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Morbid: The Seven Acolytes on Steam

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Morbid: The Seven Acolytes is a Horrorpunk Action RPG filled with Lovecraftian horrors and Cronenbergian gore, making it the most gruesome take on the isometric Souls-like genre yet!

Morbid: The Seven Acolytes is a souls-like, action and adventure game developed by Still Running and published by Silver Lining Interactive.
Released on December 03rd 2020 is available on Windows, Steam Deck and Steam Machine.

It has received 1,356 reviews of which 998 were positive and 358 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 1.08€ on Eneba.


The Steam community has classified Morbid: The Seven Acolytes into these genres:

Media & Screenshots

Get an in-depth look at Morbid: The Seven Acolytes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8 or Windows 10 only
  • Processor: 1.2GHz processor
  • Memory: 2 GB RAM
  • Graphics: Dedicated graphics card with 512 MB memory
  • DirectX: Version 9.0
  • Storage: 600 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Oct. 2026
I am surprised that I ended up getting all the achievements for this game since last year I had dropped it within five minutes. That just goes to show what being in the right headspace for a certain game can do for you. I originally picked this game up mid 2024 so it feels nice to knock it out the backlog by beating it rather than dropping it. (TLDR Skip to the last paragraph) I think most people who want played this game did so because of the art style that is pretty great. When I first checked the steam page the screenshot of the whale carcass is still remains the most memorable picture I have seen for a game page on steam. Yes the pixel art itself is nice, but the creature designs being lovecraftish in design yet somewhat original and they were able to create such a sense of dread and despair in the environments. You may be wondering "Why did he start off with talking about the art style and art direction?" now that my good friend is a great question. It's simple really, It's the best part about the game. It really is a shame that Still Running dropped the ball so hard when it comes to the combat itself. There is quite a bit of fun to be had with the game I still enjoyed most of my time with it. I had three major issues with the game being how they implemented the map, hitboxes as a whole and fast travelling. I would say I am the best judge for souls-like games since I have played through Mortal Shell and 1.5hrs of Elden Ring pretty sure that makes me an expert. Jokes aside, what I remember from both games is that you were able to check your map from your inventory and could only see what you explored yourself or found fragments. Not completely sure it's been a while, but I do like maps that you can access at any time in Morbid however you can only do it at the shrines along with everything else outside of accessing your inventory. It can be fun to not have a map accessible at all times, but only being able to see the map at the shrine and them not even being detailed was very annoying. Was a pain when cleaning up certain areas since the terrain does blend in so it can be hard to tell if your able to run a certain way or not. I ran into a plethora of borders thinking I could run that way. Didn't mean to rant that long about the map, but the more I think about it the more annoyed I get. Onto the 2nd item being hitboxes and og boy are they just not that great. I would say a majority of the elite enemies had an attack or two with a weird hitbox. You could be above them or below them on the screen and still get hit. Lorn the first boss comes to mind with how he can hit you with his basic even if it's nowhere near you on the screen. That made getting the Slay an Acolyte without taking damage achievement harder than it needed to be. Also your character had a very weird hit box when you attacked as well so you can abuse it if you want to. Then there are plenty of times it doesn't help, but it will royally f**** you like it did me with the final boss. You have your melee weapon that has a light and heavy attack along with a ranged weapon that only has a basic attack. I like the ranged weapon and it's great when it wants to work and most bullet based ones do. When using crossbows half the time the arrows would just get stuck mid air and do no damage. Which is a pain when you only have so many bullets and if your out of ammo refills that's it. The last boss I was happy to have an extra 2 ammo refills or I would have lost 20 of the 60 shots I had. It truly is a shame since they nailed down the visuals, sounds and ost wasn't awful. Fast travelling is a great qol feature even if it isn't implemented well due to the time it saves even if its not great. So you are able to fast travel to all the previous zones and you would think " Ah that's another purpose of the all powerful shrine, right?" you would be incorrect. You have anywhere from 2-4 travel points in each region and which is nice, but they aren't located at the shrines for whatever reason. I have no clue who designed that, but I can't imagine it would have made the game so much easier for the player just a bit more convenient than having to run through the maze like maps to a shrine. This is an issue, but a minor one overall when compared to the other two glaring issues. Now that I am done complaining about things I'll give my pros for the combat. A lot of enemy variety for how short the game is which is nice. Inevitably there will be overlap with enemy types from previous regions, but as a whole not that many enemies felt alike which is surprising since there are if i had to guess 25+ enemy types. All with great designs, some with cool attacks and some with the how tf did that pass QA attack. Even the bosses were mostly different from each other which is something I enjoyed. Maestro Bibe which is the 2nd to last boss was my favorite overall. It's a pretty easy fight, but I loved the backstory behind the boss and it's a straight up cool fight. Lady Tristana which can be either the 2nd-4th boss was my runner up and had an interesting move pattern. All the bosses have genuinely cool character designs and backstories with all the stories being a few paragraphs of text plus a line or two after you defeat them. I would not classify this game as bad by any means, but it most definitely is flawed and is right on that line of having equal things bad and good. It says something when only 75% of the people discovered the 2nd zone that most will reach at most 20 minutes in, only 33% of players even defeating Lorn the Blind who is the first boss and 11% of players actually finishing the final boss. Only reason this game is getting a 3/5 is due to the art style/direction and enemy variety + attack patterns even with how bugged some are. Pick this game up if you want what I would consider a relatively unique style of souls like being an isometric pixel souls-like. Don't pick this game up if you have low tolerance for bugs and I don't blame you for not wanting to even try out the game cause of it. I just have incredibly low standards when it comes to bugs and broken games due to maining the Ark Survival series for close to 20khrs over 10 years. Score: 5.75/10 Playtime: 8h 40m
20 hours played
Oct. 2026
When i first started playing it was "eh", the terrain wad cool. The music was starting to make me go crazy. (Specifically in that central feck ass area, you know who you are!) But when am at the end of the game in the last area i encounter a some old men that infinitely summen enemies. That place was the most fun in the enitre game. Defending that narrow hallway ageinst the endels tide was peek. But after houres of fighting of endless waves of every enemy form the entire game. It beceme too easy, they were simply no longer my match. So i quickly beat the final boss (cool dude btw) played the entire game agein on hardmode just so i could do it again. And it was GLORIOUS. But damn do i hate the rune system.
13 hours played
Oct. 2026
Is a very fun game, and the lore of the world goes deep and is very interesting. Combat is fun and parry is not super hard to do. My only complain is you getting like 20 of the same weapon you don't need xD. But is not that important. you don't really lose anything when you die aside from progress, so I don't know if is a souls like, but heavily inspired by them. 100% recommended
9 hours played
Sept. 2026
I recommend this game. The design, music, and Diablo-esque equipment system are all great. The artwork is beautiful, the enemies are interesting and varied, and the bosses are challenging without being overly difficult. Overall, the game is easy to complete and finish. There are a few things to consider, though. Near the final swamp, there is a confusing section where you reach an area with no apparent way to enter the level. Without any guidance, you must backtrack to a completely different location to find the actual entrance. The bosses also feel somewhat unbalanced for their placement in the game, as some early bosses are harder than the later ones. The equipment inventory could benefit from an auto-sort feature, and it would be helpful to have a clearer explanation of how the different elements work. That said, this is not an expensive game, and you get more than what you pay for. I’ve heard that the same developer created 'Morbid: The Lords of Ire', which is set in the same universe but presented in 3D. I don’t know, it seems to stray too far from what the original game achieved. I would love to see a proper continuation that improves upon the original while preserving its distinctive art style. Oh, and I played it all in Steam Deck perfectly.
12 hours played
July 2026
Short funny game, good variety of enemy, nice pixel art. (most rare achievement is to die 100 times XD)

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Frequently Asked Questions

Morbid: The Seven Acolytes is currently priced at 24.99€ on Steam.

No, Morbid: The Seven Acolytes is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Morbid: The Seven Acolytes received 998 positive votes out of a total of 1,356 achieving a rating of 7.09.
😊

Morbid: The Seven Acolytes was developed by Still Running and published by Silver Lining Interactive.

Yes, Morbid: The Seven Acolytes is playable and fully supported on Windows.

No, Morbid: The Seven Acolytes is not playable on MacOS.

No, Morbid: The Seven Acolytes is not playable on Linux.

Yes, Morbid: The Seven Acolytes is playable and fully supported on Steam Deck.

Yes, Morbid: The Seven Acolytes is playable and fully supported on Steam Machine.

No, Morbid: The Seven Acolytes does not support VR.

Morbid: The Seven Acolytes is a single-player game.

No, Morbid: The Seven Acolytes does not currently offer any DLC.

No, Morbid: The Seven Acolytes does not support mods via Steam Workshop.

No, Morbid: The Seven Acolytes does not support Steam Remote Play.

Yes, Morbid: The Seven Acolytes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Morbid: The Seven Acolytes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 06:04 UTC
SteamSpy data 24 October 2026 11:00 UTC
Steam price 27 October 2026 19:34 UTC
Steam reviews 19 October 2026 08:04 UTC

If you'd like to dive deeper into the details about Morbid: The Seven Acolytes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Morbid: The Seven Acolytes
  • SteamCharts - Analysis of Morbid: The Seven Acolytes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Morbid: The Seven Acolytes compatibility
Morbid: The Seven Acolytes
Rating
7.1
998
358
Game modes
Features
Online players
3
Developer
Still Running
Publisher
Silver Lining Interactive
Release 03 Dec 2020
Platforms
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