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Morphine on Steam - User reviews, Price & Information

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An independent story-based cinematic FPS game describing the drama of a student 's. Story is based on experienced emotions.

Morphine is a indie, adventure and horror game developed and published by Kerim Kumbasar.
Released on October 28th 2015 is available only on Windows in 2 languages: English and Turkish.

It has received 694 reviews of which 498 were positive and 196 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 2.99€ on Steam, but you can find it for 1.06€ on Eneba.


The Steam community has classified Morphine into these genres:

Media & Screenshots

Get an in-depth look at Morphine through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Windows Vista
  • Processor: Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or higher
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3.0, 768MB VRam
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Sound Card: DirectX 9.0c-compatible, 16-bit

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
Feb. 2026
Story Our story revolves around a character who has been shy, clumsy, and fragile since childhood, continuing this way into high school, and always labeled a “loser” by his peers. The story structure is quite beautiful and succeeds in surprising you plenty. Gameplay Although the game is quite short, the gameplay is not just a single type of horror-themed FPS mode. There are only 1-2 scenes for the game, but I can say that there are sections with only minor gameplay differences. Graphics While generally mid-to-high range, scenes like the sky and landscapes look quite beautiful in rare instances. Final Assessment In conclusion, we have a game that is quite high-quality for an indie production. Considering its affordable price, I'd say it's worth playing. Ratings [*]Story = 9 [*]Graphics = 7 [*]Gameplay = 7 [*]Engaging = 9 [*]Overall Score = 8
3 hours played
June 2025
This old game has subpar optimization—yet I played through it even as my PC’s PCH temperature hovered above 90°C. Its story carries profound weight. Undoubtedly, the male protagonist lies at the core of this tragedy, a vivid illustration of the adage “a pitiable man is bound to have his faults.” As an outsider, my judgment may feel trivial—I cannot truly descend into the abyss of his psyche or measure every ounce of despair he endured. The world around him was cold and cruel: the malicious squeezing of peers, no one truly willing to “see” his pain (or rather, no one had the capacity or willingness to interpret his silent plea for help). This reminds me of Frankl’s observations in the concentration camps: the deepest suffering often stems from the utter annihilation of meaning and the complete rupture of connection. I understand the weight of despair—“I once wanted to die.” Who hasn’t etched with them a shattering setback, a moment of being torn apart? Trauma is a universal human condition. Yet the core of existentialism lies in this: though circumstances shape us, how we respond to them defines our essence. The male lead’s abyss of bullying is suffocating, but as Heidegger might argue, even in the deepest predicament, one retains a sliver of possibility—a “thrown project”—however small the choice. What he chose was absolute silence and internalization: no seeking refuge in others (like his seemingly harsh father), no attempt at resistance (even symbolic, doomed to fail). He sealed his trauma within, letting it fester and rot, until it became a consuming darkness. This was compulsive repetition. Unconsciously, he may have identified with his abusers, transforming external violence into a deadlier self-directed attack—one that ultimately spilled outward onto others. He bore the harm yet failed (or refused) to channel it into action; instead, the harm itself became the sole proof of his existence, a sanctuary from the harder choices (facing fear, seeking help, taking risks). His isolation was both imposed by the outside world and a silent complicity of his own—a profound passivity that rejected all possible connection. Thus, the tragedy was inevitable. The two bullies were certainly the primary culprits, sowing seeds of evil, but the male lead’s choices (or refusal to choose) allowed that evil to grow wildly, eventually strangling the most innocent of them all, Amy. Their evil “did not warrant death”—this speaks not just to legal measure, but to the utter deprivation of the possibility of existence. Death ends all chance of repentance, redemption, or change (Camus: Death is the only ultimate injustice). Amy, then, became the purest sacrifice in this silent storm, an absolutely innocent soul ensnared in a web of destruction woven by the cowardice, malice, and evasion of others. The male lead is pitiable; his helplessness is real. But his “hatefulness” lies in his total abandonment of the responsibility to “be a subject” (Jaspers). He let trauma define and devour him, eventually turning himself into an agent of destruction. Amy’s blood reflects not only his past wounds but the abyss of his choice to sink rather than even faintly resist. In this sense, the root of the tragedy lies not only in the external evil but in that heart that refused to kindle even a tiny spark of light amid the darkness. His pity could not redeem his hatefulness; Amy’s innocence rendered the tragedy all the more desolate and heavy.
1 hours played
April 2025
Found this game when I was browsing a guide for steam badges. Thought it looked interesting until I played it. Plays terribly, lighting is horrible and overall you feel boxed in. I could even walk through walls. If you're a masochist buy it.
18 hours played
Aug. 2022
I'm not a gaming expert by any means and I may not use correct terminology, but I'll do my best. This is a cheap, short game. I paid under 70 cents for it on sale. It took me longer to play due to my computer issues. It has a lot of waste space, and the mechanics are not great. However, I feel it was made by the Dev because he had something he wanted to say. He writes that in a letter after the game. By the way, don't leave at the credits, there is a wrap up to follow which is worth seeing. It's a little confusing, definitely strange, but oddly compelling. The message is very relevant now, as it was when he made the game. It has a few jump scares that don't. ( Scare, that is.) There is little shooting so FPS doesn't mean what it typically does. The graphics are rather primitive, but that doesn't seem to matter once you get into the story. I got put off a few times and could have dumped it since it was cheap, but the story kept me interested. It was made to send a message, which it does, and IMHO, is worth a play, if you have a couple of hours for a disturbing trip with a crazy, or evil, "wabbit"....Bye the way, the English is poor and a lot of things could be improved but I did not consider those details as important as the story itself, the Dev is foreign and should had polished it up, but I've played big games that have obvious sloppy bits too, big deal. There does seem to be name confusion at the end. Anyway, the story is the same. Having played it again, I think the basic storyline is more clear. It's the not uncommon story of a boy, bullied by his father, other kids, etc. and can't take it anymore. A lot of us know what that feels like, at any age. When he reaches that point his dark side, in the form of a rabbit, starts to come out and take over, eventually leading him to do a terrible thing. I think it's called Morphine because his actions are all he can do to ease his pain. A very good game by a single dev who apparently worked on it for some years. I thank him.
2 hours played
Jan. 2017
Watch the full review here - https://youtu.be/XTQPCrwmA-I ***Disclaimer: If you are looking for a serious game this is not for you*** Morphine is my favourite best-worst game to date. The entire experience feeds into the whole "It's so bad it's good!". Just imagine if The Room, or Fateful Findings could be a video game. Made by one dude who clearly was trying to express some pent up feelings, we have ended up with this really convoluted story about a boy being bullied. But this game is brilliant, like seriously! It's about bad translated English, it's about a strange attempt at horror, it's about not actually understanding how to real social interactions works. This is a game you buy, invite a friend over and play over a few beers. Please buy this game and support the dev so we can get more games like this!!! I love a game that can actually make me laugh.

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Frequently Asked Questions

Morphine is currently priced at 2.99€ on Steam.

No, Morphine is currently not on sale. You can purchase it for 2.99€ on Steam.

Yes, Morphine received 498 positive votes out of a total of 694 achieving a rating of 6.87.
😐

Morphine was developed and published by Kerim Kumbasar.

Yes, Morphine is playable and fully supported on Windows.

No, Morphine is not playable on MacOS.

No, Morphine is not playable on Linux.

Morphine is a single-player game.

No, Morphine does not currently offer any DLC.

No, Morphine does not support mods via Steam Workshop.

No, Morphine does not support Steam Remote Play.

Yes, Morphine is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Morphine.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 13:07 UTC
SteamSpy data 22 July 2026 06:35 UTC
Steam price 28 July 2026 18:44 UTC
Steam reviews 28 July 2026 19:54 UTC

If you'd like to dive deeper into the details about Morphine, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Morphine
  • SteamCharts - Analysis of Morphine concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Morphine compatibility
Morphine
Rating
6.9
498
196
Game modes
Features
Online players
0
Developer
Kerim Kumbasar
Publisher
Kerim Kumbasar
Release 28 Oct 2015
Platforms
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