MORDHAU on Steam - User reviews, Price & Information

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MORDHAU is a multiplayer medieval slasher. Create your mercenary and fight in brutal battles where you will experience fast paced combat, castle sieges, cavalry charges, and more.

MORDHAU is a medieval, multiplayer and first-person game developed and published by Triternion.
Released on April 29th 2019 is available only on Windows in 10 languages: English, German, Spanish - Spain, Simplified Chinese, French, Italian, Portuguese - Portugal, Russian, Korean and Traditional Chinese.

It has received 112,200 reviews of which 90,102 were positive and 22,098 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified MORDHAU into these genres:

Media & Screenshots

Get an in-depth look at MORDHAU through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit (latest update)
  • Processor: Intel Core i5 - 4670 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 680 or AMD equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
1100 hours, lvl 203. Don't listen to the haters they hate everything. This game is a blast if you play it properly. By that I mean don't think you're going to become the next popular kid prodigy who out duels everyone by lvl 30. You're not. This is not a game where you can bring your ego and expect to have fun. There is ALWAYS someone waaaaaaaaaay better than you and if you let that determine if you're going to enjoy this or not, you will be one of a hundred other nerds online complaining about mordhau. There can only be one best player, and it's already me. I sit alone on the mountain top. So, hop into an invasion server. Try to help your team secure the OBJ. Try out every weapon, try out different armor combos and try out all the perks. Some people do better face hugging, some people are little ballerinas afraid to get their toes into the fight. There is a weapon for both (waraxe and spear). Yes you can abuse animations and twirl a wessex pickle into a hole but that takes 4 seconds to wind up and land and in invasion you're dead by then. New players, play invasion. Do not give any attention to the duelists playing the popularity contest. This is their entire life, you cannot compete and you don't want to.
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June 2025
The most Undertale-like game I've played since Undertale. The gameplay loop is very simple. Some creature will approach and try to kill you. Try to defend yourself, don't fight back and do something funny instead. Chances are, the creature will stop attacking and you can "spare" it. Playing the pacifist route will get you the most fun and unlock the true ending. You can play neutral or even genocide, killing everyone and keeping your warcry counter under triple digits. But I can promise you this - you gonna have a baaaaad time doing that.
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March 2025
Extremely hard to get into in the beginning because of the very high skill ceiling and seasoned veterans that will completely destroy you. However if you can manage it past this stage you will be rewarded with one of the most satisfying combat systems you've ever touched, if you fight against opponents that haven't dedicated all waking hours of their live to mastering the latest annoying cheese tactic. The game shines extremely well when you fight against opponents of similar skill level and teams are somewhat balanced. Unfortunately the casual game modes frequently drop the ball in this regard super hard and you might get completely stomped in some matches. My advice would be to give duel servers a try. While it might feel intimidating switching from the casual large battles to dedicated one-on-one fights (and you will find people that completely kick your ass) you at least have the ability to choose who you duel or not. Use this to duel people that are better than you, but don't completely frustrate you. Skill will naturally come with time played and with the help of a couple of tutorial Vids on Youtube. You just need to not get so frustrated you wanna curse the game never touch it again. Good luck Knight.
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Jan. 2025
Game created by Chivalry 1 players unsatisfied with Chivalry 1 Devs, Ended up being the people that gave them the fuel to create the game in the first place. And now the cycle continues, Mediocre support from developers creates a unsatisfied player base, Fueling the players themselves to make their own Melee game because its so clear how badly of a job was done that they feel like they could do a better job themselves, Having Zero experience, Creating your own competition in a completely dead genre that previously had almost none. incredible indepth combat system ruined by redditor fueled patches from 2020-2021. Some issues with things like CFTP being a complete total defense from any weapon in release. Solved by a CFTP Detector patch. Mordhau went in the direction of Chivalry 2 and Nuked all the depth from the combat in favor of something so restricted it feels less complex than rock paper scissors, And we saw how well the Chivalry 2 Release did, Why would we remove all depth in the combat of the game in favor of something that cant retain any players. No support or love for any game modes, Ranked, BR, Competitive, Even Horde didn't see any love or effort form the Developers team. Horde got some half baked reskin that honestly modders were doing a better job than you guys are with this newest horde release. How are you supposed to retain players with a SINGLE game mode. Frontline/Invasion cannot be the only game mode that sees any love whatsoever. The only other thing retaining players is The cosmetic system that was done quite well But only lasts so long. Community Management and Previous balance team (if one even exists now) feels almost completely disconnected from the game outside of forum posts. At least crush tried his best to communicate with the community for better or for worse. Buying community created content then not Releasing anything with the content you purchased from your community so we cannot play/use it anymore. Create a Amazing UI, Then completely Gut the entire UI System for a console port half baked TERRIBLE UI System, Force it upon PC players UNFINISHED, with half of the images for weapons missing, and no ability to switch back to the previous UI and then NEVER update or fix it. Why not just go Free to Play, And bring in a Fuck ton of micro transactions (Custom Classes and Weapon Skins were always the most popular part of the game Anyways) And with that money put love and effort back into making a amazing IP that did so amazingly well on release, But we somehow failed to improve upon, For ignorant or financial reasons i assume. No Anti Cheat, Every cheater has to be manually visited and banned The closest thing to a anti cheat is client values being sent to a server created by the community. The BIGGEST problem in my opinion, Server Side Registry for inputs. Did you parry that swing? No you did not it happened 40ms Too late for the server to register it. Are you a higher ping player with around 60-70 ping? Well your Feint and Morph windows are Shorter than other players because the server doesn't allow for it. I understand you fundamentally do not want things like Parry and Windows to be registered on client for cheating reasons, But we do nothing about the cheating anyways, Your weapons release and turn cap can still be edited with a memory editor so having parry and other windows on it seems almost meaningless. Maybe they did it to stop Desyncs that were happening in chivalry 1 but i seriously doubt it. My fear with this IP and other game developers creating Melee games, Is that they will fall into the Trap Triternion and Torn Banner have fallen into, And that making a simplified watered down combat system to appeal to casual play is the correct way forward for the genre. When i think the Chivalry 2 Release was very clear that whats appealing about these games is the combat having a incredible amount of depth and complex systems intentional or not, Creating a very high skill ceiling for these games has always been the biggest factor for retention in the playerbase. Would i waste 5 Years on this game again if i had the chance to take it all back? Yes this game is fire.
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Nov. 2024
you'll suck at this game at first. Keep playing for a couple hundred hours, and you'll still suck, but eventually you'll start to suck less. And when you start getting consistent kills, you won't be able to put it down.
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Frequently Asked Questions

MORDHAU is currently priced at 28.99€ on Steam.

MORDHAU is currently not on sale. You can purchase it for 28.99€ on Steam.

MORDHAU received 90,102 positive votes out of a total of 112,200 achieving a rating of 7.94.
😊

MORDHAU was developed and published by Triternion.

MORDHAU is playable and fully supported on Windows.

MORDHAU is not playable on MacOS.

MORDHAU is not playable on Linux.

MORDHAU is a multi-player game.

MORDHAU features PvP mode where you can test your skills against other players.

There are 9 DLCs available for MORDHAU. Explore additional content available for MORDHAU on Steam.

MORDHAU does not support mods via Steam Workshop.

MORDHAU supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

MORDHAU does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for MORDHAU.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2025 23:32
SteamSpy data 11 September 2025 03:59
Steam price 14 September 2025 04:48
Steam reviews 13 September 2025 03:52

If you'd like to dive deeper into the details about MORDHAU, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MORDHAU
  • SteamCharts - Analysis of MORDHAU concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MORDHAU compatibility
MORDHAU
Rating
7.9
90,102
22,098
Game modes
Multiplayer
Features
Online players
704
Developer
Triternion
Publisher
Triternion
Release 29 Apr 2019
Platforms
Remote Play
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