Morbid: The Seven Acolytes on Steam - User reviews, Price & Information

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Morbid: The Seven Acolytes is a Horrorpunk Action RPG filled with Lovecraftian horrors and Cronenbergian gore, making it the most gruesome take on the isometric Souls-like genre yet!

Morbid: The Seven Acolytes is a souls-like, action and adventure game developed by Still Running and published by Silver Lining Interactive.
Released on December 03rd 2020 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean and Traditional Chinese.

It has received 1,356 reviews of which 998 were positive and 358 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 4.99€ on Steam with a 80% discount, but you can find it for 0.65€ on Gamivo.


The Steam community has classified Morbid: The Seven Acolytes into these genres:

Media & Screenshots

Get an in-depth look at Morbid: The Seven Acolytes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8 or Windows 10 only
  • Processor: 1.2GHz processor
  • Memory: 2 GB RAM
  • Graphics: Dedicated graphics card with 512 MB memory
  • DirectX: Version 9.0
  • Storage: 600 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
KingWork ... This game is superb This game can entertain you for hours and it is not hard enough to disrupt your nerves. There is a whole game that you can enjoy in this style, and especially those who love RPG and classic style. It was good creativity Persian | پارسی : شاهکار این بازی فوق العادست این بازی ساعت ها میتونه شما رو سرگرم کنه و اونقدر هم سخت نیست که اعصاب شما رو بهم بریزه در کل بازی هستش که میتونید توی این سبک و مخصوصا اونایی که عاشق سبک آر پی جی و کلاسیک هستن ازش لذت ببرن. خلاقیت خوبی داشت
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Dec. 2024
Review Summary: The story is great and is well made for leading you through the bosses, the side quests are enjoyable, and the upgrades are well placed forcing you to explore. The bosses were also very different. Each of them feel very unique and have their own challenges. The gameplay is only hampered by its short play time. I finished this game at 10.6 hours. The game is so good that it left me sad that it was over so quickly. I do wish there was stronger reasons to go through the game a second time, but there is little in the way of replay-ability. There is a low bug count in this game, which is impressive. Looking through the forums there seem to be some hanging around, but I was fortunate enough to not run into a single things I would declare as an unintended issue. This is a solid example of how the Souls-Like genre does not need to be 3D. It is wonderfully cohesive. From its music, to it visuals, to the tone of all the characters. This is clearly a labor of love and gave me a lot of joy to play. Ending Score: +25 -RECOMMENDED- Pros: +60 Well tried mechanics being put together to make a solid Souls-Like and Diablo-Like game. Great bosses, great music, great visuals, great story. -------------------------------------------------- +5 - Movement and controls are quite intuitive. +5 - A solid Souls-like feel for an isometric game +5 - The Diablo style inventory adds a nice nostalgic feel to the game as well as it being a solid mechanic +5 - Early fights show very quickly how hard this game will be. +5 - Early stressing of the sanity mechanic makes the player feel for what will be in store later on. +5 - Combat styles between fast and heavy are fairly balanced and allowing for the user to have both equipped and ready makes for interesting choices mid combat +5 - The ammo limit makes the ranged weapon sort of a final resort item rather than a means of combat, which is an interesting mechanic +5 - Upgrades to health and ammo being loot that you can skip really presses the user to explore as much as possible +5 - Bosses are varied in mechanic enough that each one is unique and memorable in its own way. There is no want for difficulty in this game. +5 - The blessing system is an interesting way to handle levels. +5 - Art is cohesive and well done +5 - Music is fitting to the themes -------------------------------------------------- Cons: -35 summary -------------------------------------------------- -5 - UI is hard to navigate with a mouse as the highlight sticks rather than using on hover events. -10 - The parry mechanic is fairly unforgiving and overly punishing, as sometimes it does not allow you to swing after a parry, thus pushing the user to favor dodge rolling over parrying. -10 - They right mouse button is over loaded with click for parry and hold and release for ranged. This makes it so that sometimes you use your range weapon instead of parrying. Since timing is everything in this genre, you are punished with a hit and a loss of limited ammo. -10 - This game does not pass my 1$ per 1 hour test. It is less than half that estimate. I do love this game and its content. But the lack of reason to replay after beating it forces me to lower the score here. -------------------------------------------------- Hrms: -0 (usually zero) There are some issues with mechanic explanation in this as well as some difficulty staying engaged with the dialogue. -------------------------------------------------- +0 - No audio over the text can make it hard for some users to read along, as well as stay focused. Event just bloop noises as it scrolls would go a long way. +0 - It is very unclear that you must unlock the ability to spend level up points. -------------------------------------------------- Bugs: -0 (Scored on impact) I did not run into any issues while playing through this game. -------------------------------------------------- --------------------------------------------------
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Dec. 2024
[02.12.2024 - 05.12.2024] I gotta say, I enjoyed this game, was frustrated a bit later on, even left the game for an entire day, but to me, it was really a fun experience to begin with, I even felt I want to come back and try more and so, finished this game entirely, platinum'd the game in 16h of total playtime, could even play 2 more times, since this game does include NG+ and NG++ options with options. But I'll stay with what I have reached with, and will recommend this game to everyone that wants a good and entertaining soulslike lite, with some sort of roguelite vibes. If I had to give this game a score out of 10, I'd give it like solid 7 and eventually 8. Because I loved the art, and "rpg-lite" elements, I'll stay with 8/10. Have fun, enjoy! PS. Have played and Finished the game on the Steam Deck OLED.
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Nov. 2024
I'm not super far in the game yet the only way I for sure recommend this game is on sale. I got it as low as 3 dollars. now as far as pros and cons go Cons: #1 combat Is somewhat stale and repetitive #2 weapons don't seem to have any super special effects like no cool aoe shockwaves or anything like that. (With few exceptions like "the organ" and similar" #3 elements don't do anything outside of flat damage it seems no status effects like freezing enemies solid or etc #4 weird attack orientations your character attacks in weird direction unspecific to your aim they do try to compensate by giving generous attack sweeps on most attacks but awkward player or enemy locations still cause weird misses #5 annoying enemy skills like blood pools that linger for too long even after enemy is dead also bs enemy stagger and priority over your attacks if they hit first #6 there is no magic spells in the game that I'm aware of Pros: #1 of course soundtrack is great music fits areas and fights well #2 very nice and cool locations with lovely aesthetics all though can be hard to see small things. very good environment building for the most part #3 this is technically good and bad but it's a counter argument for con 5. its just enemies are mostly easy to bait and counter. their attacks often self align to left or right meaning they often miss easily just by you walking up or down and are highly location specific on a lot of enemies with certain exception. this does somewhat make up for the staggering but makes the game more hit and run based #4 farming for most things is easy as many things have places or enemies where they are Guaranteed to drop without fail. this is a bit of a cheesy mechanic but makes your life simple. #5 don't need to tell you this but most bosses are nice feeling and a lot do have slight gimmicks but not taking away from the enjoyment #6 guns what else do you need me to say albeit your ability to use them is limited to an extent especially at first keep in mind this is an indie game and its top down which is a bold move for this type of game and maybe hard to polish out. the main reason I'm giving positive review is because of realistic expectations for it being indie and unconventional plus I got it much cheaper. so take that as you will. some people might not like it but if you are into this type of game and open minded give it a try preferably when its on sale
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Nov. 2024
Great bosses, good music, overall fun game since we are all waiting on that Bloodborne PC port. Gameplay is fun and actually simple. Dodge, attack, occasionally shoot. Not much variety but it works. The maps are simple enough but you can only view them at save points. The steam screenshot feature helps get around this limitation. At least we have maps, although you will most likely get lost constantly before finding them and I think this was by design. A big issue here are the weapons. Most are simple and almost completely the same. The stats don't really tell the player much allowing you to experiment with runes a bit. Runes are little accessories you equip to weapons instead of upgrading them at a blacksmith. There is a red sword that is just better than the rest but it loses you sanity. You can get around this with Sanity Drain runes. Most weapons are either useless or very good. Keep in mind you also don't level the character themselves, until you beat the first acolyte. So the beginning of the game I found harder than the endgame. A solid 10 hours experience.
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Frequently Asked Questions

Morbid: The Seven Acolytes is currently priced at 4.99€ on Steam.

Morbid: The Seven Acolytes is currently available at a 80% discount. You can purchase it for 4.99€ on Steam.

Morbid: The Seven Acolytes received 998 positive votes out of a total of 1,356 achieving a rating of 7.09.
😊

Morbid: The Seven Acolytes was developed by Still Running and published by Silver Lining Interactive.

Morbid: The Seven Acolytes is playable and fully supported on Windows.

Morbid: The Seven Acolytes is not playable on MacOS.

Morbid: The Seven Acolytes is not playable on Linux.

Morbid: The Seven Acolytes is a single-player game.

Morbid: The Seven Acolytes does not currently offer any DLC.

Morbid: The Seven Acolytes does not support mods via Steam Workshop.

Morbid: The Seven Acolytes does not support Steam Remote Play.

Morbid: The Seven Acolytes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Morbid: The Seven Acolytes.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 12:05
SteamSpy data 09 June 2025 18:16
Steam price 15 June 2025 04:26
Steam reviews 14 June 2025 19:49

If you'd like to dive deeper into the details about Morbid: The Seven Acolytes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Morbid: The Seven Acolytes
  • SteamCharts - Analysis of Morbid: The Seven Acolytes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Morbid: The Seven Acolytes compatibility
Morbid: The Seven Acolytes
7.1
998
358
Game modes
Features
Online players
3
Developer
Still Running
Publisher
Silver Lining Interactive
Release 03 Dec 2020
Platforms
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