Editing now that I'm all the way through the main game and most of the way through the extra stuff, THE GOOD: - The controls feel really smooth for the most part. That was one of the better parts of Re Pac 1 IMO and the fact we get to have that in a game that can make the most of it is really cool. - 100%ing each level is way less stressful since Pac Dots are back to being for Score and ammo as opposed to being for EVERYTHING. Blade Mountain went from being one of my least favorite levels to 100% due to how easy it was to miss the Pellets to suddenly being legit one of the most fun experiences I've had in a platformer. - Also you can freely check how many fruit are left in the stage at any time. - New bosses. At first I was mixed on them, but on repeat fights I found them to be way more interesting. On top of finally making the bosses feel unique, they also do a much better job of having you use your entire repertoire and testing the skills you learn in each level instead of just The Same Boss Over And Over Again. - The levels themselves have been really creatively restructured. Most of the same structure is here but most levels got the Sonic Generations treatment to make them feel fresh yet recognizable. Magma Opus is an entirely new level, pretty much. - A lot of one-off mechanics from the original like the Shrink Pellet and Rev Platforms got reworked to appear in more levels, which is really cool. - Same with enemies. Remember the weird plant guy in Into The Volcano? There's a lot more of him, even if he's just in one stage. - Pac Man's dog is back to looking like an actual dog instead of a Quadrupedal Pac Man like in the original thank jesus - Maze levels feel way better than in RePac 1, and they also bring back the stage hazards from World 1 (albeit kinda limited). - There's a surprisingly extensive postgame that reminds me a lot of Kirby & The Forgotten Land's postgame (pre Switch 2). I won't spoil much but be prepared for a challenge. THE BAD - Some music tracks took a hit in quality. Nowhere near as bad as half the OST from RePac 1's launch, but the Ice levels in particular sound really cheap for no reason. Really wish there was a toggle to bring back David Logan's original mixes in some capacity. Not ALL tracks, and the quality drop isn't that bad, but it's noticeable. - On the note of music, instead of making the tracks loop like you'd THINK they would, they decided to keep the awkward jump cuts from the OG release. This results in jarring moments of silence in most levels, including bosses... why? - Some missions are weirdly misleading or broken. The 'break bear traps' one in Canyon Chaos seems bugged to not count methods of breaking them that aren't flip kicks, Magma Opus's 2nd mission is worded like you need to avoid the slide entirely when you just need to not fall off, Into The Volcano's 2nd mission implies you can't use the wall ledges despite them not counting to it (and being MANDATORY to progress), etc. This could be fixed in a patch but it's annoying to see nonetheless. - The animation quality is very sauceless compared to the original. - No 4th Arcade game. I get that Ms Pac Man is in legal limbo and they couldn't use that, but... couldn't you have brought in something like Pac Man Arrangement 96? - The BDoing Woods Melon will live in infamy. YOUR MILEAGE MAY VARY - Kickflip got reworked into an attack for both grounded and aerial purposes. This makes it really broken in the early game all the way up until the volcano levels bring in stuff requiring dots. - They made the first half of the game notably easier, but it ramps up really fast during the volcano and ESPECIALLY Ghost Island levels. The postgame is outright Rage-inducing at times. - Galaxians now unlock mazes in the Arcade instead of having you do the maze mid-level like in the OG or RePac 1. Which is weird. Welcome to an extent, but weird. - You can now Rev Roll in Mazes. I have no strong feelings of this. - Having Martin back as Pac is cool. Unfortunately he has a lot of mid-gameplay voice lines, which is rather jarring. If I hear this yellow ball say Yummy again I'm gonna lose it. - Bear Basics and Clyde's Frog are the only two stages where you can get the Mission reward on a first run. Everything else typically requires a Time Attack run to get. Including Pac Mania and Pac Attack. Some, like Into The Volcano, require a minimum of 3 runs due to where some items are placed. - Mega Pac Mode is back, and while it thankfully doesn't auto-spawn the easy mode platforms like in World 1 Repac, it's still a pace breaker since it blocks off most of your moveset until it wears off. - Graphics depending on the world are hit or miss. Most of the time it's great, and I'll be the first to admit I fw the new Treetops WAY more than the original, but I am really gonna miss the pinkish tones from the ice levels (albeit the postgame ice level kinda brings it back, but a bit too far into it). - Ghost Bayou has been reworked from a sprawling and confusing maze level to a relatively linear level with like 40 hazards on screen at once. It is simultaneously way easier and way harder at the same time as a consequence. - Fall Damage is gone. ZestyJesus is probably very pleased with this, but I find it makes the treetops levels a tad too easy. Idk. - In the same vein they made the fall speed of butt bounces static instead of rapidly accelerating. On one hand this is better for platforming sections but on the other hand it makes B-doing lines a lot less fun than before. NOT A GAMECHANGER BUT KINDA COOL I GUESS - The RGB enemy now appears in multiple worlds. Further, the exact color the RGB uses in any level depends on the world, so it's green in the grasslands but Blue in the mountains. Very pointless but still cool. - Pac Dot throwing is back. Not entirely useful since Kick Flips are back but HEY at least they thought of what Pellets would do without the 100% stuff. - Sue was renamed to Clie and they revealed that her ice cream 'hat' was hair the entire time my life is a lie. On the whole PMW2 Re Pac is a very fun little remake, it takes a lot of the problems the original game had and did a lot of work to make it more fun overall. It takes a LOT of risks, but for as different as it is from the original it doesn't feel like any of that HURTS the experience at all. It genuinely feels like a more fully realized PMW2 in a lot of ways, still rough around the edges (likely due to short development and being hampered by Switch 1 tech) but very well made regardless. If you were expecting a 1-to-1 recreation, though, this version may leave a lot to be desired as they took an almost alarming amount of creative liberty that, if you were very nostalgic of the original, may hamper your experience. Nonetheless, I can't wait to see if we get a World 3 RePac as well.
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