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Stationeers on Steam

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Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is a base building, automation and survival game developed and published by RocketWerkz.
Released on December 12th 2017 is available on Windows, Steam Deck and Steam Machine in 16 languages: English, German, Russian, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Japanese, Portuguese - Brazil, Danish and Finnish.

It has received 8,617 reviews of which 7,583 were positive and 1,034 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 33.99€ on Steam.


The Steam community has classified Stationeers into these genres:


Here is the detailed breakdown of supported languages for Stationeers:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Danish
Finnish
Czech
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Stationeers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+ 64-bit
  • Processor: Intel Core i5 2500K or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 2 GB or AMD equivalent
  • DirectX: Version 11
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

688 hours played
Aug. 2026
Legitimately one of my favorite games of all time. If you love automation, hard simulators, space, programming, or gas management (oxygen not included) you will probably like this game. It has a steep learning curve, so I highly recommend you go watch some YouTube playlists like Rhadamant or Largely Unemployed before you purchase it, so that you don't buy it, open it up, suffocate/explode yourself 15 times and close it to never reopen, because this is a diamond in the rough. This is not and has never been a profit cow for the developers, I believe it has always been a money sink for them, throughout the whole 9+ years of development, but it is a passion project for them and they're still releasing regular updates that are constantly making the game better. I give this an 11/10
2844 hours played
June 2026
A game for autists by autists. I would say engineers but they really don't care enough about how a game feels. placing every wire, pipe efficiency from laying longer units, making number go up in plant genetics. all of that spinning of plates constantly distracting you from your current project and hence keeping it interesting. 2754 hours so far and still playing.
1090 hours played
May 2026
You're a Stationeer if - you overengineer everything – not only in-game - your builds are best described as "permanently temporary" - there's always room for improvement - you optimize, automate, improve, repeat - half of your playtime is actually planning things and looking into Stationpedia with the game paused - you learned more about thermodynamics in the game than during the whole course of your school and studies - you'd really like to have a physical Stationpedia edition - your famous last words are "let's see if this is possible" - you dropped the red ice in your pressurized base only that one time - failing is fun, especially when it happens with a big boom - you instantly save the game when you hear the roaring of a pipe or wall - the moon actually looks like swiss cheese when you're done with it - "the UI is autistic" sounds about right for you because you are as well - your inventory has somehow become multi-dimensional - your friends want to know why your Alt key is so worn down - your colleagues at work ask you for the melting point of gold and you instantly answer 600K - you mumble "pV = nRT" in your sleep - you see yourself a bit as a mad engineer - your friends see you totally as a mad engineer - playing motivates you to do home improvement, but doing home improvement motivates you to play - you searched already the internet for a way to code IC10 on your smart home devices - your IC10 scripts are Git versioned - you hope that Simon never realizes that there are soooo many different types of screws in the world - you've been waiting for new gases because more complexity means more fun - you hoard uranium just because "reactors will come eventually and I want to be prepared" - you're officially too much Mark Watney - you played 1000 hours and still have not used all of the ways to obtain ressources yet
323 hours played
Feb. 2026
Stationeers is not casual, and it does not attempt to be accessible in the way many survival games are. It is demanding, technical, and often unforgiving. That is precisely why it works. What immediately stands out is the interaction between systems. Nothing in Stationeers exists in isolation. Power generation affects atmospheric control. Atmospheric control affects temperature. Temperature affects structural integrity, crop viability, and survival. Every decision cascades into another system. The game does not abstract complexity away. It models it. You are not placing a generic oxygen generator. You are engineering a closed loop life support system that must obey pressure, gas composition, filtration, phase change, and heat transfer principles. The physics engine is the core strength of the game. Gas behaves like gas. Pressure equalizes. Heat transfers. Phase changes occur when thermodynamic thresholds are crossed. If you do not understand what you built, it will fail. If you overpressurize a room, it will rupture. If you mismanage filtration, you will suffocate. If you neglect thermal control, systems will overheat or freeze. The game rewards comprehension, not memorization. Engineering solutions in Stationeers feels authentic. You are not following quest markers or scripted build paths. You are diagnosing problems. Why is the battery bank draining at night. Why is the greenhouse losing pressure. Why is the furnace output inconsistent. Solutions require instrumentation, logic circuits, programmable ICs, and deliberate system design. The inclusion of in game logic programming elevates the experience significantly. You can build automated safety systems, environmental controls, and resource management frameworks that reflect real engineering thinking. The interplay between atmospherics, power, resource extraction, agriculture, and automation is exceptionally well executed. Mining provides raw materials, but smelting requires temperature control and atmospheric composition. Agriculture depends on pressure, light cycles, temperature stability, and gas mixture. Power systems must scale with consumption, and redundancy becomes essential. The game encourages modular design and redundancy planning in a way few titles attempt. Stationeers does not hold your hand. The learning curve is steep. Mistakes are frequent, and early failures are common. However, the difficulty feels earned rather than arbitrary. When a base functions reliably through a Martian night or a lunar temperature swing, it is because you engineered it to do so. There are rough edges. The interface can be dense. The documentation assumes patience. Performance can vary depending on base complexity. But these issues are secondary to the strength of the simulation. Stationeers succeeds because it respects the player’s intelligence. It treats survival not as a checklist of tasks, but as a systems engineering problem. If you enjoy designing interdependent systems, debugging failures, and building infrastructure that obeys real physical constraints, this game delivers an experience few others provide.
1 hours played
Dec. 2025
I am compelled to write a positive review for this game even though I refunded it. I only played the game for a little over 60 minutes, but it's obvious a TON of care, thoughtfulness, and precision went into creating it! I am blown away by the various interactions between systems, the construction minutiae, and the unorthodox UX design to handle player inventory with L+R hands. I regret that this game (and it's deep complexity) is just not for me right now, but it's something I am glad exists for other people to enjoy at a much higher level than I can. Devs -- good job, you've been supporting your dream since 2017 and I wish you many more years of success. Keep up the great work!

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Frequently Asked Questions

Stationeers is currently priced at 33.99€ on Steam.

No, Stationeers is currently not on sale. You can purchase it for 33.99€ on Steam.

Yes, Stationeers received 7,583 positive votes out of a total of 8,617 achieving a rating of 8.55.
😎

Stationeers was developed and published by RocketWerkz.

Yes, Stationeers is playable and fully supported on Windows.

No, Stationeers is not playable on MacOS.

No, Stationeers is not playable on Linux.

Yes, Stationeers is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Stationeers is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Stationeers does not support VR.

Stationeers offers both single-player and multi-player modes.

Stationeers includes Co-op mode where you can team up with friends.

Yes, there are 8 DLCs available for Stationeers. Explore additional content available for Stationeers on Steam.

Yes, Stationeers is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Stationeers does not support Steam Remote Play.

Yes, Stationeers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stationeers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 13:50 UTC
SteamSpy data 16 October 2026 14:17 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 22 October 2026 17:54 UTC

If you'd like to dive deeper into the details about Stationeers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stationeers
  • SteamCharts - Analysis of Stationeers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stationeers compatibility
Stationeers
Rating
8.6
7,583
1,034
Game modes
Multiplayer
Features
Online players
353
Developer
RocketWerkz
Publisher
RocketWerkz
Release 12 Dec 2017
Platforms