Perilous Warp on Steam - User reviews, Price & Information

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Perilous Warp is a fast-paced indie retro-shooter inspired by the classic 3D-actions. Communication with a distant space colony has been lost, and you bravely step into the teleporter with the desire for glorious adventures. But do not expect to win in a heartbeat!

Perilous Warp is a action, indie and violent game developed and published by Crystice Softworks.
Released on October 20th 2020 is available on Windows, MacOS and Linux in 3 languages: English, French and Russian.

It has received 338 reviews of which 252 were positive and 86 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Perilous Warp into these genres:

Media & Screenshots

Get an in-depth look at Perilous Warp through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7 or newer
  • Processor: CPU 2 GHz
  • Memory: 1 GB RAM
  • Graphics: Direct3D-compatible
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
MacOS
  • OS: MacOS 10.12 Sierra or newer
  • Processor: CPU 2 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL-compatible
  • Storage: 3 GB available space
Linux
  • OS: Debian Jessie or newer
  • Processor: CPU 2 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL-compatible
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Solid game that feels like an early 2000's FPS. The game is very cheesy, but was fun to play. The intro cutscenes are hilarious.
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Nov. 2025
Perilous Warp, developed and published by Crystice Softworks, is a love letter to the classic era of 1990s first-person shooters—a time defined by labyrinthine levels, keycards, and relentless alien adversaries. From the moment the game begins, it’s clear that its DNA draws heavily from titles like Quake II, Unreal, and Half-Life, but it manages to craft its own identity rather than simply imitating them. The premise is appropriately straightforward: in the distant future, humanity has discovered a rare mineral called cryserite that enables teleportation technology. When communication with a remote colony goes dark, you’re sent through an emergency teleporter to investigate. This setup immediately recalls the old-school approach to storytelling—simple, functional, and meant to serve as a justification for shooting your way through an array of sci-fi environments teeming with hostiles. It’s not about deep lore or moral complexity; it’s about atmosphere and immersion through level design and pacing. The gameplay in Perilous Warp is built around exploration and deliberate combat rather than pure speed. Unlike the ultra-fast reflex shooters that have defined much of the retro revival trend, this game favors a slower, more tactical rhythm reminiscent of the late 1990s PC shooters that prioritized tension and awareness. Movement feels weighty, and positioning matters. The level design encourages you to approach every room with caution—monsters lurk in shadows, traps await in corridors, and resources must be managed carefully. Combat is satisfying in its simplicity; weapons have strong feedback, with each one serving a specific purpose rather than overlapping roles. The arsenal includes familiar staples like shotguns, assault rifles, and energy weapons, all of which feature secondary fire modes that add tactical nuance. You’ll need to think about when to use each weapon since ammunition is finite and enemies can punish reckless aggression. The pacing strikes a balance between exploration and action, evoking the sensation of venturing into dangerous alien ruins where silence can be as nerve-wracking as the firefights themselves. Each level in Perilous Warp feels handcrafted, full of secrets, locked doors, and environmental puzzles that encourage exploration. These puzzles are simple—usually involving switches, access cards, or hidden pathways—but they create a rhythm that breaks up the gunplay and rewards players who pay attention to their surroundings. The design also evokes a genuine sense of spatial continuity; areas loop back on themselves in ways that feel natural and purposeful, creating a sense of place rather than a series of disconnected arenas. This attention to structure is one of the game’s most commendable qualities. It harkens back to a time when level design was about guiding players through mystery and discovery rather than funneling them down a linear corridor. The inclusion of collectible data cubes and hidden secrets adds further incentive to comb every corner, offering tangible rewards and an old-school sense of accomplishment when a secret door slides open to reveal extra ammo or a powerful weapon. Visually, the game captures the essence of late-’90s sci-fi shooters but enhances it with modern rendering and effects. It retains the angular geometry and metallic corridors characteristic of the genre’s origins but enriches them with dynamic lighting, particle effects, and detailed textures. The lighting system deserves particular praise—flashing alarms, flickering lights, and illuminated corridors give the environments a moody industrial feel. It may not be visually extravagant, but the atmosphere it creates is dense and immersive. The game’s aesthetic leans heavily on greys and metallic hues, which can occasionally feel monotonous, yet the overall cohesion of its design makes sense within the sci-fi setting. The sound design complements this visual tone perfectly. Weapons have satisfying punch, enemies emit guttural growls, and ambient hums and mechanical echoes keep the tension alive even in quieter moments. The soundtrack channels electronic and industrial influences, further grounding the experience in its retro roots. One of Perilous Warp’s strongest traits is its commitment to authenticity. The developers clearly understand what made early shooters compelling: the thrill of discovery, the joy of mastering spaces, and the sense of vulnerability that comes from being outnumbered but resourceful. The game doesn’t rely on modern conveniences like regenerating health or extensive tutorials; instead, it expects you to learn by doing, to find health packs when you’re on your last breath, and to rely on memory when navigating. This makes every victory feel earned. Even so, it’s not a punishing experience—it’s fair, consistent, and grounded in logic. Every time you die, it feels like a lesson rather than a setback, echoing the trial-and-error satisfaction of classic level-based shooters. Despite its accomplishments, Perilous Warp is not without flaws. Its length is relatively short, with most players finishing the campaign within a few hours, and the variety of enemies could be broader. Some of the later stages recycle visual motifs, and while the combat remains solid, the repetition of certain ambush patterns can dull the sense of surprise. The movement can also feel slightly floaty at times, which may not appeal to players who prefer the snappy responsiveness of more modern shooters. Furthermore, while the story provides just enough context to justify your mission, it rarely develops beyond its initial premise, leaving the narrative thread thin and easily forgotten. Still, these issues are less about failure and more about scope—the game aims to recreate the feel of classic shooters rather than expand upon them, and within that limitation, it performs admirably. Ultimately, Perilous Warp succeeds because it understands exactly what it wants to be. It’s a compact, atmospheric shooter that channels the aesthetics and pacing of an earlier era while smoothing some of the rougher edges with modern sensibilities. It delivers the essence of exploration-driven combat in a concise, focused package, offering a nostalgic yet polished experience for fans of the genre. It doesn’t need sprawling campaigns or cinematic storytelling to be engaging; its charm lies in its restraint, in its confidence to let atmosphere, design, and gameplay carry the weight. For players yearning for the deliberate pacing and handcrafted design of the late ’90s shooter era, Perilous Warp is a hidden gem—short but memorable, modest yet authentic, and crafted with clear reverence for the golden age of the FPS. Rating: 7/10
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Oct. 2025
Sorry if this review is kind of rambling, I simply copy/pasted it from an online post I made with my thoughts about the game, and though - why not just post it as a Steam review. I beat Perilous Warp on Normal, Hard, and Easy, in that order (the last one for the achievement.) It's a short game unless you spend a lot of time hunting the well hidden secrets. Normal difficulty started easy, became challenging. Hard difficulty sometimes turned into a quick-save/quick-load fest, though I never needed to quicksave in the middle of a gunfight (other than with the final boss fight). Easy is ... very easy, I only died a couple times to failed platforming. Just don't stand still for too long in front of a couple gun turrets or rocket/grenade wielding enemies, you're not THAT tanky. Almost all the guns have an upgrade you can get which enables alt-fire for it. The minigun sucks and its best use is when you want to conserve ammo for other weapons, and its upgrade is hidden behind a secret and only makes it a little bit better. The shotgun upgrade to double barreled, on the other hand, you get in the very first level and it remains your most used weapon through the game. Just don't miss the upgrade. Key point to remember is that each of the first five levels has a weapon upgrade, so look for it before exiting to the next level. Relevant for achievement hunters: there's one bugged achievement (shoot off both arms of an enemy while they're still alive) that will only unlock if you meet the criteria without reloading a save even once on the current level. And for "Beat the game on <x> Difficulty>" Achievements you actually have to beat the game on that specific difficulty, beating it on a higher difficulty will only unlocked the higher difficulty's achievement. Also, the final weapon needed for the "Get all guns" achievement is behind a secret you're unlikely to find without using a guide, making many people to assume the achievement is broken. On a technical level, game runs fantastically on my dino i7-920 w/1050ti, with framerates consistently over 80 at 1080p maxed with 8xAA (I'm guessing MSAA), aside from expected autosave stutters. I had two hard freezes that forced me to literally CTRL+ALT+DEL and log off to kill the process. There's Mouse Acceleration that you can disable in advanced control settings by setting "Override system settings" to "No" (and making sure mouse acceleration/"enhanced pointer precision" is disabled in your Windows mouse settings ofc.) Overall, the game is pretty decent overall, nothing special, I'd give it a 7/10, but wouldn't recommend buying for more than $3 (I paid half of that on a 90% off sale).
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Oct. 2025
I will cautiously recommend this game, but not for full price. There are only 6 levels and you can finish the whole game in under 3 hours, easily. In terms of gameplay, it's aggressively "okay". Not bad not terrible. Visually it seems to try to replicate DOOM 3, but D3 is way more interesting with how it employs light and shadow. Perilous Warp looks flat in comparison. Give this game a try if it's on sale for under $5.
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May 2025
A fun, visceral Quake-like FPS with charm, but also some rough edges. I really enjoyed the campaign and felt the length was about right. The rough edges are mostly due to bugs - for example, when I first beat the final boss, the game softlocked me, so I had to go back and replay it. Also, I played on Hard from the start, but beating the game didn't give me the medium and easy completion achievements. All my negative moments came right at the end, so this has coloured my review a little, but until then, I loved the rest of the game and fully recommend to anyone that loves retro inspired shooters :)
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Frequently Asked Questions

Perilous Warp is currently priced at 12.49€ on Steam.

Perilous Warp is currently not on sale. You can purchase it for 12.49€ on Steam.

Perilous Warp received 252 positive votes out of a total of 338 achieving a rating of 7.03.
😊

Perilous Warp was developed and published by Crystice Softworks.

Perilous Warp is playable and fully supported on Windows.

Perilous Warp is playable and fully supported on MacOS.

Perilous Warp is playable and fully supported on Linux.

Perilous Warp is a single-player game.

There is a DLC available for Perilous Warp. Explore additional content available for Perilous Warp on Steam.

Perilous Warp does not support mods via Steam Workshop.

Perilous Warp does not support Steam Remote Play.

Perilous Warp is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Perilous Warp.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 11:30
SteamSpy data 24 January 2026 06:11
Steam price 28 January 2026 20:41
Steam reviews 27 January 2026 03:59

If you'd like to dive deeper into the details about Perilous Warp, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Perilous Warp
  • SteamCharts - Analysis of Perilous Warp concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Perilous Warp compatibility
Perilous Warp
Rating
7.0
252
86
Game modes
Features
Online players
0
Developer
Crystice Softworks
Publisher
Crystice Softworks
Release 20 Oct 2020
Platforms