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Pax Autocratica on Steam

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Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.

Pax Autocratica is a base building, action roguelike and colony sim game developed and published by Multiverse.
Released on August 10th 2026 is available on Windows, Steam Deck and Steam Machine in 5 languages: Simplified Chinese, English, French, German and Traditional Chinese.

It has received 3,697 reviews of which 3,364 were positive and 333 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Pax Autocratica into these genres:


Here is the detailed breakdown of supported languages for Pax Autocratica:

UI Subtitle Audio
English
German
French
Simplified Chinese
Traditional Chinese

Media & Screenshots

Get an in-depth look at Pax Autocratica through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 10 (64-BIT Required)
  • Processor: Intel i5-8600 / AMD Ryzen 5 1600x
  • Memory: 16 GB RAM
  • Graphics: 1080p: Nvidia® GTX 1060 6G / RX 480 (6GB+ of VRAM) | 1440p: Nvidia® GTX 1070 8G / AMD Radeon RX Vega 56 (8GB+ of VRAM)
  • DirectX: Version 11
  • Storage: 40 GB available space
  • Additional Notes: A dedicated graphics card is required. Integrated graphics are not supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

30 hours played
Sept. 2026
There is a lot going on, but it doesn't really come together. The base building has no threat or raids. The game shows massive battles but you can't really wage war. It's like very basic ai and you can only have a few to start with. Even when you get late game you can only have like 30ish soldiers which pretty much just follow. There are no tactics nor strategy effectively just run and gun. You can't skip the tutorial, but you can change the difficulty anytime. The gameplay is samey. I was expecting a little more rimworld esque base minions but they're not interesting at all. The weapons are all the same aswell. Generally feels very early access. I backed Earth From Another Sun and refunded it. I would wait on this one. There are entire chunks of the game that are unappealing like not being able to have your mininons use vehicles. or have any variation of combat like defense or scouting. I've had to mod alot of my own fun stuff to do. I can only recommend if you're out of like games and or want to support the dev. I think 5 dollars is reasonable for this at the moment, but you may get 50 hours out of it if its your cup of tea.
79 hours played
Aug. 2026
I’ve been really enjoying Pax so far. It brings together a bunch of things I love in games: building up a base, creating and improving an army, roguelite progression, and then actually jumping into the action yourself with FPS combat. The different game modes help keep things fresh, and there’s a really satisfying sense of progression as you unlock more options and figure out better ways to build out your forces. It’s scratched an itch I’ve had for a long time for a game where building and progression actually connect to the action rather than feeling like separate systems. If you enjoy base building, putting together an army, roguelite progression, and FPS gameplay all mixed together, I’d definitely recommend giving Pax a try. There’s a lot here already, and I’m looking forward to seeing where it goes.
51 hours played
Aug. 2026
This game turned me into space Hitler with a hard-on for efficiency and I am not okay. I started this game today and im already deciding if little timmy gets an extra ration of nutrient paste or gets blended into the loyalty smoothie for the morning announcements. This game is as if RimWorld, Helldivers 2 and a really ♥♥♥♥♥♥-up episode of The Office had a three-way in a propaganda bunker where the baby came out holding a clipboard, a plasma rifle, and a list of people who didn’t clap loud enough at the last parade. But this time im not yelling FOR DEMOCRACY im just screaming FOR THE FATHER instead. So far in the 12hrs ive played, ive managed to sacrifice an entire work shift of dissenters just so my favourite soldier could get a 3% accuracy buff (didn’t even feel bad) I then executed the ringleaders in the city square by making them recite the state anthem (grinder was too easy way out) an after went to solo a boss with the survivors cheering me on like I just scored the winning touchdown. At one point my colony ran out of food so I declared that hunger was now illegal. Problem solved. Everyone was suddenly “full of revolutionary spirit.” One guy tried to eat a rock (I promoted him) The game looks you dead in the eye, winks, and goes “yeah, this is satire… now go execute that guy for having a slightly sad face during the mandatory joy rally, daddy.” 10/10 would recommend this game its pretty entertaining purging the weak, feeding the strong and forcing the survivors to high-five a statue of me again. All hail the State. Now if you’ll excuse me, I have a curfew to enforce, some rebels to convert at gunpoint and a new law that makes blinking without permission a capital offense.
39 hours played
Aug. 2026
I bought Pax Autocratica a day after its release and it's the only game I've been playing since for hours on end. With 29 hours collected and defeated the last boss in the Early Access version in the name of The Father, it's time to decide whether this single player survival / rogue-like / bullet hell / base management is in my opinion a thumbs up or a thumbs down and why. Here's the TL;DR: The Positives - It's compatible with full controller support. - You can choose to be either a benevolent Leader or a ruthless tyranical Leader offering two impacting playstyles for your base. You can care for your workers by asking how they are, providing food and shelter, giving gifts and rostering them reasonable work hours which increases morale, which results in higher Loyalty that leads with better overall production. Or you can be tyrannical instilling fear and obedience by making an example of others. You can choose to imprison and execute troublesome and non-effecient workers, whipping lazy workers back to work, sacrificing weak workers to enhance the stats of another, and grinding them down for resources. This increases their fear level to prevent strikes and protests but also increases the chance they have a mental breakdown. - AFK farming resources and doing research is awesome. All it takes is one button tap - not hold down - tap before doing research or gather resources and the game automatically does it and any other research you have queued. You don't need to keep the game open if you alt-tab to look at Youtube or play another game because it still plays in the background. - It's well optimized. It's a rare occation where FPS drops. - An in-depth worker management system where you can assign a worker where they're most good by looking at their stats, and at will enable/disable where they can be auto-assigned to. They can increase their stats by finding teachers in other workers. - Once researched at the Vehicle Depot you can bring along a speed bike, a tank or a walking mech on your excursions. Unfortunately at the moment you can only bring one. The Negatives - After the first few hours of combat, it gets kind of stale. It's a rinse repeat of killing enemies who drop grenades upon death like the martyr perk from Call of Duty, evade the warning red spheres where grenades and missiles are about to hit, collect rewards, extract and repeat. The only things that changes is the mission type and the core fragments that give different traits for your abilities and weapons. - People with OCD will be agitated at base building later on in a fun way. Putting down anything whether it's foundations, buidlings or decorations comes with a tiled base with a square and a square on each corner. Align them up perfectly next to each and it feels good, but leave a gap anywhere or mis-align the squares and it'll make you rip your hair out. - Although it's not disclosed and I could be wrong, but there might be some AI generated content for images, namely for the portraits of NPCs. - It's been addressed by the devs but character models don't always represent the gender of the character. Female humans will share the same model as human males in bulking armour. Imagine a Warhammer 40K's Space Marine with a normal female voice. - If a worker is assigned to collecting dropped resources to bring back to a drop site, half the time they'll be stuck at the drop site when there's resources to be collected or dump them in bulk around the base. The Verdict As it stands I think Pax Autocratica is worth buying in its Early Access stage to support the devs. It's rough around the edges with bugs and poor AI pathfinding. But knowing the devs are actively listening to player feedback assures me it'll be bigger and better between here and full release.
156 hours played
Aug. 2026
An absolutely amazing game, that of the time of writing this is still very much early access. The devs themselves have addressed and acknowledged the most important feedback given regarding the game, showing they are very much aware of the rough spots that exist and have been snappy on updates thus far. Despite the rough spots, this game manages to captivate me in a very addictive loop that i cannot get enough of. The gameplay is centered around 2 things primarily. 1. Build your base and manage your soldiers. 2. Go on expeditions and battle for loot. The way this works is very simple, yet addictive. Your soldiers are both the life on the battlefield as well as what makes your base function with gathering of basic resources. More complex resources you need to get during expeditions. As of writing this, your base is a safe haven and isolated instance where you can take your time to do whatever you like and build things up. Your soldiers need shelter, food and a decent wage to keep them happy. The basebuilding has some stunning sci-fi visuals that i have nothing but praise for. From your base, you build up buildings and manage your upgrades not entirely unlike an RTS. Pax Autocratica is a strange amalgamation of a ton of different games, which i will get into in a moment. Then, it is time to venture out on an expedition. Choose which soldiers and soldier classes come along for the ride. The expedition system enters you on a sci-fi space map that would remind you of Mount and Blade. You click on where to go in a randomized overmap that is unique every time you go on an expedition, and explore nodes. Some nodes you get resources with no fuzz. Other nodes, demand a fight. This is where the fun begins, and the game begins to really shine. The combat is very, very, very good. If you have ever played games with high levels of mobility as a form of player power, such as Warframe, this game gives you that same feel. Movement is key to stay alive in battle, which brings me to the next point; Difficulty. This game lets you adjust difficulty to a high degree, letting you tailor your own experience perfectly. The battlefield itself is varied, with the devs promising more diversity in maps and mission objectives to come, but already at this point, there are already quite a lot of different missions and maps. The combat is a form a roguelike that keeps things fresh and interesting, making every expedition a unique experience. One run can be a disaster spiral, and the other you become a god of war unleashed by the state upon the enemies of the state. There are a ton more things i can say and comparisons to make. -Mount and Blade overmap exploration into battle -Palworld-type capture system for prisoners + system of committing warcrimes to sacrifice soldiers and captives to upgrade the soldiers you want to keep -A strange mix of RTS base building mechanics mixed with Rimworld that i don't even know how to try and explain in a concise and coherent manner. -A Helldivers-like atmosphere and meta-commentary that is satirical, endearing and greatly amusing. If this is not enough to convince you, then i would like you to look at my current playtime as of writing this, which should be 39.3 or so hours. Now consider that the game released into early access 4 days ago. So that is nearly 40 hours in 4 days. I have been unable to put this addictive game away and i regret nothing. ALL HAIL THE STATE!

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Frequently Asked Questions

Pax Autocratica is currently priced at 29.99€ on Steam.

No, Pax Autocratica is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Pax Autocratica received 3,364 positive votes out of a total of 3,697 achieving a rating of 8.75.
😎

Pax Autocratica was developed and published by Multiverse.

Yes, Pax Autocratica is playable and fully supported on Windows.

No, Pax Autocratica is not playable on MacOS.

No, Pax Autocratica is not playable on Linux.

Yes, Pax Autocratica is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Pax Autocratica is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Pax Autocratica does not support VR.

Pax Autocratica is a single-player game.

No, Pax Autocratica does not currently offer any DLC.

No, Pax Autocratica does not support mods via Steam Workshop.

No, Pax Autocratica does not support Steam Remote Play.

Yes, Pax Autocratica is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pax Autocratica.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 22:55 UTC
SteamSpy data 01 November 2026 00:20 UTC
Steam price 13 November 2026 20:11 UTC
Steam reviews 20 October 2026 21:58 UTC

If you'd like to dive deeper into the details about Pax Autocratica, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pax Autocratica
  • SteamCharts - Analysis of Pax Autocratica concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pax Autocratica compatibility
Pax Autocratica
Rating
8.8
3,364
333
Game modes
Features
Online players
82
Developer
Multiverse
Publisher
Multiverse
Release 10 Aug 2026
Platforms
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