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Pax Autocratica on Steam

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Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.

Pax Autocratica is a early access, base building and action roguelike game developed and published by Multiverse.
Released on August 10th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 3,449 reviews of which 3,169 were positive and 280 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Pax Autocratica into these genres:

Media & Screenshots

Get an in-depth look at Pax Autocratica through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 10 (64-BIT Required)
  • Processor: Intel i5-8600 / AMD Ryzen 5 1600x
  • Memory: 16 GB RAM
  • Graphics: 1080p: Nvidia® GTX 1060 6G / RX 480 (6GB+ of VRAM) | 1440p: Nvidia® GTX 1070 8G / AMD Radeon RX Vega 56 (8GB+ of VRAM)
  • DirectX: Version 11
  • Storage: 40 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

50 hours played
Aug. 2026
This game turned me into space Hitler with a hard-on for efficiency and I am not okay. I started this game today and im already deciding if little timmy gets an extra ration of nutrient paste or gets blended into the loyalty smoothie for the morning announcements. This game is as if RimWorld, Helldivers 2 and a really ♥♥♥♥♥♥-up episode of The Office had a three-way in a propaganda bunker where the baby came out holding a clipboard, a plasma rifle, and a list of people who didn’t clap loud enough at the last parade. But this time im not yelling FOR DEMOCRACY im just screaming FOR THE FATHER instead. So far in the 12hrs ive played, ive managed to sacrifice an entire work shift of dissenters just so my favourite soldier could get a 3% accuracy buff (didn’t even feel bad) I then executed the ringleaders in the city square by making them recite the state anthem (grinder was too easy way out) an after went to solo a boss with the survivors cheering me on like I just scored the winning touchdown. At one point my colony ran out of food so I declared that hunger was now illegal. Problem solved. Everyone was suddenly “full of revolutionary spirit.” One guy tried to eat a rock (I promoted him) The game looks you dead in the eye, winks, and goes “yeah, this is satire… now go execute that guy for having a slightly sad face during the mandatory joy rally, daddy.” 10/10 would recommend this game its pretty entertaining purging the weak, feeding the strong and forcing the survivors to high-five a statue of me again. All hail the State. Now if you’ll excuse me, I have a curfew to enforce, some rebels to convert at gunpoint and a new law that makes blinking without permission a capital offense.
39 hours played
Aug. 2026
I bought Pax Autocratica a day after its release and it's the only game I've been playing since for hours on end. With 29 hours collected and defeated the last boss in the Early Access version in the name of The Father, it's time to decide whether this single player survival / rogue-like / bullet hell / base management is in my opinion a thumbs up or a thumbs down and why. Here's the TL;DR: The Positives - It's compatible with full controller support. - You can choose to be either a benevolent Leader or a ruthless tyranical Leader offering two impacting playstyles for your base. You can care for your workers by asking how they are, providing food and shelter, giving gifts and rostering them reasonable work hours which increases morale, which results in higher Loyalty that leads with better overall production. Or you can be tyrannical instilling fear and obedience by making an example of others. You can choose to imprison and execute troublesome and non-effecient workers, whipping lazy workers back to work, sacrificing weak workers to enhance the stats of another, and grinding them down for resources. This increases their fear level to prevent strikes and protests but also increases the chance they have a mental breakdown. - AFK farming resources and doing research is awesome. All it takes is one button tap - not hold down - tap before doing research or gather resources and the game automatically does it and any other research you have queued. You don't need to keep the game open if you alt-tab to look at Youtube or play another game because it still plays in the background. - It's well optimized. It's a rare occation where FPS drops. - An in-depth worker management system where you can assign a worker where they're most good by looking at their stats, and at will enable/disable where they can be auto-assigned to. They can increase their stats by finding teachers in other workers. - Once researched at the Vehicle Depot you can bring along a speed bike, a tank or a walking mech on your excursions. Unfortunately at the moment you can only bring one. The Negatives - After the first few hours of combat, it gets kind of stale. It's a rinse repeat of killing enemies who drop grenades upon death like the martyr perk from Call of Duty, evade the warning red spheres where grenades and missiles are about to hit, collect rewards, extract and repeat. The only things that changes is the mission type and the core fragments that give different traits for your abilities and weapons. - People with OCD will be agitated at base building later on in a fun way. Putting down anything whether it's foundations, buidlings or decorations comes with a tiled base with a square and a square on each corner. Align them up perfectly next to each and it feels good, but leave a gap anywhere or mis-align the squares and it'll make you rip your hair out. - Although it's not disclosed and I could be wrong, but there might be some AI generated content for images, namely for the portraits of NPCs. - It's been addressed by the devs but character models don't always represent the gender of the character. Female humans will share the same model as human males in bulking armour. Imagine a Warhammer 40K's Space Marine with a normal female voice. - If a worker is assigned to collecting dropped resources to bring back to a drop site, half the time they'll be stuck at the drop site when there's resources to be collected or dump them in bulk around the base. The Verdict As it stands I think Pax Autocratica is worth buying in its Early Access stage to support the devs. It's rough around the edges with bugs and poor AI pathfinding. But knowing the devs are actively listening to player feedback assures me it'll be bigger and better between here and full release.
20 hours played
Aug. 2026
Imagine if Palworld, Helldivers, Doom and Satisfactory had a baby with Gunfire Reborn and dipped it in Warhammer 40K special sauce. It shouldn't work but it does.
28 hours played
Aug. 2026
Where do I start... I got this game yesterday and somehow already dumped 10 hours into it, so I guess that says something. Pax Autocratica is like somebody threw an FPS, colony sim, overlord sim, and a roguelite into a blender and somehow it actually works. It sounds like way too much when you say it out loud, but none of the systems feel overly complicated or turn into some kind of logistical nightmare where I need a spreadsheet just to feed Steve. The basic loop is pretty damn fun. You go out, shoot ♥♥♥♥, collect resources, capture soldiers, come back to your base, research new stuff, upgrade everything, and then... torture the soldiers. You know, normal colony management activities. The building system is surprisingly simple and works really well. You aren't spending half your life trying to figure out why the damn wall won't connect. Everything feels pretty intuitive, which I appreciate. I've also had zero crashes so far. I'm only 10 hours in, so obviously I haven't seen everything the game has to offer, but so far I'm having an absolute blast. There's a really satisfying loop of going out, getting stronger, coming back, upgrading the base, and then going back out to cause even more problems. Highly recommend it if you like FPS games with some strategy/base-building mixed in. It's weird, violent, addictive, and somehow all the different pieces fit together way better than they probably should.
12 hours played
Aug. 2026
Ignore the hours played, I played this about as much as the demo would allow. Much like Palworld (Sorry Multiverse, you ARE going to draw these comparisons) it is a base building creature collector shootathon. However unlike Palworld which draws much of its inspiration from ARK, Conan, and other Survival-likes, the base building structure of Pax Autocratica seems to be closer to... Traditional RTS buildings, almost? The tech tree buildings, anyway. The core of its gameplay loop will involve scouring a universal map for resource nodes, to which you engage in DOOM/Quake-like skirmishes against NPC's, and with a ramping difficulty counter that increases the longer you spend travelling in the universal map. A campaign meter is set above the difficulty meter that typically caps at 5 mission completions, that leads to a 'boss battle' that is more accurately described as 'EDF-Lite' in that its usually an absurd military operation involving (as of the first sector) taking down a massive walker installation. The 'Creature Collector' mechanic is that you can capture any NPC you can shoot. Cannon fodder, bosses, etc. I haven't tried capturing a Mech yet, but I know I can't capture a Walker. Much of the base mechanics are simply buildings that enable research trees so far, but now that I have the retail game I can already see things such as breeding barracks, indoctrination daycare, etc. Can't wait for the sex patch on the roadmap, and wonder if its ironic AKA the leader can breed with subjects and have offspring or a literal age rating changing mechanic. So far, like Palworld, it's not so much innovating as it is trying to blend a LOT of mechanics that are familiar across multiple genres into a unique experience, and I will say it has met its own expectations. Performance-wise it runs smooth with few hiccups, but I HAVE noticed my power surge/battery bank starts screaming about power pull when I play this, so I'm certain there's plenty of optimization issues for lower spec computers at the moment and I hope the dev works on them for a wider enjoyment.

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Frequently Asked Questions

Pax Autocratica is currently priced at 29.99€ on Steam.

No, Pax Autocratica is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Pax Autocratica received 3,169 positive votes out of a total of 3,449 achieving a rating of 8.83.
😎

Pax Autocratica was developed and published by Multiverse.

Yes, Pax Autocratica is playable and fully supported on Windows.

No, Pax Autocratica is not playable on MacOS.

No, Pax Autocratica is not playable on Linux.

Yes, Pax Autocratica is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Pax Autocratica is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Pax Autocratica does not support VR.

Pax Autocratica is a single-player game.

No, Pax Autocratica does not currently offer any DLC.

No, Pax Autocratica does not support mods via Steam Workshop.

No, Pax Autocratica does not support Steam Remote Play.

Yes, Pax Autocratica is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pax Autocratica.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 September 2026 22:10 UTC
SteamSpy data 21 September 2026 06:35 UTC
Steam price 29 September 2026 03:10 UTC
Steam reviews 27 September 2026 10:06 UTC

If you'd like to dive deeper into the details about Pax Autocratica, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pax Autocratica
  • SteamCharts - Analysis of Pax Autocratica concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pax Autocratica compatibility
Pax Autocratica
Rating
8.8
3,169
280
Game modes
Features
Online players
145
Developer
Multiverse
Publisher
Multiverse
Release 10 Aug 2026
Platforms