Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam - User reviews, Price & Information

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Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.

Pathfinder: Wrath of the Righteous - Enhanced Edition is a adventure, turn-based combat and singleplayer game developed by Owlcat Games and published by Owlcat Games and META Publishing.
Released on September 02nd 2021 is available on Windows and MacOS in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian and Portuguese - Brazil.

It has received 38,018 reviews of which 31,943 were positive and 6,075 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Pathfinder: Wrath of the Righteous - Enhanced Edition into these genres:

Media & Screenshots

Get an in-depth look at Pathfinder: Wrath of the Righteous - Enhanced Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 940M
  • Storage: 50 GB available space
MacOS
  • OS: OS X El Capitan
  • Processor: Intel Core M-5Y51 @ 1.10GHz
  • Memory: 6 GB RAM
  • Storage: 55 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I wish Steam reviews could be more nuanced, because this game is somehow one of the best games I've ever played while also being a slog that almost gave me burnout at 3 different points. Other reviews have already more aptly summarized the negative aspects (like prebuffing, difficulty spikes etc.), so This review will not be concise, but rather address fantasy fans who are not diehard isometric RPG fans and are wondering if they'd like to sit through 70-130hrs of this. (For an instant disclaimer, this game is as huge, grandiose and amazing as it is advertised. But you need to be the target audience, or you will get fatigued by the time the unpopular and semi-unskippable Crusade Mode rolls along in Act 3.) Who is this game for? Tabletop RPG fans, bookworms or buildcrafting minmaxers. This is an important measure of enjoyment. This game is intentionally designed to sometimes play like a boardgame experience rather than a 3D game about exploration, looting and epic fights. You get this too, but in a more bookish than cinematic way. Much like Pillars of Eternity, this game is for people who like lore and letting their imagination flesh out scenarios, less so gladiator types who like e.g. Skyrim. The dialectical breakdown We probably all love fantasy anyway, so it will come down to small gameplay mechanics, technical aspects and downsides to decide if ~100hrs of this game can be for you. Below are the things I liked about WOTR, listed in tête á tête to their counterpoints. Perfection in adherence to the original Pen-and-Paper system - to a fault WOTR implements the Pathfinder PnP system impressively and is the closest thing to actually playing a tabletop without the tabletop... or friends. I know comparatively little about DnD or Pathfinder and was mindblown by how intricately it can be realized in a video game. Pathfinder easily has the most subclasses in any game ever. However, the Pen-and-Paper was poorly streamlined into a videogaming experience - every difficulty beyond story mode requires repetitive pre-buffing, laborious minmaxing/micromanagement and a learning curve that is not everyone's playstyle (refer to Quantic Foundry's gamer profiling if interested). It's very hard towards newbies, or anyone coming from more intuitive combat systems like Divinity. The game tries to teach players, but there is still tons that is explained inadequately or not at all. Having to alt-tab constantly to google how every single debuff can be removed all the time is bad. In TTRPGs, it is normal to leaf in rulebooks while playing. But for a videogame (unless it ships a cool physical tome), that is bad. The problem is not even that the game is difficult (it can be easy, eventually!), the problem is that it requires more learning than the game provides, and that combat is rigged for quantity over quality. Excellent writing - but too much of it Right off the bat, I love reading. I love the Fighting Fantasy book series. Hell, if you don't like reading, literally cRPGs are not for you. However, WOTR is the kind of game in which important plot hooks are sometimes played out as choose-your-adventure text sequences instead of cinematics or even just animations. Whether this is anticlimactic or not is hugely dependant on your personal preference. From an editorial standpoint, the dialogue is not broken down well even though it deserved peak presentation. Classic RPGs of the 90's and 2000's had text walls that were accommodated for in bigger text boxes, but Pathfinder: WOTR uses Visual Novel-sized dialogue slabs that necessitate ugly scrollbars unless you manually decrease font size. (For reference, Pillars of Eternity or Divinity did the portioning better.) Important text is indistinguishable from less important text, with the result being reading fatigue and accidental skipping of interesting lines. All of this is unfortunate, because the writing truly is excellent imo. Loading screens and lack of optimization Every single location regardless of map size requires new loading, and game mechanics unfortunately facilitate savescumming, which results in even more loading. I'm currently clocking in 122hrs, but I bet 22 of those were spent on loading screens. Something that is common for Unity engine games is also that this will *cook* your CPU temps. Setting the graphics to low settings (which has very little impact) and enforcing hard FPS caps in your GPU driver settings mitigates this greatly, but it's sad this has to be done in the first place. Can be amazing - But with 3rd party mods There is indeed such a thing as ethical cheating, and I'm so grateful to the community for their work. If I had left WOTR unmodded, I would have dropped it from burnout in Act 3. Unfortunately ToyBox became not just a QoL improvement, but a necessity for fixing minor bugs and frustrating quest oversights that are not necessarily the player's fault, and which would've required reloading saves from tens of hours ago in order to fix organically. (E.g.: Bismuth got randomly deleted out of existence and I had to "cheat" her back into the inventory. She's still bugged because of this.) Using ToyBox elevates the game closer to what it deserves to be. Also, automount my love. I like XYZ, will I like Pathfinder? ◆ Divinity: Original Sin : Very close in terms of partybuilding and visual design. Pathfinder has a lot less streamlined, accessible combat. If you prefer to "just play", it will be more frustrating, however it is perhaps still the closest thing to D:OS that exists. ◆ Baldur's Gate 1/2 : Despite the source material being more closely related, WOTR feels closer to Divinity or Shadowrun than BG. Systems are comparable in their complexity and will feel pleasantly familiar. Pillars of Eternity is closer to BG in terms of design. ◆ Pillars of Eternity : Similarly interesting companions, story and map size. Pathfinder is the more modernized game and feels more like a beautiful 3D tabletop game than a classic, retrochic mouseclick cRPG like PoE. Similar build complexity possible. ◆ Dragon Age : Unless you play on Story Mode, Pathfinder's pre-combat management might drive you crazy. Chances are good you'll like the WOTR characters if you thought DA1 was the worst DA. Neverwinter Nights is the better Bioware point of reference overall. ◆ Skyrim : ...is Counter Strike in comparison. Chances are good you'll like Pathfinder if you liked Morrowind, though. --- The End: Last but not least, I must stress again that I am listing all these gripes because it is a fantastic game of epic scale and immense replayability, and it deserves to be perfect but sadly isn't. Constructive criticism and openness in addressing real issues can hopefully help in bringing its successors closer to the perfection they deserve.
Expand the review
Feb. 2025
I'm new to the entire cRPG category. I've played this, BG3 and DOS2 only, loved all three games. This game is considered finished by the developers, and no new DLCs are coming out, only patches. Latest pack was the Season 2 pack which includes the last 3 DLCs. Combat/Build From the three, this is definitely the one with deepest combat / build system. Near infinite possibilities and build combinations, multi-classing is available from level 2 onwards and all units can be retraining as early as after the prologue. Narrative and Replay value Replay value is enormous due to the Mythic paths one might choose, and writing is superb, leaving room for multiple runs taking different choices. I'd say the writing is overall better than in BG3 and DOS2: narrative is richer, there's lots of text to read to deepen the lore and many NPCs have long conversations with interesting backgrounds. Game length I had a run with 96 hours and wasn't nearly close to finishing it, then after a long break started a new one and am now at around 127 hours and still far from done. Production This game is very beautiful, don't misunderstand me, but compared to BG3 and DOS2 I'd say this is more focused in gameplay mechanics and story than in other production elements such as cutscenes, graphics and voice acting. As in a TT RPG, many scenes have actually no render at all and are written (mostly visions the player character has) and player has to read and use their imagination, which I'm actually quite fond of. There's VA for the most important story elements and party banters only. Cutscenes and animations outside combat are very simple, retaining the isometric view with top down distance from the actors so no individualized dialogue view as in BG3 or facial expressions for the 3D characters. Character creation is, apart from the class and build, very limited in regards to its visuals: haircut, face type, skin tone and clothing dyes are basically the entirety of options when it comes to appearance customization. This is not really a problem for me since the game highly compensates this aspect by giving you full control over the agenda of your character when it comes to dialogue options (you can really roleplay here). I might change and or update my review as I delve deeper into the game and discover new things. So far I'm having a blast!
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Nov. 2024
This review is a hard one for me. I LOVE this game, clearly. I wouldn't have spent 450 hours playing it if I didn't. Pathfinder WOTR is a great game...but there are many aspects in which it is not a "good" game, which is what makes it difficult to recommend unless you are a particular kind of person. I, like many other people, came to WOTR after playing Baldur's Gate 3. Prior to BG3, I did not have any experience with D&D, Pathfinder, or any CRPGs. My only TTRPG experience was a single campaign of Call Of Cthulhu, and 90% of my video games were racing games like Forza, Trackmania, etc. WOTR is mechanically much more technical than BG3 and Divinity: Original Sin 2 (another contemporary competitor from Larian). There are far more classes/subclasses, the way stat bonuses are calculated is much more nuanced, there are multiple types of AC that you must consider, and there are an incredible amount of feats to choose from - just to name a few things. It is very easy to create a character build that doesn't work well, and the game is not forgiving. Unlike BG3, you cannot fully respec your companions (you can only reset them to the level & class they were when they first joined your party), you can only respec a limited amount of times before it costs gold, and the ability to respec is completely removed on harder difficulties. The game does provide some "automatic" builds for your companions if you don't want to think about it, but they aren't amazing. Once you learn what does and does not work for builds, you can create some pretty powerful characters, and there are so many classes and abilities in WOTR that I wish were possible in BG3 (e.g. the bloodrager class, or animal mounts). If you like nerding out over character sheets, you will love WOTR. The gameplay is pretty solid for the most part. I mostly use turn-based mode, and I love that I can hit the spacebar to make animations go faster. While I don't use RTwP mode much for combat, it does reduce the amount of time you spend in battle - which is nice, since there are a LOT of battles, to the point where it can sometimes feel kind of grind-y. The "fog of war" visibility took some getting used to, and I admittedly prefer how BG3 and DOS2 handle visibility when you're exploring instead. Characters are pretty dumb when it comes to pathfinding - they'll walk right over traps and spells without even trying to avoid them. The maps are...fine...but I feel like BG3 and DOS2 have better-designed encounters with maps and arenas that encourage you to strategize for fights, while the norm in WOTR is to just walk up to your enemies and start hitting them - even the bosses. The puzzles suck and I recommend just looking up the solutions in online guides rather than wasting time trying to figure them out (especially Nenio's whole quest...ugh...). The difficulty in WOTR is mostly designed around pumping up the stats of your enemies (especially AC) and throwing a bunch of them at you, rather than forcing you to come up with tactics and adapt on the fly to defeat them like BG3 and DOS2 do. The fights are also balanced so that you are expected to buff before them and quicksave after them. If you find a fight or dungeon to be too difficult, there is nothing stopping you from opening the pause menu and dropping the difficulty (which affects enemy stats too), and then raising it back up if you want later. Nobody will know. Graphically, WOTR is fine. DOS2 is older but looks better, and BG3 runs just as well on my system despite being newer and much more pretty. The character models are pretty low-quality up close. WOTR isn't ugly though, and there are areas where I think it does better than DOS2 - like AOE status effects. In terms of stability, I think I've only had it crash on me once or twice, and otherwise I haven't really had any bugs aside from one part of Pulura Falls where a character always gets stuck in the corner of one particular room. Owlcat is still releasing patches every few months which is nice to see. The story differs depending on which "mythic path" you choose. I've personally played Aeon, Azata, Demon, and Dragon. The different stories are of varying quality, but I will say that the Demon story is a lot of fun if you're looking to do a "corruption" arc or "evil" character, and I found the Aeon story to be really satisfying for a lawful-alignment character. The Dragon story was lackluster, but mechanically it was a lot of fun to play. I wasn't a fan of the Azata story but I know some people out there really like it. All of the mythic paths share the same "true ending," although that ending is extremely difficult to achieve organically due to the crazy amount of intricate steps you have to take to reach it. Otherwise, they have unique endings, and many have sub-paths that affect outcomes as well (for example, the Aeon path will categorize you as "True," a "Rebel," or a "Devil" depending on the choices you make). Your companions will have different outcomes for their own stories too depending on your choices with them, although these are integrated so well that you often won’t know it unless you've done multiple playthroughs. WOTR requires a lot of reading. If you've come this far in my review, I'm assuming that's not a problem. There is some voice acting, but only during important story dialogues, and even then it may suddenly vanish in the middle of the conversation because those particular lines weren't recorded. The story writing is generally good quality albeit overly wordy (like this review), but the character dialogue often leaves something to be desired. I’ve had several friends who tried to get into WOTR but gave up because it "had too much reading," so this is your warning. The elephant in the room is Crusade Mode. It's not fun. There is an "auto-crusade" option that lets you avoid it, but turning it on locks you out of the "true ending" and it also limits how quickly you can progress through quests. The interface is also terrible and there are SO many loading screens. There's one when you open the map, one when you switch to the Crusade Management screen, one when you switch back to party/army management, and then one once you finally reach your destination on the map itself. That doesn't include any loading screens from random encounters en route to your destination. Fast travel also doesn't exist until you unlock bastions and build teleporters. Even then, you can only use it once per day, and only to those specific locations where you built the teleporters. This makes Chapter 3 and Chapter 5 feel like a bit of a slog without mods. WOTR was crowdfunded on Kickstarter with a budget of about $2 million, releasing in 2021. DOS2 was also crowdfunded on Kickstarter with a budget of about $2 million, releasing in 2018. DOS2 feels like a much more polished game with full voice acting, nicer graphics, better performance (and fewer loading screens), and more effort put into its maps and encounters. WOTR has a much greater scope than DOS2, which is both a blessing and a curse - yes, it allows CRPG/TTRPG nerds to go all-out, but sometimes it feels as if Owlcat bit off more than they could chew. I personally think that the game would have been far better off without Crusade Mode, since it would have allowed the developers to focus more of their time/budget on things like balancing, writing/voice acting, the map, and graphics/performance. If you do pick this up, I recommend downloading the Toybox and Visual Adjustments 2 mods. Toybox allows you to re-spec for free and also enables a lot of quality-of-life features that aren't present in the base game (and it can be used to cheat in Crusade Mode...). Visual Adjustments 2 allows finer customization of your character's appearance. You can often pick the base game up for $12 USD on sale. If you're the kind of person who gets really invested in this type of game, that's a steal.
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Sept. 2024
This is a fantastic cRPG. If you enjoy other cRPGs, you are very likely to enjoy this one as well. However, some parts of the game are really lacking. I have a lot of criticism, but I still love the game and I really liked playing it. OwlCat's game-designers do not value your time at all. The game is filled with tedious routine, but thankfully you can fix it with mods. Several times I tried to play this game unmodded, but each time I was getting frustrated and giving up. Last time I finally came to a conclusion that other people must've felt the same way, and thus there must be mods to fix these problems. So, mods are a necessity, with them game really begins to shine. Do not try to play unmodded, it's a pain. Here's the list of mods that I consider must-have. - Toybox. This brings some quality-of-life features, e.g. highlighting nicknames of important NPCs. Also it enables back achievements (that are normally disabled if you play with mods). Also Toybox basically gives you root-access to the game, which might be really important in some cases, In my case, in the 2nd act I forgot to speak with a certain NPC (because there was no entry in journal, or maybe I haven't waited for enough time for this quest to progress, who knows). Anyway, at the very end of the game I realized that a certain companion quest got locked in a bad-end-state because of that. And, like, sure, I could replay half of the campaign just to fix it, but was it worth it? 50 hours are quite a lot of time just to get a better ending for a certain character. So I edited a certain variable, and it fixed the companion quest for me. Too bad i had to cheat to achieve that. Another example is that for a certain event I would need to arrive in a specific location at a certain week, which required me to skip several months of in-game time. Game allows you to skip time day-by-day, but it is way slower. With this mod it was done in a matter of seconds. - BubbleBuffs. Buffing before every battle is a necessity, but it is freaking boring. Who thought that it is fun? Why is it even a thing that pre-buffing is mandatory? This mod saves you a lot of time by providing a hotkey for buffing your characters with spells that you've picked. - AutoMount. Every time you enter a new area, you need to manually mount all your animal companions. Imagine how tedious it becomes when half your party has animal companions. Click your character, then click "mount" ability, then find and click your animal. Repeat for every melee character that has animal companion. This mod, however, auto-mounts your animal companions every time you enter a new area, and provides hotkeys for mounting and dismounting the whole party. - Respec Mod. Allows you to respec your allies from the 0-level, as if they were mercs. It is quite important, because most of the NPCs have retarded builds that you cannot redo or fix. So normally you either play a sub-optimal party of characters with backgrounds and personalities (and suffer in combat encounters), or you hire mercs (and get no interesting dialogs, missing a significant part of the game). With this mod, however, you get both dialogs and optimal team composition at the same time.
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June 2024
Played BG1-3, NWN1/2, and other rpgs and this was by far the most bloated in terms of complexity without improvement. Just too many options, feats, classes, modifiers, way too many gd buffs to keep track of and cast. Asking a lot of the player to manage a 6 character party in such a mess of a system. Realized I'm not a fan of pathfinder 1E after playing this. Despite all that, I did have fun and enjoy the story until getting burned out of the buff mania late campaign. Got my money's worth so that deserves a recommend.
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Frequently Asked Questions

Pathfinder: Wrath of the Righteous - Enhanced Edition is currently priced at 19.99€ on Steam.

Pathfinder: Wrath of the Righteous - Enhanced Edition is currently not on sale. You can purchase it for 19.99€ on Steam.

Pathfinder: Wrath of the Righteous - Enhanced Edition received 31,943 positive votes out of a total of 38,018 achieving a rating of 8.26.
😎

Pathfinder: Wrath of the Righteous - Enhanced Edition was developed by Owlcat Games and published by Owlcat Games and META Publishing.

Pathfinder: Wrath of the Righteous - Enhanced Edition is playable and fully supported on Windows.

Pathfinder: Wrath of the Righteous - Enhanced Edition is playable and fully supported on MacOS.

Pathfinder: Wrath of the Righteous - Enhanced Edition is not playable on Linux.

Pathfinder: Wrath of the Righteous - Enhanced Edition is a single-player game.

There are 14 DLCs available for Pathfinder: Wrath of the Righteous - Enhanced Edition. Explore additional content available for Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam.

Pathfinder: Wrath of the Righteous - Enhanced Edition does not support mods via Steam Workshop.

Pathfinder: Wrath of the Righteous - Enhanced Edition supports Remote Play on TV. Discover more about Steam Remote Play.

Pathfinder: Wrath of the Righteous - Enhanced Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pathfinder: Wrath of the Righteous - Enhanced Edition.

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Steam data 23 April 2025 20:02
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Steam reviews 27 April 2025 16:04

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Pathfinder: Wrath of the Righteous - Enhanced Edition PEGI 16
8.3
31,943
6,075
Game modes
Features
Online players
2,031
Developer
Owlcat Games
Publisher
Owlcat Games, META Publishing
Release 02 Sep 2021
Platforms
Remote Play