Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam - User reviews, Price & Information

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Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.

Pathfinder: Wrath of the Righteous - Enhanced Edition is a singleplayer, action rpg and 3d game developed by Owlcat Games and published by Owlcat Games and META Publishing.
Released on September 02nd 2021 is available on Windows and MacOS in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian and Portuguese - Brazil.

It has received 38,496 reviews of which 32,303 were positive and 6,193 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Pathfinder: Wrath of the Righteous - Enhanced Edition into these genres:

Media & Screenshots

Get an in-depth look at Pathfinder: Wrath of the Righteous - Enhanced Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 940M
  • Storage: 50 GB available space
MacOS
  • OS: OS X El Capitan
  • Processor: Intel Core M-5Y51 @ 1.10GHz
  • Memory: 6 GB RAM
  • Storage: 55 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I started this game back in 2022 on the hardest difficulty available, because my giga big baba bubu ego looked at it and said: “Yeah, easy.” Fast forward to December 2025. After multiple rage quits, several month-long breaks, and my sanity being slowly peeled away layer by layer… I finally finished it. And honestly? What a feeling. This game destroyed me. The difficulty, the encounters, the puzzles...everything constantly pushed back. Every fight felt earned, every mistake punished, every victory hard-won. There were moments where I genuinely had to stop playing because my brain was fried. But here’s the thing: I never stopped caring. Because the world, the story, and the characters are pure love letters to D&D and fantasy nerds. The writing is deep, the choices matter, and the sheer scale of the narrative is insane. This isn’t just an RPG, it’s a full tabletop campaign condensed into digital form. The mythic paths, the moral decisions, the companions, all of it made me want to keep going, even when the game actively tried to break me. The idea behind Wrath of the Righteous is ambitious as hell, and it commits to that ambition without compromise. This is not a game you casually play. It’s a game you endure, learn, and eventually conquer. And when you finally reach the end after years, pauses, frustration and growth? That victory hits different. Ps: I cant recommend the hardest difficulty....it smashed me that much, i tought i lost virginity. Lol. Or maybe im just bad, idk. xD
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July 2025
What's up with the Owlcat Pathfinder games being absolutely amazing in the beginning, and then after about 40 hours, turn into an insufferable slog? "Wrath of the Righteous" suffers a similar fate to "Kingmaker", it lures you in with PHENOMENAL gameplay early on. All the things I love about the classics like Baldur's Gate 1 & 2, Neverwinter Nights, and Pillars of Eternity are here, like robust (more like overwhelming) character creation, exploration, and challenging battles. The best part of all is the ability to customize the difficulty...it's the 21st century, there's no need to punish players into a roadblock if they didn't create the perfect character to get through difficult situations. I played the first 50 or so hours on normal difficulty, until I entered the abyss....and started to lose interest after one slogfest battle after another. After the 70 hour mark and having an absolutely miserable time in the Abyss (especially having to rotate the camera constantly to explore further in the city; it gets my vertigo raging) I permanently bumped the difficulty down to casual, as I still want to see the game to the end but refuse to constantly reload failed batttles. I learned from Kingmaker not to even bother with the crusade mode...I'm not sure how much longer this would add to gameplay, but I still have a way to go and I've already put in 84 hours as of this writing. I don't think I could stand another 20-30 hours of filler. It still gets my thumbs up, as I have enjoyed my time more than I have disliked it. I'm just hoping any future Owlcat games trim the fat and stick to the best parts of these games, rather than create tedium just to elongate playtime.
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June 2025
I want to start off by saying that I don't think I'm the target audience for this game, which I suspected going in. The story of WotR is thoroughly fleshed out and the characters are engaging, with hundreds of story-influencing choices to be made throughout the game. On a very basic level, this is a solid fantasy RPG. Here is where I think some people (including myself) will be put off. I'm still recommending that other people play this game because I think there is a very large subset of people out there who will genuinely LOVE it (as evidenced by the ratings and the fact that people are still recommending it today). However, be warned. This game is COMPLEX. If you're unfamiliar with Pathfinder, it's a tabletop RPG that expands upon DnD 3E. And I do mean "expands." I am not a fan of converting tabletop games into video games because I don't think the elements translate well, and that was my biggest issue with WotR. Absolutely EVERYTHING has an associated mechanic, something to keep track of, interactions with other mechanics, etc. It's intense. It's detailed. And it's overwhelming if you're not already familiar with Pathfinder. I think Baldur's Gate 3 did a much better job at translating ttrpg into video game format, mostly by putting a lot of the little tasks behind the scenes. WotR lets you control everything, and it might be a bit too much control for some players. Tasks that are charming in a ttrpg setting quickly become tedious, monotonous, and draining in a video game setting. I played on the easiest difficulty with as many mechanics automated as I possibly could, and I STILL found it tedious. At times, this game felt like several games mashed together wearing a trench coat, like an unholy offspring of Fire Emblem's army management, BG3's character creation, and Divinity OS's combat hopped up on sugar and speed. Like I said, not the target audience here. All in all, I don't regret playing this game. I did have a lot of fun, when I wasn't being overwhelmed by technicalities. If you're looking for a straightforward fantasy RPG, skip this. For the love of all that is good in this world, SKIP. THIS. GAME. BUT. If you want something rich in lore, challenging, customizable, and very true to the spirit of ttrpgs, then this game is a must play.
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April 2025
I wish Steam reviews could be more nuanced, because this game is somehow one of the best games I've ever played while also being a slog that almost gave me burnout at 3 different points. Other reviews have already more aptly summarized the negative aspects (like prebuffing, difficulty spikes etc.), so This review will not be concise, but rather address fantasy fans who are not diehard isometric RPG fans and are wondering if they'd like to sit through 70-130hrs of this. (For an instant disclaimer, this game is as huge, grandiose and amazing as it is advertised. But you need to be the target audience, or you will get fatigued by the time the unpopular and semi-unskippable Crusade Mode rolls along in Act 3.) Who is this game for? Tabletop RPG fans, bookworms or buildcrafting minmaxers. This is an important measure of enjoyment. This game is intentionally designed to sometimes play like a boardgame experience rather than a 3D game about exploration, looting and epic fights. You get this too, but in a more bookish than cinematic way. Much like Pillars of Eternity, this game is for people who like lore and letting their imagination flesh out scenarios, less so gladiator types who like e.g. Skyrim. The dialectical breakdown We probably all love fantasy anyway, so it will come down to small gameplay mechanics, technical aspects and downsides to decide if ~100hrs of this game can be for you. Below are the things I liked about WOTR, listed in tête á tête to their counterpoints. Perfection in adherence to the original Pen-and-Paper system - to a fault WOTR implements the Pathfinder PnP system impressively and is the closest thing to actually playing a tabletop without the tabletop... or friends. I know comparatively little about DnD or Pathfinder and was mindblown by how intricately it can be realized in a video game. Pathfinder easily has the most subclasses in any game ever. However, the Pen-and-Paper was poorly streamlined into a videogaming experience - every difficulty beyond story mode requires repetitive pre-buffing, laborious minmaxing/micromanagement and a learning curve that is not everyone's playstyle (refer to Quantic Foundry's gamer profiling if interested). It's very hard towards newbies, or anyone coming from more intuitive combat systems like Divinity. The game tries to teach players, but there is still tons that is explained inadequately or not at all. Having to alt-tab constantly to google how every single debuff can be removed all the time is bad. In TTRPGs, it is normal to leaf in rulebooks while playing. But for a videogame (unless it ships a cool physical tome), that is bad. The problem is not even that the game is difficult (it can be easy, eventually!), the problem is that it requires more learning than the game provides, and that combat is rigged for quantity over quality. Excellent writing - but too much of it Right off the bat, I love reading. I love the Fighting Fantasy book series. Hell, if you don't like reading, literally cRPGs are not for you. However, WOTR is the kind of game in which important plot hooks are sometimes played out as choose-your-adventure text sequences instead of cinematics or even just animations. Whether this is anticlimactic or not is hugely dependant on your personal preference. From an editorial standpoint, the dialogue is not broken down well even though it deserved peak presentation. Classic RPGs of the 90's and 2000's had text walls that were accommodated for in bigger text boxes, but Pathfinder: WOTR uses Visual Novel-sized dialogue slabs that necessitate ugly scrollbars unless you manually decrease font size. (For reference, Pillars of Eternity or Divinity did the portioning better.) Important text is indistinguishable from less important text, with the result being reading fatigue and accidental skipping of interesting lines. All of this is unfortunate, because the writing truly is excellent imo. Loading screens and lack of optimization Every single location regardless of map size requires new loading, and game mechanics unfortunately facilitate savescumming, which results in even more loading. I'm currently clocking in 122hrs, but I bet 22 of those were spent on loading screens. Something that is common for Unity engine games is also that this will *cook* your CPU temps. Setting the graphics to low settings (which has very little impact) and enforcing hard FPS caps in your GPU driver settings mitigates this greatly, but it's sad this has to be done in the first place. Can be amazing - But with 3rd party mods There is indeed such a thing as ethical cheating, and I'm so grateful to the community for their work. If I had left WOTR unmodded, I would have dropped it from burnout in Act 3. Unfortunately ToyBox became not just a QoL improvement, but a necessity for fixing minor bugs and frustrating quest oversights that are not necessarily the player's fault, and which would've required reloading saves from tens of hours ago in order to fix organically. (E.g.: Bismuth got randomly deleted out of existence and I had to "cheat" her back into the inventory. She's still bugged because of this.) Using ToyBox elevates the game closer to what it deserves to be. Also, automount my love. I like XYZ, will I like Pathfinder? ◆ Divinity: Original Sin : Very close in terms of partybuilding and visual design. Pathfinder has a lot less streamlined, accessible combat. If you prefer to "just play", it will be more frustrating, however it is perhaps still the closest thing to D:OS that exists. ◆ Baldur's Gate 1/2 : Despite the source material being more closely related, WOTR feels closer to Divinity or Shadowrun than BG. Systems are comparable in their complexity and will feel pleasantly familiar. Pillars of Eternity is closer to BG in terms of design. ◆ Pillars of Eternity : Similarly interesting companions, story and map size. Pathfinder is the more modernized game and feels more like a beautiful 3D tabletop game than a classic, retrochic mouseclick cRPG like PoE. Similar build complexity possible. ◆ Dragon Age : Unless you play on Story Mode, Pathfinder's pre-combat management might drive you crazy. Chances are good you'll like the WOTR characters if you thought DA1 was the worst DA. Neverwinter Nights is the better Bioware point of reference overall. ◆ Skyrim : ...is Counter Strike in comparison. Chances are good you'll like Pathfinder if you liked Morrowind, though. --- The End: Last but not least, I must stress again that I am listing all these gripes because it is a fantastic game of epic scale and immense replayability, and it deserves to be perfect but sadly isn't. Constructive criticism and openness in addressing real issues can hopefully help in bringing its successors closer to the perfection they deserve.
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Feb. 2025
I'm new to the entire cRPG category. I've played this, BG3 and DOS2 only, loved all three games. This game is considered finished by the developers, and no new DLCs are coming out, only patches. Latest pack was the Season 2 pack which includes the last 3 DLCs. Combat/Build From the three, this is definitely the one with deepest combat / build system. Near infinite possibilities and build combinations, multi-classing is available from level 2 onwards and all units can be retraining as early as after the prologue. Narrative and Replay value Replay value is enormous due to the Mythic paths one might choose, and writing is superb, leaving room for multiple runs taking different choices. I'd say the writing is overall better than in BG3 and DOS2: narrative is richer, there's lots of text to read to deepen the lore and many NPCs have long conversations with interesting backgrounds. Game length I had a run with 96 hours and wasn't nearly close to finishing it, then after a long break started a new one and am now at around 127 hours and still far from done. Production This game is very beautiful, don't misunderstand me, but compared to BG3 and DOS2 I'd say this is more focused in gameplay mechanics and story than in other production elements such as cutscenes, graphics and voice acting. As in a TT RPG, many scenes have actually no render at all and are written (mostly visions the player character has) and player has to read and use their imagination, which I'm actually quite fond of. There's VA for the most important story elements and party banters only. Cutscenes and animations outside combat are very simple, retaining the isometric view with top down distance from the actors so no individualized dialogue view as in BG3 or facial expressions for the 3D characters. Character creation is, apart from the class and build, very limited in regards to its visuals: haircut, face type, skin tone and clothing dyes are basically the entirety of options when it comes to appearance customization. This is not really a problem for me since the game highly compensates this aspect by giving you full control over the agenda of your character when it comes to dialogue options (you can really roleplay here). I might change and or update my review as I delve deeper into the game and discover new things. So far I'm having a blast!
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Frequently Asked Questions

Pathfinder: Wrath of the Righteous - Enhanced Edition is currently priced at 19.99€ on Steam.

Pathfinder: Wrath of the Righteous - Enhanced Edition is currently not on sale. You can purchase it for 19.99€ on Steam.

Pathfinder: Wrath of the Righteous - Enhanced Edition received 32,303 positive votes out of a total of 38,496 achieving a rating of 8.25.
😎

Pathfinder: Wrath of the Righteous - Enhanced Edition was developed by Owlcat Games and published by Owlcat Games and META Publishing.

Pathfinder: Wrath of the Righteous - Enhanced Edition is playable and fully supported on Windows.

Pathfinder: Wrath of the Righteous - Enhanced Edition is playable and fully supported on MacOS.

Pathfinder: Wrath of the Righteous - Enhanced Edition is not playable on Linux.

Pathfinder: Wrath of the Righteous - Enhanced Edition is a single-player game.

There are 14 DLCs available for Pathfinder: Wrath of the Righteous - Enhanced Edition. Explore additional content available for Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam.

Pathfinder: Wrath of the Righteous - Enhanced Edition does not support mods via Steam Workshop.

Pathfinder: Wrath of the Righteous - Enhanced Edition supports Remote Play on TV. Discover more about Steam Remote Play.

Pathfinder: Wrath of the Righteous - Enhanced Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pathfinder: Wrath of the Righteous - Enhanced Edition.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 11:30
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Steam reviews 28 January 2026 11:56

If you'd like to dive deeper into the details about Pathfinder: Wrath of the Righteous - Enhanced Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pathfinder: Wrath of the Righteous - Enhanced Edition
  • SteamCharts - Analysis of Pathfinder: Wrath of the Righteous - Enhanced Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pathfinder: Wrath of the Righteous - Enhanced Edition compatibility
Pathfinder: Wrath of the Righteous - Enhanced Edition PEGI 16
Rating
8.3
32,303
6,193
Game modes
Features
Online players
2,333
Developer
Owlcat Games
Publisher
Owlcat Games, META Publishing
Release 02 Sep 2021
Platforms
Remote Play