Never Second in Rome on Steam - User reviews, Price & Information

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Never Second in Rome is a turn-based historical game with RPG and management elements. You are a Roman centurion in the army of Julius Caesar. You will control both your character and the unit under his command.

Never Second in Rome is a rome, historical and turn-based game developed and published by Alessandro Roberti.
Released on February 18th 2025 is available in English only on Windows.

It has received 312 reviews of which 236 were positive and 76 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 12.79€ on Steam.


The Steam community has classified Never Second in Rome into these genres:

Media & Screenshots

Get an in-depth look at Never Second in Rome through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1+
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10, DX11, DX12 capable GPUs
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Very fun game with plenty of potential. It has a little in common with A Legionary's Life, but to just call it a sequel would be inapt. It is its own game in every right. It's really easy to appreciate the developer's attention to detail on the history of the late Roman Republic, which makes roleplay very easy to fall into if that's your play style. As far as mechanics go: formation combat can take a minute to understand, but I really don't think it's that bad of a learning curve. Individual combat is similar to how it is in A Legionary's Life but still distinguishable and very enjoyable, especially the way it is incorporated into formation combat. Was worth my 10 dollars even while in early access. Not a complete game yet, but its future looks very bright.
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Aug. 2025
I saw the negative reviews for the game but played the demo and like it. I bought the game and I am looking forward to the update for the rest of the campaign. This game is significantly different from a Legionary's Life since the focus is on the Century and not so much the Centurion. The only mechanic that I really want to see added is the ability to add points to your character creation from your previous play through like Legionary's Life had. Looking forward to the updates.
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May 2025
I am a big fan of A Legionary's Life, which for those who don't know is the previous game made by this dev. I have over 135 hours in it and thoroughly enjoyed playing it in countless play-throughs. I enjoyed this game at times and undoubtedly it is stronger in multiple aspects than the previous game, with strong writing and a more interesting combat system. However, have to say that is was a much less enjoyable experience to play through than the previous game. I have seen quite a few reviews mention that they miss the meta progression, and I personally think the dev should strongly consider adding it for a few reasons. Part of reason ALL was so fun was feeling progress even in failure. I would make saves devoted almost entirely to one objective, for example winning the foot race near end-game, and legacy allowed me to put enough points into essential stats to survive and devote the save entirely to that objective. The removal of the system means, as another reviewer stated, that there is a 'right' way to play. I am not going to tell the dev the only way to make this game as enjoyable as the previous one is to add a legacy system, but at least for me the addition of that or a similar system would enhance my experience and i don't see how it would detract from the game at all. Another more specific reason is that without meta progression a death is incredibly disheartening. The reason for this comes back to the 'right' way to play problem. When I would die in ALL my first thought was always, "What adjustments should I make to enhance my survival chances and/or enjoyment next play-through?" A death in this game just means repeating what you just did with the exception of changing the bar on a couple of different stats. There are a few other relatively minor flaws. As another reviewer stated the inclusion of named characters that are not the main character is frustrating. It is simply even more tedious work and does not feel worth the investment as you do not become attached to them. Almost every other flaw has already been fixed (direct commission being useless) or I am confident will be fixed at a later date by the dev. Now on to the good. This game has a lot of strengths that are by-and-large not being mentioned in the reviews and the game rating is definitely suffering for the game being a sequel and not having meta progression, with people judging it more negatively for both of those reasons. Disclaimer that I do not pretend to know much about roman history and certainly not much about war history, having heard about Vercingetorix is essentially where my knowledge begins and ends. Speaking solely on the strength of the narrative this game is great, it was interesting and presumably historically accurate. Narrative is what kept me going even when i wasn't enjoying the gameplay. I didn't feel as attached to my legion and character as I think I could have, but I definitely cared when my character or a member of my century died and wanted to win all the little competitions. The combat is rough around the edges but could definitely be better than ALL's combat given time. Finally and most importantly, the game is pretty cheap and has a demo, both of which are two of the best qualities a game can have. To sum up, the dev made a good game that could be better and deserves trust based on his previous history. I'm sure dev is reading some if not all of these reviews, and I'd say I enjoy what you've made and hope you keep making games and/or other media.
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May 2025
Certainly scratches that itch A Legionary's Life left, I like some of the design changes like assigning points at the start instead of rolling for them, or the new stances in individual combat Needs more events in between chapters, I keep seeing the same "I will pay you for less work" event every chapter, or the results of it, but the game is still in development and I certainly expect them coming Maps. We need maps to show where we are in the Gaul or around Rhine for some context. History is interesting enough to read but without maps or which tribe I'm fighting in which part of France, I keep glancing over names without reading. Or the troop movements in a battle, which flank fell back, which advanced etc Squares. I'm sure a sizeable people playing this game watched channels like Historia Civilis, videos like The Battle of Alesia. Squares give me joy. The UI has enough place to show some red squares fighting. Also Battle of Alesia was a bit short for how much of an epic feat it was Needs a handheld tutorial century combat... Maybe the mock battle at the start that we make through events. There are more variables here than a frp and it's so convulated. I like the system though it was hard to follow at first few hours. Only cheating and editing my stats could I finally understand how turns or rounds work, or why I never got to attack
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March 2025
After finishing part X, and having achieved most of the achievements at the time of writing, I feel like I can write my review of the game. First of, while I get that many people see NSR as a successor to ALL, its a fundamentally different game, expanding the scope of the battles themselves, and the time invested per run, and it should be treated as such. The game is marketed as a "Historical turn based simulation RPG", not a rouge-like, and hits the nail right on the head. It is exactly what its marketed as, and does so extremely well. In ALL a single run would take a couple of hours, in NSR it takes me about 15 and this is only the EA version a lot of content is still to come. With the game not finished yet, I don't know how much longer the play time will be, taking in account that chapter 10 is at 52BC and Caesar dying in 44BC there is still 8 years of game left. The first 10 took 6 years, so I expect at least double the amount of time. Just as in ALL, some skills and stats are way more important than others. If you build your legion and centurion wrong, you will have a tough time. If you build them right, you can hit the minimum goal easily, and often completely rout an enemy formation if RNG doesn't punish you to badly. The mechanics in NSR are just as unforgiving as in the ALL, speccing the wrong skills will get you killed. Just as in ALL you will need to choose what has priority(in both two games, there are 100% skills that are a must to have high and in this one, one singular stat is the most important of all *ENDURANCE*). The new formation system is very neat, and plays well, while still dice rols, its gives you a lot of control to influence the outcome of individual battles. Messing this up will get your legionaries killed even if they are veterans at the later chapters(+60 sword/shield, and above 55+ average other stats). What is different is that you start as a centurion, in a fresh just recruited legion. Either a direct commission meaning you come from a military family and have had time to train before as youngster, or a veteran of multiple years rising through the ranks. They are supposed to suck the first few chapters. If you train them right, they will get better fast. When creating notables, there are again traits that are better than others to spec in, choosing the wrong stats will make sure your notable sucks. Coming to the topic of RNG. Random is random, of course when you miss a +50 hit, on enemy with 5hp, at the last round, of the last engagement, while the enemy formation has less than 100 cohesion left hurts. But thats life. In contrast, the moment when you hit a -10 hit on the neck, doing 35 damage killing the enemy with nothing to spare, at the last round of combat, of the last engagement and routing the enemy feels so good. Also as a fellow game developer, there is no reason to skew the dice rolls and make players mad, and hurt your baby that you've worked on for so long. To summarize: - Game is exactly what its marketed as, and delivers very well - Game is not a rouge-like, if that's what you want you might want to skip - Just like the last game, its unforgiving. A single mistake(followed by some unlucky rolls) can chain into having your character killed - having to play with more ,and lesser characters, instead of a singular ancient murder machine feels good. Especially when the other characters also become murder machines(looking at your signifer with 69 sword skill)
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Frequently Asked Questions

Never Second in Rome is currently priced at 12.79€ on Steam.

Never Second in Rome is currently not on sale. You can purchase it for 12.79€ on Steam.

Never Second in Rome received 236 positive votes out of a total of 312 achieving a rating of 7.11.
😊

Never Second in Rome was developed and published by Alessandro Roberti.

Never Second in Rome is playable and fully supported on Windows.

Never Second in Rome is not playable on MacOS.

Never Second in Rome is not playable on Linux.

Never Second in Rome is a single-player game.

Never Second in Rome does not currently offer any DLC.

Never Second in Rome does not support mods via Steam Workshop.

Never Second in Rome does not support Steam Remote Play.

Never Second in Rome is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Never Second in Rome.

Data sources

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Last Updates
Steam data 15 March 2026 01:03
SteamSpy data 12 March 2026 08:53
Steam price 15 March 2026 04:53
Steam reviews 14 March 2026 11:50

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  • SteamDB - A comprehensive database of everything on Steam about Never Second in Rome
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Never Second in Rome compatibility
Never Second in Rome
Rating
7.1
236
76
Game modes
Features
Online players
70
Developer
Alessandro Roberti
Publisher
Alessandro Roberti
Release 18 Feb 2025
Platforms