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MotionRec on Steam

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MotionRec is a recording puzzle action game where you progress through stages by recording and playing back your own movements.

MotionRec is a 2d platformer, puzzle platformer and time manipulation game developed by HANDSUM and published by PLAYISM.
Released on October 27th 2025 is available on Windows, Steam Deck and Steam Machine in 16 languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Ukrainian, Spanish - Latin America, Turkish, Portuguese - Brazil, Portuguese - Portugal, Polish, Russian and Korean.

It has received 435 reviews of which 431 were positive and 4 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified MotionRec into these genres:


Here is the detailed breakdown of supported languages for MotionRec:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Turkish
Portuguese - Brazil
Ukrainian
Spanish - Latin America

Media & Screenshots

Get an in-depth look at MotionRec through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP/Vista/7/8/8.1/10 x86/x64
  • Processor: Intel Pentium D 830 (2* 3000) or equivalent / AMD Athlon 64 4000+ (2600) or equivalent
  • Memory: 1 GB RAM
  • Graphics: GeForce 7600 GS (256 MB) / Radeon HD 2400 PRO (256 MB)
  • Storage: 200 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Aug. 2026
What A Lovely Indie Gem! Things I Like About MotionRec: [*] Recording Motions: You are a little robot who can record the motion and then replay the sequence to help yourself overcome the obstacles. This core mechanic easily helps the game stand out among its peers. You need to observe the level, imagine the potential solution to the platforming puzzles, find the right platforms to record the correct motion, and finally get into position to replay the sequence. It's a very interesting gameplay loop. Every level requires a different kind of finesse and imagination to complete. [*] The Flexibility: Even though MotionRec is a puzzle platformer, the game allows some leeway in the solutions. Try and record all kinds of motions. Any patterns can be the right solutions as long as the recorded sequences get you through the levels. It's not a big deal if you are struggling with the solution. Limited as our protagonist's mobility may be, it can still perform some simple but precise jumps to help compensate for the lacking patterns (since replaying freezes most of the level). I like this kind of flexibility MotionRec provides. [*] Going Through Levels VS Collecting Notes: The closest comparison I can remember is finding hidden gifts in Neon White. These two may be different kinds of puzzle platformers, but both of them share the same design philosophy. In MotionRec, music notes appear throughout each level. Some are visible, which serves as a small variable in your motion-recording. Others are tucked away in nooks and crannies that call for a pair of keen eyes and a completely different approach to motion-recording. This two-layered design in levels absolutely makes exploration rewarding. [*] The Levels: Other than the hidden music notes, the levels themselves are also very interesting to play through. The clues are all in the levels, and each one offers a unique mechanic to expand your motion-recording possibility: Grappling points allow you to create reversed motions by pulling you back after reaching maximum length, Play Boxes repeat your replay sequences, and Portals help you extend certain motions beyond your limit during recording. Moving platforms are great for creating specific patterns, etc. [*] Other Compliments: [*]The 1-bit art style is very clean and charming. [*]The retro, gameboy-style soundtracks are so good. Things I Dislike About MotionRec: [*] Some Minor Complaints: [*]Puzzles in mid-to-late game may have some difficulty spikes due to demanding extra precision or requiring certain obscure techniques (like maintaining height by sticking to walls). [*]Certain puzzles are so long for your screen that you can't fully anticipate the replaying outcome. 中文小簡評 《徑跡迴響》是款傑出的益智跳台小品,篇幅雖短,但可愛的畫風及有趣的玩法絕對彌補了前者的不足。 喜歡的點 [*]像素風格既可愛又乾淨,類Gameboy的配樂也十分好聽! [*]獨特的「錄製」與「回播」讓本作的跳台體驗脫穎而出。小機器人可以透過「錄製」自己的動態影像並利用「回播」的方式將自己投射出去,這種玩法不僅講究觀察跳台分布,也需要你模擬出一連串可行的動態影像,再找到對的位置回播才能獲得最佳解,思考過程十分有趣。 [*]本作在跳台解謎的答案上有一定程度轉圜空間,並非硬性規定你必須照著固定的路線走才能成功,即使一時想不出完整解法有無妨,你也能運用簡單的精準跳躍來彌補動態錄像上的不足(畢竟回播時關卡會自動暫停),只要能順利過關,錄的再怎麼抽象都是正確解法。 [*]《徑跡迴響》在關卡設計中動了點小巧思,利用「蒐集音符」的特色讓你在錄製動態錄像時能多留個心眼,遊戲也將一些音符隱藏在關卡之中,而這些隱藏道路往往需要用到與過關完全不同的動態錄像才能到達,這種雙層面的設計為探索思路增添了幾分深度,和《霓虹白客》的「速通」與「隱藏禮物」有異曲同工之妙。 [*]除了藏音符外,各個關卡中也有許多獨特機關能讓你的動態錄影有更多變化:運用「勾索」收回的特性可以讓你錄製反向動作;「回放框」會自動重複你的回播但需要注意起始動態的位置避免撞到陷阱;「傳送門」則能讓你大幅度延長單一方向的動態影像;「移動平台」非常適合用來錄製指定動態形狀等。 不喜歡的點 [*]遊戲後半解謎難度有直線上升的情況,常常會突然要求更加精準的跳台,或需要你利用一些較隱晦的技巧例如透過不斷前進的動態影像貼著牆壁來保持高度等。 [*]部分跳台的長度過長,長到整個螢幕放不下,容易讓你無法完整預期動態錄像的落點。 [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家 喔!
11 hours played
May 2026
if hidden gem would have a name it would be this. holy i really enjoy the vibes. plus i teared up a couple of times. can't deny the jazz music in a crunchy 8-bit sound really makes more amazing. if you're thinking of buying this game please do you won't regret it.
4 hours played
March 2026
I didn't expect to get emotional at this game's ending. I ♥♥♥♥♥♥♥ love videogames, thanks for reminding me.
5 hours played
Feb. 2026
Did I care so much for a tiny voiceless robot? Yes, I did. Did this tiny robot make me cry without the game using a single word past the halfway point? ...Yes, it did. MotionRec is an incredible piece of art. Nothing was left to chance as everything was deliberately and carefully crafted: from the gorgeous monochrome pixel art to the level design while passing through the delightful soundtrack and brilliant environmental story telling. The gameplay is so simple yet executed so well. Maintain the record button, walk, jump, and play that move again. A simple mechanic with a wealth of uses. On your path will stand fans shooting powerful winds, portals instantly teleporting you to another end, winches that will pull you back, and buttons that must be pressed before yours. Every single element have a purpose and each provide a different challenge each time. In solving those puzzles, you will have several "Eureka!" moments for how creative and beautiful the solutions to each puzzles are. And speaking of the puzzles, nothing is introduced to the player except the two buttons that make the entire game: record, and replay. What you make of those is up to you. There is a lot of trial and error in MotionRec, and your tiny robot will die (then immediately respawn) multiple times until you learn what works and what doesn't. This makes all the beauty of this game. As you make your way through this world, a story draws itself with the pixels of its art. With the impeccable pixel art comes a delightful mystery to unravel. I will not spoil anything in this review, but I urge you to experience this game. There are multiple zones to explore each divided in multiple chapters, and each zone have its own mood. Who knew two colours would be enough to provide such depth to the world? The soundtrack only complements this depth with such beauty. The ambiance shifts as the melodies change and so will your understanding of the world they interpret. From joyful to careful, with a side of despair, the beeps and bits of this chiptune are the perfect companion to the revelation of MotionRec's mysteries. Its main tune will live in my head for a little while now, making me smile about the experience I had playing this game. Despite how short as a game and how simple MotionRec is in its concept, it isn't any less lovely. It is a breath of fresh air, much like what Öoo is, in an era during which purely environmental story telling takes a step back in favour of long winded dialogues explaining everything in excruciating detail. I would much rather piece every detail together in an experience where every of its parts contribute to painting a broader picture, and MotionRec excelled at this. Now, could we get this game ported to GameBoy Advance or Pico-8? I feel like its colour palette and visual style would work wonders on such platforms!
6 hours played
Dec. 2025
An incredibly charming puzzle platformer that manages to perfectly hit that difficulty sweet spot of not being too easy (to where you lose interest) and not too difficult (to where you end up spending hours stuck in one area). Great music, great 1-bit (technically 2-bit) pixel art, and clever game design! One of my favorite releases this year.

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Frequently Asked Questions

MotionRec is currently priced at 9.75€ on Steam.

No, MotionRec is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, MotionRec received 431 positive votes out of a total of 435 achieving an impressive rating of 9.12.
😍

MotionRec was developed by HANDSUM and published by PLAYISM.

Yes, MotionRec is playable and fully supported on Windows.

No, MotionRec is not playable on MacOS.

No, MotionRec is not playable on Linux.

Yes, MotionRec is playable and fully supported on Steam Deck.

Yes, MotionRec is playable and fully supported on Steam Machine.

No, MotionRec does not support VR.

MotionRec is a single-player game.

Yes, there is a DLC available for MotionRec. Explore additional content available for MotionRec on Steam.

No, MotionRec does not support mods via Steam Workshop.

No, MotionRec does not support Steam Remote Play.

Yes, MotionRec is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MotionRec.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 12:20 UTC
SteamSpy data 18 October 2026 20:43 UTC
Steam price 01 November 2026 04:08 UTC
Steam reviews 22 October 2026 08:04 UTC

If you'd like to dive deeper into the details about MotionRec, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MotionRec
  • SteamCharts - Analysis of MotionRec concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MotionRec compatibility
MotionRec
Rating
9.1
431
4
Game modes
Features
Online players
0
Developer
HANDSUM
Publisher
PLAYISM
Release 27 Oct 2025
Platforms