Neon Inferno on Steam - User reviews, Price & Information

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NYC 2055: a city beyond salvation. Blast your way through this dense cyberpunk jungle in NEON INFERNO, an explosive fusion of 2D run-and-gun and gallery-shooter, and help the Family dominate its streets!

Neon Inferno is a side scroller, pixel graphics and cyberpunk game developed by Zenovia Interactive and published by Retroware.
Released on November 19th 2025 is available only on Windows in 13 languages: English, Portuguese - Brazil, French, Japanese, Spanish - Spain, Russian, German, Italian, Korean, Polish, Spanish - Latin America, Traditional Chinese and Simplified Chinese.

It has received 302 reviews of which 283 were positive and 19 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Neon Inferno into these genres:

Media & Screenshots

Get an in-depth look at Neon Inferno through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (version 21H1+) or Windows 11
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 4 GB RAM
  • Graphics: GeForce 9600 GT or Radeon HD 3870
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
This review takes place after 100% completion of the game's achievements, which includes the 1CC run on Arcade. I really liked Steel Assault from Zenovia and played through that game to 100% as well, so I'm not surprised about getting my time in this game. In any case, Neon Inferno is an action-packed run-and-gun 2D shooter where you fight enemies in front of you and enemies in the background like a gallery shooter. It looks outstanding, sounds outstanding, plays great once you get a handle on some of the "tech" you can use in the game, and it will put up a tough fight. The TL;DR version of this review is that I strongly recommend this game if you're the kind of person that likes short, old-school games that emphasize replayability (I am one of those people). If you're more of a one-and-done person, then I would wait for a sale. It's still worth playing, but you can likely beat this in a couple of hours for a first time through. Now if you want a more detailed breakdown: Graphics: [*]Amazing art direction from start to finish - Both the cutscenes and in-game art look outstanding [*]I usually don't care too much about graphics, but I gotta call it like I see it Gameplay: [*]Very tight controls - You have the ability to double jump, fire your gun in 8 directions, dodge roll with brief invincibility, melee, parry certain projectile types and control their direction with a bullet time-like mechanic, and, of course, fire at enemies in the background [*]You have a little bit of flexibility after the first level to choose your own target path - It doesn't really matter what path you take, but I thought it was a neat addition at least [*]After completing a level, you receive a rating and you'll receive money based on that rating. The higher the rating, the more money you receive as you'd probably expect. And then after a level, you'll gain access to a shop to buy limited power ups (or an ability to heal if you're on Arcade) [*]This is a bit of a double-edged sword because if you're struggling, it can be tough to fight back if you still can't afford power ups; however, I view it more as an entry into my next point [*]One of the cooler QoL parts of this game is the Replay Mode, which allows you to practice all of the levels at various key checkpoints - This makes higher difficulties (including Arcade Mode) much more manageable since it makes practicing a bit more time efficient. And remember, better performance = better power ups [*]Co-op is also present in the game - It's another neat way to play the game if you're all about the couch co-op (Remote play worked well on that note too). From what I can tell, it's not too different from the base game aside from pooling cash at the end of a level, but it's still a good time Soundtrack: [*]Great from start to finish - I wouldn't expect anything else based on Steel Assault's soundtrack Difficulty: [*]This game doesn't hold back, but I'd say that the various difficulties make it relatively accessible (especially after the first patch) [*]There are 4 difficulties in total: Novice, Medium, Hard, Arcade [*]Generally, as difficulty increases, you have less checkpoints, you have less health, you start to lose the ability to regain health on a area finish, and there are more enemies with variations in attack [*]That's a bit reductive, but the point is that you should be prepared for a beat down as you learn [*]And on that note, if you want to go for the full challenge, you can try your hand at Arcade Mode, where you need to beat the game in one life and you can only heal 1 HP worth of damage between levels Have no fear though. It's doable with practice: https://youtu.be/197PbTuUL50 All that said, I strongly recommend this game, and I'll continue to keep an eye on Zenovia's games. Before I finish this novel though, here are a few helpful tips that I learned the hard way to up your game. I'll add them as spoilers in case you want to learn for yourself [*]For your background firing, I strongly recommend using the fast reticle. Go into your gameplay options and make it the default as well. The standard option is very slow even after the first patch [*]When firing into the background, you can maintain your reticle position as long as you are holding the button at all times - Use this to your advantage. You can still jump and dodge roll while maintaining that position. This way, you don't have to reset your aiming every single time you're forced to move out of the way [*]Also, when firing into the background, your reticle will always start nearly centered on your character. Use this to your advantage as well to reset your reticle position if you're too far to the left or right. Basically, release the trigger and then instantly start firing again to move your reticle. This can be much faster than moving the reticle left or right yourself [*]Contact damage isn't really a thing for most enemies - You can stand pretty much inside of human enemies and hit them hard while their weapons just whiff against you [*]For enemies where there is contact damage (robotic enemies mostly), keep your distance obviously - For drones though, it's worth noting that contact damage goes away the moment you kill them. The only part that will hurt you is the ground explosion. You can use this to reposition if they get in your way (and they will get in your way) [*] Parry as much as possible to keep your bullet time meter high - Parried bullets hit enemies very hard, so keeping meter ready to go can help speed fights up considerably [*] Beyond all that, don't get discouraged and practice. This game takes practice to play well. I believe in you, reader Patch #2 Update: [*]Score Attack was released, which is a great way to help with replayability [*]Some great QoL features were added around making level resets a bit smoother [*]A co-op issue was addressed where you can bring a partner who was KO'ed back at the cost of the living player's health - This was a great change and I adjusted this review to accommodate it Awesome update all around and I'm getting back into the game.
Expand the review
Nov. 2025
I've immensely enjoyed my time with the game, so far! Visually fantastic, amazing soundtrack, great game feel, and high impact level design. It does a great job at keeping each screen's design and obstacles fresh, frequently implementing unique gimmicks and situations to make each moment more memorable. I feel the difficulty overall is pretty solid for this kind of title. While its Arcade mode is extremely demanding, the story mode difficulties do well with alleviating attack patterns and checkpoint frequency for players newer to the run and gun genre. Coming from Steel Assault, which seemed pretty brutal at the time, this does a good job at onboarding players. The few critiques I have are for some minor QoL issues, features that feel weirdly absent, and some balance things I noticed. The game has an in-play toggle for crosshair speed and how it often resets to Normal speed is a bit annoying. Having an option for the player to set the default speed or for it to not reset would be greatly appreciated. For an arcade game, it lacking a score is one thing, but the game does keep track of time for your end level ratings and it lacks any sort of on-screen timer to track that. The bit of balance issue I've run into is it's not entirely clear what deals contact damage and what doesn't. You can mostly rely on mechanical enemies dealing contact damage, but you'll also take contact damage from the flying jetpack officers. The common gun drones are unusually threatening compared to other common enemies with their bullet type mixup, contact damage, taking multiple bullets, some will swoop away after they're done shooting to threaten jumping players, and their damaging explosion on death. Its explosion on death even overlaps a bit with the significantly less threatening bomber drones. The special weapons being an inbetween mission purchase and how can be turned on, but cannot be turned off until their ammo is expended kinda hurts player incentive to use them in casual play, often being forgotten. The unusual button combination to equip them also probably doesn't help.
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Nov. 2025
For the zoomies confused about the game asking you to do it in one go without dying as the ultimate challenge, it might be best if you kids think of it like a roguelite, but instead of random level design it has good level design. And just like those roguelites you eat it in four hits and there's no healing, so I don't see why people find it so strange here.
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Nov. 2025
I'm just going to say it: 9YoS, Blade Chimera, Gestalt, Lords of Ravage, MST - these are all generally good, beautiful pixelart games. I think every single one of them was made worse by chasing the trendy metroidvania\rogue-like duo, though. Neon is undiluted. It's a traditional action game that is wholly unconcerned with padding and chaff. Pleasantly surprised in how smooth the background-shooting mechanic works specifically, reminding me of the best parts of Steel Assault\Joymasher\SR but without the focus on platforming. Give me more of this instead of nothing dialogue or pick-a-color meta-progression any time of the day.
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Nov. 2025
Excellent run and gun that channels the greats like Metal Slug and Contra, while also infusing some Wild Guns into the mix. Excellent pixel art and bangin' soundtrack complements the overall package. Performance wise - Im playing on a Steam Deck OLED and so far its been a locked 90FPS in the levels Ive cleared, so thumbs up for that as well.
Expand the review

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Frequently Asked Questions

Neon Inferno is currently priced at 19.50€ on Steam.

Neon Inferno is currently not on sale. You can purchase it for 19.50€ on Steam.

Neon Inferno received 283 positive votes out of a total of 302 achieving a rating of 8.59.
😎

Neon Inferno was developed by Zenovia Interactive and published by Retroware.

Neon Inferno is playable and fully supported on Windows.

Neon Inferno is not playable on MacOS.

Neon Inferno is not playable on Linux.

Neon Inferno offers both single-player and multi-player modes.

Neon Inferno includes Co-op mode where you can team up with friends.

There is a DLC available for Neon Inferno. Explore additional content available for Neon Inferno on Steam.

Neon Inferno does not support mods via Steam Workshop.

Neon Inferno supports Remote Play Together. Discover more about Steam Remote Play.

Neon Inferno is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Neon Inferno.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 February 2026 08:15
SteamSpy data 02 February 2026 04:37
Steam price 03 February 2026 04:55
Steam reviews 02 February 2026 15:45

If you'd like to dive deeper into the details about Neon Inferno, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Neon Inferno
  • SteamCharts - Analysis of Neon Inferno concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Neon Inferno compatibility
Neon Inferno
Rating
8.6
283
19
Game modes
Multiplayer
Features
Online players
2
Developer
Zenovia Interactive
Publisher
Retroware
Release 19 Nov 2025
Platforms
Remote Play