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Path of Idle: Old Gods Rising on Steam

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A Lovecraftian idle RPG with auto-battles, loot farming, chests, team strategy, town building, gear crafting, Runewords, stages, towers, realms, and seasons. Serve the Old Gods, build your town, corrupt the chosen, and fight for their awakening!

Path of Idle: Old Gods Rising is a rpg, strategy and idler game developed and published by Small Mill.
Released on August 12th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 1,147 reviews of which 890 were positive and 257 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 10.25€ on Steam.


The Steam community has classified Path of Idle: Old Gods Rising into these genres:

Media & Screenshots

Get an in-depth look at Path of Idle: Old Gods Rising through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit / Windows 11 64bit
  • Processor: Intel Core i5-750, 2.67 GHz / AMD A12-9800
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon HD 7770
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: macOS 13.2.1+ for Apple Silicon
  • Processor: Apple M1
  • Memory: 4 GB RAM
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

79 hours played
Sept. 2026
The first idle game I've picked up an for a while. It was fairly engaging for the first 30 hours but as soon as i found the build guide in game the game was fairly easy to complete. I left the game running idle for maybe three days and you are given more than enough resources to max mulitple characters. It was fairly obvious from the start that Warriors were strong, i ended up completing all end game content with x2 and a priest. I only have level 8 of outlands to complete before 100% the achievements. Unless more are added i see no reason to come back to this game.
120 hours played
Aug. 2026
First of all I must say, don't trust any review saying this game doesn't allow tank builds. I finished the game with two tanks and a mage. One tank was dealing ~800k to 1.5m DMG and healed for ~50k HPS while he also shielded for 30k SPS. The mage was still in the built up and was dealing ~500k to 800k. The second tank was not dealing any damage but healing für around 45 to 50k too. Yes there are builds that deal like 2m DPS and that can as a glass canon do pretty much everything in the game. But tank builds are viable! But still I must say that a lot of builds take a lot of effort to get them to work properly. How ever it was a fun experience and the dev improved a lot of the games flaws from the start. Pretty much everything a mate and I talked about in discord were added like a day or two after we talked about them. But even tho this game is called an idle game both of us played it very actively and when we did hit proper idle gameplay we were done with the game pretty much. We hope that there will be some more content later on but both of us enjoyed it so far.
171 hours played
Aug. 2026
I finished the whole game and got 100% of the achievements. Worth $12? Sure! That said, I had higher expectations for the game overall. I really liked the variety of builds, and for a good portion of my playthrough, the difficulty felt pretty satisfying. There were several points where I genuinely had to work to get past difficulty spikes and improve my build. Unfortunately, successive patches seemed to make the game easier and easier, to the point where most of the content became very easy to steamroll. You could even see the difference in how many more players started getting the endgame achievements. I also really liked the original idea behind the endgame: taking one of your characters on a difficult solo adventure. Doom apparently ended up being hard to balance, though, and the latest patch has scrapped the idea of solo runs. Overall, I enjoyed my time with the game and definitely got my $12 worth, but I think it lost some of what made the progression and endgame satisfying along the way.
176 hours played
Aug. 2026
Path of Exile, but for people with a mortgage and a job Do not let the word idle fool you. This is not a casual game where you look at a cookie and tap your screen. This is pure, unadulterated ARPG spreadsheet math. It takes the absolute best parts of Path of Exile, the ruthless min-maxing, the massive build variety, and the obsessive gear tinkering, and removes the part where you get carpal tunnel from clicking a billion times The developers clearly understood the dark fantasy assignment. Instead of running around maps for twelve hours to fix your resistances, you spend your time staring at gear prefixes, suffixes, and runewords to craft the ultimate automated killing machine. You will find yourself genuinely stressing over a fractional percentile difference on an elemental resistance roll just to push your cultists through the next dimension 10 of 10, the only issue i found is that it ends. and i desperately want more
217 hours played
Aug. 2026
Confusing at first, but fun in the end. If you're confused with all the stats, just click on a character, there is a little armour icon which says "BUILD" underneath it. Click it. It gives you a list of recommended builds, based on the skills this selected character has, and explains, how this build works and with what stat it scales the best. Some screenshots seems very missleading, like they give you the intention, you'll get these "good chests" super easy early on, which isn't true. I would call them "bait screenshots". The RPG tag is also false, this is not an RPG. It doesn't even have a Story. Good thing: The devs are listening to community feedback and already gave us some really good QOL updates and game improvements, including balancing, which makes the experience so much better. Don't start the game if you only want to give it 1.5-2h playtime, just to get your refund, because this is NOT how any IDLE games work. You haven't even unlucked the core mechanic by then.

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Frequently Asked Questions

Path of Idle: Old Gods Rising is currently priced at 10.25€ on Steam.

No, Path of Idle: Old Gods Rising is currently not on sale. You can purchase it for 10.25€ on Steam.

Yes, Path of Idle: Old Gods Rising received 890 positive votes out of a total of 1,147 achieving a rating of 7.43.
😊

Path of Idle: Old Gods Rising was developed and published by Small Mill.

Yes, Path of Idle: Old Gods Rising is playable and fully supported on Windows.

Yes, Path of Idle: Old Gods Rising is playable and fully supported on MacOS.

No, Path of Idle: Old Gods Rising is not playable on Linux.

Yes, Path of Idle: Old Gods Rising is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Path of Idle: Old Gods Rising is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Path of Idle: Old Gods Rising does not support VR.

Path of Idle: Old Gods Rising is a single-player game.

Yes, there is a DLC available for Path of Idle: Old Gods Rising. Explore additional content available for Path of Idle: Old Gods Rising on Steam.

No, Path of Idle: Old Gods Rising does not support mods via Steam Workshop.

No, Path of Idle: Old Gods Rising does not support Steam Remote Play.

Yes, Path of Idle: Old Gods Rising is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Path of Idle: Old Gods Rising.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 13:03 UTC
SteamSpy data 03 November 2026 12:02 UTC
Steam price 15 November 2026 04:42 UTC
Steam reviews 19 October 2026 15:51 UTC

If you'd like to dive deeper into the details about Path of Idle: Old Gods Rising, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Path of Idle: Old Gods Rising
  • SteamCharts - Analysis of Path of Idle: Old Gods Rising concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Path of Idle: Old Gods Rising compatibility
Path of Idle: Old Gods Rising
Rating
7.4
890
257
Game modes
Features
Online players
259
Developer
Small Mill
Publisher
Small Mill
Release 12 Aug 2026
Platforms