Paralives ' early access launch is kinda rough, but it's also inspiring. After fiddling with everything there is to fiddle with, I'm so impressed by what Alex Massé et al accomplished that I have to recommend it to fellow life sim and building fans. Gameplay + Details Standard social simulation sandbox: lots of point-and-click, balancing needs and wants, and no set story. Paras develop personalities, "perks," and relationships over time, and can start families, age up, and die. Controls. I've only played with keyboard/mouse. Friends have noted issues with trackpad and SteamDeck. Settings/Options. Optional autosave, 24-hour clock, edge scrolling, etc. Folks with motion sickness or weaker graphic cards should reduce camera sensitivity off the bat, or tweak framerate caps and rendering distances. "Measurement units" is hilarious; do you measure things by metric, banana, or Texas? What Works For Me ✅ Build Mode. While initially unintuitive and frustrating, the build mode is clever and insanely flexible. Walls won't always match up. The eyedropper is unreliable. You have to experiment a bit before anything does what you want it to do, but with some practice, anyone who loves building or decorating can go crazy here. ✅ Character Customization. Like TS4, you can select default features and then slider-adjust everything from eyelids to feet and add tattoos, scars, moles, body hair, etc. Unlike TS4, you can also adjust height. Eye shapes, nose, shoulders, and other bits can be fiddly, but body shapes are not gender-locked and there's such potential for creativity. Hairstyles are limited but flattering, and most allow root/base/highlight swatches. Also, semi-functional "create from genetics", built-in "NB", and fertility options. ✅ Clothing Customization. Paras can have multiple casual, formal, athletic, and sleep outfits. Items are layerable (e.g. if you pick a cardigan, you can customize the undershirt) and not gender-locked. Everything is recolorable! Accessories and nails can be toggled left, right, or both sides. There aren't many options, but I've enjoyed mixing and matching. ✅ Quests. Not only is the world populated with collectibles you can submit to a museum or community center bundle, but there's also a request board where paras can take missions like "start a fire" or "check on elders" to earn extra pocket change and friendship points. It's an extra-cozy reason to mosey around, chat with folks, and interact with the world. ✅ Perks. Paras' "Vibe," "Social Perk," "Talent," and jobs level up to unlock new "perks" with interesting effects. One of my paras gains skills while sleeping and has a workplace perk called "free money." Another makes everyone sad, then feeds on their sadness. It's such an interesting spin on a traits system. ✅ Storytelling. When starting a save file, choose a chaotic or normal "Storyteller" to meddle in relationships via randomly drawn "together cards" and draw daily "cards" that impact gameplay. I've only played with Chaos Pirate so far and his impact is kinda meh, but I like the idea and nightly card draws. ✅ Town Design. The town is so cute! It's a wonderful blend of Montreal and Quebec City, and I love exploring the nooks and crannies, unique buildings, and just… everything. It's all built with care, whimsy, and zero regard for your computer's processing power, and brought to life by little pop-up events that appear on certain days/times. There's nothing like scavenging for collectibles only to stumble into a bazaar or astronomy club meeting. ✅ Workshop Support + Cheat Codes. There's a full suite of cheat codes, and already 650+ modpacks in the workshop. I haven't used any yet, but appreciate that the studio fully supports and encourages this. What Doesn't Work For Me 🟥 Autonomy. Paras will drop everything to go to work, but require babysitting otherwise. Idle paras randomly do push-ups or play on their phones, which feels stale. 🟥 Basic Issues. Many features, items, etc. are marked with an "Early Access!" disclaimer because they don't exist yet. This is great. However , there's some basic functions and QoL features that are not marked "EA" but feel like they should be baked in. For example: You can't store leftover food in the fridge. Every entry-level job seems to have the same base pay regardless of hours, and every restaurant meal is $20. There's no auto-fast-forward when paras are sleeping or working. Paras can talk across acres, but can't eat while watching TV. You can't lock doors. 🟥 Bugs. It's an ambitious indie project; of course there's bugs. I haven't encountered anything game-breaking, but have had my share of frustrations. Paras stand inside the fridge while snacking. Pathing is janky. Mirrors are cursed. If you visit a restaurant, dirty dishes accumulate there until your neat-freak para returns to clean them up. If you stop cooking mid-dish, it lives on your stove until the heat-death of the universe. There's a naked guy named Charlie. My roommate scoots around in a ghost-chair. It's all extra flavor. 🟥 Character Models. I'm all for diverse body shapes and healthy positivity, but the line art is kinda off-putting. My self-insert turned out appropriately goblin-esque, but creating a supermodel was a struggle . Why must muscles look so harsh and masculine? Why does cleavage have that extra skin line? Why the All Might-ish thigh definition? I'm not even gonna address how creepy toddlers look, or how clothing meshes make kids look prematurely well-endowed. 🟥 Together Cards. These RNG-driven "cards" drive interactions, but quickly feel repetitive and limiting. I'd like more variety or control. Final Thoughts + Recommendation In 2000, my childhood nemesis/cousin popped The Sims into Mom's desktop and, for the first time in our lives, we stopped trying to kill each other. I went on to invest thousands of hours and hundreds of dollars in the franchise, only for my enthusiasm to fizzle out 23 years later when For Rent corrupted a years-old save file. I've been searching for a new life sim ever since, but Maxis/EA has always cornered the market. Paralives is not The Sims . It doesn't have hundreds of experienced employees behind it, or shareholders, or monetized custom content. What it does have is the same DNA and enthusiasm that made the original Sims so fantastic, plus a small studio that wants to make the best life sim possible… and reportedly earned enough from initial sales to continue running for years to come. It's not perfect. It's far from finished. Live mode is the weakest aspect. But what exists is impressive for the project scope and team size, especially after only seven years of development, and I am having so much fun with it. I love what's here, and can't wait to see what comes next. I do not recommend the current version if you're looking for a polished, simulation-heavy contender to or clone of The Sims . But I do highly recommend it if you enjoy general life sims, building and decorating, and/or want to support a small studio with big yet achievable dreams. Even in Early Access, swarming with bugs and incomplete systems, this is beautiful and exactly the kind of passion project we life-sim lovers deserve. Follow [url=https://store.steampowered.com/curator/45365863/]Eekz Today for more crafting, life sim, management, strategy, and story-rich recommendations. 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