Omensight: Definitive Edition on Steam - User reviews, Price & Information

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Omensight is an Action Murder Mystery game. In order to prevent the apocalypse, you are fated to repeat the last day of the world until it can be saved. Investigate clues, fight enemies, and solve the murder of the Godless-Priestess.

Omensight: Definitive Edition is a action, indie and adventure game developed and published by Spearhead Games.
Released on May 15th 2018 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese and Portuguese - Portugal.

It has received 1,487 reviews of which 1,322 were positive and 165 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Omensight: Definitive Edition into these genres:

Media & Screenshots

Get an in-depth look at Omensight: Definitive Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista, 7, 8, 10
  • Processor: Intel or AMD Dual Core 2.0 GHz+
  • Memory: 6 GB RAM
  • Graphics: GeForce GT 640 or Radeon HD 7790 (1GB VRAM)
  • DirectX: Version 10
  • Storage: 5 GB available space
  • Sound Card: Stereo

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Developed by Spearhead Games, Omensight: Definitive Edition is a stylish, story-driven action-adventure that fuses time-loop storytelling with fast-paced combat and striking visual design. Set in the dying moments of a world at war, it casts you as the Harbinger — a mysterious warrior who arrives only when the end is near. What follows is part murder mystery, part mythological epic, and part hack-and-slash action game — a unique blend that mostly works, even when the pieces don’t always fit together perfectly. Omensight unfolds in a world called Urralia, where anthropomorphic kingdoms (think owl monks, bear generals, feline prophets) are embroiled in war. At the center of it all is a looming apocalypse — and a murdered priestess whose death may be the key to saving everything. As the Harbinger, you relive the final day of the world over and over, accompanying different characters and uncovering clues about who killed the priestess and why the apocalypse is unfolding. It’s a bit Groundhog Day, a bit Majora’s Mask, and a lot of narrative puzzle-solving. Each time loop reveals new choices, scenes, or battles. You influence events but can't completely stop them — your goal is to gather “Omensights,” divine visions that slowly piece together the truth. It’s a clever structure that ties narrative and gameplay tightly together. Combat is real-time and flashy, blending swordplay, time-slowing abilities, and magic-like powers. You can juggle enemies, dash across arenas, and chain combos with fluidity. It's not Devil May Cry deep, but it's satisfying and snappy enough to keep things moving. Each run pairs you with a different ally who joins you in battle, offering passive support or active abilities. These partners also change how events unfold, so combat is often directly tied to narrative progression. That said, combat can get repetitive over time. Enemy variety is limited, and some levels reuse similar layouts or mechanics. The difficulty is moderate, though boss fights occasionally spike the challenge. The real heart of Omensight lies in its story. It weaves themes of loyalty, betrayal, and fate, using its time-loop mechanic to great effect. The voice acting is solid across the board, with standout performances that bring its cast of warrior animals to life without dipping into parody. Choices matter, not just in dialogue but in the order you pursue leads. The mystery itself is layered and well-paced, offering enough twists to keep you guessing. The Definitive Edition also includes improvements and extra polish over the original release, making for a smoother experience overall. The art direction is excellent — stylized, colorful, and bold. The characters are distinct, the environments range from glowing battlefields to crumbling ruins, and everything feels painterly and mythic. It’s not ultra-realistic, but it doesn’t need to be. The UI is clean, and the time-loop presentation is clear and intuitive. The music by Vibe Avenue blends haunting melodies and orchestral swells to perfectly match the tone — equal parts heroic and tragic. Omensight: Definitive Edition is an underappreciated gem. It tells an ambitious story through an innovative structure that rewards observation and experimentation. While its combat can grow repetitive and its levels sometimes feel too familiar, its narrative design, art, and atmosphere more than make up for it. If you’re a fan of Bastion, Hades, or narrative-driven indies with a twist, Omensight is absolutely worth your time — again and again. Rating: 8/10
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May 2025
Sights & Sounds Low texture, high color [*] At this point, simplified polygons and textures are a bit old-hat when it comes to 3D artstyles for games. Although the style is now mostly found in indie games, the title that jumps to the front of my mind is Wind Waker . Like that game, Omensight features similar (kinda) plastic modeled, (sorta) cel-shaded environments and characters [*] It also features a robust color palette like Wind Waker . Oftentimes with indies that employ this artstyle, you're greeted with 1 of 2 flavors palette-wise: high contrast or pastel. Props to Omensight for choosing a great set of muted reds, oranges, greens, and blues instead [*] The environmental visuals are great as well. While much of the action takes place from an isometric perspective (forcing you to look at the ground, mostly), the camera will sometimes lower to an almost over-the-shoulder perspective to provide you with a greater sense of dimension. Those were my favorite parts; you get to see more of the nicely designed architecture and natural scenery [*] It's not all roses, unfortunately; that fun camera trick can lead to gameplay frustration at times. Some rooms have quite a bit of depth from the viewer's perspective, and the action sometimes leads you to the back of them. It can get really hard to tell what you're doing as your character model gets smaller and smaller [*] No qualms with the soundtrack, though. It's largely excellent. Most of what you'll be hearing is classic guitar, piano, and voice fronting some pretty nice orchestral compositions [*] The voice acting is quite good, with competent performances all around. I honestly wasn't expecting any voice work in this game, so the final product not only having it in such high quality was a nice surprise Story & Vibes 'Round she goes [*] Well, unfortunately, I was unaware that Omensight was a spiritual successor to another title until actually sitting down to write this review. The most embarrassing part is that I actually already own Stories: The Path of Destinies and haven't tried it yet. So if there exists any connection between the two games beyond the world they take place in, I won't be able to speak to them [*] But overlooking that error, Omensight takes place in the world of Urralia, a magical, high fantasy place inhabited by anthropomorphic animals. Seems like a nice place, but unfortunately, the world's just ended [*] That kinda sucks because you, the player, assume the role of Urralia's Harbinger, a mythical entity whose sole job is supposed to be preventing this sort of thing. Luckily, you're pulled out of the apocalypse into a magical dimension by a witch who can manipulate time [*] With this twist, it's your job to connect with the key movers in the catastrophe. You'll enter mystical portals that transport you near one of four major characters the morning of the apocalypse. It's up to you to figure out what role you can play during that day in each characters lives in order to thwart the inevitable [*] Your actions in one character's day can have impacts on the others, so you'll have to figure out the right order to visit each character. Don't worry; the witch who helps you time travel can provide some very unambiguous hints, so the chances of you wasting a run aren't all that high [*] All told, the narrative itself isn't all that unique. There are plenty of games out there that have this Groundhog Day mechanic. However, I did find the ability to relive the day with different characters and influence their stories to be a satisfying modification. Otherwise, it's just your run-of-the-mill "cancel the apocalypse" plot [*] As you'd probably expect, vibes get pretty dicey when the world is ending. Tempers flare and desperation makes people do dumb, rash things when they think everyone is going to die. Fortunately, there's an occasional joke or two crack the tension Playability & Replayability Hack-and-slash the day away [*] The gameplay is largely button-mashy, hack-and-slash ARPG faire. You've got your light and heavy attack that you can mix up for a few combos, some specials to whip out against tanks/bosses/crowds, and, of course, a slightly overpowered dash that can get you out of basically any situation [*] I think the dash being toned down just a touch (some combination of fewer iframes, shorter distance, or longer delay) would vastly improve the balance of combat. As it stands, it's just too easy to avoid damage. This is especially true once you figure out that you can dodge cancel almost any animation [*] In fact, I've forgotten what the healing mechanic is in this game. I needed it so rarely that didn't have a chance to sink in [*] The other mechanic chipping away at the difficulty balance is that you actually have competent CPU companions throughout most of the game. As I mentioned in the story portion of the review, each run starts with you choosing one of the for major characters' portals and working with them. What I didn't mention is that they accompany you to help you cut your way through the enemy hordes [*] I know, I know. It's a weird complaint to have. Most CPU companions in games are worthless. Here, though, they're so good at drawing aggro that you can mostly just kite enemies toward them then circle around to backstab [*] As far as replaying the game goes, I don't see that happening anytime soon. The introduction of the time travel mechanics was the big hook, and you can really only experience that once. The combat, while satisfying, isn't challenging enough to draw me back in. Upping the difficulty and replaying isn't appealing either due to how easy it is to dodge. Overall Impressions & Performance New plot devices, please [*] Every now and then, I get to this section of the review, reread what I've written, and realize that I maybe came off as a little more negative than I intended. Omensight is quite a competent game. Its great audiovisuals are quite the draw, and the relatively low difficulty of the combat makes it more accessible to wider range of players [*] Still, though, the combat does get stale and the story is a bit hackneyed. Why does it always have to be the apocalypse in time loop games? Why can't it be something else? Why not going back in time to prevent a murder? Or to stop a war? Maybe time loop in order to make something good happen? There's so much more to the world than its end. I'd rather play a game with a unique narrative hook than one that thinks that dramatic tension can only arise from the apocalypse [*] But hey, it's a great play on the Steam Deck, goes on sale often, and won't waste your time with its 6-10 hour length. If you just want to see some nice colors and mash buttons, Omensight is practically guaranteed to satisfy Final Verdict 6.5 /10. Omensight is worth your time and dime if you go in knowing what you're getting: a pretty game with simple combat and some occasionally nifty time travel mechanics. Just don't expect too much mechanically or narratively
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Dec. 2024
Omensight is quite the unusual game, however I believe I can definitely say it's a unique genre blend. Technically, Omensight is a hack n slash' fantasy action game with an extremely simple RPG upgrade system, however it's really a detective game at heart. The basic premise is this: The world of Urralia is on its literal final day as the eldritchian entity, Voden, is unleashed, and the only people capable of stopping it are distracted by the war between Urralia's two major nations, Pygmaria and Rodentia. You play as the Harbinger, an ancient warrior whose existence is said to either warn of the apocalypse or bring it, and your goal is to use time travel to rewind the final day and discover who caused the apocalypse, how, and how to stop it before Voden devours the World Tree which is the source of all life and what allows you to time travel in the first place. To facillitate your investigation, The Harbinger can soul bond with certain people whose corpses you find in the past. This allows you to travel back to wherever they were at the beginning of the last day and follow them around in order to gather information on the events which precipitated Voden's release. Before your imagination goes wild, there are really only FOUR major players in these events with a hidden fifth for the true ending. However, whenever you come across a major revelation, The Harbinger will gain an Omensight which will allow you to show that revelation to the characters you're following and change the course of events for the day so you can learn more. Bizarrely investigating isn't all you're doing as Urralia is in the middle of a major war, and you're allying with people of opposing factions throughout your investigation. This means that you will often have to take up your sword to defend yourself and your partner, and this is where I think the make or break of the game will be for a lot of people. The combat in this game is perfectly serviceable for what the game is, and you have a decent toolset and enemy variety to keep things mostly stimulating. However, depending on how you play the game, you might be doing a LOT of combat, and you might have to replay portions of days multiple times in order to progress which can make the combat of the game feel even more repetitive than it actually is. It doesn't really help that you can trivialize combat quite easily on lower difficulties by just exploring the levels and looking for as much upgrade currency as you can. The game tries to keep up by throwing a lot of shield enemies at you later on, but all that does is just make you spam heavy attack. Personally, I didn't have a problem with the combat, and I especially like the partner system with different area attacks depending on who you're paired with for the day (except Indrick cause he's a git), but Ithink it's going to turn off a lot of people with how shallow it is or those just looking for a detective game without a completely different gameplay style inserted to extend the length of the game rather than mechanics which better suit the genre. This game is an acquired taste is what I'm trying to say. I was personally into it for the story and the characters, plus going through the levels and looking for hidden secrets like the breakable walls was fun for a time. I just think the runtime of the game is a tad too long and the action gameplay wears out its welcome as a result. Either more options needed to be introduced to the action gameplay later on to keep that side of the game stimulating, or the game could have been shortened toits benefit. Still, I would wholeheartedly recommend this game to people who are into narrative games and detective games as that side of the game is quite interesting, and I love the characters. As a side note, True Detective Mode wasn't thought through. It allows you to investigate on your own without hints, but it also takes away the Investigation Orb which is little more than a way of keeping track of the information you've gathered throughout your playthough. Considering it's visual representation of your progress and if you need to replay certain sections of the game for more information, playing without it is a waste of time and could lead to frustration lateron in the game.
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Oct. 2024
Can be boiled down to a retake and expansion on the developer's previous game, Stories. It's bigger and has grander presentation as all the characters and cutscenes are fully-voiced instead of narrated. For me, Stories became very mind-numbing once you get all the swords, but the gameplay of Omensight has more variety so it never gets as boring. It IS missing a bit of the punch that Stories had in its combat and it does feel a bit limp but it serves its purpose. Omensight has a much bigger focus on story, calling itself an "Action Mystery" which is an interesting but I don't think it totally delivers. Getting to see different angles to the story and characters' reactions deciding the path is cool but it feels like there's some gaps in the characters' history with eachother that I would've liked explored. Solving the mystery is cool, but it doesn't really FEEL like solving a mystery since you can only take so many paths. I actually almost missed an interesting piece of characterization because I picked the right paths at random. In fact, if you choose "True Detective" story difficulty, you can't review the information you've found from each path so you'll have to remember and there's no real benefit or accolade for this. Lastly, I think the dialogue is a bit rough and the writing too expository in places but I did end up liking the characters in the end. The performances on Indrick and Draga are great, I think Ratika's dialogue and voice is too cutesy at times to the point she seems out of place. Overall, an alright games, something you can knock out in a few hours. I personally feel a little unsatisfied with some of story's loose ends.
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Aug. 2024
I picked this up after playing and really enjoying Stories: The Path of Destinies. This did not disappoint. It builds upon the foundation and formula of repeating scenarios with different choices to get alternate outcomes and more. The graphics are a bit more refined too and the colors really pop in certain areas. The story and characters are all wonderful and charming, I found my self enjoying all the main cast, a hard thing to do. My only complaint s the combat can feel a bit unwieldy and clunky at times, due to the finisher animations when killing an enemy, something Stories had as well. That and for some reason the game is kinda demanding to run. It a nice looking game, don't get me wrong but it feels like it's pushing my PC harder than it should. Overall it's a great little that you can play in short bursts since it's not super long. Would recommend. RIP Spearhead Games, I loved your narrative, animal people games.
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Frequently Asked Questions

Omensight: Definitive Edition is currently priced at 19.50€ on Steam.

Omensight: Definitive Edition is currently not on sale. You can purchase it for 19.50€ on Steam.

Omensight: Definitive Edition received 1,322 positive votes out of a total of 1,487 achieving a rating of 8.46.
😎

Omensight: Definitive Edition was developed and published by Spearhead Games.

Omensight: Definitive Edition is playable and fully supported on Windows.

Omensight: Definitive Edition is not playable on MacOS.

Omensight: Definitive Edition is not playable on Linux.

Omensight: Definitive Edition is a single-player game.

There are 2 DLCs available for Omensight: Definitive Edition. Explore additional content available for Omensight: Definitive Edition on Steam.

Omensight: Definitive Edition does not support mods via Steam Workshop.

Omensight: Definitive Edition supports Remote Play on TV. Discover more about Steam Remote Play.

Omensight: Definitive Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Omensight: Definitive Edition.

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Last Updates
Steam data 09 June 2025 10:19
SteamSpy data 11 June 2025 13:35
Steam price 14 June 2025 20:44
Steam reviews 13 June 2025 12:00

If you'd like to dive deeper into the details about Omensight: Definitive Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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Omensight: Definitive Edition PEGI 12
8.5
1,322
165
Game modes
Features
Online players
1
Developer
Spearhead Games
Publisher
Spearhead Games
Release 15 May 2018
Platforms
Remote Play