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No More Heroes 3 on Steam

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Travis Touchdown is back, baby! The otaku assassin takes up his trusty beam katana once more to slash his way to the top of the Galactic Superhero Rankings and save the world in the latest entry in the No More Heroes series.

No More Heroes 3 is a action, hack and slash and comedy game developed by GRASSHOPPER MANUFACTURE INC. and published by XSEED Games, Marvelous USA, Inc. and Marvelous Europe.
Released on October 11th 2022 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 837 reviews of which 670 were positive and 167 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 1.29€ on Instant Gaming.


The Steam community has classified No More Heroes 3 into these genres:


Here is the detailed breakdown of supported languages for No More Heroes 3:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Dutch
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at No More Heroes 3 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel(R) Core(TM) i3-3220 @ 3.30GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 650
  • DirectX: Version 12
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

45 hours played
Aug. 2026
Full, unedited, longer review here: https://docs.google.com/document/d/1-nVjWLJvvLnJhnUhwUUS11jdzjv6Y6u2O-4v66Gk7uY/mobilebasic No More Heroes 3 is my second favorite game in the main numbered series of NMH right below the first No More Heroes. While NMH3 has its problems, I really don't think it deserves as much hate as it gets sometimes and I'd even personally argue that this game is better than No More Heroes 2 in many areas. For one, the combat feels excellent to play around with and the Death Glove abilities make combat a lot more engaging as you have to plan out which abilities to use at a given time on a particularly tougher opponent, such as using death slow and death rain at the same time to deal a ton of damage to said tougher enemy or possibly even killing them if you manage to get lucky with the slot system that makes yet another appearance from the previous games. The abilities that the slots can activate in this game after killing an enemy such as both armor modes, invincibility mode, mustang mode, and throw-crazy mode are all extremely fun and satisfying to get in the heat of battle, especially during clutch moments when your health is running low and your getting backed into a wall. With that being said however, there are flaws with the gameplay worth mentioning in that there were two specific occasions where Travis got literally stuck in a corner thanks to an enemy pushing him there and I couldn't leave in time and I died, completely ruining my then "No-Death Playthrough" that I was doing for fun. I didn't die because of my own fault but the game literally messed me up by itself which thankfully only happened two times and on the second time, I did manage to escape in time before I died again but that doesn't change the fact that it happened. There's also the infamous open world in this game that does feel empty and barren at times, like with Neo-Brazil or ThunderDome, that almost makes the game feel like it did the bare minimum and especially compared to NMH1's open world, yeah there are some pretty big downgrades in how things look around Santa Destroy but that’s not to say the open world is awful though. I actually really liked exploring the open world and finding all the different collectibles and optional battles that you can find across the map and I also really liked the cool little gacha toys that Travis can buy from the one motel room that show different characters from across the series and the different fights too. The jobs in this game compared to NMH1 are a bit of a downgrade though, while most of them play nicely, the mining minigame in particular isn't the best since Travis's jumps in this game aren't really made for platforming in mind and sometimes in these minigames, it expects you to make certain jumps that Travis sometimes can't pull off due to said jumping not accommodating itself to this sort of platforming which means that you might die and have to start the job all over again which can be a bit annoying. Now onto proper spoilers for the story in this game, if you don't want to get spoiled then please skip this entire section. This game might not be as thematically strong as NMH1 or Travis Strikes Again but I still think the story is pretty good for ending Travis's story across the games. In NMH1, he starts out as a rookie killer raring to get to number 1 but as the games went on you can see that this all clearly starts to affect Travis deeply and by NMH3, you can tell he's straight up done with this ♥♥♥♥ with lines like "I'm tired of all this ranking ♥♥♥♥♥♥♥♥, all I gotta do is take prince dumbass's head off and it's over" and other reactions he has throughout the game that shows how tired of all this he really is but that he keeps going out of revenge. What's interesting is that Sylvia constantly hammers in that this cycle of madness will never stop to Travis multiple times and that he'll never truly escape from the garden of insanity, their relationship feels very strange in this game, almost one-sided at points with how Sylvia acts towards Travis when he wants to "talk to her" about something that's never revealed in the story but we can assume that whatever it is bugs Travis enough to think about it constantly. I think GhenryPerez's video on this game really helps explain the cyclical life that Sylvia is trying to convey to Travis, he's stuck himself in this mobius strip of life, never escaping but constantly killing more assassins over and over again. It's exactly what Death Metal in NMH1 tried to warn Travis about but he didn't listen and now is in this never ending hell of fighting and dying and coming back to life again. The assassins in this game also are more memorable in their backstories compared to NMH2's 'concept art' bosses where they looked cool but didn't really have a lot of character most times, in this game each assassin has their own relationship dynamic with FU and each is toxic in their own ways. Like I said previously GhenryPerez's video on NMH3 touches on this in greater depth but the game in general places the theme of relationships as it's central plot point contrasting FU's relationships with his 'friends' and Travis with the friends he's made along the way like Kamui, Shinobu, Bad Girl, etc. Speaking of Travis' friends, I really don't like how Shinobu and Bad Girl got done dirty in this game, both characters aren't that integral to the story and you don't even get to play as either of them like you did with NMH2 and TSA. It feels like such a missed opportunity to not improve on what was already established in NMH2 with the different sections where you played as characters other than Travis, those parts had massive flaws in that game and they could've really improved that sort of gameplay in this game by having you play as Bad Girl and Shinobu in certain sections. I also found it weird how some characters acted towards each other in the story. The biggest example of this is Notorious and Travis seeing each other again and acting like they've never met each other despite in the Bubblegum Fatale chapter of Travis Strikes Again showing us that Notorious was actually tracking "evil threats' and his belt that was tracking that led him to Travis. This doesn't get brought up at all in this game which is extremely weird to me as this could've been connected to the greater theme of superheroes in this game and reiterated the theme of there being "No More Heroes" when Travis starts cutting down these so-called 'heroes' when he himself in their eyes would be something of a villain they had to defeat. Destroyman's appearance in this game is also the weakest part of this game and feels more like it was something they had to put in the game rather than something organic, his boss fight was pretty fun though and his boss music is cool too. Moving on from the spoiler section of this, I also really enjoyed the OST of this game and the boss themes really hit that sweet spot like always with these games, especially Midori Midorikawa's boss theme, Kimmy Love's boss theme, Native Dancer's theme, Mr. Blackhole's theme, and FU's theme. The graphics in this game are definitely strange and may not be as nice as the previous games but I think that this was done on purpose in a way, I mean what goes great with superheroes? Action figures and what do we see at the beginning of the story? A commercial advertising Travis and the other alien assassins as toys to buy which also explains why all the alien enemies look the way they do, don't they all look 'toy-etic' with how colorful they are? Overall, in my opinion, I believe that No More Heroes 3 is a great game despite it's flaws and shortcomings and is overall better in a lot of ways compared to No More Heroes 2. No More Heroes 3 is now in my top three favorite hack and slash from Suda51 and co right next to the original No More Heroes and Romeo is a DeadMan. I give this game an 8.6 out of 10.
13 hours played
Aug. 2026
Game looks cool just not NMH cool and that mostly comes from the use of UE5. The combat is actually a lot less smooth compared to NHM1 and 2. Not a disappointing game but still underwhelming especially after playing the series back to back.
32 hours played
May 2026
This game won't make any sense if you haven't played any of the other Kill-The-Past titles, let alone No More Heroes games. That said, the fact it exists is a miracle and truly a testament to developer passion an artistic integrity.
19 hours played
May 2026
i wasnt planning on playing this game at all because i was a little picky over the unity graphics haha but very fun game! while i do miss the punk and dirty aesthetic like the previous games, it still was entertaining and has great replay value! also i just want to say the death screens and the background music when you manage to defeat enemies are superrr satisfying to look and listen to... 10/10
16 hours played
April 2026
IDk why I was so titled on this game when I first played it. Think I just burned myself out trying to do everything. Its a solid action game with some impressive audio-visual design. Yeah some of the enemies get hella tanky by the end but if you only do the required fights the late game becomes manageable. The bosses are all really fun with FU being a real highlight which reminded alot of the highly aggressive punish style that NMH1 rewarded. I would like to see the high-low meele-sword system from NMH1 return in a game with some better enemies one day since this is more generic, but its leagues above anything platinum has put out in years. The story is fun, but its lacking the tightness of NMH and the melancholy of TSA. Its soulful, personal, and basically beams with the joy and pride of everyone who made it. Grasshopper now, more then ever, just seems like a actual video game band where every musician and artist is allowed their own solos on the album. Still it feels like there is just a bunch of threads littered around which only sometimes go somewhere, but the game is so fast and always throws something new up so the flops never stick around too much. Lots of ideas from NMH2 are reused here but to much greater effect which is nice. I dont think I can ever fully forgive making sequels to No More Heroes but TSA and this game still show you can wring solid material from the IP. Perhaps the worst thing I can say is that there is just too much bloat. A whole bunch of empty open worlds which seem to only serve as a semi aborted commentary on gentrification. These massive empty saves then serve host to dozens of hours of repetive hunt quests with hundreds of random dodads and very repetitive combat arenas. You cant just reuse the same enemy configuration 3 times and call it a wave. I would love to write this all off as some sort of commentary on modern game design and compleitionist culture, except the magic of No More Heroes 1 was that it wasn't actually a huge grind fest it just felt like one because the game was so tight. In No More Heroes 3 all of the side content is actually a massive grind in raw number of hours while also being completely optional meaning it feels more like a capitulation to modern design rather then a satire of it, just more slop to pad the run time of cattle who really feel like they need 30 hours on every game for some reason.

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Frequently Asked Questions

No More Heroes 3 is currently priced at 39.99€ on Steam.

No, No More Heroes 3 is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, No More Heroes 3 received 670 positive votes out of a total of 837 achieving a rating of 7.61.
😊

No More Heroes 3 was developed by GRASSHOPPER MANUFACTURE INC. and published by XSEED Games, Marvelous USA, Inc. and Marvelous Europe.

Yes, No More Heroes 3 is playable and fully supported on Windows.

No, No More Heroes 3 is not playable on MacOS.

No, No More Heroes 3 is not playable on Linux.

No, No More Heroes 3 is not playable on Steam Deck.

No, No More Heroes 3 is not playable on Steam Machine.

No, No More Heroes 3 does not support VR.

No More Heroes 3 is a single-player game.

No, No More Heroes 3 does not currently offer any DLC.

No, No More Heroes 3 does not support mods via Steam Workshop.

No, No More Heroes 3 does not support Steam Remote Play.

Yes, No More Heroes 3 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for No More Heroes 3.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 21:19 UTC
SteamSpy data 20 October 2026 05:41 UTC
Steam price 27 October 2026 14:29 UTC
Steam reviews 18 October 2026 22:07 UTC

If you'd like to dive deeper into the details about No More Heroes 3, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about No More Heroes 3
  • SteamCharts - Analysis of No More Heroes 3 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck No More Heroes 3 compatibility
No More Heroes 3
Rating
7.6
670
167
Game modes
Features
Online players
6
Developer
GRASSHOPPER MANUFACTURE INC.
Publisher
XSEED Games, Marvelous USA, Inc., Marvelous Europe
Release 11 Oct 2022
Platforms
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