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Mr. Sleepy Man on Steam

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Mr. Sleepy Man is up way past his bedtime and out of control! Make a mess of everything you find and turn Bedtime Town against you! This sandbox adventure is filled with comical hijinks, outrageous characters, and platforming action!

Mr. Sleepy Man is a adventure, 3d platformer and comedy game developed by Devin Santi and published by Devin Santi and Monster Theater.
Released on March 10th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 687 reviews of which 677 were positive and 10 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Mr. Sleepy Man into these genres:

Media & Screenshots

Get an in-depth look at Mr. Sleepy Man through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Memory: 16 GB RAM
  • Graphics: GTX 750
  • DirectX: Version 10
  • Storage: 3 GB available space
  • Additional Notes: This game was meant to be played with a controller!

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
July 2026
This is going to be a soft recommend. This is definitely not for everyone, it might not have been for me. Playing it sometimes I felt like "wow this is cool" and sometimes like "well, this is kind of tiring", which I feel is a good way to summarize how I feel about the game. Somethings are great, somethings are okay, and somethings are bad. Great stuff: - This is definitely a labor of love, almost entirely made by a single developer. That means 3D modeling, programming, story, sounds, level design, obviously music, and mostly everything else. That's A LOT! I'm a game developer as well and have never tried working on everything on a single game, but I can tell from experience by doing like 50% of each game I made, making 100% is A LOT. It feels great playing a game that has received so much love in its development - The setting is extremely unique. This whole "sleeping" theme, about dreams and nightmares. The whole town and different area settings, the characters, how the gameplay ties itself. I've played tons of indies and can tell that there's nothing like it - It's one of the rare cases where a game doesn't allow its influences to dictate itself entirely. This game references A LOT of games. The menu sound effects reminds me of Zelda. The combat reminds me of A Hat in Time. The sandbox platforming exploration reminds me of Super Mario 64. Some music remind me of Banjo Kazooie. There's a tree that's DEFINITELY Deku Tree from Ocarina of Time. The game even references Seinfeld in a tiny joke. What I mean is, by playing the game you might see a bunch of references and obvious influences it had, but the game never stops feeling unique Okay stuff: - The platforming. It's okay, not great (otherwise it would be on "Great stuff" haha). It's waaaay too 10% or 100%. You either jump 10% height or 100% height. You're either at 10% speed or 100% speed. For example, your character has a set maximum speed, but you can jump and perform a slide that propels you WAY too intensely forward without being cancelable. You don't have "in-betweens" in your movement, every move goes way too hard. But it has some good stuff, you have a good variety of vertical and horizontal movements - The stamina system. I just don't think it has a place in this game, it just makes it less fun. Imagine Mario in Super Mario 64 lost 30% of a bar of stamina whenever he long jumped. It just adds unecessary waiting and makes it feel worse to combo moves that cost stamina, which are many - The camera. At random points it gets very buggy and even inverted for some reason, but otherwise it works well - The story. Maybe I wasn't paying enough attention, but it didn't make much sense to me. It was one of those cases where when you think something will FINALLY make sense, it starts making even less sense. I'm okay with these types of lore heavy stories that require you to really use your brain to interpret it, look for stuff you missed online or even discuss with other people. But I think these types of stories are better suited for games that have shorter cutscenes, like Hollow Knight for example. It just doesn't feel good to watch a cutscene for several minutes and just not understanding it Bad stuff: - The dialogue system. When you're in a dialogue, the game gives you two options: Press A to skip text, or hold B to skip the entire cutscene. The problem is, the dialogue bubbles display text with a very slow typewriter effect (an effect many games use where letters appear one at a time), but when you press A instead of showing the whole current text, it skips to the next one! Which means you are forced to wait for the typewriter effect. This makes 'some' sense if the dialogue is voiced, but even when it's not voiced you can't press A to show the whole text! In my opinion even when it's voiced you should have that option. Also some cutscenes are not skippable with B for some reason, which is kind of annoying in a game that wants you to replay stuff from time to time - And my final point and biggest issue I have with Mr Sleepy Man: the game structure itself. Maaaan it's confusing. The game is a sandbox, which means you can go literally anywhere. But it's not a Mario 64 type of sandbox where there are many levels and each level is a mini sandbox. It's more of a real open world style of sandbox, think something like maybe Goat Simulator, you start in one point and from there you can go anywhere. My biggest problem with how it's done in this game is because you don't have to interact with the open world at all, and I only realized this by the end of my playtime. You see, it took me 9 hours to beat the game, but in the middle of my playthrough I was realizing I was doing stuff that didn't seem to progress the main plot. I was exploring the world, feeling like I was doing some sort of progress, without realizing I could already have beaten the game MANY hours ago. That's when I was realizing how weird and flawed the structure of the game was If you haven't played TLOZ: Breath of the Wild you probably have already watched or read something about it. That game has an area called The Great Plateau, it's where you start in the game and after that there's a whole world to explore. In that game, you can leave this starter area and beat it at once! Go straight to the end in Hyrule Castle, fight the final boss and everything. But the thing is, that's EXTREMELY hard with your character stats all down, and 99% of the players won't do that. In Mr. Sleepy Man the opposite happens. You can finish the game in The Great Plateau, you kind of don't even need to leave it. And most players did just that. I realized it because, as I was exploring the game's sandbox, I was doing very basic missions and was getting golden achievements for that. Achievements on Steam that have been completed by less than 10% of players. And when I finally got to finish the game, many many more people have done that. Because the means to finish the game are right there in the starting area. There's a small detour to fight a boss in another area, but it's so close to the starting area that it doesn't count for much. This game has a big open world that's begging you to not explore it. The whole world outside of the starting area serves only for you to collect stuff you don't even need. You can collect shiny things which are entirely optional except for a single one, I believe, and cloud coins which increase your maximum health that gets way too big allowing you to tank everything. You actually use the shiny things to allow you to kind of "fast travel" through the game, but you don't need that because you can just beat it already in the starting area. Realizing it, it felt bad. The game has 100% content, but you only need to interact with around 20% of it. You can beat it without meeting tons of characters, without visiting many many areas. And I'm not talking about end game stuff, I realize some games have optional areas, but in here it feels like the entire game is optional. Usually it's like, 20% of the content is optional stuff, in this game it's 80%. Conclusion: Having said all that, the game is worth a shot! It's definitely a labor of love, the developer clearly dedicated a lot of time and hard work on it. Even though it seems I have more negative then positive to say about this game, I don't regret having experienced it and do still recommend for all platformer and wacky stuff enjoyers out there! It has a very unique comedy/horror style which makes it worth trying
14 hours played
April 2026
One of the greatest video games I’ve ever played. Genuinely insane that one man did everything and it’s all fantastic. Didn’t expect it to pull on my heart strings but it was welcomed. Deserves more recognition
72 hours played
March 2026
Felt like I was a kid again, with the whole family gathered around me playing N64 on the living room TV, shouting at the screen to dictate what should be done next. Except this time, I wasn't the one playing - it was my son, with his brother, mom and dad all gathered around him. Thank you, Devin Santi, for creating this amazing game and for allowing me to share this experience with my family. You've definitely unlocked a core memory in my son's life.
4 hours played
March 2026
Games like this only ever come around once in a while, Cave Story, Balatro and Undertale come to mind. A lightening bolt reminder that games don't exist to cynically extract value from players or to maximize profit for the shareholders. Games can exist an expression of art and reflect the artist who creates them. They can be a fun experience for the people who plays them just because that was the vision of the person(s) creating the game. Mr Sleepy Man is a love letter to Nintendo 64 era platformers, saturated in it's creator's sense of humor and style. The controls are tight, the art is fun to look at and I could write paragraphs about the music and sound design. If you are a person who likes fun videogames, and are maybe tired of endless slop and shovelware, do yourself a favor and pick up Mr. Sleepy Man. I've played the demo to death and I'm excited to sink my teeth into the full experience. The world needs more people who like making things making things, and this game is exactly that.
3 hours played
March 2026
I cannot recommend this game enough. The music is fantastic, and the aesthetic goal of "some random PS1 platformer you played when you were in the fugue state of tiredness after a long night of homework" is hit with a bullseye. What at first looks like a simple and fun "Goat Simulator" type game soon becomes something far, far greater once you start exploring and poking around. Everything you do has some consequence somewhere and figuring out how each piece of the Rube Goldberg fits together is totally satisfying and many times pretty funny. There is so much heart, soul, and personality in this game and it deserves all the praise in the world for being a testament to crafting utterly unique art. I really hope this guy keeps making games because he has a truly special mind and talent for it. Explore every single corner of this game, you will be glad you did. As a first hint, getting a Game Over isn't as bad as you think it is.

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Frequently Asked Questions

Mr. Sleepy Man is currently priced at 16.79€ on Steam.

No, Mr. Sleepy Man is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Mr. Sleepy Man received 677 positive votes out of a total of 687 achieving an impressive rating of 9.18.
😍

Mr. Sleepy Man was developed by Devin Santi and published by Devin Santi and Monster Theater.

Yes, Mr. Sleepy Man is playable and fully supported on Windows.

No, Mr. Sleepy Man is not playable on MacOS.

No, Mr. Sleepy Man is not playable on Linux.

Yes, Mr. Sleepy Man is playable and fully supported on Steam Deck.

Yes, Mr. Sleepy Man is playable and fully supported on Steam Machine.

No, Mr. Sleepy Man does not support VR.

Mr. Sleepy Man is a single-player game.

Yes, there is a DLC available for Mr. Sleepy Man. Explore additional content available for Mr. Sleepy Man on Steam.

No, Mr. Sleepy Man does not support mods via Steam Workshop.

No, Mr. Sleepy Man does not support Steam Remote Play.

Yes, Mr. Sleepy Man is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mr. Sleepy Man.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 05:22 UTC
SteamSpy data 20 September 2026 15:09 UTC
Steam price 28 September 2026 10:42 UTC
Steam reviews 27 September 2026 11:51 UTC

If you'd like to dive deeper into the details about Mr. Sleepy Man, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mr. Sleepy Man
  • SteamCharts - Analysis of Mr. Sleepy Man concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mr. Sleepy Man compatibility
Mr. Sleepy Man
Rating
9.2
677
10
Game modes
Features
Online players
11
Developer
Devin Santi
Publisher
Devin Santi, Monster Theater
Release 10 Mar 2026
Platforms