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Moss: The Forgotten Relic on Steam - User reviews, Price & Information

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Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.

Moss: The Forgotten Relic is a exploration, 3d platformer and puzzle platformer game developed by Polyarc and Blackbird Interactive and published by Polyarc.
Released on July 16th 2026 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 364 reviews of which 337 were positive and 27 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 15.19€ on Steam with a 20% discount.


The Steam community has classified Moss: The Forgotten Relic into these genres:

Media & Screenshots

Get an in-depth look at Moss: The Forgotten Relic through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i7-4790 / AMD Ryzen 5 1500X or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1070 8GB / AMD RX Vega 56 8GB or better
  • Storage: 15000 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Aug. 2026
It's one of those games that has a very lovable main character, an acceptable (although overloaded) story, and overall terrible platforming mechanics. I'd say it's still worth the full price, to support the studio, but if they spent the same amount of time researching user experience than main character development, this would be a well rounded game, instead of a tilted one. These kind of platforming games are always a hit or miss, and they depend on two things: - Camera angle for tight maneuvers - Overall platforming experience when it comes to exploration and puzzle solving Some puzzles are downright tedious, and not because of their cerebral nature - purely because hints are blocked by camera angles. If you fall off by mistake from a part that you spent minutes to climb up to, you will need to redo the whole cumbersome experience to get there again. Fights are overdone as well. Some arenas have so many, increasingly harder waves that it just makes no sense. You die a couple of times, you get prompted to skip the fight altogether - this is not accessibility, this is just poor execution, with no balancing of encounters and enemies (especially spawn times and enemy behaviour). One example would be the exploding enemies, which can two-shot you if you get caught in their radius - but their hitbox for example misses the sword-shot I direct at them over 1/3rd of times. It's just a poor experience. Story is so-and-so, I think whoever wrote it was doing the best with what he had at his disposal - although the narrative seems to be based on entirely what the development cycle left in the game - but it doesn't form a coherent whole experience (and some elements seem completely out of place for a game that is pseudo-medieval-fiction. All in all I wish I could give this a neutral rating on Steam, but it's not a pleasant playing experience from around the end of book 1, and book 2 feels rushed and unpolished compared to book 1. The only constant here is my love for Quill, which manages to offset the poor experience I have with arena encounters and platforming camera fails. Most of the time.
22 hours played
Aug. 2026
Fairy Lights, Summer Nights, and a Way Home. Sometimes a video game comes along exactly when you need it most. This summer was really tough and incredibly lonely for me. The days just felt endless, and everything felt a bit too heavy. But opening this game on my laptop, under the warm glow of the fairy lights in my room, changed the whole mood. I met Quill, and honestly, I didn't feel so alone anymore. It is amazing how natural Moss: The Forgotten Relic feels on a regular screen. You just sit at your desk and instantly get lost in it. From the moment you turn the first pages in that massive library, you are just wrapped in pure magic. The most beautiful part of the whole experience is definitely the Sprite Realm. I remember just stopping and staring at my screen, totally fascinated by the glowing plants, the soft light, and how incredibly peaceful everything looked. It feels like looking into a series of living, breathing little dioramas made of moss, stone, and starlight. But what makes this game so special is Quill. She is just a tiny, brave mouse with a sword that looks way too big for her, but the bond you form with her is so real. Controlling her while interacting with the world as the Reader feels like a silent, meaningful conversation between the two of you. When she looks up from the screen, makes eye contact, or celebrates after you help her solve a puzzle, the distance completely disappears. You are not just playing a game, you are looking after a friend. I spent a priceless summer evening just sitting in my room, completely lost in this world alongside my little companion. The puzzles are smart, the combat is smooth, and the music makes the whole experience feel like a genuine fairytale. When I felt most alone, you came to light my way home. This game saved my lonely summer and gave me so much warmth and comfort when I needed it. Thank you for this beautiful gem of a game, it truly felt like finding the forgotten relic I never went searching for. And thank you, sweet, precious Quill. The Reader remembers you, always. Brave little heart, we have weathered wind and gray. Paired from the start, we were meant to find our way. Trails are quiet now, memories the only sound. Pages bound, never fade. Between the lines, a two-fold tale. Darkness falls and your light will lead me home forevermore. Lead me home... forevermore!
5 hours played
July 2026
The game is fun and cute! My girlfriend keeps literally crying because of its cuteness and I'm not even joking!🥹
5 hours played
July 2026
The mousiest mouse, that ever moused! :3 10/10-IGN Okay for real. Overall a decent game. Not great, but 7, or maybe an 8/10. For the price, it's worth it. It looks good in its own style and runs well. The story leaves some bits to be desired imho though. It is a typical fairy-tale, but nothing much more. It's EXTREMELY CUTE though oh my god. You can even pet the mousie :3 The biggest issue are the controls. For the love of god: DO! NOT! PLAY! THIS! GAME! WITH! A! KEYBOARD! It is pure pain! You will miss jumps, you will die...A LOT, especially in the finale. Why would you use a keyboard? This game is made for controllers! Maybe I don't have a controller?! Okay, that's a partial lie. I THOUGHT I don't have a controller, but this game made me dig up one of those old Logitech gamepads. I used to play Rogue Squadron 3D with this. YEPP...it's THAT old. Still works though. Anyway, the transition from VR did not do the controls any favor and I cannot understand people saying "This is intuitive and easy!", because it objectively isn't. Not subjectively, OBJECTIVELY and I can tell you why: I do have Book 1 as the VR version. I bought this re-release, because my VR setup is currently unusable, due to space constraints, but I did play it in VR, when I still had the opportunity. VR offers a unique experience in terms of controls. It uses the controller, specifically the analog stick control, so you can move Quill and this "port" clearly shows, that this is, how you have to control her, it is just more precise, giving you a greater range of direction, which is good for a jump and run. However, this game also has a second character, which is the reader, aka you. The reader can interact with certain objects in the gaming world, requiring to "touch" said object. In VR, this works flawlessly, because touching virtual objects is kind of the point of the motion controls. It works seamlessly and is intuitive. Now take that away and you have the challenge of: With what do you replace it with? Good question! You have two options: 1.) The other stick on the controller. That works...semi-well. Don't get me wrong, it does work, but it feels like playing an RTS, or a point-and-click adventure with a controller. Kinda works, but it feels janky and imprecise. There are just things that are better with a controller and some, that are not. This is not! 2.) Use a mouse. Now THIS is where it's at. A mouse is made for pointing at things. Exactly, what we need. But wait...now you have two schemes, that collide with each other and I have already said, that you MUST NOT play this game with a keyboard, if you don't want to be frustrated. "So the ideal way would be controller and mouse? Say what?" Yeah...I mean...yeah, that would indeed be ideal. You can KIND OF make it work, having both at hand. The game can switch seamlessly between inputs. But some passages feel best, if you use BOTH Quill and the reader at the same time. So effectively, you are stuck between two worlds, that just do not want to work together, but also do not work that well on their own. Can you play this game one way, or another? Certainly. Will it feel great? 50%, yes and 50% not so much. ^^' Honestly, I also do not know, how one would make this specific scheme work outside of VR. Compromises have to be made, I guess. I just wanted to be open about this, as I have tried multiple things. Other than that, I'd recommend the game, especially, since it also comes with Book II. The ending of Book I alone feels like a real cliffhanger and the game is also not THAT long. Took me under 5 hours to get through Book I and that's WITH my control-shenanigans. So far, it is a 7/10 for me, which is NOT bad. A 7 is "decent". It's a decent game, it is priced well for that, I recommend it as such. Maybe I'll adjust my scoring later. 7/10 I give a 10/10 for the mouse though ^^ I like mouse! It's really hard to not make the scoring just about the cute mouse.
4 hours played
July 2026
I fell in love with both of the VR versions, and I'm happy that folks have a platform to play this cute adventure on without a VR Headset. Quill is a huge comfort character of mine :) Help make Moss Book III happen! In terms of controls, the transition is pretty darn seamless and intuitive. The camera is also good! I had worries about when this was initially announced how the camera would be adapted, but I think it's pretty darn good. So far I definitely think that the VR version is the ideal version to play this game just due to the difference in environment and feeling like you as a reader have a more direct role to play, so it has less immersion, but that shouldn't be a problem if you haven't tried Moss before! The storybook sense of wonder that Moss gives is SO nice. It's very reminiscent of other woodland critter fantasies out there with a sprinkle of magic tossed in. It's a very simple game with cute little puzzles and collect-a-thon aspects that leaves you checking every little nook and cranny for illustration pieces or breaking barrels to collect dust. If you ever have the chance, please try out this game! Recommended for all ages :) It's a gorgeous tale. Also, make sure to pet and comfort the mouse. This is mandatory. I've not finished this adaptation yet, but if any of my opinions change, I'll add in things to this review! Keep up the good work Polyarc, I hope this gathers some more players to Glassbreakers too :>

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Frequently Asked Questions

Moss: The Forgotten Relic is currently priced at 15.19€ on Steam.

Yes, Moss: The Forgotten Relic is currently available at a 20% discount. You can purchase it for 15.19€ on Steam.

Yes, Moss: The Forgotten Relic received 337 positive votes out of a total of 364 achieving a rating of 8.54.
😎

Moss: The Forgotten Relic was developed by Polyarc and Blackbird Interactive and published by Polyarc.

Yes, Moss: The Forgotten Relic is playable and fully supported on Windows.

No, Moss: The Forgotten Relic is not playable on MacOS.

No, Moss: The Forgotten Relic is not playable on Linux.

Yes, Moss: The Forgotten Relic is playable and fully supported on Steam Deck.

Yes, Moss: The Forgotten Relic is playable and fully supported on Steam Machine.

No, Moss: The Forgotten Relic does not support VR.

Moss: The Forgotten Relic offers both single-player and multi-player modes.

Moss: The Forgotten Relic includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Moss: The Forgotten Relic . Explore additional content available for Moss: The Forgotten Relic on Steam.

No, Moss: The Forgotten Relic does not support mods via Steam Workshop.

Yes, Moss: The Forgotten Relic supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Moss: The Forgotten Relic is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Moss: The Forgotten Relic .

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 23:08 UTC
SteamSpy data 08 September 2026 13:34 UTC
Steam price 10 September 2026 19:05 UTC
Steam reviews 08 September 2026 19:45 UTC

If you'd like to dive deeper into the details about Moss: The Forgotten Relic , we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Moss: The Forgotten Relic
  • SteamCharts - Analysis of Moss: The Forgotten Relic concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Moss: The Forgotten Relic compatibility
Moss: The Forgotten Relic
Rating
8.5
337
27
Game modes
Multiplayer
Features
Online players
48
Developer
Polyarc, Blackbird Interactive
Publisher
Polyarc
Release 16 Jul 2026
Platforms
Remote Play