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Othercide on Steam

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As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.

Othercide is a strategy, indie and turn-based tactics game developed by Lightbulb Crew and published by Focus Entertainment.
Released on July 27th 2020 is available only on Windows in 12 languages: English, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish and Portuguese - Brazil.

It has received 4,537 reviews of which 3,720 were positive and 817 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 2.99€ on Steam with a 90% discount, but you can find it for 1.39€ on G2A.


The Steam community has classified Othercide into these genres:


Here is the detailed breakdown of supported languages for Othercide:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Othercide through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: AMD Phenom 9950 (2.6GHz) / Intel Core2 Quad Q6600 (2.4GHz)
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon R7 260 / NVIDIA GeForce GTX 560
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: at least 30 FPS average in 1920x1080 with the lowest settings.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

49 hours played
May 2026
I love this game. I'm a big fan of tactical strategy games like X-Com and Phoenix Point and this game gives Phoenix Point some strong competition for my favorite of the genre. This game shines if you really like tactical combat and you like it to be tough as nails. This game has given me more challenge than a game like X-Com ever did and without any of the rage-quit frustration of something dumb like whiffing multiple 99% shots in a row. The combat is satisfying, it can be punishing if your not paying attention to your opponents and the timeline, but very rewarding when you finally get a feel for the strategy and the abilities of the units. There's very little RNG that can screw you over in a fight, outside of the occasional missed attack or unfortunate enemy spawns; generally if your playing smart the game rewards you for that. And I gotta say again the game is pretty dang hard, definitely one of if not the hardest I've played in the genre and that comes down mostly to the very tough decisions you have to make in combat and out of combat regarding your units health. If you don't like ongoing stress of every hit your best units take degrading them permanently your gonna have a tough time, as well as deciding when to use your abilities that cost health and which of your units to sacrifice to heal and empower your others. It gets a bit easier later on when you can resurrect your best units from previous runs but even thats limited. I really appreciate this game for the really great combat system (love the timeline mechanic) and the really hard decisions you have to make to maintain your units. In a weird way it turns the management of your units health and levels into its own resource. Like trying to keep some of your lesser units up to level so you can sacrifice them for health if you need to, or trying to get the very last few drops of usefulness out of a good unit that took to many hits before you have to sacrifice her to heal up an even better one; or deciding you want to put her on the backburner and try to level up a lower unit to sacrifice to her so she can get back in action. Its a very different kind of resource managment. Another thing I want to reiterate, this is your game if you LOVE tactical strategy turn based combat because theres very little else to the game outside of that, I don't mean that in a bad way; its actually a positive IMO. My other favorite game like this is Phoenix Point and in that you have to manage your bases, equipment, soldiers, resources, explore the planet, recruit, build faction relationships, research enemies and new weapons, complete ongoing objectives/quests etc. Much like X-Com theres a lot of non-combat upkeep that is still obviously fun....but does drag you away from combat for a good amount of gameplay. If all you want to do is move your characters around on the battlefield and kick butt this is a great game for that. The only thing you really HAVE to do outside of fights is pick new skills for your units, modify them a little bit and sacrifice/heal them. Theres lore stuff to explore but the game is 90% combat and 10% unit/resource management; compared to the more even split of other games. That might not sound as fun if you like the complex resource management in games like x-com and Phoenix Point (which I do) but ultimately my favorite part of this genre is the strategic combat; and sometimes I just want to sit down and not worry about researching new plasma rifles and just fight my way through some unending hoards. I really appreciate the style of the game, I think it looks great and very striking. The lore/story is interesting if very scattered; its one of those things where you can ignore it entirely if you want; or spend an hour or two reading through all the story fragments you unlock after a long playthrough and try to put it all together yourself. The few downsides I could give it is that the enemies are somewhat limited; there's only a handful or two of different types but there's enough to keep it interesting through a playthrough and you get familiar enough with each type to really learn their ins and out and how best to beat them; plus each boss is unique enough to keep the variety going as you finally get to each one. Similarly their are only a few unit classes (three with a secret 4th you get part way through the game) Each of the units are really well designed with distinct feeling playstyles, and unlike in other games I'd be hard pressed to pick a favorite; they're all very fun to play and useful to bring on a mission (making the very limited slots you have for units per mission another difficult choice in this game). I do really wish the devs had at some point put out a DLC for at least 1 more unit type, that would have been very cool to see. I consider those downsides very minor considering the overall smaller scope of this game. Whats here is really well designed and if you like hard but rewarding turnbased tactical strategy games that are VERY focused on the combat; I'd recommend this game over any other. Very much looking forward to the spiritual successor they're releasing this year!
49 hours played
March 2026
In a few words this game is a Loop. If you like learning from your mistakes and try again, you are going to have a field day. It's a game with squad manager and tactical RPG elements, similar to XCOM, Phoenix Point or Disgaea series. The game setting is dark and depressing, exploring a fictional 19th Century child traumas. Your characters are albino ladies called 'Daughters', specialized in 3 classes (4th near the end): -Shieldbearer (Tank): Since you can't recover HP in a battle, the tank is almost mandatory to protect your other squishy team members. -Soulslinger (Support): At the start you use it's guns to interrupt enemies attacks, latter on you use it to speed up your turns and finaly to boost your team Damage. -Blademaster (Damage Dealer): She is your main DPS, protect her from harm way. She lacks movility, try to pick up skills that enhance movement, also pick up a reaction skill to other souces of damage. -Scythdancer (Armor Shedding): She is mostly your life saver aganist the insane armor stacks from later enemy units. Keep one on your team until you reach 15 lv and watch her destroy all map with a single skill (AoE). You are going to start off with 3 'Daughters' each cycle, after you fail you are going to lose everything exept a currency to bost up you initial set up for the next cycle. The 'Daughters' from previews cycles can be resurected and there is no shame to use easy mode, which gives you 1 resurection token and healls your teams 50% of the total HP, giving you an edge to play more agressive with Skills that cost HP. You want to keep using the same 'Daughters' to stack passive talents (earned by surviving battles). I recommend using a team composition like this: 1 Tank, 2 Supports, 1 DPS, 1 AoE Shame there isn't Steam Workshop support or any story expansion, only the 'Dress to Kill' DLC (Adds more outfits and eye variations to your 'Daughters'). The game saves automaticaly but only after the fight its finished, if you want to try again the same fight, leave the game before the fight finishes (It is quite useful for certain 'Archivement' about clearing all bosses in a single cycle). The are two main issues I have with the game: Progression Curve and Skill Trees Locked. +Progression Curve Issues: Dificulty raises up in the boss fights and limits you to a certain set up of farming to much between bosses, it should be more enviroment mechanics/interaction and less of a DPS check. +Skill Trees Locked: You are encoraged to keep using the same 'Daughters' between Cycles, but if you mess up with their skills, you are forced to make a new one from cero. Give this game a chance, if you want a more melee focused XCOM without having the hassle of miss shots.
33 hours played
March 2026
So when this came out, I recall it getting a pretty poor reception, I bought it on sale and left it in my backlog for like four years before trying it out. Kind of a shame. Without looking too much into the development of the game and how they handled things, I can guess that they released the game with just the Nightmare mode. I can imagine the game is extremely grindy and frustrating when you don't have the ability to heal except by killing your other daughters of the same or higher level. On the other mode, I only had to go through four Recollections to win and 100% it (plus starting a new game and playing for ten minutes for the achievements I missed), and that felt like a perfect length for a fun tactical game. There are still a few bugs, six years later. There's a melee unit that will randomly decide it's ranged, when Corrupted Daughters spawn the camera tends to not jump to them until they actually move, and there were a few instances of me thinking, wtf just happened? But regardless of whatever other people are saying about it, the game runs and plays very smoothly, and in 2026 I'd highly recommend picking it up. Right now it's on sale for 90% off, but it's worth full price. If you're a fan of XCOM-style tactical games, definitely pick this up.
28 hours played
Feb. 2026
Great XCOM-like tactics with amazing presentation - everything from the music and art design to the missions and bosses is top-notch. But there is a big BUT. The game presents itself as a grim, hardcore experience where you'll fail and die a lot. It even includes an easy mode, which implies the base difficulty is already brutal. But the game is lying. In reality, it's a very easy roguelite. You grow stronger passively, and failures have no downsides or lost progress. In fact, you'll become stronger simply by restarting your run a few times. The game warns you that your units will die very often. That's true, because there is a cool design choice: it's impossible to heal your characters, so you're expected to avoid all damage. But guess what? It’s so easy to revive them with all their stats and abilities intact that you'll often kill them on purpose just to restore health or sacrifice them to grow your other characters. I'm looking forward for Ex Sanguis (the next game from the same developers) but I hope these guys know how to learn from their mistakes.
26 hours played
Feb. 2026
First of all: the UI is a piece of s##t. The game doesn't tell you anything, it's incredibly hard and frustrating to learn what happens and why, there's a lot of trial and error involved... which wouldn't be that bad if the game wasn't a f### roguelike, where each error costs you dearly. With that out of the way, the music is great, the artstyle is awesome, the story is intriguing. Once you painfully figure out how the game works, you will find one of the deepest and most satisfying tactical combat systems ever. The way it is handling unit initiative is just groundbreaking. I'm looking forward to their next project. I just HOPE they will improve how the game communicates with the player.

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Frequently Asked Questions

Othercide is currently priced at 2.99€ on Steam.

Yes, Othercide is currently available at a 90% discount. You can purchase it for 2.99€ on Steam.

Yes, Othercide received 3,720 positive votes out of a total of 4,537 achieving a rating of 7.95.
😊

Othercide was developed by Lightbulb Crew and published by Focus Entertainment.

Yes, Othercide is playable and fully supported on Windows.

No, Othercide is not playable on MacOS.

No, Othercide is not playable on Linux.

No, Othercide is not playable on Steam Deck.

No, Othercide is not playable on Steam Machine.

No, Othercide does not support VR.

Othercide is a single-player game.

Yes, there are 3 DLCs available for Othercide. Explore additional content available for Othercide on Steam.

No, Othercide does not support mods via Steam Workshop.

No, Othercide does not support Steam Remote Play.

Yes, Othercide is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Othercide.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 21:04 UTC
SteamSpy data 22 October 2026 11:55 UTC
Steam price 26 October 2026 19:57 UTC
Steam reviews 20 October 2026 08:11 UTC

If you'd like to dive deeper into the details about Othercide, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Othercide
  • SteamCharts - Analysis of Othercide concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Othercide compatibility
Othercide
Rating
8.0
3,720
817
Game modes
Features
Online players
9
Developer
Lightbulb Crew
Publisher
Focus Entertainment
Release 27 Jul 2020
Platforms
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