Great mix between arcade Ace Combat type titles, and DCS hardcore simulators. If you like ARMA, Battlefield, Aces High, or flight simulators I think you will enjoy this. As a long time flight simmer (30 years) with experience in civilian, WWII, and modern air combat flight sims - this game is great! The controls feel good, the planes feel like their weight and speed, not overly fast but not slow at all. It has a more realistic floaty feel than riding on rails. I always wanted something like this but could never find it. DCS was too time consuming and expensive. PW, Ace Combat, and War Thunder too arcade for me, and you never feel like you're working towards something bigger when playing online. Nuclear Option is basically the best parts of some of my favorite games all wrapped into one, and its only still in early access. The freedom of an open world sandbox is my favorite type of game/sim instead of just 10 v 10 dogfight or something similar. This will run on just about any computer, the graphics are simple but not ugly. In fact, sometimes it blows me away how good it looks and how high my FPS is. Flying through the cities is a blast, everything is destructible including skyscrapers, blown up tanks and buildings sit there smoldering on fire for the whole game, explosions and missile trails look excellent compared to many other titles. This is definitely a gameplay over graphics title which means you will have a blast AND have high FPS with it still looking VERY good. The damage model is one of the best I've ever seen. It's hard to explain but you'll know what I mean when you see it. Planes are made of various different parts that can break independently of each other. It has the gameplay and open world MMO arena of Air Warrior and Aces High but with modern aircraft. It has the mission editing sandbox and co-op play of the ARMA series, day/night cycle and weather engine of Flight Simulator, the simple map and options of SEAL TEAM, the AI/offline dynamic campaign and open world sandbox mode of older Battlefields like 2142 (not 2042) where you fight to capture objectives and are able to respawn at different bases in one massive war, just offline. There is so much freedom and ability to do just about whatever you want modern combat wise. What's nice is you are able to do this offline, co-op with a friend, or online with dozens of people. You can have 20+ people join the fray and still have dozens of AI pilots, ground forces, convoys, bombers, etc. You can share custom made missions online to the public or with friends. You can take current missions and modify them however you want. I was actually very surprised at the amount of options there are, and the easy UI. If you like hitting ground targets from all different aircraft with different bombs and missiles, from different altitudes at varying distances you will love this. If you enjoy the feeling of being a pilot in a much larger operation, and contributing to it (on or offline) you will enjoy this. If you love WWII sims but wanted a modern-focused similar title, this is it. If you like realistic dogfighting, not twisty turning arcade super close-range with 300 missiles like Ace Combat, then you will love this. Even though there are obviously times where you get into a furball at super close range and are using your guns, its just less common (which is more realistic). I like the hunt, the time between takeoff and target acquisition, positioning, choosing which way to go after targets, and the suspense knowing something could just pop off at any minute. All without having to know 400 different buttons and switches. Lots of choices need to be made here. What altitude, direction, speed, how far to flank, dodging both heat seeking and infrared missiles. Using jammers, radar pods, lasers, and other types of electronic warfare. The datalink system uploads enemy positions to all pilots in theater and is even more accurate if someone is flying AWACS up in the air. You really have everything here. Airbases, aircraft carriers, missile destroyers, cruisers, fortified targets, buildings, munitions, fuel storage, headquarter buildings, underground targets, SAM's, Radar installations, AAA, tank convoys, fuel trucks, MRAPS. You've got everything at your disposal from sidewinder-type missiles, to long-range, ballistic missiles, satellite-guided, radar guided, laser guided, dumb bombs, bunker busters (GPO), thermobaric, gliding cruise missiles, anti-radiation missiles, anti-ship missiles, A-10 BRRTTT, rockets, stealth planes, and even NUCLEAR F`NG BOMBS! You can do a sortie just intercepting enemy missiles and blowing them out of the sky if you wanted to. Single player missions can be set to respawn if you die so you have a few attempts at it. There is no story or scripted linear campaign that starts you off in the air, shows cut scenes, and the outcomes are basically predetermined, like every other game and AAA title out there now. This is way better. You start at the hanger, taxi, and takeoff on the runway. You decide what you are going to do. This is a large war with different battles occurring simultaneously, various sorties, takeoffs and landings constantly going on, rearming, refueling, ships firing at land and planes, planes trying to kill each other and ground targets, surface-to-air missile systems and radar installations, and choppers trying to fly ground units into the destroyed bases so you can capture them. Be smart about what to take out first. Radar stations, SAM sites, Linebackers, and all AA-type targets. Then start working on the ground forces and base installations. Blow the infrastructure to prevent tank convoys from crossing the bridge into your base. Destroy strategic targets, sink ships, etc. If it has to do with modern air combat, you will find it here without reading plane manuals and spending ten minutes for startup. But you also won't feel like you're playing PlayStation fighter pilot game that gets boring in 10 seconds or War Thunder arcade deathmatch. ------------------ Notes: *VR is in progress, I currently use TrackIR but some players use no tracking and the mouse. *Opening the map and left clicking on targets ahead of time is easier than waiting until you are close enough to use the PIPPER to select them. *On missions, click customize before you start and check the 'Allow Respawn' checkbox so you can really get a feel for the game. *Do the tutorials, they are short but are necessary. Especially for dodging radar-guided bombs and jamming. *Remember this is early access but in many ways feels like a finished title. I can't wait to see what the future holds for this game. Just keep adding more maps, planes, and weapons. I don't think the gameplay needs any work.
Expand the review