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Braid, Anniversary Edition on Steam

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Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.

Braid, Anniversary Edition is a puzzle-platformer, 2d platformer and puzzle game developed and published by Thekla and Inc..
Released on May 14th 2024 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 1,353 reviews of which 1,281 were positive and 72 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 1.99€ on K4G.


The Steam community has classified Braid, Anniversary Edition into these genres:

Media & Screenshots

Get an in-depth look at Braid, Anniversary Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-7100 / Ryzen 3 2200G
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 660 / AMD Radeon HD 7870
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: macOS 10.15
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM GB RAM
  • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
  • Storage: 2 GB available space GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
Sept. 2026
(Played to death on PS5) Jonathan Blow said this game sold like ass, and that's a shame. It's definitely worth a pick up, even if you know Braid by heart like I do. The enhanced graphics are probably the least interesting aspect of this re-release. They look nicer, sure, but until you start toggling between the old and new versions, you might not even understand what's different about the visuals. There are some new assets that give more life and story to the individual areas, but most art hews very closely to the original work, albeit with finer detail. Since the original aesthetic was very painterly, the lower resolution never detracted from it too much, so this part of the re-release feels the most redundant. More interesting is the enhanced music and sound effects, which really do feel generationally ahead of the original. The sound design is modern, crisp, and professional, whereas the old game sounded very much like a lo-fi indie game before indie games were even a thing. The music, meanwhile, has been processed and modified using many of the original licensed music's stems, and thus feel less like background ambiance and much more tied into the on-screen action and art. Some of the tracks dramatically change the tone of different worlds to make them feel more appropriate to the original's vision. By far the most interesting part of this release is the commentary world. It's a two-for-one concept: you get nodes to activate similar to other in-game commentaries like Half-Life 2 for example, that discuss art, music, sound, design, and programming, but you also get a fresh batch of puzzles. While the commentaries are hit-or-miss, there's roughly 12 hours of them, so there's bound to be something you connect with. They also have a nice interface that allows live visuals that show you any number of things. The sound designer, for example, actually shows himself manipulating the software he's using to create the audio, which is the kind of granular stuff you'd only expect to find in videos targeting audio producers. Jon Blow spends 10 minutes sketching out pages of algebra to explain the math behind player character acceleration on world 4's clouds where the player's movement affects time. Did I understand it? Absolutely not. But I pretended I did to impress my wife. She didn't give a ♥♥♥♥. She plays Disney's Dreamlight Valley. The 16 new puzzle pieces, meanwhile, are all top-notch. They don't introduce any new mechanics, but they do use the old mechanics in ways that the original game didn't, and a few of the more clever puzzles make you feel like you're manipulating the systems in ways they weren't intended for. None of them are particularly difficult for people who understand the original game well, but they're fresh and fun and will take players at least an hour or two to solve completely. I can nitpick the package a little bit. Most disappointing for me is the lack of a speed option on the commentaries. You can skip forward or backwards by 10 seconds, but you can only play at 1x speed - ironically, since this is Braid. I would have appreciated a way to plug my brain into the Matrix and absorb the audio faster, since many of the talks are delivered pretty slowly. I had to skip many of the nodes because they just weren't moving fast enough to hold my ADHD-addled modern brain's attention. My other nitpick is the visual design of the commentary world. It uses doors as links to other areas to listen to nodes, and oftentimes you get several links to the same area from different locations, and there are just doors.... everywhere. It looks cluttered and messy compared to the main game, and unnecessarily so. That's a shame, because some of that world's design is truly brilliant and better than anything in the original game. (For those in the know, my favorite was leading our courageous goomba friend across 6 different screens of traps.) Hopefully now that I've posted a glowing review, this game will sell millions of copies and Mr. Blow will fly out to my house to personally thank me. But I think it more likely that nobody will read this and Mr. Blow hates my guts for skipping some of the commentary nodes. I'm sorry Mr. Blow, I feel bad.
26 hours played
Sept. 2026
I used gpt to translate from my czech text to en (I know en but can't write natural like in czech) ========================================================================== I've played through the Order of the Sinking Star demo twice (the 105-level demo). I absolutely loved it, and right now it's my most anticipated game since waiting for KCD II. Yep, much more than GTA 6 ( ͡° ͜ʖ ͡°) So I figured I'd make the wait a bit shorter and found out that Jonathan Blow had made two other legendary games: The Witness, which looks absolutely gorgeous, and Braid. The problem was, I didn't really feel like getting into The Witness yet—I heard it's quite demanding and long. And from the screenshots, Braid just looked to me like a weird Mario with strange, ugly graphics. Just an old, bizarre game. But once I booted it up, the graphics suddenly looked incredibly beautiful in motion, and the time-manipulation mechanics were really interesting. Little by little, I started falling for it. Whenever I was in the mood, I'd jump in for a few puzzles. But about halfway through the game, something finally clicked in my brain. Once I got the hang of it, I became slightly addicted, and from around the 60% mark onward, I finished the rest of the game in one sitting. I have to say: to me, this is an absolute masterpiece and a true work of art. It's like a peculiar painting where the artist first teaches you how to perceive its colors and how to think the way he thinks. The time mechanics work on several levels at once. They're a great puzzle mechanic, they're simply fun and cool to play with, but at the same time they force you to stretch your imagination and start perceiving time in a completely different way. Without even realizing it, you begin thinking about cause and effect, alternate timelines, different possibilities, and how the same events can look completely different depending on the direction from which you experience them. And all of that perfectly supports the story. By the time the game asks you to look at its events differently, it has already spent hours teaching your brain how to do exactly that. Then came the ending. My jaw hit the floor. First one massive surprise, and then another. I highly recommend it to everyone. Take your time ( ͡° ͜ʖ ͡°) And play this masterpiece .. .. piece by piece. --- 100% ---
17 hours played
Sept. 2026
A remaster so impressive it makes me ask "Why did they make this?" They took a trailblazing indie game that was rough around the edges and painstakingly polished it into a masterpiece that I almost can't criticize, then released it into a market that has largely moved on from this sort of game. I was in awe of the sheer volume of thought and work it must have taken to completely redo the visuals and sound in such a beautiful and expertly precise way. Presumably they created this with the hope it would help to finance the unexpectedly long development of Order of the Sinking Star. The only way I can understand Thekla's decision to put so many resources into re-releasing a niche puzzle platformer from 2008 is by concluding that they are led by a brilliant designer who is fatally out of touch. Wholeheartedly recommended.
30 hours played
July 2026
Outstanding game, never played the original, so the ability to change between old and new graphics at any time is a nice touch and gives a lot of value to the craft of everything (especially after listening to the dev commentary on the art), the game itself has a great concept with great execution, no notes there, it's great overall, it's one of those, this game is so good, why hasn't anyone copied it during all this time?, maybe this is the best version of the game and to top that would be pretty hard The story, or the value that I got out of what I saw and experienced, since the it's not a linear straight forward story like in most games, will be on my mind and make me look at the world in a different way, that being said, it's open to interpretation, so your millage may vary Definitely recommend the game to everyone that enjoys puzzles or is looking for a more unique game experience On the developer commentary, listened to everything and enjoyed the new levels that where added for the puzzle pieces, the alternate levels where also very interesting but the highlight in the dev commentary was in the sound department since it's where I have the least knowledge in, the art and programming where also great, with the order that I went, when I arrived at the interviews there where parts that I already knew about in other segments, so it got a bit repetitive, but I just skipped ahead on those, a x2 speed on the sound would have been nice Played on linux bazzite with Dualshock 4 controller via bluetooth, all worked great
29 hours played
June 2026
The worst thing about this game is that it is relatively heavy as puzzle games go. Not that it's difficult, it's a completely fair challenge, but exploring ideas and executing the solution requires time and work on your part. It's not one of these games where as soon as you see the solution, all the work is done, you just click it in. You actually have to walk the guy around to pick up the thing, get on the platform, reverse, hit the switch, jump on the guy, reverse, do the other thing, etc. It takes doing. That said, if you go in with that in mind, you have an absolute gem ahead of you. It's just so texturally rich, has lovely music that somehow never gets annoying despite being very melodic and upfront, and works very well playing both forwards and in reverse, and every puzzle is always interesting in a new way. I quite like the poetry and prose interspersed between the puzzle sections, too. It's a far deeper experience than all those puzzle games that just put you in an void with an IQ test. If you want to compare it to The Witness, I think it's clear that Jonathan improved as a designer over time, and The Witness is, I would say, better, but this is a completely different game, and also extremely good. Delights abound.

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Frequently Asked Questions

Braid, Anniversary Edition is currently priced at 19.50€ on Steam.

No, Braid, Anniversary Edition is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Braid, Anniversary Edition received 1,281 positive votes out of a total of 1,353 achieving a rating of 8.96.
😎

Braid, Anniversary Edition was developed and published by Thekla and Inc..

Yes, Braid, Anniversary Edition is playable and fully supported on Windows.

Yes, Braid, Anniversary Edition is playable and fully supported on MacOS.

No, Braid, Anniversary Edition is not playable on Linux.

Yes, Braid, Anniversary Edition is playable and fully supported on Steam Deck.

Yes, Braid, Anniversary Edition is playable and fully supported on Steam Machine.

No, Braid, Anniversary Edition does not support VR.

Braid, Anniversary Edition is a single-player game.

No, Braid, Anniversary Edition does not currently offer any DLC.

No, Braid, Anniversary Edition does not support mods via Steam Workshop.

Yes, Braid, Anniversary Edition supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Braid, Anniversary Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Braid, Anniversary Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 05:27 UTC
SteamSpy data 15 October 2026 17:13 UTC
Steam price 26 October 2026 20:13 UTC
Steam reviews 18 October 2026 15:54 UTC

If you'd like to dive deeper into the details about Braid, Anniversary Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Braid, Anniversary Edition
  • SteamCharts - Analysis of Braid, Anniversary Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Braid, Anniversary Edition compatibility
Braid, Anniversary Edition
Rating
9.0
1,281
72
Game modes
Features
Online players
8
Developer
Thekla, Inc.
Publisher
Thekla, Inc.
Release 14 May 2024
Platforms
Remote Play
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