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Syberia on Steam - User reviews, Price & Information

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Join Kate Walker as she travels to remote locations and time periods in this timeless voyage to discover her true destiny.

Syberia is a adventure, point & click and puzzle game developed and published by Microids.
Released on May 19th 2011 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Italian, Japanese, Polish and Russian.

It has received 6,305 reviews of which 5,566 were positive and 739 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 12.99€ on Steam, but you can find it for 1.14€ on Eneba.


The Steam community has classified Syberia into these genres:

Media & Screenshots

Get an in-depth look at Syberia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7/10
  • Processor: 1GHz CPU
  • Memory: 512MB
  • Hard Disk Space: 1.2GB
  • Video Card: DirectX compatible graphics card with 128 MB memory
  • DirectX®: 9.0c
  • Sound: Sound card with DirectX 9.0c support

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
June 2026
Definitely not everyone's cup of coffee, but this old school point and click adventure kept me engaged and curious all the way to the end.
14 hours played
May 2026
I obviously can't downvote this game. It's just too much of a classic. I have adored it ever since it first came out, and have played it all the way through at least 10 times over the past two decades. But now in 2026, I am 46. And I don't feel like I have the time any more to wait through all these immensely slow animations. The game is SO SLOW! Everything about the game is SLOW now. Double-click on a stairway, and Kate Walker (why does everyone in these games pronounce full names all the time?) first kinda 'yaws' around her vertical axis, then does a step, then goes into a jog, then goes back to a step and another yaw, and stops. Then, she is finally ready to take her first stair step. But hey... I can't fault this game. It's an amazing classic, with an amazing story, amazing music, mostly amazing characters, amazing artwork, lovely puzzles (nothing too hard, really) and everything. I just don't have the patience to sit through the animations any more in 2026. (And I hate the remastered version because even when it makes most of it look a whole lot better, it also managed to suck the soul out of the game, like all the atrocities done to this series and Sokal's memory ever after Syberia 2.) I'll probably try this again in a few years and come to the same conclusion, but maybe in even more years, I'll be as slow as the game and then we may re-align. Until that moment, I guess I'll have to just use my memories of the game.
1 hours played
April 2026
When i think of fond childhood memories this game is definitely part of them. I used to have this English teacher that was everything to me. Besides the fact that i used to be bullied a lot back then and she was always there to support me, she was an incredibly amazing teacher. Her way of teaching was completely different compared to the usual textbook way: she`d often include us watching popular children`s movies and also play videogames together. And the most memorable videogame we played was Syberia. The rule was simple! Firstly, we go over the dialogue together and we made sure we know all of the words and write down the vocabulary and the grammar and then work together on solving the puzzles! In those moments when we played this game together all of us were equal. I no longer was the bullied kid and they no longer were my tormentors. We were just children playing such a memorable game.
11 hours played
Jan. 2026
Disclaimer: This is a VERY slow-paced game, and I think most people would find it extremely boring in the modern age. There's basically no action, no enemies, no monsters. You cannot die. It's a point and click game, so this will be immediately off-putting to most people. If any of this dissuades you, then I'd advise to avoid it. If not, then keep reading! It feels easier to call it a "playable piece of art" than to call it a videogame. Sad to see it "swept under the rug" and largely forgotten, because it's totally underrated. Regardless; This is an absolutely beautiful game Serene, calm, tranquil. It perfectly embodies feelings of old age, melancholy, and loneliness. The art direction of this game is just stellar - really underrated. The architecture is massive! A mixture of traditionalism, brutalism, and steampunk. It has a solid story, characters, and overall tone & atmosphere. After nearly 25 years it's still an amazing looking game. It's a world that feels absolutely massive, and you want to see more of it. A Victorian Steampunk delight. Cons: The walk cycles are VERY slow, and there's a lot of areas you cannot initially enter. Fortunately, if you double click on something Kate walks faster... but still pretty slow. Also, there's A LOT of back-tracking in this game... which can get really tiresome. Since it's point & click you have to be very aware of your surroundings, and make sure you collect all the items. And some items I totally missed because I just didn't notice them. The ending of the game kinda drags, but it's very sweet.
13 hours played
Oct. 2025
Syberia, developed and published by Microids, is a classic point-and-click adventure that stands as one of the most evocative narrative experiences in the genre’s history. Originally released in 2002, it follows Kate Walker, a young American lawyer sent to a remote European village to handle the acquisition of an old automaton factory. What begins as a simple legal errand quickly transforms into a mysterious odyssey across a beautifully melancholic world filled with mechanical wonders, eccentric characters, and forgotten dreams. The game’s allure lies not in action or spectacle, but in its atmosphere, storytelling, and emotional resonance. Syberia captures the feeling of embarking on a journey to somewhere both fantastical and familiar, where every stop reveals not only the remnants of a fading industrial age but also pieces of Kate’s own transformation. At its core, Syberia embraces the traditional mechanics of classic adventure games, but refines them with elegance. The player explores meticulously crafted environments, solves puzzles integrated into the logic of the world, and interacts with various inhabitants of the strange, decaying locales Kate visits. From the quiet, clockwork charm of Valadilène to the haunting halls of the university in Barrockstadt and the surreal beauty of the Aralbad spa, every setting feels distinct, evoking a mixture of nostalgia and mystery. The puzzles are challenging enough to engage the player but rarely frustrating, designed to flow naturally with the story’s rhythm rather than serve as arbitrary obstacles. Each task feels purposeful, part of the intricate machinery that makes Syberia’s world feel alive. There are no combat sequences, timers, or game-over screens; the focus is entirely on exploration, curiosity, and discovery, which makes the experience meditative and emotionally grounded. Visually, the game was striking for its time, and even today its artistic direction holds up as timeless. The environments blend realism with the fantastical, borrowing from Art Nouveau and steampunk influences to create a setting that feels simultaneously grounded and dreamlike. The landscapes are filled with automata, railways, and architecture that hums with the ghosts of past industry. This fusion of machinery and melancholy gives Syberia a poetic quality that transcends its technical limitations. While the original graphics may now appear dated in texture and resolution, the sense of atmosphere remains powerful. The hand-painted backgrounds and subdued color palette immerse the player in a world that feels frozen in time, its beauty rooted in the sadness of obsolescence. Combined with Benoît Sokal’s visual storytelling and his unique artistic sensibility, the result is a world that feels deeply personal and emotionally charged. The narrative strength of Syberia lies in its ability to evolve from a professional assignment into a deeply human journey. Kate Walker begins as a pragmatic, career-focused attorney who approaches the task with efficiency and detachment. As she ventures deeper into the mystery surrounding Anna and Hans Voralberg, and learns more about their dream of reaching the mythical island of Syberia, her perspective begins to change. The once-linear mission becomes a voyage of self-discovery, where the mechanical world she navigates becomes a metaphor for her own constrained life. Through her encounters with eccentric personalities—a bumbling notary, obsessive professors, a lonely innkeeper—she begins to shed the weight of her corporate obligations and rediscover her sense of wonder. The recurring theme of human ingenuity clashing with mechanical precision gives the story both emotional and philosophical depth, making it more than a simple adventure tale. The voice acting and dialogue contribute greatly to the game’s tone, with Kate’s calm determination contrasted by the dry humor of her mechanical companion, Oscar. Their exchanges are both witty and poignant, emphasizing the emotional distance between human warmth and the cold perfection of machines. Although the voice performances can sound dated by modern standards, they remain sincere and fitting to the world’s melancholic mood. The soundtrack, composed by Inon Zur, adds another layer of beauty, with haunting piano themes and orchestral swells that enhance the atmosphere without overwhelming it. Every note feels in service of the narrative’s sense of longing, mirroring the quiet sadness that pervades the game. However, Syberia is not without its shortcomings. Its pacing can occasionally feel slow, and the traversal between areas sometimes demands patience as Kate walks long distances between interaction points. The inventory system, while functional, reflects the limitations of early 2000s adventure design, requiring multiple clicks for simple tasks. Some of the dialogue can feel stiff, and the repetition of movement animations can test the player’s endurance. Yet these flaws are part of the charm of its era—they reflect a slower, more deliberate kind of game-making that prioritizes immersion and world-building over speed and convenience. For players accustomed to modern, fast-paced storytelling, Syberia may feel antiquated, but for those who appreciate narrative richness and emotional subtlety, its deliberate pace is part of its spell. Even after decades, Syberia endures as a landmark in adventure gaming because of its sincerity and vision. It is a game that values emotion over mechanics, reflection over immediacy, and atmosphere over spectacle. Kate Walker’s journey becomes a mirror for the player’s own curiosity and introspection, reminding us that sometimes the greatest adventures are not about saving the world but rediscovering the meaning of wonder. It’s a rare example of a video game that feels literary—thoughtful, melancholic, and human in its storytelling. Despite the passage of time, Syberia’s magic hasn’t faded; it remains an unforgettable experience, a hauntingly beautiful ode to dreams, craftsmanship, and the quiet yearning for something beyond the ordinary. Rating: 8/10

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Frequently Asked Questions

Syberia is currently priced at 12.99€ on Steam.

No, Syberia is currently not on sale. You can purchase it for 12.99€ on Steam.

Yes, Syberia received 5,566 positive votes out of a total of 6,305 achieving a rating of 8.55.
😎

Syberia was developed and published by Microids.

Yes, Syberia is playable and fully supported on Windows.

No, Syberia is not playable on MacOS.

No, Syberia is not playable on Linux.

This information about Syberia is not available yet.

This information about Syberia is not available yet.

No, Syberia does not support VR.

Syberia is a single-player game.

No, Syberia does not currently offer any DLC.

No, Syberia does not support mods via Steam Workshop.

Yes, Syberia supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Syberia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Syberia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2026 06:28 UTC
SteamSpy data 05 September 2026 09:45 UTC
Steam price 13 September 2026 10:44 UTC
Steam reviews 11 September 2026 12:07 UTC

If you'd like to dive deeper into the details about Syberia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Syberia
  • SteamCharts - Analysis of Syberia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Syberia compatibility
Syberia PEGI 3
Rating
8.6
5,566
739
Game modes
Features
Online players
17
Developer
Microids
Publisher
Microids
Release 19 May 2011
Platforms
Remote Play
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