this game. It feels so rare nowadays that you can spend years getting hyped over a game pre-release and then it lives up your expectations and even exceeds them. This game does so many things so well, and even though I do have several negatives listed below, the positives win hands down. It's absolutely worth picking up if you love story, well developed characters, beautiful graphics, smooth gameplay, exploration, and decorating. The magical elements are really fun, and the theme is so well incorporated. Some games in the genre just feel like a typical farming game but with a new skin slapped on, but this game is living like a magical farm sim and isn't just dressed up like one, if that makes sense. THINGS I LIKE: ♦ STORY AND NPCS: This game is very story driven, especially in the beginning, far more than a lot of other farm sims. And the NPCs are some of the best I’ve encountered. They’re constantly getting into shenanigans and roping you in along the way. There’s so much drama and it’s so fun to see some chaos; a lot of farm games play it safe with their NPCs, but this game has family rivalries, drama within families, and occasional tension between supernatural groups. NPCs sometimes comment on events happening around town, and will notice when you change your outfit. The heart events I’ve encountered have been really cute and do a proper job of showing insight to the characters. I am not far enough along to comment on romance mechanics, but there is a really nice selection of candidates. ♦ THERE ARE TWO SETS OF PORTRAITS: This is such a unique option. If you go into settings, there is an option to use a different set of character portraits. Both are really well done. ♦ THE GRAPHICS AND OVERALL LOOK ARE AMAZING: This game is just so cute. I don't love that the characters have weird little toddler bodies, but their faces and expressions are adorable. The world looks amazing and the NPC houses and shops are decorated really well. It feels lively, with the NPCs all running around doing stuff. The times, animals, trees, buildings -- basically everything -- are all well designed. ♦ THE MAP IS BIG: There’s a central town area with shops, but also several other zones you can run around in. There’s a million flowers to forage in the spring and all the NPCs seem to like them as gifts (except Noel, the picky little ♥♥♥♥), although the flowers mostly vanish after spring and that's annoying. All the zones have a different aesthetic and variations in flowers, bugs, etc. There’s also different caves to mine in that offer different resources. Some of the areas are locked to start, but the map gives you clues of what you might get access to in the future. ♦ THERE ARE A LOT OF COLLECTABLES: Fish are kind of limited, but there are a lot of bugs to find, and there are also flying little skulls and fuzzy blobs called vampsters that you can discover in various places. The skulls are basically little spirits, and when you catch them, you get a little blurb about how the spirit died and they’re always very silly. There’s also a ton of blueprints and recipes to discover by digging. ♦ RANCHING: I’m really enjoying the ranching so far. There are four options for animals, and they’re wacky versions of animals you already know. The shop rotates every day with three different animals, so you can watch for different species and color variations to appear. Animals don’t require building a relationship, which I find very refreshing. You can also talk to them while you’re transformed into a cat. ♦ FARMING AND MAGICAL PLANTS: There’s a decent selection of crops, and many that are available year round. The magical plants are really fun too, because some of them require something extra from you, such as feeding them fish or bugs. ♦ YOU CAN PLAY A CARD GAME WITH THE NPCS: At one point, a character will introduce you to Nocturna, which is a very simple but very fun game, and you can collect cards around the world to build your deck. Most characters will let you challenge them to a game. You can also go into your settings to create new decks to play with. ♦ YOU CAN USE ANYTHING AS DECOR: Bugs, fish, clothing, flowers, food, etc. There’s so many extra types of things you can use for decorating in this game. ♦ THE MINI GAMES ARE SIMPLE AND SATISFYING: I’m not big on minigames, especially if they’re unnecessarily complicated. But the cooking and fishing minigames are nice and easy. There’s also a brief game for casting spells, and it’s quite satisfying to memorize the pattern to cast a spell and then be able to do it. ♦ THE GAME RUNS REALLY WELL AND FEELS GOOD TO PLAY: I can only think of one tiny tiny bug I’ve encountered. Otherwise it runs perfectly. It’s super smooth, the controls feel good, the menus and UI are great, and overall it just feels really good. ♦ THERE’S NO COMBAT: Look, I like combat quite a lot. But not every farming game needs it. It’s nice to see a game do something different. ♦ QUALITY OF LIFE - THE GOOD STUFF: There’s infinite storage in your house, and you can craft directly from there. You can also create storage boxes and crafting will NOT draw from there, so it’s nice if you have things you want to hoard/protect from crafting. The tool wheel feels really good. When you build from the carpenter, you just need to pay a fee, you don’t need to supply the materials. You can leave and come back to festivals, which I’ve never encountered in any other farm game. THINGS I DON'T LIKE: ♦ STAMINA: It’s pretty typical of farming sims to start you off with low stamina, but it can be particularly brutal in this game. I feel like I really can’t accomplish much before it runs out. And some activities seem to cost too much. Like I catch six or so bugs and I’m done for the day; it doesn’t help that bugs can be tricky to catch and a failed swing seems to still drain stamina. Some cooking recipes help regain it, but a lot of recipes offer really low stamina recovery for some reason. I think stamina could do with being a little more forgiving in the early game. ♦ FORCED CAMERA ZOOMING: When you swap tools, the screen zooms in on your character. It sounds like a small thing, but I cannot express how much it annoys me when games force your camera to do certain things. Just let me live my life. I don’t need to count my character’s freckles from two inches away while they’re swinging the axe. ♦ THE FARM IS SMALL: For a game full of decor options, there seems to be very little space allotted to the farm. Maybe it can be expanded later; not sure. But there is not a lot of space compared to some other games in the genre. ♦ CUT SCENES INTERRUPT YOU: I have had several occasions now where I’ve carted a vampster across the map, only to encounter a cut scene. After the cut scene ends, the vampster has returned to where it was, and I have to redo the whole walk. ♦ THE RELATIONSHIP MENU DOESN’T KEEP TRACK OF LIKES OR DISLIKES: When you gift a character, you can go into their profile to see a list of recently gifted items and their reactions. But this list is short, and once the items fall off, the menu does not remember for you what the NPC has liked or disliked. That’s usually a given in these types of games, so it’s weird that it’s left out here. I already hate having gifting in games, it’s one of my least favorite mechanics, and the lack of proper tracking makes it even more annoying in this game. ♦ QUALITY OF LIFE - THE BAD STUFF: There’s no mini map. There’re no quick buttons to move things to and from inventory and storage. Mana doesn’t fully refill each night. You have to buy a potion to change your physical appearance. You can’t see values of items in your inventory until you open the sales bin.
44 hours played
July 2026
Don’t trust the demo, the full game is so much more, but… lacks a handful of QOLs and basic features Feel free to follow my [url=https://store.steampowered.com/curator/46070687/]cozy games curator page ! 🇫🇷 Premières impressions, plus complètes et illustrées, aussi disponibles en français [url=https://rabgon.substack.com/p/review-moonlight-peaks]sur mon blog! I rarely write and post reviews of brand-new games I’ve just started, but this time I feel like it. The last demo doesn’t do justice to the full game. A shame since many people have a wrong idea of what the game really is. Even I was a bit worried about the direction the game was going because of the demo (seemingly very small map, not much lore…). I got the game as soon it was released, as I’ve been waiting for it ever since I first heard about it years ago. One of my most anticipated cozy games of the last decade! So far, this is exactly what I expected. I love it. This is soothing, beautiful, and I know I’ll stick with it for hours and hours, even though… there are quite some design decisions (or lack thereof) that look like big oversights in this type of game. Positives [*]This is absolutely GORGEOUS! Not surprised here, as I’ve followed the artists' progress. Environments and houses are filled with handcrafted elements and lots of details. A LOT of time, care, and love were poured into designing the game's aesthetics. I’ve never seen NPCs' houses designed with so much detail. I've spent a whole in-game day visiting all the houses just for admiring them! [*] The map isn’t tiny at all, it’s HUGE: to the point I’m getting lost all the time, lol… I’m relieved it’s not as tiny as I thought from the demo, but I’ve never opened a map so often in a game. On one hand, I’m happy the world's vast, on the other hand, it’s annoying to frequently have to check the map 'cause I don’t know where I am lol. [*] No penalty for passing out: you just get teleported to your house for the next night without losing money nor inventory! [*]In-game time seems to pass way slower than in similar games. [*]Lore without being a visual novel: characters are introduced through their own stories. Outside of cinematics, the NPCs don’t have much to say, which can be a letdown for some types of players, but I don't mind (like I didn't in Fae Farm). [*] Tutorial/progression through stories: the more stuff you unlock and progress toward is directly attached to residents' stories. Many cutscenes lead to quests you have to fulfill, which usually unlock new features, places and mechanics (like making copper bars). If you can't reach some place or do something yet, don't worry, you will at some point. [*]Basic tools (unbreakable), crafting and cooking are available from the beginning! [*]Love the way those chibi characters express themselves. It’s funny, detailed, and different. [*] Great cast of characters: I usually don't care about NPCs, but here I do! [*] Full in-game keybinding. QOLs I’d love to see implemented Note that I know the game just released, which is the best time for feedbacks. I’m not expecting nor demanding to see them added right away. Overall, I'm quite surprised of many things missing. [*] Manual save: PLEASE! Saving only at sleep is an outdated mechanic not matching current audience needs (adults with stuff to attend to unexpectedly, or any reason forcing to quit the game before the current day ends, etc.). Their response to this is, I quote: “ This [manual save] was attempted but it caused full corruptions of saves which is worse. We'd rather you lose some progress than having to completely start over ”. Hope they can figure it out as other indie devs did before them. [*] A mini-map toggle: with quests/NPCs marks/pins. [*]Better sound effects mixing: even at 30%, there are still SFX sounds that are way too loud and grating. [*]Better inventory/storage/crafting/cooking information, filtering and sorting options, and selling price. [*] Showing how much time do things take: such as crafting, and for crops in the inventory (how much days until they're totally grown). I'm quite suprised those basic info aren't there yet. Devs replied this is indicated in the almanac but we shouldn't have to jump into menus, or run back to the shop, to know such simple info. [*] Pinning quests/crafting requirements: having to go back to your house/farm, or to wait for the carpenter shop to open to check doesn't make sense. Lots of the game currently requires good memory for too much basic stuff, which is overwhelming, especially for someone with ADHD. [*]Less time-consuming fishing: I do appreciate that fishing is mind-numbingly easy in the game, but it takes too long… The pattern is always the same (I fell asleep while fishing in a row…). [*] Better relationship tracking: hearts are either completely empty or filled, instead of a progressive filling. [*]Better stamina usage & bug catching: trying to catch a bug and failing uses stamina. Just swinging the net uses some. Catching bugs is a tad hard and unbalanced compared to fishing. A sneaking mechanic would be appreciated! [*]Food should give more stamina. [*]Day of the week in the clock. [*]Retina compatibility for macOS: resolution is stuck at 1512 x 982 pixels, half my screen resolution, which makes everything a tad blurry. Neutral [*]Outdoors and house indoors are incredibly detailed, but lack… interactivity? You can’t do anything outside of sitting, and admiring. Maybe that’s my “zillennial” brain enjoying having a lil’ phrase when clicking on some items like back in old RPGs. That’d add so much more to NPCs' personality/lore. Negatives [*]Loading times: they are long and terribly frequent… Every single time you enter or go out of a building or map area. Apparently, this is a known issue impacting all platforms, and the devs are already looking into it! [*] No French, nor Spanish, nor Portuguese. [*]NPCs teleport themselves within seconds. I’m looking for them on the map, go toward them, I reach the place, and they’re suddenly at the complete opposite side of the map, or nowhere to be found… Regarding the price After following development for 4 years, the price feels justified to me . I've played for 14 hours and barely scratched the surface. Regional pricing is another matter, and that's on the publisher (Marvelous), not Little Chicken Studio. Comparing the game to Stardew Valley isn't very meaningful nor fair. SV launched under completely different circumstances, sold millions of copies, and ConcernedApe no longer faces the same financial realities as a small studio releasing simultaneously on 5 platforms nowadays. Whether the game is worth the price is subjective, but claiming the developers are greedy or that the game has no value before even experiencing it is not fair. From what I've played, this easily feels like a ±50 hours long game. First impressions conclusion The game just released, and I know I’ll spend so much time in Moonlight Peaks (this is big for me since I can’t stick to long games as much as I used to). For now, this is exactly what I expected, I love it, but I’m quite surprised by some game design decisions and many oversights (hence the long QOLs list), especially in this day and age of video gaming. Nevertheless, I still enjoy the game how it is, and hope for QOLs. I don’t expect the team to implement all of them in a snap of fingers. In the meanwhile, I’ll keep playing what we have for now, and can’t wait to learn more about Moonlight Peaks and its quirky residents. Despite all I've said above, I do love it so much! ♡
75 hours played
July 2026
You know you are a real gamer (or loser) when you wake up at 5AM whilst on vacation because you are eagerly anticipating a new release >.> And so far, I have no regrets! I find it sometimes hard to get overtly excited about a farming sim because of how bloated the genre has become. You are just seeing rehashed concepts and mechanics over and over again, with no creativity. So for me, I need something that really stands out to stay engaged. The attention to detail in this game does not go unnoticed and that is where it shines and sets itself apart. The vibes remind me a lot of ‘Wylde Flowers’ in terms of the vibrant cast, unique world and story/questing based progression. The game holds true to the vampiresque, cozy gothic aesthetic as advertised. From the absolutely adorable character creation and art to the darker hued colour palette and spooky themes found throughout the map. Just feels very whimsy and fun. You farm by moonlight and slumber during the day, you even rise from a coffin and grow blood grapes. Little endearing touches. They captured the tone very well. The tutorial doesn’t feel rushed and you are slowly eased into the game as the story progresses which I appreciate. The controls are very intuitive and you have a tool wheel which you can customize to your liking. There are all the things you find in life/farming sims… farming, foraging, crafting, fishing, cooking, decorating, critter collecting. They aren’t tedious. Crafting is simple, fishing isn’t unnecessarily complicated, watering crops is streamlined so you don’t have to sit there entertaining one square at a time. It plays like a modernized simming experience. I won’t get into the story because half the fun is experiencing that on your own. But what’s keeping me entertained at the moment is the world. Take your time and explore it, take it all in. It’s richly crafted in terms of detail and very pleasant on the eyes. This game doesn’t rush you. So explore every nook and cranny. While the map seems large at first, with new areas to unlock and discover, it is really informative and user friendly. The whole interface is well done and easy enough to navigate. No frustrations or complaints so far! Love how well thought out this game feels. The characters seem thoughtfully created and animated with their interactions. You can select your responses as you interact with them which elicits varied responses, reactions and their character profile changes throughout the dialogue which makes it feel pretty immersive. Because of this, relationship progression doesn’t feel stale. Looking forward to romancing me a werewolf ;) I’ve run into no problems playing on my steam deck thus far. Everything feels top notch. It’s fun. It’s relaxing. It leaves you wanting more but encourages you to progress at your own pace. They didn’t reinvent the wheel, but they didn’t have to. They made gameplay that can sometimes feel tedious more simplistic and comfortable. What sets this game apart is the creativity seen in the world, characters and story, and how effortlessly it all weaves together. Overall, this is a really polished addition to the cozy farming genre that I can’t wait to explore and sink my teeth into! UPDATES My biggest QoL gripe so far would be the storage/crafting situation. Currently, you do not draw from your storage containers when crafting. The items need to be in your active inventory or in the house storage, which is different from the storage boxes that you craft. This is just confusing and a bit silly. Make it all one universal storage system please!! Hoping this gets some improvements in future patches. If you enjoy my reviews and find them helpful, please consider following our Starpatch curator page: [url=https://store.steampowered.com/curator/45761053/]Starpatch on Steam
49 hours played
July 2026
More than 10 hours on release day should already tell you how obsessed I am! 😆 It's rare for me to want to write a steam review since I'm usually sharing my thoughts about games on other platforms but this truly deserves one! Despite being completely exhausted and dealing with what feels like the worst jet lag I've ever had, I still stayed up until midnight to buy this the second it launched and immediately started playing because I was just too excited (thankfully I had the next day off work!). This is exactly what I've been waiting for and something I've felt has been missing from my rotation for a long time. It's already earned a spot among my all-time favorite farm/life sim games alongside Fields of Mistria, Coral Island, and the Rune Factory series. If you know me, you know I'm actually a proud farm sim hater despite loving cozy games. I usually find farming itself very boring and monotonous, so for a game in this genre to really hook me it needs either plenty of other activities I can hyperfocus on or an engaging story with memorable characters. Thankfully, this game absolutely delivers on both! I'll admit I went in a little skeptical. The demo didn't really sell me on the scope of the world or the gameplay, and aesthetically it reminds me a lot of Fae Farm; so after hearing about the huge number of romanceable NPC's, I was worried they'd end up feeling shallow in the same way. I've never been happier to be wrong! I love that the story feels much more like an adventure/RPG than a typical farming sim. There's always something happening, there's actual drama LOL, and the world feels alive. Every character has a distinct personality and relationships with the people around them which makes the town feel lived in rather than populated by NPC's who exist solely to hand out quests. I also truly do appreciate the diversity among the characters, this level of inclusivity is rare to see but means the world to me. Thank you devs! The world itself is much larger than I expected with several areas I still haven't unlocked, and I'm really happy with the transformations that make navigating such a sizeable town much easier. Another small but incredibly adorable detail is the alternate NPC portraits. It's such a unique little touch that I've never seen incorporated before, and I just think it's really cute. To my surprise, I'm actually enjoying the farming mechanics this time around, and the crafting has to be my favorite! I'm not even sure why but it's just so satisfying to me 😆. There are cute mini games, and there seems to be an enormous catalogue of furniture and decorations which is always my end goal in games like these, so I'm really looking forward that. Fishing is okay. It's not the most exciting and I do wish there was a bit more to it but thankfully it's never annoying or tedious, and I'd say the same about mining. Now for my biggest complaint: the map and menu situation. This is honestly the only part of the game that has consistently frustrated me. It's definitely a personal nitpick but I really dislike having to open the menu and then tab over to the map instead of having a dedicated map button. It becomes even more noticeable since there's no mini-map or easy way to track NPC's. On top of that, characters disappear from the map when they're inside buildings unless you hover over that specific building which can make tracking people down for quests unnecessarily cumbersome. My only other minor criticism (trust me I know this one is very personal 😂) is the clothing selection. I'd love to see a lot more outfit options, especially since there's a dedicated clothing shop. The current selection is serviceable, but not much has really stood out to me personally. I'm hoping it's the case that more styles will unlock as the game progresses. All of my hours so far have been played on my Steam Deck, and it's been amazing! I only encountered one issue where a particular cutscene repeatedly froze my game, forcing me to replay the same day three times. Thankfully, verifying the integrity of the game files seemed to have fixed the probelm and since then it's been a nearly flawless experience. After more than 10 hours, I still feel like I've barely scratched the surface of everything this game has to offer. There's an incredible amount of content here, and it's obvious how much love and care went into every aspect of its development. For me, it's absolutely worth the asking price, and I can already tell I'll be spending countless more hours in the magical world of Moonlight Peaks 💖💖💖
14 hours played
July 2026
When I don't have a definitive answer, I default to POSITIVE, but I want to really drive home that my experience thus far hasn't blown my mind. The map is gigantic, which is fine when your movement speed is high or when you have a minimap, but because the entire game is basically shades of purple it makes those initial hours of wandering about extremely confusing because everything looks the exact same. I'm sure I won't feel that way eventually after I've spent dozens of hours in the game world but these games live and die by their first few hours, especially given the sheer volume of games in this genre releasing every other week, and honestly the feeling of being disoriented, lost and aimless is not a great introduction. Please just... implement some kind of minimap so I don't need to be checking the map every few steps. Make it a toggle if it gets in the way with UI so much. I don't like having to click out of talking to someone. Just map the gift feature onto another button so I can give things to characters when I want, rather than having to manually select that I don't want to give anything at the end of every single interaction. I'm sorry but I have no idea why this made it through beta. More community input would've signalled this! I love that there's a few options to customise gameplay, but in honesty I have no idea what I'm customising when these options don't have a visual attached and are labeled stuff like 1 and 2. "Portrait type"? Just add in a little window that shows one and the other so I can pick. I have no idea what "Portrait type 1" means. Again; just very straightforward UI/UX problems. I love that there are options, but I'm also really big on a smooth and frictionless experience as far as cozy-style games are concerned! :> This one is very much a me thing but I don't like it when music in cozy games isn't properly looped. It is a big jarring and brings me out of the experience a little bit. This isn't really a criticism, I realise it's a very small thing, but I just wanted to comment on how I feel about it anyway. Lastly, the loading screens clock at north of 3 seconds at time, which as pedantic as it sounds just doesn't seem right. Not for my computer anyway. I'm lucky to not have any hitching (I have a RTX5080 and a Ryzen 5 7600), but I've seen some players report they're getting heavy hitching and one of them even had a better GPU than I do. I don't know if the game is particularly CPU-bound but in iCUE this game doesn't seem to be stressing my computer whatsoever, so the strange intrusive loadings feel a bit strange. Usually this wouldn't be a problem at all, but you go in and out of places constantly in games like this and having a 3+ second stop every single time will surely become grating. I don't mean to sound ungrateful or spoiled but again, I have a very expensive rig and most games in this genre have nearly instant loadings. To me, this, coupled with the reports of hitching while walking about, indicates that there's some kind of problem with content streaming engine-side. Doesn't seem to get worse as play session increases (I played a full 4 hour session today) so doesn't seem to be a memory leak. If it were me, while working to fix that (if it's even possible) I'd just add some neat cute things to the loading that the player can look at. Maybe cute artwork of the characters. I will be updating this with more observations that I may find as I play on, but I have very high hopes for this game! :> Thank you if you read this much!

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Frequently Asked Questions

Moonlight Peaks is currently priced at 34.99€ on Steam.

No, Moonlight Peaks is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Moonlight Peaks received 1,659 positive votes out of a total of 1,858 achieving a rating of 8.52.
😎

Moonlight Peaks was developed by Little Chicken and published by XSEED Games and Marvelous Europe.

Yes, Moonlight Peaks is playable and fully supported on Windows.

Yes, Moonlight Peaks is playable and fully supported on MacOS.

No, Moonlight Peaks is not playable on Linux.

Moonlight Peaks is a single-player game.

Yes, there are 2 DLCs available for Moonlight Peaks. Explore additional content available for Moonlight Peaks on Steam.

No, Moonlight Peaks does not support mods via Steam Workshop.

No, Moonlight Peaks does not support Steam Remote Play.

Yes, Moonlight Peaks is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Moonlight Peaks.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 August 2026 04:09 UTC
SteamSpy data 16 August 2026 16:07 UTC
Steam price 23 August 2026 10:47 UTC
Steam reviews 22 August 2026 17:45 UTC

If you'd like to dive deeper into the details about Moonlight Peaks, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Moonlight Peaks
  • SteamCharts - Analysis of Moonlight Peaks concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Moonlight Peaks compatibility
Moonlight Peaks
Rating
8.5
1,659
199
Game modes
Features
Online players
1,902
Developer
Little Chicken
Publisher
XSEED Games, Marvelous Europe
Release 06 Jul 2026
Platforms
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