Nordic Ashes: Survivors of Ragnarok on Steam - User reviews, Price & Information

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Nordic Ashes: Survivors of Ragnarok, is a challenging Norse inspired roguelite-survivor game, where you’ll have to survive hordes of creatures that come your way.

Nordic Ashes: Survivors of Ragnarok is a action roguelike, bullet hell and rogue-lite game developed and published by Noxfall Studios.
Released on April 26th 2024 is available on Windows, MacOS and Linux in 17 languages: English, Spanish - Spain, German, Simplified Chinese, Japanese, Portuguese - Portugal, Russian, Korean, French, Italian, Polish, Ukrainian, Dutch, Portuguese - Brazil, Swedish, Czech and Traditional Chinese.

It has received 5,957 reviews of which 5,280 were positive and 677 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Nordic Ashes: Survivors of Ragnarok into these genres:

Media & Screenshots

Get an in-depth look at Nordic Ashes: Survivors of Ragnarok through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: AMD FX-6300 / 3rd or 4th gen i3
  • Memory: 4 GB RAM
  • Graphics: GTX 660 Ti / HD 7870
  • Storage: 530 MB available space
MacOS
  • OS: High Sierra 10.13+
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Discreet video card
  • Storage: 622 MB available space
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Discreet video card
  • Storage: 565 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Very good rogue-lite survivor game. The playable classes have variety and different play styles. Aesthetically the game has a cartoon style that suits its theme very well. Plays great on steam deck with 60 fps at 10 watt. Overall a great game well worth its price.
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Nov. 2025
Cheerful survivor game with lot of different mechanisms and simply fun.
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Oct. 2025
TLDR: Nordic Ashes is an action roguelite with heavy bullet hell elements. How much the player likes the game will depend on how much they enjoy the incremental progression. GAMEPLAY OVERVIEW: Nordic Ashes (NA) starts off with a survivor of Ragnarok getting ready to challenge the gods to avenge his destroyed world. To do so, the player must work through the nine realms, from Midgard (Earth) all the way up to Asgard (home of the gods), and leave a trail of slain enemies in their wake. The player starts with Viking warrior Axeldor, though Thyra (a hunter) and Halfgrim (a warlock) quickly become available. In all, there are about a dozen playable characters that can be unlocked in the base game. Some of those unlocks are easy and others are difficult or time-consuming. I found the characters relatively unique in their abilities and utility. Each character has a "constellation" of skills, with the general pattern of their skill tree matching their theme. For example, Thyra the hunter's constellation (shown below) is laid out in the rough outline of a bow. https://steamcommunity.com/sharedfiles/filedetails/?id=3566773940 Once the player selects their avatar, they launch into the realm of Midgard. Each run through a realm consists of three waves, with a boss mob at the end of each wave. Conquering a realm will open up the next one in the chain, as well as the next level of difficulty. In other words, beating Midgard on normal difficulty unlocks the next realm (Alfheim) and Midgard's hard difficulty, and so on. Right from the opening, the mobs start coming after the player, with harder difficulties and more advanced realms sending more baddies faster. Contact with a foe equals damage, so staying on the move and avoiding the swarms is the way to survive. To fight back, each character has one or more basic attacks that pulse at set intervals. Some attacks must be aimed, while others target enemies on their own. For example, Thyra's starting base attack can be a barrage of arrows the player can aim, an arc of knives that shoot in the direction she's facing, or poison bombs which lob directly at distant foes. As mobs are defeated, the character gains experience that can be used to upgrade their abilities for that run. Many abilities are passive, giving bonuses and stat upgrades, such as more damage, more health, faster movement speed, shorter pauses between auto attacks, and so on. The only consistent ability that is player-triggered is the character's ultimate attack. The ultimate attack varies between characters, but for most, it does a massive amount of damage and likely clears the board of bad guys for a few seconds. Incremental progression is achieved between runs through the main ability tree, known as Yggdrasil. Each branch of the tree contains passive buffs and abilities that permanently apply to all characters. The bonuses here are purchased via Yggdrasil leaves and seeds; completing realms and hitting slayer milestones award the former, and the latter are collected during individual runs. The progression is relatively steady, and happily, the bonuses make a substantial difference. Regardless of character, I could feel the impact after a few rounds of upgrades. Unfortunately, the characters of NA are not created equal. From the outset, regular foes are cannon fodder and easily massacred by barely-upgraded character attacks, presenting a threat only in their numbers. This was my first “survivor” type of game and I am told this is a fairly standard feature of the genre. But some combinations of character skills and abilities—in conjunction with the Yggdrasil tree upgrades—are highly overpowered, making the clearing of scrub mobs in each wave downright laughable compared to other characters. With a few of these combos, one could almost go AFK and complete the wave, if not for elites and bosses, which are the only foes with ranged attacks and really the only threat to an upgraded character. Even those enemies have a very brief learning curve before being easily defeated. The degree to which some of these character/skill combinations trivialize difficulty, even on the hardest settings, basically makes those characters “easy-mode” and robs the game of much of its challenge. With one such character, I beat the hardest realm on Expert difficulty without being injured and it just felt ... boring. And ultimately, the gameplay loop is pretty repetitive. By the time one has blasted through a realm a few dozen times on multiple characters, they may be fighting to keep their eyes open. The player's enjoyment will really come down to how much they enjoy the progression through the Yggdrasil bonus tree, notching off completion of individual realms, and racking up achievements. STORY / WORLDBUILDING: There's a thin story behind the setting—that the characters are the survivors of an apocalyptic Ragnarok event—but it really doesn't matter to the gameplay. Same with the character backstories. I did appreciate that the nine realms of the game match the established real-world mythology of the nine realms supported by the world-tree Yggdrassil. The cannon-fodder opponents feel appropriate to each of their realms, such as Jotunheim being filled with giants and Musphelheim being overrun with flame demons. Many of the boss fights are drawn directly from Norse mythology, though you won't see the well-known heavy-hitting gods until close to the end. DLC: The game has one DLC as of this writing, titled Remnants of Corruption, which finds the player's chosen character fighting their way through a multi-floored tower. RoC features new enemies and bosses, and new characters to unlock. It also has its own progression tree and none of the progression from the base game carries over, so the player is essentially starting from scratch and building an all-new foundation of bonuses for the characters, which was annoying. Unlike the base game, where the player can choose which abilities to level up during each run, completing each floor in RoC offers random rewards of relics or skill advancements. This places the player at the mercy of the RNG as to what abilities are even offered. I much prefer to build my character's skills deliberately, so I didn't find RoC as appealing or enjoyable as the base game. TECHNICAL ASPECTS: The graphics, sound, and music are all basic, and the system specs are pretty undemanding, so NA should run well even on old computers—which is a plus. I think the simple nature of the graphics works for the game; the bright colors and plain backgrounds make it easy to keep track of threats. NA ran smoothly, without any bugs or glitches. On-screen control cues shift smoothly between controller or keyboard, depending on which input the player uses. Both work well but I found the controller much more intuitive. Steam achievements are all reachable by an average-skilled player and this is a relatively easy—if grindy—game to reach one-hundred percent completion. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high quality reviews regularly.
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Aug. 2025
It's a solid entry into the genre but once it hits a threshold in the skill tree / progression, it turns into an afk simulator. Recommend for on sale.
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March 2025
Mechanically, impressive. Graphically, not so much. It's probably for the better that they aren't too graphically complex, since it's runs without any issues. It's simple to get the hang of, but offers more choices and variations throughout a run than other survivor roguelikes, like randomizing stats given to abilities when leveled up, shops every 1/3 of a run. There are a dozen or so characters, each has their own talents to pick from prior to a run (more accessed as you level them up individually). During a run, level-ups are stored as a currency you spend in a pause-menu, in-run talent tree. You can pick which buffs, weapons or skills to level up on your own time. It doesn't share the pick-one-of-3/4 pop-up levels other action roguelikes use. Because there's leveling for each character, levels for each character for pre-run buffs, and another progression tree that's universal for all chacters, full progression is deep and can easily see it taking a hundred hours to get everything maxed. For $9, it's hard to complain, but I'll include a few at the bottom of the review. Currently tried all available characters, still have 5 to unlock. I've begun clearing all levels on Hard, with an Extreme difficulty untouched, using mainly one character I've figured out a core build for. Just unlocked Daily Challenges, which unlocks skins for your characters. I've only gotten like 1/3 of the universal perks in the main menu, mostly upgraded gold/seed/XP gain to scale into longer runs easier. There's easily 50+ more hours of replayability, maybe more. Some gripes: 1. Rerolling stats on an ability's level-up costs the same currency used for leveling up, which requires XP, and most of the time you're just going to buy it regardless. In the main-menu skill-tree, you can get a handful of free rerolls for every future run, but it becomes an underused mechanic that'd make runs more interesting if you got rerolls randomly from enemies, or some other source in a run. 2. Go into the settings > graphics, and turn on enemy attacks show up above everything. You'll thank me later. The 2000s flash graphics will bite you in the ass as you reach higher levels/difficulties, and enemies will blot out the AoE templates you need to dodge. That setting makes them sit above the hordes. I think they could've easily made that a default, and changed the templates to bright rings that wouldn't obscure enemies while still making them always visible. 3. Mute the music and turn on your own when you get tired of it. I wish more games outside the rhythm game genre would acknowledge people don't want to hear the same 5 tracks on loop for 100+ hours, and put a built-in player to insert your own collection. Include some more ambient filler alongside these looping 5-min orchestral tracks so they maybe don't get old so fast, or save them for the shrines and bosses.
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Frequently Asked Questions

Nordic Ashes: Survivors of Ragnarok is currently priced at 9.99€ on Steam.

Nordic Ashes: Survivors of Ragnarok is currently not on sale. You can purchase it for 9.99€ on Steam.

Nordic Ashes: Survivors of Ragnarok received 5,280 positive votes out of a total of 5,957 achieving a rating of 8.58.
😎

Nordic Ashes: Survivors of Ragnarok was developed and published by Noxfall Studios.

Nordic Ashes: Survivors of Ragnarok is playable and fully supported on Windows.

Nordic Ashes: Survivors of Ragnarok is playable and fully supported on MacOS.

Nordic Ashes: Survivors of Ragnarok is playable and fully supported on Linux.

Nordic Ashes: Survivors of Ragnarok is a single-player game.

There are 4 DLCs available for Nordic Ashes: Survivors of Ragnarok. Explore additional content available for Nordic Ashes: Survivors of Ragnarok on Steam.

Nordic Ashes: Survivors of Ragnarok does not support mods via Steam Workshop.

Nordic Ashes: Survivors of Ragnarok does not support Steam Remote Play.

Nordic Ashes: Survivors of Ragnarok is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nordic Ashes: Survivors of Ragnarok.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 03:16
SteamSpy data 24 January 2026 10:51
Steam price 28 January 2026 20:30
Steam reviews 26 January 2026 20:00

If you'd like to dive deeper into the details about Nordic Ashes: Survivors of Ragnarok, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nordic Ashes: Survivors of Ragnarok
  • SteamCharts - Analysis of Nordic Ashes: Survivors of Ragnarok concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nordic Ashes: Survivors of Ragnarok compatibility
Nordic Ashes: Survivors of Ragnarok
Rating
8.6
5,280
677
Game modes
Features
Online players
139
Developer
Noxfall Studios
Publisher
Noxfall Studios
Release 26 Apr 2024
Platforms