inZOI on Steam - User reviews, Price & Information

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"Every life becomes a story" Create your unique story by controlling and observing the lives of 'Zois'. Customize characters and build houses using inZOI's easy-to-use tools to live the life of your dreams and experience the different emotions of life created by its deep and detailed simulation.

inZOI is a life sim, character customization and realistic game developed by inZOI Studio and published by KRAFTON and Inc..
Released on March 27th 2025 is available on Windows and MacOS in 13 languages: Korean, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal and Polish.

It has received 20,859 reviews of which 16,548 were positive and 4,311 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 39.99€ on Steam.


The Steam community has classified inZOI into these genres:

Media & Screenshots

Get an in-depth look at inZOI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel i5 10400, AMD Ryzen 5 3600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA RTX 2060 (6G VRAM), AMD Radeon RX 5600 XT (6G VRAM)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
MacOS
  • Requires an Apple processor
  • OS: MacOS Sequaia 15.0
  • Processor: Apple M1
  • Memory: 16 GB RAM
  • Graphics: Apple M1
  • Storage: 36 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
this game is not abandoned and the game is being updated pretty constantly. please be patient, TS4 was absolute ♥♥♥♥♥♥♥ when it first launched. This game had only been released on "early access" for 1 year and have already way more content than TS4 on "full released" after 4 years. TS4 is now more than 10+ years old so please don't compare this game with TS4. If you don't like the lack of content, consider buying after the game is out of early access. also, don't forget that TS4 "base game" is still ♥♥♥♥♥♥♥ to this day and you need to pay the full DLC for $1500 to enjoy the full experience.
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Feb. 2026
I purchased inZOI a few days ago and have been actively testing the game during its Early Access phase. Below is some technical and UX-focused feedback based on my gameplay experience. 1. Emotion system vs. facial animation There appears to be a disconnect between the emotional state of Zois and their facial expressions. For example, when a Zoi is audibly laughing, the facial expression often remains neutral. Suggestion: Improve synchronization between emotion states and facial animation layers. Increase intensity thresholds for visible expressions during strong emotions (e.g., laughter, anger, excitement). 2. Sleep logic and action differentiation Currently, Zois frequently wake up after a short sleep duration regardless of whether the player selects “Sleep” or “Continue Sleeping.” These two actions appear functionally identical, as the Zoi wakes up after a few in-game hours in both cases. Suggestions: Introduce a fixed-duration or condition-based sleep option (e.g., “Sleep until morning” or “Sleep until rested”). Clearly differentiate “Sleep” vs. “Continue Sleeping” at the system level (duration, energy thresholds, interruption logic). 3. Action persistence (e.g., dancing) Some actions, particularly leisure actions like dancing, automatically cancel after a very short time without player input. This requires repeated manual re-selection and disrupts gameplay flow. Suggestions: Allow certain actions to persist indefinitely until canceled by the player or interrupted by a higher-priority need/event. Define action categories (short vs. continuous) with different default cancellation rules. 4. Social interaction initiation and UX Initiating specific conversations can be unintuitive. In some cases, multiple attempts are required before a Zoi approaches another character and successfully starts the intended dialogue. Suggestions: Improve reliability of interaction pathing and dialogue initiation. Reduce friction between selecting a dialogue option and actual character movement/engagement. Consider clearer visual or UI feedback when an interaction is queued or blocked.
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Aug. 2025
Buy it if you believe in the developers and the idea. Don't buy it if you're expecting a full-fledged replacement for The Sims right out of the gate. inZOI is a raw but promising game with huge potential. It’s currently in early access, and that’s something you need to keep in mind while playing. Yes, the game is far from being finished. Although it has its strong points like very beautiful graphics, nice character customization and an open world, as many people have already written, many mechanics are not polished yet, gameplay feels shallow and there is not as much content as we'd like, especially considering how the price stings (for, again, early access). However, the game still has a lot to do for an early access and has a solid foundation. I believe that time will be kind to the game, and I hope that it will acquire such a quantity of content that it will not be a pity to pay this money for. What about comparisons to The Sims? I don't think that comparisons with The Sims 4 are 100% fair, although it is clear that they are inevitable - the genre is the same. However, it is not clear why people are surprised that inZOI could not "beat" The Sims 4 by launch, considering that one game is already more than 10 years old and has dozens of DLCs, while the second one is not even a year old, and the first (free) DLC is only on the way? Guys, be for real, remember The Sims 4 at its release. Now inZOI is already being branded dead but how can a game be dead if it has not even been born yet? It's ok not to like the game but stop giving new games the titles of "THIS GAME WILL KILL (insert game title)" and drowning in your own expectations, it harms games. And yet, I think that inZOI can create healthy competition for EA with their long-standing monopoly in the genre of life sim games, although alas, we will have to wait. Finally - give inZOI time, it deserves it. For now IMHO 6/10 with a huge emphasis on the future.
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June 2025
I was genuinely hyped for inZOI—like, waiting up until midnight on launch day excited. I’d seen so many influencers streaming the early access, and it really sold me on the idea. Growing up playing The Sims and collecting every expansion pack, I was ready to dive into a new kind of life simulation experience. But after spending some time with inZOI, I have to say I’m pretty disappointed. I get that it’s still early access, but honestly, comparing inZOI to The Sims feels like apples and oranges. The two games offer very different vibes and gameplay styles. Yes, inZOI leans into realism in interesting ways: the WASD movement from a shoulder perspective, manual driving, deeper character customization, actively participating in workdays, personalized text responses, and a wide range of social interactions are definite highlights. That said, interacting with other characters, or “Zois,” is often frustrating due to inconsistent mechanics. There were plenty of times where I clicked to start a conversation and… nothing happened. The action just disappeared from my action bar. Super annoying. Another issue was feeling aimless after a while. Sure, your character has urges that nudge you to prioritize tasks, but beyond that, I kept asking myself, “What’s next?” One of the things I loved about The Sims was that it gave you plenty of meaningful goals to work towards, making the gameplay feel purposeful even when you weren’t just customizing. Personally, I like having clear objectives because I don’t enjoy aimlessly wandering around making up my own tasks. I want to know why I’m doing what I’m doing. For example, is reading a book supposed to help me become a teacher, or improve my speech? Some context or goals like that would help make the experience more rewarding. I even tried hosting an event to see how that worked, and wow, it was a mess. I set it at the gaming lounge, but if a Zoi was already sitting at a computer, I couldn’t interact with them at all. No clue why. The communication system also left a bad taste. If you don’t quickly select your next response, the NPC might just walk away mid-conversation. Like, why are you running off? I was talking to you! The NPCs move so fast that sometimes I couldn’t even finish reading the prompts, which was tough, especially for someone like me with dyslexia. Don’t get me wrong, The Sims has its own quirks—like why does your Sim go to the bathroom to wash a dish, or why do they scream at the fire instead of running away? We’ve all been there. But at least those moments feel endearing in their chaos. To wrap up this long review: I think inZOI has serious potential, but as it stands, it’s not delivering the best experience for me. It feels like there’s a lot of pressure to love it just because it’s pitched as a competitor to The Sims, but the folks behind The Sims really know what they’re doing. I’ve happily played The Sims for 10+ hours straight before, but I couldn’t make it past 2 and a half hours in one sitting with inZOI. It’s not fair to say The Sims is just “better” given it’s had over 20 years to evolve and polish, and if we all went back to play the original Sims today, many of us might not enjoy it either. I fully believe inZOI can grow and improve over the next few years, but as of now, it doesn’t come close to matching the current Sims experience. Rating: 6/10
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June 2025
Started the game. Made a man who only wears robes and exclusively speaks to kettles. He now owns 47 chairs and refuses to sit down. I built him a house with no doors. He escaped. A woman danced for seven hours while on fire. Her name was Linda. At one point I blinked and I was a sandwich. The game didn't explain, and honestly, it was right not to. I have no idea what I’m doing, and the game seems proud of me for that. Highly recommend. Or don’t. Time isn’t real here
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Frequently Asked Questions

inZOI is currently priced at 39.99€ on Steam.

inZOI is currently not on sale. You can purchase it for 39.99€ on Steam.

inZOI received 16,548 positive votes out of a total of 20,859 achieving a rating of 7.79.
😊

inZOI was developed by inZOI Studio and published by KRAFTON and Inc..

inZOI is playable and fully supported on Windows.

inZOI is playable and fully supported on MacOS.

inZOI is not playable on Linux.

inZOI is a single-player game.

There is a DLC available for inZOI. Explore additional content available for inZOI on Steam.

inZOI does not support mods via Steam Workshop.

inZOI does not support Steam Remote Play.

inZOI is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for inZOI.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 April 2026 22:29
SteamSpy data 29 April 2026 07:28
Steam price 29 April 2026 04:53
Steam reviews 28 April 2026 03:59

If you'd like to dive deeper into the details about inZOI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about inZOI
  • SteamCharts - Analysis of inZOI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck inZOI compatibility
inZOI PEGI 12
Rating
7.8
16,548
4,311
Game modes
Features
Online players
1,624
Developer
inZOI Studio
Publisher
KRAFTON, Inc.
Release 27 Mar 2025
Platforms