Stationeers on Steam - User reviews, Price & Information

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Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is a early access, space and base-building game developed and published by RocketWerkz.
Released on December 12th 2017 is available only on Windows in 16 languages: English, German, Russian, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Japanese, Portuguese - Brazil, Danish and Finnish.

It has received 7,066 reviews of which 6,040 were positive and 1,026 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 33.99€ on Steam.


The Steam community has classified Stationeers into these genres:

Media & Screenshots

Get an in-depth look at Stationeers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+ 64-bit
  • Processor: Intel Core i5 2500K or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 2 GB or AMD equivalent
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Stationeers is not casual, and it does not attempt to be accessible in the way many survival games are. It is demanding, technical, and often unforgiving. That is precisely why it works. What immediately stands out is the interaction between systems. Nothing in Stationeers exists in isolation. Power generation affects atmospheric control. Atmospheric control affects temperature. Temperature affects structural integrity, crop viability, and survival. Every decision cascades into another system. The game does not abstract complexity away. It models it. You are not placing a generic oxygen generator. You are engineering a closed loop life support system that must obey pressure, gas composition, filtration, phase change, and heat transfer principles. The physics engine is the core strength of the game. Gas behaves like gas. Pressure equalizes. Heat transfers. Phase changes occur when thermodynamic thresholds are crossed. If you do not understand what you built, it will fail. If you overpressurize a room, it will rupture. If you mismanage filtration, you will suffocate. If you neglect thermal control, systems will overheat or freeze. The game rewards comprehension, not memorization. Engineering solutions in Stationeers feels authentic. You are not following quest markers or scripted build paths. You are diagnosing problems. Why is the battery bank draining at night. Why is the greenhouse losing pressure. Why is the furnace output inconsistent. Solutions require instrumentation, logic circuits, programmable ICs, and deliberate system design. The inclusion of in game logic programming elevates the experience significantly. You can build automated safety systems, environmental controls, and resource management frameworks that reflect real engineering thinking. The interplay between atmospherics, power, resource extraction, agriculture, and automation is exceptionally well executed. Mining provides raw materials, but smelting requires temperature control and atmospheric composition. Agriculture depends on pressure, light cycles, temperature stability, and gas mixture. Power systems must scale with consumption, and redundancy becomes essential. The game encourages modular design and redundancy planning in a way few titles attempt. Stationeers does not hold your hand. The learning curve is steep. Mistakes are frequent, and early failures are common. However, the difficulty feels earned rather than arbitrary. When a base functions reliably through a Martian night or a lunar temperature swing, it is because you engineered it to do so. There are rough edges. The interface can be dense. The documentation assumes patience. Performance can vary depending on base complexity. But these issues are secondary to the strength of the simulation. Stationeers succeeds because it respects the player’s intelligence. It treats survival not as a checklist of tasks, but as a systems engineering problem. If you enjoy designing interdependent systems, debugging failures, and building infrastructure that obeys real physical constraints, this game delivers an experience few others provide.
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Dec. 2025
If you’ve ever thought, “I wish there was more survival in my engineering game” (or vice versa) then Stationeers is absolutely worth checking out. In Stationeers you don't just build a base, you have to build all the systems that make that base work. Atmospherics, hydroponics, power distribution, logistics, manufacturing—if there’s a system you can imagine, it’s probably modelled here in some regard. And when something explodes, it’s almost certainly your fault. But in a fun way! The magic of the game is that every problem has a dozen valid solutions, from elbow-grease and brute force all the way to elegant and efficient automation, and every one of them can be over-engineered to an insane degree. You might start off just wanting to make your airlock cycle a little faster, and a few hours later you are taking a step back to proudly regard your fully automated atmospheric recycling facility (though the airlock is probably still slow, XD) And that’s the joy of it: Stationeers gives you the tools, the freedom, and just enough survival pressure to give you a heading before handing you the reins—then it's all you. Though I will warn you, the UI inherits a great deal from its Space Station 13 inspiration. Whether you consider that a plus or a minus is down to personal preference, but it is quite different from most games, so may take a bit to get used to. But that concern notwithstanding, if you enjoy deep simulation, clever problem-solving, and occasionally finding yourself asking, “Are pipes supposed to make that groaning sound?” then absolutely give Stationeers a go.
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Dec. 2025
This game is deceptively simple. Instead of difficulty through obscurity, it choses to layer simple steps and logic over and over to compound the difficulty. Youll start with simple pipe mechanics and construction and end with gas laws and phase change mechanics. You can chose at any point to tackle any problem in the multiple ways they give you to do so. Find workarounds, find patch jobs, build mechanisms that run themselves, automate to perfection, or throw something at the wall till it works. Base too hot to live in? Build a complicated aircon loop to shed heat into a waste tank or outerspace. Exploit phase change to do it effeciently. Use machines and logic circuits to automate it. Or throw ice on the ground to melt and shed the excess gas. You do you booboo. The game gets constant updates, fixes, and content, the community is willing to help the newbies learn, the Workshop is plentiful, each planet provides a new challenge. This game is my single favorite and I dont see that changing any time soon.
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Oct. 2025
Honest review by me, a man who dropped out of high school and has absolutely no book smarts whatsoever or any knowledge in Aerospace, Engineering, etc… TLDR; The game is amazing, 10/10. Lot’s to learn to be able to keep playing. Be prepared to fail and learn a lot. The tutorial is semi helpful, but consider yourself to be on your own and do your own research to survive. Loads of content that can get you to be very creative. I’ll start off by saying this game requires a passion to want to learn more about how everything works within the game. As someone who knows nothing about science and such, I have no idea what I’m doing and have perished many, many times… With each failure, I learned how to survive a little longer. Being just over 50 hours into this, I finally have a pressurized habitat balanced with Nitrogen and Oxygen so I don’t suffocate and fall unconscious! It only took 50 hours! Tutorials are hard to come by and guides are outdated since this new update. The learning curve is intense and requires lots of trial and error. I do have a lot of passion when it comes to space and science, but never could get myself to actually do the school to pursue a career(s) in such a vast field of knowledge and learning. I have never played a game where I have done so much reading and note taking. I literally have a notebook next to me when I play to keep track of what has worked and what has failed. For example, pressurizing pipes and filtration of gasses, air locks inputting and outputting specific gasses, and logic on how to automatically angle solar panels to follow the sun! The list goes on! I still have yet to grow a single potato. I’m struggling there. This is not an easy survival crafter. Dedication is required. I am not sure what’s fueling me to keep playing, but it is certainly scratching an itch in my semi smooth brain. I have no idea how realistic this is compared to what real life science people do, but I feel smarter playing this! Unbelievable amount of content as well. I feel I have only scratched the surface to the content that awaits in my playthrough. Absolutely recommend this game. Quite the challenge and something I’ve really wanted in a survival crafter.
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Sept. 2025
Warning! This game is not a product of a board-meeting-driven, money-maxxing company that only cares about its fanbase so long as it makes money. No, this is quite literally a passion project led by people who love gaming and connecting with us, the fans. There is nothing out there like Stationeers. It features full-on atmospheric simulation like nowhere else—you build a small base, pressurize it with breathable gas, and if you destroy a wall or window, it all escapes and pushes you out. If you pressurize it with a mix of hydrogen and oxygen instead, you can set a spark and watch it spectacularly burn out with amazing visuals. The terrain is destructible—can dig out a tunnel, seal it and make a base in. You’ve got to be a specific type of person who likes to build something bit by bit and isn’t afraid of learning. Yes, learning how things work is a challenge, but if you are willing and patient, you’ll get joy even from something as small as seeing your potato grow. You can create your own airlock, automatic temperature control, mix gases into fuel and smelt with it (even alloys), automate solar panel alignment, manage power and batteries, work with phase changes of gases and liquids to make a real-life air conditioner, build your own Apollo 1 simulation chamber, a pipe organ?!?, a swimming pool — even a rocket that mines ice from asteroids, and so much more. The developers know this game is too niche to make solid money, but they made it anyway so they could learn coding and fulfill a dream one great dev had. It keeps getting updates, and I can attest that love is truly included in the package. I even chatted one-on-one with the devs on Discord—that’s how down-to-earth and friendly they are. At the time of this review, a huge update is out: it adds new toys, loads of fixes, and makes terrain look fabulous. The community is also very positive and helpful—games like these filter out bad-mannered people. Try it. It’s something quite different, and you might just have a blast (a literal one, too).
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Frequently Asked Questions

Stationeers is currently priced at 33.99€ on Steam.

Stationeers is currently not on sale. You can purchase it for 33.99€ on Steam.

Stationeers received 6,040 positive votes out of a total of 7,066 achieving a rating of 8.30.
😎

Stationeers was developed and published by RocketWerkz.

Stationeers is playable and fully supported on Windows.

Stationeers is not playable on MacOS.

Stationeers is not playable on Linux.

Stationeers offers both single-player and multi-player modes.

Stationeers includes Co-op mode where you can team up with friends.

There are 7 DLCs available for Stationeers. Explore additional content available for Stationeers on Steam.

Stationeers is fully integrated with Steam Workshop. Visit Steam Workshop.

Stationeers does not support Steam Remote Play.

Stationeers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stationeers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2026 23:36
SteamSpy data 24 April 2026 09:45
Steam price 29 April 2026 04:47
Steam reviews 27 April 2026 04:01

If you'd like to dive deeper into the details about Stationeers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stationeers
  • SteamCharts - Analysis of Stationeers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stationeers compatibility
Stationeers
Rating
8.3
6,040
1,026
Game modes
Multiplayer
Features
Online players
373
Developer
RocketWerkz
Publisher
RocketWerkz
Release 12 Dec 2017
Platforms