Oddworld: Abe's Oddysee® on Steam - User reviews, Price & Information

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Selected by the fickle finger of fate, Abe™, floor-waxer first class for RuptureFarms, was catapulted into a life of adventure when he overheard plans by his boss, Molluck the Glukkon™, to turn Abe and his fellow Mudokons into Tasty Treats as part of a last-ditch effort to rescue Molluck's failing meat-packing empire.

Oddworld: Abe's Oddysee® is a adventure, platformer and classic game developed and published by Oddworld Inhabitants.
Released on August 28th 2008 is available only on Windows in 6 languages: English, French, German, Italian, Japanese and Spanish - Spain.

It has received 4,355 reviews of which 3,716 were positive and 639 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 2.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Oddworld: Abe's Oddysee® into these genres:

Media & Screenshots

Get an in-depth look at Oddworld: Abe's Oddysee® through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Supported OS: A 100% Windows 2000/XP-compatible computer system (only)
  • Processor: 166 MHz Pentium processor (200 MHz recommended)
  • Memory: 16 MB (32 MB or higher recommended)
  • Direct X: 6
  • Sound: 100% Soundblaster compatible
  • Hard Drive: 700 MB Free

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
The 2D Oddworld games (Oddysee, Exoddus) are classics of their time. They are essentially puzzle-platformer games. Controls-wise, they kinda build upon the original Prince of Persia (1989) and the like, but improve the formula on multiple ways. tl;dr: controls may feel oldschool to a modern gamer, but once understood are 100% precise. Gameplay-wise, there is actually a lot to do despite this being at core a platform game. Abe (main protagonist, of "Mudokon" species) sometimes will use speed (run from the dangers, quick enough), but most of the time will need wits to advance through the game. His goal is to save his companions from certain death where he used to work, but to that end, he has got to acquire special powers by passing trials (more screens/puzzles) in two uncivilized regions, with equally dangerous traps and creatures. The player can try to save all Mudokons (very difficult, as there are secret passages), save all he finds (easy enough), or save the least of them he can (are you trying to be mean on purpose or something ?). The normal ending requires saving half of them and is easy enough to achieve. So, Abe has got a set of basic platformer-character actions. He can walk, crouch, crouch-run, run, jump (forwards, or upwards, can grab a ledge), sneak (silent walk), etc. and can also manipulate levers, pulley-based elevators and a few other machines. He can also grab and throw a few objects (rocks, meat balls, grenades). Now, Abe can also: - chant to take complete control of some creatures (one at a given time), or eventually command them to die. - speak with fellow Mudokon characters (simple stuff like "hello", "follow me", "stop" etc.). Feature is called "GameSpeak". Most creatures are agressive, except Mudokons. To save Mudokons, you basically have to speak and guide them a bit like the lemmings you have to save in Lemmings. Except hopefully orders are simpler, and Mudokons are not unstoppably suicidal. They will follow Abe to portals, through which they safely escape. Creatures' AI in Oddworld is simple and goes like clockwork so that the gameplay is not ambiguous. That's about all there is to it, but it allows for countless situations with little repetitivity. Exoddus is the same game at core, except that there are more news ways to solve puzzles. New creatures (and Abe can take control species he previously couldn't), new abilities. A few QOL features as well. A few supplementary GameSpeak words for finer guidance, as well as a Quicksave (save at any moment, instead of checkpoints only) feature. I did not talk of the scenario/story, because they oftentimes are secondary to me in games, but what we have here is above average expectations for a platformer game. Oddyssee/Exoddus feature simple but efficient stories (of the Miyazaki kind, short of better comparison) with a moderate use of FMV cutscenes, as well as multiple endings, as mentionned previously. ps. be warned that the 2D Oddworld games are difficult, but mostly fair games. I haven't tried the new 2.5D Oddworld games (New'n Tasty / Soulstorm) but have heard that they unfortunately lack the precision-platforming of the oldies. The original games are the good kind of old-school. There have certainly been older and more recent attempts to put puzzles into platforming, but these games may very well be the finest out there, and the chanting + GameSpeak features make them truly unique and memorable.
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Dec. 2025
Was so awesome to find this game!!! This was such an awesome childhood memory watching my dad and my aunt play and figure it out on a PS1...Now finding it as an adult and playing it with almost new perspective brings me so much joy.
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Nov. 2025
This game is fantastic to enjoy while consuming a beer or perhaps, a soft drink. Abe Odyssey
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July 2025
First played this game when I was in my late 20s. I love having to work out the ways to beat the different opponents you come across, the graphics are fun (but bear in mind they are more than 20 years old now) and the game-play is very immersive - you can easily get sucked in to playing for considerably longer than you planned to!
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April 2025
An idea that's been lost in modern game design is that obtuse controls are the key to the success of certain games. The obvious example is the once beelined tank controls of survival horror games. The balance of agency between player and enemy has never been more tense than Resident Evil. When the series abandoned tank controls it immediately led to a more action focused approach because the limitations in movement were integral to the fear. Beyond explicit horror games, some early sidescrollers like Castlevania are criticized for their stiffness and limitations. Paradoxically these limitations are what makes older games so compelling to me. As long as they're consistent, a strict set of rules can narrow the focus of a title to its core essence. Games like Castlevania proved early on that making progression feel more like a puzzle than strictly a test of twitch reflexes could yield interesting results. It's like a closed system, when options are limited mastery is feasible. I think this principle is best seen in the niche Cinematic Platformer genre that followed in Castlevania’s cinematic ambitions. In these games stiff deliberate controls build character. Not only in how they narrow the focus of gameplay to its core elements, but also in how they present more detailed animations. A good example is a character like Abe from Abe's Odyssey. The deliberate nature of Abe's movement characterizes him as gentle. He requires a certain finesse and careful planning to make it through the screens. While Abe’s basic movement is limited to running, grabbing ledges, and jumping, he has 8 different communication abilities that can be used at any time using the number keys. Despite the limited movement options this sound bar brings its own unique sense of player expression, the game’s manual even encourages such creativity. In turn the player deduces that Abe is skilled at communicating, but physically sluggish and mostly defenseless. You could even tie this to the throughline of Abe being an unlikely hero. He brings the Mudokons together, but is no mightier than the creatures he saves. The richness of unwieldy controls is part of why I gravitate towards older less polished titles. More control is not explicitly a positive trait, not every game needs to be Super Mario Bros. Instead of standardizing controls and conveniences between games I think developers should whittle down what the heart of their design actually is and evaluate how controls should feel accordingly. Oddworld was in the right place at the right time. If we go back 5 years earlier games couldn't have look like this. The rich immersive details accomplished with pre-rendering had not yet developed, only now being perfected with the PS1 generation. If we travel 5 years later, besides the Resident Evil remake pre-rendering was discarded in pursue of real time effects. Games in general were striving to escape the trial and error approach of old school game design. Unfortunately the core traits which made Oddworld so special were on the way out. Fortunately this mix of 2D design principals, and 3D ambition makes Oddworld worth playing to this day. The game is a masterpiece.
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Frequently Asked Questions

Oddworld: Abe's Oddysee® is currently priced at 2.99€ on Steam.

Oddworld: Abe's Oddysee® is currently not on sale. You can purchase it for 2.99€ on Steam.

Oddworld: Abe's Oddysee® received 3,716 positive votes out of a total of 4,355 achieving a rating of 8.25.
😎

Oddworld: Abe's Oddysee® was developed and published by Oddworld Inhabitants.

Oddworld: Abe's Oddysee® is playable and fully supported on Windows.

Oddworld: Abe's Oddysee® is not playable on MacOS.

Oddworld: Abe's Oddysee® is not playable on Linux.

Oddworld: Abe's Oddysee® is a single-player game.

Oddworld: Abe's Oddysee® does not currently offer any DLC.

Oddworld: Abe's Oddysee® does not support mods via Steam Workshop.

Oddworld: Abe's Oddysee® does not support Steam Remote Play.

Oddworld: Abe's Oddysee® is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Oddworld: Abe's Oddysee®.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 06:14
SteamSpy data 26 January 2026 21:52
Steam price 28 January 2026 20:46
Steam reviews 27 January 2026 20:06

If you'd like to dive deeper into the details about Oddworld: Abe's Oddysee®, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Oddworld: Abe's Oddysee®
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Oddworld: Abe's Oddysee® compatibility
Oddworld: Abe's Oddysee®
Rating
8.3
3,716
639
Game modes
Features
Online players
5
Developer
Oddworld Inhabitants
Publisher
Oddworld Inhabitants
Release 28 Aug 2008
Platforms
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