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inZOI on Steam

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"Every life becomes a story" Create your unique story by controlling and observing the lives of 'Zois'. Customize characters and build houses using inZOI's easy-to-use tools to live the life of your dreams and experience the different emotions of life created by its deep and detailed simulation.

inZOI is a life sim, character customization and realistic game developed by inZOI Studio and published by KRAFTON and Inc..
Released on March 27th 2025 is available on Windows, MacOS and Steam Machine.

It has received 20,859 reviews of which 16,548 were positive and 4,311 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 39.99€ on Steam.


The Steam community has classified inZOI into these genres:

Media & Screenshots

Get an in-depth look at inZOI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel i5 10400, AMD Ryzen 5 3600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA RTX 2060 (6G VRAM), AMD Radeon RX 5600 XT (6G VRAM)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
MacOS
  • Requires an Apple processor
  • OS: MacOS Sequaia 15.0
  • Processor: Apple M1
  • Memory: 16 GB RAM
  • Graphics: Apple M1
  • Storage: 36 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Sept. 2026
Girl was talking mad ♥♥♥♥ first day of school. I pressed the attack button as a joke, and to my surprise the game actually let me clock her dead in the mouth. She swung back. I accidentally hit another girl while swinging on the first. Started a three-way fight but the two girls were swinging on each other. Got the cops called on me. Fined $800. 10/10 would hit a ♥♥♥♥♥ in the mouth again.
74 hours played
Sept. 2026
As a long-time player of The Sims 3 and 4 (unfortunately my playtime isn't reflected on this account) starting 2016, Inzoi is truly one of the few competitors that can actually stand toe-to-toe with it. To preface, I don't want this review to simply be a comparison chart with the Sims, that's not my intention. I think Inzoi itself even without comparing it to competitors is a great game. These comparisons only serve as a benchmark that those unfamiliar with this game but are familiar with the Sims can compare it to. But ultimately, what keeps me coming back to the game is how alive it feels. While the Sims 3 had the open world and rich characters to it, and Sims 4 had the random events, random encounters, and all sorts of live events, Inzoi manages to take the open world aspect and some of the character depth from Sims 3, and combines it with the various random stuff that the Sims 4 throws at you, on top of the gorgeous visuals, dynamic weather, actual public spaces that have people, and systems such as the phone that really make you feel like you're living a life. Not just simulating it. As for the actual breakdown of the good vs bad features: The Good: - Of course, the graphics, animations, and the UI. This is one of the strongest parts of the game. it simply looks beautiful, especially on higher settings. While the more realistic nature could turn some people off, especially those more accustomed to the Sims 4 and Paralives, I personally prefer this style. The various lighting effects, ray tracing, and the overall styling really sets the different worlds apart from another very well and gives off a certain atmosphere that just isn't present in those games. And the UI is also quite good. Everything you need is accessible at a glance, I had no problems trying to find anything, its sleek, and importantly, its customisable. You can move different boxes around. Though it would be nice if they could also be resized or rotated. - The calendar system and planning system is great. Really helps planning things or setting things up on the fly. I don't usually set up events such as parties or weddings in the Sims 4 or 3 because of the jank, but here its plug and play. And the various "stages" of the events with different activities and animations make it feel realistic, unlike those 2 where I have to deliberately make things like the crowd throwing flower petals in the air during weddings happen. - The dev team is also deserving of high praise. They are VERY transparent, listen to player feedback constantly, and always showcase new features of the game and explain their development decisions in a manner that feels both fair to the players and developers. I really wish this type of transparency and open dialogue is something that developers of all games could take notes from, because it really fosters a loyal player base while simultaneously allowing players to pitch new ideas that genuinely make the game better. - Relationships, while not fleshed out fully yet, are quite deep in their own way. I noticed that its actually slightly hard to enter romantic relationships with characters and you have to keep spamming stuff at them to actually get it to work. Not to mention that they actually degrade, so you have to constantly keep up with them through texts or calls or various meetups. - CAZ gives pretty advanced control over the characters. On par with the Sims 4. The level of granular control granted is a lot, especially if you choose to design beyond the presets. - Build mode I believe is also pretty good. Very robust tool that has a LOT of stuff even without any DLC or mods. I also appreciate the little details in being able to add stuff like the exhaust part of an AC. I never used build mode a lot in the Sims despite it being very good in the Sims 4. But here, it was very easy to just start building and customising things to your liking, and I think that's one of its strengths. Its a simple tool with a ton of features and pays attention to the little things that make a house realistic, yet doesn't lock anything behind a paywall. - The jobs are also quite nice. The fact many jobs in the game are fully playable with modeled workplaces with actual things to do deserves praise. If you want a hands-on job experience in a life sim, this is your go to. Though ti does get repetitive after a while. The Bad: - The worlds are just too small. It would be fine if they were sized that way but just had more households to select or to play as. I find that I'm excited to explore the different worlds, yet its almost always the same 1-2 parks, 1-2 cafes, 1-2 arcades, etc etc. And there's just not enough people actually living in the world to make it feel like you're actually simulating or building a community. There's only like 6-10 households in a world. While the Sims 4 also had this issue, it was more justifiable because the world wasn't open so naturally you couldn't interact with them to begin with. But here, since it is, it feels simultaneously massive yet too small. - Multi-generational gameplay is just bad. Performance tanks (in my experience), and its hard to keep track of multiple families because Zois get up to some weird stuff occasionally and they don't actually interact with one another as a family without you activating it. Not to mention, if I want to setup multiple branches of one family, just 3 kids can already fill up 80% of the world's available house slots. Meaning I have to kick out a lot of existing families, which just does not make it feel realistic at all. - The lack of an apartment system is quite mind-boggling to me. Its either you own the whole floor or you own the whole apartment. You can even build on the empty floors which...just doesn't make any sense. Hopefully they add in this mechanic. I was really expecting something akin to the Sims 4 city living. - The careers, while I praised previously, still feel shallow. Not to mention, I would've at least liked the option to either rabbit hole or actually participate in the job. Now its either or. And for the ones that are active, its everyday. For the rabbit holes, promotion takes a long time and its only 3 days in a week. The neutral: - Performance. The game has either run really poorly or really well. I am not sure whether this is due to my PC, but hopefully they can rectify it in another update. The September update has improved my performance a lot already, so there's that. But the game is nowhere near its launch state. Bugs have mostly been ironed out and I've only encountered a handful of crashes throughout my experience. - Ai use. I'm not really against AI that much as long as it isn't obtrusive. Here's its just something optional that you can choose to apply when building houses or making Zois for example. But I think the tech itself is just not that refined here. I'm not sure whether AI is even meant to be a headlining feature but I wish they'd either commit to it or strike it out entirely. I just don't see a reason to use it as of now when the manual alternatives are better or just feel less generic. For example, with Smartzoi, its marketed as a way for Zois to feel more realistic and have their actions be influenced by prompts and their personality. But after keeping it on, I barely notice any changes to the gameplay. And in fact, the improved AI and more personality-based character interactions are already something that the recent September updated improved upon, so I really don't know what this feature is for. The AI features sound great and I would use them to speed things up or make it feel more real, but it just doesn't impact gameplay much or is half-baked that I don't really want to use it. Ultimately, its not perfect. But its refreshing to finally have a life sim that makes me feel like I'm experiencing something genuinely new rather than simply playing a different version of the same formula. The foundation is there,and I'm very excited to see where it goes.
151 hours played
Aug. 2026
I own all of the Sims 3 and Sims 4 DLCs and have spent hundreds of hours playing both games. I've also purchased Paralives and have invested nearly 50 hours in it so far. Even with all that experience, this game stands above every other life simulation game I've played. The level of realism is incredible, and the range of features is impressive. It feels like the developers took the very best aspects of simulation games and combined them into one experience: memories, stunning graphics, an open world, custom textures, and even the ability to upload your own images. One of my favourite features is the 3D printer, which allows you to create your own furniture and objects within the game. The building system is also fantastic, with beautifully designed templates that make creating homes both easy and enjoyable. It's clear that an enormous amount of thought, effort, and attention to detail went into developing this game. The passion of the creators shines through in every aspect, and it truly sets a new standard for the genre.
430 hours played
July 2026
As someone who's played The Sims most of my life, I've now put 300+ hours into InZoi, and I'm having an amazing time. When The Sims 3 was coming to an end, I genuinely thought The Sims 4 would be something like this. Instead, over a decade later, I think InZoi is building the next-generation lifesim I was hoping for all those years ago. Even in Early Access, it's already showing an incredible amount of promise. Before going into my own Pros/Cons, I also want to mention that I held off buying InZoi for months because of three criticisms I kept seeing everywhere: -The AI controversy and claims that the game was "made by AI." -The negative reception to Build/Buy mode. -Reviews describing the gameplay as incredibly shallow. Having finally played it myself, I think all three deserve considerably more nuance. Let's address the elephant in the room... the AI controversy. Yes, InZoi absolutely has some AI features. No, the game was not "made by AI" The AI features currently available are optional and run locally on your own PC rather than sending prompts off to remote servers. They're resource-intensive, which is why they're RAM-hungry, but you can simply ignore them if they aren't something you want to use, which is exactly what I've done. That said... I do think InZoi Studio and Krafton have done a pretty poor job communicating this. If you're going to include AI in any capacity, players deserve complete transparency about what it does, how it works, and what the environmental implications are. Launch criticisms don't tell the whole story. The Build/Buy mode has already been significantly improved since launch and continues to be refined. Likewise, whilst the gameplay criticism wasn't entirely unfair when the game first entered Early Access, the game has become better with every update, and we keep getting content and system improvements. All of those additions have arrived as free updates, not paid DLC. The recent 'school' update, for example, adds completely new systems and content that I personally found more engaging than what The Sims 4: High School Years offered. Looking back, I'm genuinely disappointed that I let reviews stop me from trying the game sooner. Some reviews- particularly since Paralives came out- still focus on launch-day issues. And even now, especially on YouTube, people are repeating those criticisms even though they no longer reflect the game's current state. It's unfortunate, because there are still plenty of genuine criticisms to discuss without relying on outdated exaggeration. --- My Pros: + Fantastic Build/Buy Mode I'm an interior designer. I work with CAD software every day, and have spent hundreds of hours in games like The Sims, House Flipper, Planet Coaster and RollerCoaster Tycoon etc, so my expectations of in-game building systems are pretty high. There's a learning curve while you figure out where everything is in the menus, but once you're familiar with it, designing homes becomes genuinely enjoyable. More importantly, the game leans heavily into realistic proportions and architecture. There are no comically oversized telescopes towering over your roof here. Whether I was building a modern apartment or a large house, I feel like I'm designing a real space rather than decorating in an Early Access game. If you loved building in The Sims 3, I think you'll feel right at home. + Outstanding Customisation The amount of creative freedom is honestly ridiculous. Almost every object and surface can have its colour, material and finish adjusted, including glossiness and how it reacts to lighting. The same applies to hair colour, eye colour, and clothes. Being able to enter precise HEX or RGB colour values means I can even match real-world paint and material colours. This is a natural progression of The Sims 3's colour wheel system. + One of the Best Character Creators I've Ever Used Create-a-Zoi is absurdly powerful. It took me several hours before I fully understood everything it could do, but once it clicked, I was blown away. I'd actually recommend watching a few tutorials or browsing Reddit before writing it off because there's an incredible amount hidden beneath the surface, and you do need to learn how to do it. One criticism I've seen repeatedly is that "you can only create Korean-looking Zois." I don't think that's *completely* true. As a Grade-A pale European, I had no trouble recreating a wide variety of physical appearances or faces, and the community has already produced incredibly convincing depictions of people from all over the world. (*Where I think the discourse comes from is the game's overall aesthetic. Many of the clothing options and most randomised NPCs lean heavily towards contemporary Korean fashion and K-pop-inspired styling, which gives the game a distinct visual identity- but that isn't the same thing as limiting the character creator itself. Create-a-Zoi isn't the issue, the 'set-dressing' is.*) + Beautiful User Interface This is honestly one of the nicest UIs I've seen in any game. It's clean, elegant and modern without becoming distracting. Everything from your Zoi's phone to the menus feels cohesive and oddly like a premium piece of handheld tech. + Developers That Engage I've been burned by Early Access before. Medieval Engineers. Kerbal Space Program 2. Oh boy. What has impressed me most about InZoi is how responsive the developers have been. We get regular Steam updates, an active Discord, roadmap discussions, and frequent responses to community feedback. More importantly, they've shown they're willing to pause new content to focus on bug fixes and quality-of-life improvements when necessary. It genuinely feels like player feedback influences development. + The Graphics Is there anything else to say about the graphics other than 'wow'? Graphically speaking, if you can run this game in ultra like I can, this is the most visually impressive lifesim there has ever been. --- My Cons: - NPC Diversity Needs MAJOR Improvement Ironically, while creating diverse Zois yourself is as I said absolutely achievable, the pre-generated diversity is... not great. I'd really like to see much greater diversity among the game's pre-generated NPCs, and it needs to be addressed, because it gives the wrong impression. Too many NPCs currently resemble fashion models or caricatures. I'd love to see a broader range of skin tones, body types, clothing, ages, and everyday appearances represented naturally throughout the world. - You Can Tell It's Early Access There are still plenty of rough edges being worked on. Gameplay systems need more depth. Some mechanics clearly have room to grow. If you're looking for a completely finished, feature-complete lifesim today, I'd probably recommend letting InZoi cook for a little longer. Personally, though, the difference is that I genuinely believe InZoi Studio will continue improving it, and having also played Paralives too and enjoyed it's low-key approach, InZoi is still my choice for the strongest contender for a Sims-successor. I've also never had any actual crashes, or issues with save files or anything like that. --- My Final Thoughts: If you've avoided InZoi because of launch reviews or clickbait, I'd encourage you to look at the game as it exists today, not as it existed several months ago. InZoi isn't perfect yet. But after more than 300 hours, what I see is the foundation of a genuinely fantastic next-generation lifesim, and one that already offers an experience I haven't been able to find elsewhere.I'm excited to see where this goes next,
609 hours played
June 2026
This game is wonderful. After spending about 180 hours in total - this game is absolutely stunning. The attention to detail, the effort on all animations, there is so much work behind everything… everything is made with so much love. This game has no competition in this genre anymore, it bypasses every simulator game I‘ve played since TS1. People just need more time to get used to the mechanics, after a few hours it already feels like home. I also love all the camera options so much, the amount of options to control the perspectives, I’ve never seen in any game before. The lore and the depth of the characters are already so good. The possibility driving in a car with your family, controlling the autonomy and so so many things to do in the world - the worlds are so lively that you really feel a part of it. The generosity of the devs in making the impossible - possible in an Base Game (!) at early access takes my breath every time. All the active jobs especially the freelance delivery is so fun. I love to do everything manually, great chance to get to know the city better. The Build mode is also fantastic and very detailed, after getting used to it it makes so much fun. The only thing I really miss is the possibility of the group to follow your Zoi like take a walk through the city together, sit in the cafe close together at a table automatically. A „follow me“ group function for WASD control would be so amazing!! That would be so great if these features would be available someday. I am a chronically ill person who can’t leave the home for about 8 years now. I am so thankful for the to experience ”live“ while playing this simulation game (sorry for this personal information but I wanted to let the devs know how much their project means to people like me). Thank you dear Inzoi team, it’s an honor to watch this game grow with every update. Lots of blessings to Korea 🙇🏼‍♀️💜 and sorry for my english

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Frequently Asked Questions

inZOI is currently priced at 39.99€ on Steam.

No, inZOI is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, inZOI received 16,548 positive votes out of a total of 20,859 achieving a rating of 7.79.
😊

inZOI was developed by inZOI Studio and published by KRAFTON and Inc..

Yes, inZOI is playable and fully supported on Windows.

Yes, inZOI is playable and fully supported on MacOS.

No, inZOI is not playable on Linux.

No, inZOI is not playable on Steam Deck.

Yes, inZOI is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, inZOI does not support VR.

inZOI is a single-player game.

Yes, there is a DLC available for inZOI. Explore additional content available for inZOI on Steam.

No, inZOI does not support mods via Steam Workshop.

No, inZOI does not support Steam Remote Play.

Yes, inZOI is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for inZOI.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 23:27 UTC
SteamSpy data 22 October 2026 15:15 UTC
Steam price 26 October 2026 20:17 UTC
Steam reviews 19 October 2026 21:57 UTC

If you'd like to dive deeper into the details about inZOI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about inZOI
  • SteamCharts - Analysis of inZOI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck inZOI compatibility
inZOI PEGI 12
Rating
7.8
16,548
4,311
Game modes
Features
Online players
1,039
Developer
inZOI Studio
Publisher
KRAFTON, Inc.
Release 27 Mar 2025
Platforms