Myst: Masterpiece Edition on Steam - User reviews, Price & Information

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The classic Myst experience with point and click controls, released as a remaster to the original in 2000. Enter a world where nothing is as it seems... and adventure knows no bounds!

Myst: Masterpiece Edition is a adventure, casual and point & click game developed and published by Cyan Worlds Inc.
Released on February 02nd 2011 is available on Windows and MacOS in 5 languages: English, French, German, Spanish - Spain and Polish.

It has received 965 reviews of which 829 were positive and 136 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 5.89€ on Steam.


The Steam community has classified Myst: Masterpiece Edition into these genres:

Media & Screenshots

Get an in-depth look at Myst: Masterpiece Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 10, 64 bit
  • Processor: 1.8 GHz or greater
  • Memory: 512 MB RAM
  • Storage: 2 GB
  • Video Card: DirectX® 9.0c compatible or better
  • Sound: DirectX® 9.0 compatible
MacOS
  • OS: macOS 10.9.5 or greater
  • Processor: 1.8 GHz or greater
  • Memory: 512MB RAM
  • Graphics: 32MB video card
  • Storage: 2 GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
This is one of the games I remember watching my late father play when I was a little child. Fun fact: the game and I are the same age! And it holds up at least as well as I have. On the one hand, you could say it took me about 25 years to beat this game, because I found it mystifying (lol) as a child, and also as a teen and young adult (college age) trying to play it myself. But once I, as an adult man, sat down and applied myself, I beat it in about nine hours over the course of three days. I think the puzzle design is very good. There's some difficulty to it - this ain't spinning blocks in Skyrim! But sometimes the solution is pretty clear, and other times, I got to a point when I was just about ready to quit due to frustration, then suddenly made a breakthrough. To be fair, if you're tone deaf or can't read a compass, you may be SOL. The plot is fun to uncover as well - it's told with a combination of video cutscenes and environmental storytelling. The guys in the videos are, as far as I know, the same guys who wrote the game, and while the acting may be imperfect - scenery is gnawed on, let me tell you - the passion they have for telling their story comes through. You see it in the detailed environments too; there's something pure about it, the way a story could be told in the days of simple UI, when you couldn't interact with every object. If I have one complaint, it's navigating the boardwalks in the Channelwood age with the clunky controls. The rare case where the maze isn't complex, but you keep accidentally clicking the wrong direction, so you get hopelessly lost anyway. But the puzzles in that age were the easiest, so it balanced out. Anyway, damn good game to this day, highly recommend.
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April 2025
It's a classic for a reason. It's a game you need to take notes or at least screenshots to beat, but that's part of the fun. Shout out to Game Studies Study Buddies for the recommendation!
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Dec. 2024
Knowledge-based games seem to fall in one of two camps. Either they relish in telling you nothing or they use traditional text hints to guide players. I vastly prefer the former. It makes the world more mysterious, even if it ends up alienating me and many other players, i.e., Rain World. There are moments where text may be necessary, but their inclusion, regardless of how subtle, admits the game’s world and mechanics aren’t doing enough to speak for themselves. Look at 80s arcade games. Most functioned on a joystick and one or two buttons. They didn’t tell you anything, but the simple controls made it reasonable to expect the average player to figure things out by fumbling around. Nowadays, games could be so complicated that button prompt tutorials are expected. Nothing inherently wrong with this, but there’s a huge difference between explaining what action is triggered by pressing A and explaining every single application said action provides, and bridging that information gap is what I crave from these types of games. I wish to be stuck for a little while before arriving at the answer. Text removes that friction and it makes the world feel accomodating instead of uncaring. Myst is fascinating because of how it neither holds the player’s hand nor pushes away someone who has never touched a video game before. Most puzzles boil down to learning access codes, yet the answers are rarely spelled out to you; conveyed through mechanical contraptions whose purpose is unclear until you realize how logical the answer was the whole time. Not all are winners. The organ puzzle is tedious unless you have perfect pitch and the train maze has infuriatingly slow animations between tracks. By and large though, they are smart. Each one is contained to a specific world (Age), each of which are small, so it’s not overwhelming to click everywhere and see what you missed. Having full camera control would have been nice at times, but the point-and-click format does make it more clear what you can interact with, so it balances out. Plus, you can zip across the landscape in seconds once you know where to click. Regardless of how long each Age lasts for you, there is no shortage of quality worldbuilding. Every world is unique and full of details. The graphics are of their time, but it honestly added to the world’s mystery. Not everything is as it seems, best highlighted with the interactable decor that have zero ties to nearby puzzles. Top that off with excellent audiowork, and every Age feels alive despite the tiny cast of characters. All of this is apparently elaborated on in the sequel Riven, so I will be sure to check it out. While this type of game may not be for me, I’m nonetheless glad to have completed Myst. I see why it influenced later adventure titles.
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Nov. 2024
Nothing to say that hasn't been said a million times before. Haven't even completed the game, and I can say with complete certainty that this is a puzzle game for the ages. Busting out the notebook and making physical notes while the eerie soundscape surrounds you is an intense feeling. After your first or second page of notes, you suddenly find lore that expands and broadens your understanding of this world, which at first seems vapid and empty. It's layered and difficult to parse, so if you aren't willing to invest a little dedication, maybe skip it, but enthusiasts of exploring a deep game and world will be eating good.
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Sept. 2024
Double Jump? No. Peak visuals, too I find it really annoying to navigate and the puzzles are tedious in a way that there are multiple where you must go to a location that rotates something, go back to the rotated area to see what is there, then go all the way back and rotate to another area (lots of animations to slow it down too). I do think Myst would have been baller as fuck when there was nothing else on your computer cause I see the "exploring a world all on your own and figuring it out". I assume this would have been like the Outer Wilds for back then. This definitely does not feel like a "Game" in the traditional sense, it is just a place you explore and try to figure out what is up. I think that is really cool, but it feels so vastly different to what most other games want from you that I do not want to spend hours figuring it out myself. I also have 2 different physical guides for Myst. One is the Brady Games one and it is full color with like magazine quality paper. It leads you through the sections going like "oh this button makes a sound, wonder whats up with that" to egg you on to think. Then it goes through again with the straight up answers. The second guide I have is the Prima Guide and this one is fucking awesome. The first section of the book is the Myst Journal in which it chronicles a narrator exploring the game and writing down observations that will also lead you to hints and such. They will also eventually solve the puzzles in it, but it is a really cool way to lead the player and kind of a way to novelize the game. There is also just a quick normal guide after that, and then a developer interview.
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Frequently Asked Questions

Myst: Masterpiece Edition is currently priced at 5.89€ on Steam.

Myst: Masterpiece Edition is currently not on sale. You can purchase it for 5.89€ on Steam.

Myst: Masterpiece Edition received 829 positive votes out of a total of 965 achieving a rating of 8.14.
😎

Myst: Masterpiece Edition was developed and published by Cyan Worlds Inc.

Myst: Masterpiece Edition is playable and fully supported on Windows.

Myst: Masterpiece Edition is playable and fully supported on MacOS.

Myst: Masterpiece Edition is not playable on Linux.

Myst: Masterpiece Edition is a single-player game.

Myst: Masterpiece Edition does not currently offer any DLC.

Myst: Masterpiece Edition does not support mods via Steam Workshop.

Myst: Masterpiece Edition does not support Steam Remote Play.

Myst: Masterpiece Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Myst: Masterpiece Edition.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2025 03:22
SteamSpy data 11 June 2025 02:04
Steam price 14 June 2025 12:45
Steam reviews 13 June 2025 07:51

If you'd like to dive deeper into the details about Myst: Masterpiece Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Myst: Masterpiece Edition
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Myst: Masterpiece Edition compatibility
Myst: Masterpiece Edition
8.1
829
136
Game modes
Features
Online players
8
Developer
Cyan Worlds Inc
Publisher
Cyan Worlds Inc
Release 02 Feb 2011
Platforms