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inZOI on Steam - User reviews, Price & Information

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"Every life becomes a story" Create your unique story by controlling and observing the lives of 'Zois'. Customize characters and build houses using inZOI's easy-to-use tools to live the life of your dreams and experience the different emotions of life created by its deep and detailed simulation.

inZOI is a life sim, character customization and realistic game developed by inZOI Studio and published by KRAFTON and Inc..
Released on March 27th 2025 is available on Windows and MacOS in 15 languages: Korean, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish, Dutch and Turkish.

It has received 20,859 reviews of which 16,548 were positive and 4,311 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 31.99€ on Steam with a 20% discount.


The Steam community has classified inZOI into these genres:

Media & Screenshots

Get an in-depth look at inZOI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel i5 10400, AMD Ryzen 5 3600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA RTX 2060 (6G VRAM), AMD Radeon RX 5600 XT (6G VRAM)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
MacOS
  • Requires an Apple processor
  • OS: MacOS Sequaia 15.0
  • Processor: Apple M1
  • Memory: 16 GB RAM
  • Graphics: Apple M1
  • Storage: 36 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

430 hours played
July 2026
As someone who's played The Sims most of my life, I've now put 300+ hours into InZoi, and I'm having an amazing time. When The Sims 3 was coming to an end, I genuinely thought The Sims 4 would be something like this. Instead, over a decade later, I think InZoi is building the next-generation lifesim I was hoping for all those years ago. Even in Early Access, it's already showing an incredible amount of promise. Before going into my own Pros/Cons, I also want to mention that I held off buying InZoi for months because of three criticisms I kept seeing everywhere: -The AI controversy and claims that the game was "made by AI." -The negative reception to Build/Buy mode. -Reviews describing the gameplay as incredibly shallow. Having finally played it myself, I think all three deserve considerably more nuance. Let's address the elephant in the room... the AI controversy. Yes, InZoi absolutely has some AI features. No, the game was not "made by AI" The AI features currently available are optional and run locally on your own PC rather than sending prompts off to remote servers. They're resource-intensive, which is why they're RAM-hungry, but you can simply ignore them if they aren't something you want to use, which is exactly what I've done. That said... I do think InZoi Studio and Krafton have done a pretty poor job communicating this. If you're going to include AI in any capacity, players deserve complete transparency about what it does, how it works, and what the environmental implications are. Launch criticisms don't tell the whole story. The Build/Buy mode has already been significantly improved since launch and continues to be refined. Likewise, whilst the gameplay criticism wasn't entirely unfair when the game first entered Early Access, the game has become better with every update, and we keep getting content and system improvements. All of those additions have arrived as free updates, not paid DLC. The recent 'school' update, for example, adds completely new systems and content that I personally found more engaging than what The Sims 4: High School Years offered. Looking back, I'm genuinely disappointed that I let reviews stop me from trying the game sooner. Some reviews- particularly since Paralives came out- still focus on launch-day issues. And even now, especially on YouTube, people are repeating those criticisms even though they no longer reflect the game's current state. It's unfortunate, because there are still plenty of genuine criticisms to discuss without relying on outdated exaggeration. --- My Pros: + Fantastic Build/Buy Mode I'm an interior designer. I work with CAD software every day, and have spent hundreds of hours in games like The Sims, House Flipper, Planet Coaster and RollerCoaster Tycoon etc, so my expectations of in-game building systems are pretty high. There's a learning curve while you figure out where everything is in the menus, but once you're familiar with it, designing homes becomes genuinely enjoyable. More importantly, the game leans heavily into realistic proportions and architecture. There are no comically oversized telescopes towering over your roof here. Whether I was building a modern apartment or a large house, I feel like I'm designing a real space rather than decorating in an Early Access game. If you loved building in The Sims 3, I think you'll feel right at home. + Outstanding Customisation The amount of creative freedom is honestly ridiculous. Almost every object and surface can have its colour, material and finish adjusted, including glossiness and how it reacts to lighting. The same applies to hair colour, eye colour, and clothes. Being able to enter precise HEX or RGB colour values means I can even match real-world paint and material colours. This is a natural progression of The Sims 3's colour wheel system. + One of the Best Character Creators I've Ever Used Create-a-Zoi is absurdly powerful. It took me several hours before I fully understood everything it could do, but once it clicked, I was blown away. I'd actually recommend watching a few tutorials or browsing Reddit before writing it off because there's an incredible amount hidden beneath the surface, and you do need to learn how to do it. One criticism I've seen repeatedly is that "you can only create Korean-looking Zois." I don't think that's *completely* true. As a Grade-A pale European, I had no trouble recreating a wide variety of physical appearances or faces, and the community has already produced incredibly convincing depictions of people from all over the world. (*Where I think the discourse comes from is the game's overall aesthetic. Many of the clothing options and most randomised NPCs lean heavily towards contemporary Korean fashion and K-pop-inspired styling, which gives the game a distinct visual identity- but that isn't the same thing as limiting the character creator itself. Create-a-Zoi isn't the issue, the 'set-dressing' is.*) + Beautiful User Interface This is honestly one of the nicest UIs I've seen in any game. It's clean, elegant and modern without becoming distracting. Everything from your Zoi's phone to the menus feels cohesive and oddly like a premium piece of handheld tech. + Developers That Engage I've been burned by Early Access before. Medieval Engineers. Kerbal Space Program 2. Oh boy. What has impressed me most about InZoi is how responsive the developers have been. We get regular Steam updates, an active Discord, roadmap discussions, and frequent responses to community feedback. More importantly, they've shown they're willing to pause new content to focus on bug fixes and quality-of-life improvements when necessary. It genuinely feels like player feedback influences development. + The Graphics Is there anything else to say about the graphics other than 'wow'? Graphically speaking, if you can run this game in ultra like I can, this is the most visually impressive lifesim there has ever been. --- My Cons: - NPC Diversity Needs MAJOR Improvement Ironically, while creating diverse Zois yourself is as I said absolutely achievable, the pre-generated diversity is... not great. I'd really like to see much greater diversity among the game's pre-generated NPCs, and it needs to be addressed, because it gives the wrong impression. Too many NPCs currently resemble fashion models or caricatures. I'd love to see a broader range of skin tones, body types, clothing, ages, and everyday appearances represented naturally throughout the world. - You Can Tell It's Early Access There are still plenty of rough edges being worked on. Gameplay systems need more depth. Some mechanics clearly have room to grow. If you're looking for a completely finished, feature-complete lifesim today, I'd probably recommend letting InZoi cook for a little longer. Personally, though, the difference is that I genuinely believe InZoi Studio will continue improving it, and having also played Paralives too and enjoyed it's low-key approach, InZoi is still my choice for the strongest contender for a Sims-successor. I've also never had any actual crashes, or issues with save files or anything like that. --- My Final Thoughts: If you've avoided InZoi because of launch reviews or clickbait, I'd encourage you to look at the game as it exists today, not as it existed several months ago. InZoi isn't perfect yet. But after more than 300 hours, what I see is the foundation of a genuinely fantastic next-generation lifesim, and one that already offers an experience I haven't been able to find elsewhere.I'm excited to see where this goes next,
411 hours played
June 2026
This game is wonderful. After spending about 180 hours in total - this game is absolutely stunning. The attention to detail, the effort on all animations, there is so much work behind everything… everything is made with so much love. This game has no competition in this genre anymore, it bypasses every simulator game I‘ve played since TS1. People just need more time to get used to the mechanics, after a few hours it already feels like home. I also love all the camera options so much, the amount of options to control the perspectives, I’ve never seen in any game before. The lore and the depth of the characters are already so good. The possibility driving in a car with your family, controlling the autonomy and so so many things to do in the world - the worlds are so lively that you really feel a part of it. The generosity of the devs in making the impossible - possible in an Base Game (!) at early access takes my breath every time. All the active jobs especially the freelance delivery is so fun. I love to do everything manually, great chance to get to know the city better. The Build mode is also fantastic and very detailed, after getting used to it it makes so much fun. The only thing I really miss is the possibility of the group to follow your Zoi like take a walk through the city together, sit in the cafe close together at a table automatically. A „follow me“ group function for WASD control would be so amazing!! That would be so great if these features would be available someday. I am a chronically ill person who can’t leave the home for about 8 years now. I am so thankful for the to experience ”live“ while playing this simulation game (sorry for this personal information but I wanted to let the devs know how much their project means to people like me). Thank you dear Inzoi team, it’s an honor to watch this game grow with every update. Lots of blessings to Korea 🙇🏼‍♀️💜 and sorry for my english
11 hours played
May 2026
So I was turned off of this game for a long time and I don't even really know why. How realistic the zois are made we worried it would feel uncanny. Glioses of Trailers and livestreams also gave me the impression this game was something I would not enjoy. I guess I was judging a book by it's cover. In all transparency I am an advid sims 4 player and I was eagerly waiting to play paralives. In my impatience for paralives to release I decided to finally give inzoi a chance and I am so glad I did because I instantly fell in love. It is so easy to download mods and zois right in the game so I was able to find and play with a stunning zoi (I'm not good at making my own) similarly I was able to buy a lot and find a gorgous starter home to download for 25000 (I'm not a good builder either) I was instantly blown away with details details details! Your zois blow dry their hair and put on a robe after showering! They actually open the drawer of the dresser when changing clothes! The animations are so gorgeous and fun. And gameplay? You can click on the floor and tell your zoi to go places just like in the sims 4 or you can actually use wsad keys and walk around as your zoi! So immersive! My first thing I did was buy a scooter and you can actually drive it!! So cool! I've also never had a lifesim where you have to go on job interviews to get a job! And I failed my interview?! When I finally got a job it's not a rabithole and you actually get to do the job! And the dlc is free?!? I'm so fricken excited to keep playing, grow my family and explore everything the game has to offer If you like simulation games like paralives or the sims 4 then give inzoi a chance. Don't be like me and almost miss out on a amazing game for judging a book by it's cover. It might actually blow you away and become you're new favorite life sim ❤️ and it's not even out of early access yet!
7 hours played
May 2026
Please Dev don't give up this game ,it is getting better each update compare to the begin
29 hours played
May 2026
I bought Inzoi on Launch and yes it was very empty and boring. I played maybe 5hrs in total until I touched it again, just over a year later. Let's be real here. We are comparing it to the Sims 4 and it ain't nowhere near the Sims 4 yet. I will say they are trying to achieve what the Sims 4 base game isn't. Inzoi is highly detailed in its build mode and charatcer creation, straight from the begining. There is a lot of potential here to be creative. The learning curve is quiet higher than the Sims 4, but I feel that this game is targeting the niche community out there that loves to detail their homes etc.. with the ability to basically add anything to their world. Mods are now starting to slowly find its way into the game with the recently released modkit. This game is built using Unreal Engine 5, which has a lot of documentation, so I am very Hopefully to see what kind of mods and worlds we can add to this game. Perhaps even a GTA V RP is possible. Depsite the Mods, I find myself actaully now wanting to play a couple of hours of the game each day. Its not as souless and empty as it once was. Yes there is stilll a bit to go in terms of creating a lively world. But overall I would pick this game up on Sale if I where you, So far you aren't missing out on much. Its just a more realistic Sims 4 base game. The more poeple play the better the game will get!

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Frequently Asked Questions

inZOI is currently priced at 31.99€ on Steam.

Yes, inZOI is currently available at a 20% discount. You can purchase it for 31.99€ on Steam.

Yes, inZOI received 16,548 positive votes out of a total of 20,859 achieving a rating of 7.79.
😊

inZOI was developed by inZOI Studio and published by KRAFTON and Inc..

Yes, inZOI is playable and fully supported on Windows.

Yes, inZOI is playable and fully supported on MacOS.

No, inZOI is not playable on Linux.

This information about inZOI is not available yet.

This information about inZOI is not available yet.

No, inZOI does not support VR.

inZOI is a single-player game.

Yes, there is a DLC available for inZOI. Explore additional content available for inZOI on Steam.

No, inZOI does not support mods via Steam Workshop.

No, inZOI does not support Steam Remote Play.

Yes, inZOI is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for inZOI.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 06:17 UTC
SteamSpy data 31 August 2026 07:16 UTC
Steam price 11 September 2026 18:52 UTC
Steam reviews 10 September 2026 04:07 UTC

If you'd like to dive deeper into the details about inZOI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about inZOI
  • SteamCharts - Analysis of inZOI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck inZOI compatibility
inZOI PEGI 12
Rating
7.8
16,548
4,311
Game modes
Features
Online players
1,039
Developer
inZOI Studio
Publisher
KRAFTON, Inc.
Release 27 Mar 2025
Platforms