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Shadow Man Remastered on Steam

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He is coming, stalking criminals in the spirit world and the real world. A possessed man is coming, a voodoo mask in his chest and lines of power in his back. Shadow Man is coming, trailing evil from Liveside to Deadside. To stop an apocalypse. To save your soul.

Shadow Man Remastered is a action, adventure and action-adventure game developed by Nightdive Studios and Acclaim Studios Teesside and published by Nightdive Studios and Atari.
Released on April 15th 2021 is available only on Windows.

It has received 1,370 reviews of which 1,288 were positive and 82 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 16.79€ on Steam, but you can find it for 3.99€ on Instant Gaming.


The Steam community has classified Shadow Man Remastered into these genres:

Media & Screenshots

Get an in-depth look at Shadow Man Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit required)
  • Processor: First Gen i5 Intel or AMD Jaguar/Bulldozer/Ryzen at 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: GPU with Vulkan or DirectX 11 support
  • Storage: 5 GB available space
  • Sound Card: 100% DirectX compatible sound card or onboard sound
  • Additional Notes: Intel CPUs rendering graphics may not be Vulkan compatible.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Aug. 2026
Shadow Man Remastered is, as the name says, a remastered version of the classic `99 game Shadow Man. I never played it as a child, but having experienced it now, I can say it's one of the best (and maybe one of the most overlooked) action adventures of the late 90s. It's marvelous in almost every aspect, from gameplay feel to sound to environmental design to ambience. As Shadow Man Michael LeRoi, you explore the world of the dead, Deadside, to stop Legion sending an army of souls to overtake Liveside, the "real" world. To do that, you have to do classic 90s platformer and action adventure things such as defeat enemies, find items like Dark Souls (Acclaim did it first!) to open up new areas or Cadeaux to increase your health, as well as wield an arsenal of weapons. The way weapons work is interesting because only defeating enemies with the Shadow Gun lets them drop health (unless you immediately start on the new horror difficulty which disables that I believe, which is not recommended as the game can be pretty hard at times) and other weapons either drain ammo or energy, so you have to juggle between dealing more damage and finishing off enemies with the Shadow Gun to get health back. Exploration is the huge strength, and also a point of annoyance. There is no way around it - the areas in Shadow Man are mazes. Almost every area is very easy to get lost in, particularly the Playrooms which, to me, is now one of the worst areas in gaming I have ever known (with very irritating music and background sounds to boot). While you don't have to find all Dark Souls to finish the game, you have to find enough to get to Power Level 9 out of 10, so 95 out of a total 120. Luckily, the game tells you which areas you can find new Dark Souls or open gates in to progress, but then finding those gates and souls is a challenge in of itself, not to mention a lone Cadeux you may have missed in a corner somewhere. Still, I think it kind of works in the game's favor. Deadside is a confusing place, and over time you actually make a mental map of the place almost automatically and it becomes more enjoyable the longer you play. By the end of the game, I was zipping and zooming through areas I used to become easily lost in, and even finding the last few remaining optional collectibles wasn't much of a challenge anymore. It sucks that enemies respawn every time you teleport or enter a new place, but the tight platforming and many different weapons help. There are also many different areas, so you always have something to do somewhere even if you may hit a wall in one place. It's also an oddly addicting game and I could've seen myself having a lot of fun with this when it came out, and I still had a lot of fun with it even now. It feels outdated in some respects, but it still is a very fun game with a charming cast of characters, corny and awful dialogue (in a so-bad-it's-fun kind of way), and good voice acting as well as a nice soundtrack with a few annoying exceptions. Aesthetically it's also very unique. Overall, I had a lot of fun with it and I think Shadow Man Remastered is a must-play for anyone who is a fan of atmospheric and sometimes edgy 90s era action adventures like Legacy of Kain and even Turok 2 (and, to an extent, Tomb Raider). A definite recommendation if you have some patience and can stomach some exploration!
20 hours played
July 2026
I didn't expect to like Shadow Man Remastered this much, I remember the original game being good, but I expected it to be very dated by now. That didn't happen. First, the remaster: this is a brilliant remaster, with many QoL features, better controls and camera, nice graphics enhancements, and HD textures that are faithful to the original but in much better quality. Nightdive deserves all the accolades once again. Now, the game itself: Shadow Man is the type of game that I love, and few games today try to do something similar, only FromSoftware's Souls games scratch the same itch in terms of level design. This is a big and complex 3D Metroidvania that will test your navigation and memorization skills, you explore a huge interconnected world with various sub-areas, get power-ups that will expand older areas and give you access to new ones. The level design is excellent with a nice variety in each area, and maze-like enough to always keep you thinking and solving the "navigational puzzle" of the world (But fear not, there is a world map and in-game hints that helps a little in case you get stuck). The atmosphere and worldbuilding are great and keeps you immersed and wanting to explore more. I personally like the voice acting, especially Shadow Man's. Music is also good and fits the tone, sometimes even disturbingly so. There are some weak spots: Combat is not that good, the focus of the game is clearly on exploration, the enemies are mainly there to keep you on your toes and add some tension, but sometimes it gets repetitive with the constant respawns (The Sisters Awake??). There are also some bad platforming sections that instakill you if you make even a tiny mistake, not a fan of these (You can save anytime if you want, at least). All in all, this game is still very good and I recommend it to anyone who enjoys an old-school 3D exploration experience.
7 hours played
May 2026
Believe me or not this is my all-time favorite game. For the first time I've played it more than 25 years ago 😂. I was stunned by the intro the graphics and overall atmosphere. This isn't a fast paced adventure. This is a very long and lonely journey.
24 hours played
May 2026
TL/DR: good game music, got lost, blah blah. The store page says Shadow Man is a 3rd-person action-adventure game, but let me clear this up. That ♥♥♥♥ isn't the full truth! Shadow Man is an action-adventure and a listening to what Vincent Van Goh hears at 3AM simulator. Originally released on Nintendo 64, it was rushed out to meet a deadline, leaving about 30% of the original game cut in order to get this bad boy to console for its MASSIVE and WAITING fanbase who were so enthusiastic they immediately forgot to buy it, leaving Shadowman to promptly fly under everyone's radar and sell (relatively) poorly. Then fast forward 22 years, and in come our saviors! Night Dive Studios, who remastered the original release, updated the fidelity and frame rate, gave the gameplay and controls a modern polish while staying true to the source material, and, you know, adding bonus areas and RESTORING THE 30% OF THE GAME THAT WENT UNRELEASED, so as you can imagine! People were pleased! So pleased in fact that it probably flew under your radar again for the same reasons! Buy it, it's good. Personally: I've played a lot of N64 games in my lifetime, some I remember and some I don't, but I can say if I had played this back on N64 when it released, it would have been in my top 5, maybe even top 3. Even with 30% missing, I do not know how they packed so much into one N64 game, but let's get to how the game feels. Feels to play: This is a remaster of an old game, and for the most part, it still feels like an old game, and that's good. The game controls and plays like an old Tomb Raider game (exactly like Tomb Raider II) with slow platforming, and jumping that's a full marriage commitment, combat that leaves you frustrated at best, and a "Piper Peri post couch" simulator at its worst. There's also backtracking, a lot of backtracking for powerups (Metroidvania style), or you can, you know, hang around to see how old areas expand. Areas expand so much that you may find yourself forgetting which neighborhood you started in, because you surely aren't on that side of Kansas anymore. Did I walk into Baltimore? Fu- But what will keep you here is: - The voice acting. Redd Pepper makes the dialogue come to life with the way he inflects some of these dark, poetic lines, and seconds after this insightfully dark dialogue, he becomes the guy in class who just learned what cursing was. The trailer doesn't do the cast and performances much justice. - The environments feel claustrophobic, dirty, insane, psychotic, berserk, and loud, and this is a GOOD thing, but I'll explain why. -The Horror, play this ♥♥♥♥ and then find a more unsettling soundtrack, I dare you. The game isn't even scary fr fr bro, I'm ♥♥♥♥♥♥♥♥ myself to the musical embodiment of ma-dukes playing with pots, pans, and slapping her wet steaks together in the kitchen. At the same time, the dog runs around ♥♥♥♥♥♥♥ the house up by tripping on anything it can muster, and scaring the kids into early carpentry careers [now with a sprinkle of piano]. I was there to hear all of it, simultaneously. Yeah, really good game. Feels good to progress. I recommend playing it on hard first, because the difficulty makes every fight feel just serious enough to actually have you on edge, and that, plus the music, is a killer recipe.
62 hours played
April 2026
Tl;dr: Game is worth it, remaster is awesome with new content cut from the original game. DON'T PLAY THE HORROR. I don't remember exactly why I bought this game. But I'm glad I did. A 3D Third Person Metroidvania is a cool concept and I really enjoy it here as well as the story setting. Idk if I should read the comics. I think the gameplay is good and fun though there are a few complaints. First of all no map for levels. Which like, isn't a huge problem but it makes getting around tedious and I struggled to remember the layout of some levels since they tend to look the same. 2nd, getting around is tedious, especially if you go in blind. Enemies respawn after a warp and it can feel like a chore killing them to get around especially since Shadow Man feels slow at points. This is especially bad on The Horror where you'll die and have to trudge your ass back to where you were. SPEAKING OF the horror. What a tedious and unfun difficulty mode. Genuinely think it brings the game down with how unfair it can be. Enemies make mince meat out of you and there's tons more of them. Health is super limited since you start at 5 hp out of 10 and Enemies don't drop more. Which is compounded by the fact health drops despawn unlike MP drops. So you open up the barrels looking for collectibles to raise your health and run out of health use in encounters. Sometimes Enemies can be literally seen poking through the doors. Sometimes they can open it, sometimes not. It's inconsistent. And you end up walking in and dying in a second because they're gonna gang you. If you have the calabash (mine grenade) put it by the closed door. It helps a lot. Despite the horror being a massive chore and frustrating experience. I think this game is great and the remaster itself is awesome. The game looks good and the team went out of their way to add new content as well as scrapped content from the original. That's awesome and I wish more remasters and remakes did that. I would say the game is great. Just... don't play the horror. Do not embrace it.

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Frequently Asked Questions

Shadow Man Remastered is currently priced at 16.79€ on Steam.

No, Shadow Man Remastered is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Shadow Man Remastered received 1,288 positive votes out of a total of 1,370 achieving a rating of 8.90.
😎

Shadow Man Remastered was developed by Nightdive Studios and Acclaim Studios Teesside and published by Nightdive Studios and Atari.

Yes, Shadow Man Remastered is playable and fully supported on Windows.

No, Shadow Man Remastered is not playable on MacOS.

No, Shadow Man Remastered is not playable on Linux.

This information about Shadow Man Remastered is not available yet.

This information about Shadow Man Remastered is not available yet.

No, Shadow Man Remastered does not support VR.

Shadow Man Remastered is a single-player game.

No, Shadow Man Remastered does not currently offer any DLC.

No, Shadow Man Remastered does not support mods via Steam Workshop.

No, Shadow Man Remastered does not support Steam Remote Play.

Yes, Shadow Man Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadow Man Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 10:04 UTC
SteamSpy data 20 October 2026 09:01 UTC
Steam price 27 October 2026 03:52 UTC
Steam reviews 20 October 2026 05:47 UTC

If you'd like to dive deeper into the details about Shadow Man Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadow Man Remastered
  • SteamCharts - Analysis of Shadow Man Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadow Man Remastered compatibility
Shadow Man Remastered
Rating
8.9
1,288
82
Game modes
Features
Online players
14
Developer
Nightdive Studios, Acclaim Studios Teesside
Publisher
Nightdive Studios, Atari
Release 15 Apr 2021
Platforms
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