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Moonlighter 2: The Endless Vault on Steam

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Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!

Moonlighter 2: The Endless Vault is a shop keeper, rpg and action-adventure game developed by Digital Sun and published by 11 bit studios.
Released on September 02nd 2026 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese and Korean.

It has received 3,275 reviews of which 2,620 were positive and 655 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 12.10€ on Eneba.


The Steam community has classified Moonlighter 2: The Endless Vault into these genres:


Here is the detailed breakdown of supported languages for Moonlighter 2: The Endless Vault:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Moonlighter 2: The Endless Vault through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: AMD Ryzen 7 2700 or Intel Core i5-10400F
  • Memory: 12 GB RAM
  • Graphics: AMD Radeon RX 5500 XT or NVidia GeForce GTX 1650 or Intel Arc A750
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: SSD (Recommended), HDD (Supported). Ultrawide screen supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
Oct. 2026
When gaming media like @playerdua and @zidnyman played the game on their channels, personally intrigued by the gameplay and visuals on offer. I had tried the prequel to Moonlighter previously, but the classic 2D pixel art style didn't quite appeal to me at the time and didn't finish it. However, this sequel shifts away from the original's classic 2D pixel art, adopting an isometric 3D view with a painterly art style. The core formula remains intact venturing into dungeons at night to gather loot, then selling those items in own shop during the day. The cycle of treasure hunting and shop management remains the main draw. The Tetris-style backpack organization featuring inventory puzzles and adjacency effects (such as artifacts that burn items or boost the value of those next to them) adds an engaging tactical layer to the process before sales take place. Combat feels more dynamic thanks to a system of random perks and relics acquired mid-run that can be combined with various weapon types, all complemented by music that evokes a warm feeling in town and an atmospheric vibe during exploration. But the RNG elements regarding perks can sometimes feel unbalanced. Additionally, the shift to a node-based structure makes dungeon exploration feel less free form compared to the first game.
22 hours played
Sept. 2026
I want to preface this by saying that I did not play the first Moonlighter and only picked up Moonlighter 2: The Endless Vault after its 1.0 release. This means I ultimately cannot compare it to the previous installment. That said, I cannot share some of the criticism people have directed at it. Namely, the bashing of the new art style feels disingenuous to me. The art style is cute, cohesive and distinct . Yes, it isn't the pixel art of the first game, but that doesn't automatically make it bad. It is simply a different style. If it isn't your style, that is perfectly fine. But calling it outright bad just because it moved away from pixel art is unfair. Gameplay The core gameplay loop of venturing out, collecting artifacts and selling them in your shop sounds simple, but it has a surprising amount of depth and addictiveness to it. Every expedition feeds directly into the shopkeeping and progression systems, which then motivate you to head out for another run. It is one of those gameplay loops where "just one more run" can very quickly turn into several. Combat The gameplay is well-rounded and the combat feels fun and responsive . You essentially have four different weapon classes that follow the same basic combat fundamentals. Over time, however, you unlock additional weapons within these classes that can alter the gameplay style quite significantly. This makes the combat easy to get the hang of while still offering a good amount of depth through different weapons, synergies and learning curves. You do not need to study a spreadsheet before picking up a new weapon, but there is still enough room to experiment and find combinations that suit your playstyle. Artifacts & Backpack Mechanics The roguelite mechanics are well-made and the base camp has A LOT of upgrades! All upgrades, modifiers and power-ups have been easy to understand and clear about what they actually do so far, which isn't always a given with these kinds of games. I never felt like I had to browse a wiki just to understand whether an upgrade was useful or how two effects interacted with each other. And then there is the dopamine rush of combining, reacting and chaining artifact effects inside your backpack. This system scratches that Balatro itch of seeing number go higher, multipliers triggering and you cashing out big when everything works. Properly arranging your artifacts and watching one effect activate another is highly addictive, insanely fun and unique . It is easily one of the standout mechanics of the game. Progression & Shopkeeping Once you make it back with a backpack full of valuable artifacts, it is up to you to sell them in your shop. You can decorate your shop and unlock additional furniture that can boost or alter the way you sell your items. This adds another layer to the gameplay beyond simply throwing everything onto a shelf and waiting for customers to buy it. Progression is tied to the amount of gold you earn. There are milestones the game sets for you and, once you reach them, new features are unlocked and the game gradually expands. It is a simple but effective progression system: Exploring earns you artifacts. Artifacts earn you gold. Gold unlocks more of the game. All parts of the gameplay loop feed naturally into one another. The Story The story is simple enough and mostly acts as a vehicle for the mechanics. It is a continuation of the first installment and contains several nods to the original game, as far as I was able to tell. However, it is delivered in a way that does not make playing the first game mandatory to understand the plot or follow what is happening. That is especially nice for people like me who started with this game. I never felt completely lost just because I did not already know every returning character or reference. Performance & Technicalities Performance has been smooth so far . I can't say I share the sentiment that the game "performs worse than it should for its looks." Lighting quality, polygon count, effects and enemy density all seem in line with the performance that is to be expected. It isn't some crazy optimization miracle, but it also isn't a micro-stutter fest. It runs well and plays nicely. The game can be played with Mouse & Keyboard as well as with a controller. I personally prefer using a controller and am happy that it natively supports PlayStation button glyphs as well as Steam Input . Keyboard and controller bindings can be changed in-game, allowing you to customize the entire layout. Nice! One criticism I do have, however, is that the game only supports FSR 3 as an upscaling technology. There is no DLSS or XeSS support, which is a bummer and will hopefully be addressed in the future. These features are essentials for PC releases in 2026 and should not be treated as optional extras. There are rarely technical circumstances where FSR can be implemented but DLSS and XeSS cannot, or vice versa. The good thing is that FSR 3 can be used by GPUs from all manufacturers, which offsets the negative somewhat. Still, supporting all three major upscaling technologies should be the standard. Final Verdict Moonlighter 2: The Endless Vault is a fun and enjoyable roguelite Hack n Slash that combines elements of Hades with a sprinkle of Balatro number-magic and a shopkeeping simulator. I enjoy it greatly and find its particular mix of mechanics genuinely unique. It might lack the same level of depth in any single category as some of the games it can be compared to, but the way it combines those individual ideas gives it an identity of its own. It is easy fun that doesn't expect you to min-max every decision or number crunch like crazy. You can engage deeply with its systems if you want to, but it remains enjoyable even if you simply want to complete a few runs, sell some artifacts and watch the numbers go up. Cute art style, satisfying combat, addictive artifact combinations and a gameplay loop that makes it dangerously easy to start another run. Rating: ★★★★★★★★⯪☆ (8.5/10) An easy recommendation for roguelite fans and anyone who enjoys watching numbers go up.
72 hours played
Aug. 2026
its a very fun game with alot of playstyles , was worried with the bad reviews but thats just people complaining that its diff from the first game
32 hours played
Aug. 2026
Enjoying the 2nd Moonlighter far more than the first. The concepts are the same but the execution of the combat is MUCH improved (ML1 combat felt very janky in comparison). The inventory management minigame is also much improved. I love storing up various items of a specific category, waiting for that one rare or epic to appear, and then creating a huge chain reaction that skyrockets their value. Eagerly waiting on the 1.0 release to start a new playthrough with whatever goodies they've added since I last played.
17 hours played
April 2026
It's good, but it's not the best rouge lite title out there. Feels kinda like a watered-down moonlighter 1 had a baby with a watered down Hades 1. Moonlighter 2 doesn't live up to Moonlighter 1, and the implemented Hades-like features are fleshed out better in Hades 1. Moonlighter 2 tries to be both at the same time, and falls short. Play Moonlighter 1 and Hades 1 first. They're more worth your time. If you finish them and you're itchin for a little more of that flavor, then play Moonlighter 2. It's better as a sort of DLC to those two other games.

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Frequently Asked Questions

Moonlighter 2: The Endless Vault is currently priced at 29.99€ on Steam.

No, Moonlighter 2: The Endless Vault is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Moonlighter 2: The Endless Vault received 2,620 positive votes out of a total of 3,275 achieving a rating of 7.74.
😊

Moonlighter 2: The Endless Vault was developed by Digital Sun and published by 11 bit studios.

Yes, Moonlighter 2: The Endless Vault is playable and fully supported on Windows.

No, Moonlighter 2: The Endless Vault is not playable on MacOS.

No, Moonlighter 2: The Endless Vault is not playable on Linux.

Yes, Moonlighter 2: The Endless Vault is playable and fully supported on Steam Deck.

Yes, Moonlighter 2: The Endless Vault is playable and fully supported on Steam Machine.

No, Moonlighter 2: The Endless Vault does not support VR.

Moonlighter 2: The Endless Vault is a single-player game.

Yes, there are 3 DLCs available for Moonlighter 2: The Endless Vault. Explore additional content available for Moonlighter 2: The Endless Vault on Steam.

No, Moonlighter 2: The Endless Vault does not support mods via Steam Workshop.

No, Moonlighter 2: The Endless Vault does not support Steam Remote Play.

Yes, Moonlighter 2: The Endless Vault is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Moonlighter 2: The Endless Vault.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 September 2026 05:33 UTC
SteamSpy data 29 October 2026 15:09 UTC
Steam price 01 November 2026 15:22 UTC
Steam reviews 21 October 2026 09:46 UTC

If you'd like to dive deeper into the details about Moonlighter 2: The Endless Vault, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Moonlighter 2: The Endless Vault
  • SteamCharts - Analysis of Moonlighter 2: The Endless Vault concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Moonlighter 2: The Endless Vault compatibility
Moonlighter 2: The Endless Vault
Rating
7.7
2,620
655
Game modes
Features
Online players
247
Developer
Digital Sun
Publisher
11 bit studios
Release 02 Sep 2026
Platforms
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