Onigiri Shop Simulator on Steam - User reviews, Price & Information

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Your own onigiri (rice ball) shop in Japan awaits! Serve perfect rice balls and crispy sides to hungry customers. As a solo operator, you'll manage inventory, perfect your cooking flow, and handle the rush. Can you turn your tiny stand into a beloved town eatery?

Onigiri Shop Simulator is a simulation, time management and immersive sim game developed and published by Yagni Lab.
Released on September 04th 2025 is available only on Windows in 5 languages: English, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 326 reviews of which 317 were positive and 9 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 8.79€ on Steam.


The Steam community has classified Onigiri Shop Simulator into these genres:

Media & Screenshots

Get an in-depth look at Onigiri Shop Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit versions)
  • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 650 or AMD Radeon HD 7750
  • DirectX: Version 12
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
You get three whole minutes to serve a customer in normal mode and yet I still panic and feel the need to get it done as fast as possible. 10/10 great way to pass the time.
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Oct. 2025
他の料理的なシミュレーターよりこっちの方がめちゃ優しいで、とっても楽しいゲームです。もっとおにぎり味やチャレンジのアップデートお楽しみ。
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Oct. 2025
I have been playing on very hard difficulty and it was extremely satisfying so far! I would love to be able to fully rearrange the kitchen. E.g., move tables and storage around, buy additional rice cooker, etc. I love organising and optimising work space to my liking and the current layout feels a bit restrictive. Also, trays to move packed onigiri around with snapping onto some kind of a tray grid would be great. So far placing items one by one without overlapping is probably the most frustrating part of the game to me personally.
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Sept. 2025
While certainly not a bad game by any means, I feel like this one needs some more time in the oven. The idea is pretty simple: Run an onigiri shop. Cook the rice, form it, add any ingredients that are requested, and then box 'em up for the customer to take. It's relaxing in a way. Throw on some music or a podcast and you have the ultimate time-killer. But as I said before, this game needs more time to cook before it's truly worth a purchase. I don't regret mine at all, hence the positive rating, but there are some issues that need addressed before the game can considered great. Let's start with positives, though. The game has a pretty solid gameplay loop, so it's easy to slip into. The music in-game is fine, though I personally got a laugh out of hearing Auld Lang Syne playing as the end-of-day tone. Not sure why that one was chosen, though. The game limits the number of items per order to three at the moment, which certainly helps makes things easier to manage as the game goes on. And the variety of onigiri and drinks you can sell helps break up the monotony. All that being said, I have to note some things that personally bugged me. For starters: You're doing all of this yourself. No help can be hired, so your customer amount per day is dependent entirely on your ability to keep up with and handle each and every order you get. You can have only three orders active at a time, and nobody else will enter the shop until at least one register is open, thankfully. What doesn't help is certain steps, such as using the charcoal grill for yaki onigiri, take a decent amount of time, and require constant baby-sitting. Turning your back on one thing could easily waste time AND materials, and then you're forced to start over while the orders back up, or you accidentally get something mixed up. Or maybe your rice is all gone, and now you have to wait on a delivery of rice, then the cooking, and THEN the prep. Needless to say, the game starts off relaxing enough, but can very quickly dive head-first into insanity. I'd say give this one a bit more time, see what the devs can do to make this one shine. It's a promising start, so I'm personally expecting good thing. Of course, if you want to give the devs some encouragement, buy the game. Definitely worth the price.
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Sept. 2025
**Note: there is a spoiler for a recipe/item you'll unlock, but there is a lack of guidance in-game that I feel obligated to warn players and leave it uncensored so that they don't go through what I did and waste precious time This game was super fun overall! I started the game on the hardest difficulty (Very Hard), since I'm a veteran in sim/time management games. It takes 2 min to accept an order and another 2 min to serve an order, which was sufficient for me to put orders together. There are a lot of things (which I posted in the discussion board) I had to learn the hard way which resulted in me needing to restart the day for the proper prep (which takes me ~30-45 min), but there are some things that really griped me. One of them is that the game does not give you a recipe book, so you won't know exactly how to make a new recipe with your newly unlocked ingredients/supplies unless you look at a customer's order or figure it out on your own. Thankfully, the onigiri recipes you get after the first recipe (Plain Onigiri) are generally just rice + new ingredient + nori. This is fine for it to be the way that it is. However, my issue is that new players diving into the game would have no way to know that they weren't going to have more complex recipes and that they could depend on this generic formula for new recipes they unlock. The issue of not having a recipe book was especially evident when unlocking Ebi (Tempura) aka. Shrimp Tempura. The first thought to prepare this is just by frying it. Like my other two fried items on the menu, I fried the ebi and packaged them. However, during the shift, I couldn't serve the fried ebi. That's when I noticed the picture of the fried ebi in the customer's order shows the packaged ebi with x2 pieces instead of x1. I could have maybe figured it out by thinking to add more fried ebi in the container, but I felt I had no reason to when my other fried recipes only needed x1 fried ingredient packaged. It wouldn't be a big deal if I could just transfer the fried ebi in one container to the other, but the game doesn't let you remove the food item from their packaging. This also brought the concern of possibly having a customer ask for x1 or even >2 fried ebi in one container, but this was thankfully never going to happen. ...but how would a new player know that? And that's not all! I had to find out through a customer order that ebi is both a fried food AND onigiri item, which resulted in me restarting my day and all of my prep (~30-45 min for me) again. Every ingredient up to this point unlocked just 1 new recipe, so this caught me so off guard (which is a huge understatement). In the hardest difficulty, I did not have sufficient time to make this new onigiri mid-shift, since I packaged all of my fried ebi. While serving other customers, I needed to have more supplies/ingredients delivered (there is no instant delivery option), empty and add fresh oil in the fryer, fry, put together, then pack the tempura onigiri. I'm a perfectionist and have 0 tolerance for missing orders or having late orders, so I ended up restarting my day all over again rather than just letting customers leave. Additionally, there is a harsher punishment in rating loss in the hardest difficulty, and I didn't want to go back to twiddling my thumbs while waiting for the next customer order if my rating dropped too low. Apart from the lack of the recipe book, I'm also bothered that I can only individually pick up an ingredient from its raw ingredient packaging/stack. I was hoping to save time by having the option of holding the stack of an ingredient to make many food items at once, but this wasn't the case. Take the scenario below as an example: I have 12 molded onigiri to make plain onigiri. All I'm missing is adding nori. Rather than just holding a pack of nori and left clicking all 12 molded onigiri in quick succession, I have to repeat (Remove x1 Nori from stack -> Move Mouse -> Add Nori to Molded Onigiri) x12 times. In a game where fractions of seconds matter, this bothered me so much. Because I wanted to avoid the tediousness, I also restricted myself to making a certain amount of each product even if I wanted to prep more to avoid making food items from scratch mid-shift. I wish I didn't have to limit myself, but I have a limit with how much repetitiveness I can handle. Plus, it was a necessary sacrifice when I want to spend more time playing the rest of the game and do other things in life. It doesn't help either when you don't have something like a tray or box to help you mass transfer things. I partially got around this by using a customer order bag which holds up to 3 items, but this is only a few minutes of saved time rather than several since I could only put finalized food items/products inside. Despite these things I mentioned above and in my discussion post, the game really is fun. I was pleasantly surprised with the sufficient challenge and fairness in the hardest difficulty, which can be difficult to balance for other games. I can imagine that the game would be just as (or even more) fun for players in the remaining difficulties. ;TLDR Game is really fun, though there was annoying stuff I had to deal with that could have been avoidable with more guidance in-game and additional mechanics. I'm not sure if there will be any updates/changes in the game, but I feel like there's more room to improve player experience. ~*~*Updates*~*~ 12Sep2025: A movable worktable was added to help with mass transfers of food items. Thank you so much for adding this to the game! :)
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Frequently Asked Questions

Onigiri Shop Simulator is currently priced at 8.79€ on Steam.

Onigiri Shop Simulator is currently not on sale. You can purchase it for 8.79€ on Steam.

Onigiri Shop Simulator received 317 positive votes out of a total of 326 achieving a rating of 8.90.
😎

Onigiri Shop Simulator was developed and published by Yagni Lab.

Onigiri Shop Simulator is playable and fully supported on Windows.

Onigiri Shop Simulator is not playable on MacOS.

Onigiri Shop Simulator is not playable on Linux.

Onigiri Shop Simulator is a single-player game.

Onigiri Shop Simulator does not currently offer any DLC.

Onigiri Shop Simulator does not support mods via Steam Workshop.

Onigiri Shop Simulator does not support Steam Remote Play.

Onigiri Shop Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Onigiri Shop Simulator.

Data sources

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Last Updates
Steam data 17 January 2026 23:10
SteamSpy data 21 January 2026 07:56
Steam price 28 January 2026 21:04
Steam reviews 28 January 2026 11:53

If you'd like to dive deeper into the details about Onigiri Shop Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Onigiri Shop Simulator
  • SteamCharts - Analysis of Onigiri Shop Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Onigiri Shop Simulator compatibility
Onigiri Shop Simulator
Rating
8.9
317
9
Game modes
Features
Online players
8
Developer
Yagni Lab
Publisher
Yagni Lab
Release 04 Sep 2025
Platforms