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Potion Permit on Steam

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Moonbury's residents need healing, and you're the best chemist around! With your trusty tools, a brewing cauldron, and a canine companion at your side, you'll need to diagnose symptoms, gather ingredients, brew potions, and cure ailments in this open-ended sim RPG.

Potion Permit is a singleplayer, colorful and jrpg game developed by MassHive Media and published by PQube.
Released on September 22nd 2022 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 4,703 reviews of which 3,759 were positive and 944 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 3.90€ on Eneba.


The Steam community has classified Potion Permit into these genres:

Media & Screenshots

Get an in-depth look at Potion Permit through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 or AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTS 250, 1 GB or AMD Radeon R7 240, 2 GB
  • DirectX: Version 10
  • Storage: 2 GB available space
MacOS
  • OS: macOS Sierra: 10.12
  • Processor: Dual Core 1.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Sept. 2026
Reminds me of a lot of the farming sims, but without any farming. Basic loop consists of gathering materials, killing monsters, curing patients, saving resources to unlock new areas and upgrades, and improving relationships through NPC quest completion. The game does a lot of things well. The graphics are really nice. The loop is fine. There is a lot to do and a lot of story to tell while completing quests for NPCs. There are just a lot of things that don't feel good. The assorted minigames are just stupid. None of them are challenging. Some of them you can't even fail. They just felt unnecessary. The game also ends very abruptly. I just woke up one day, walked outside, hey this ♥♥♥♥ happened because enough of us like you now or whatever. Credit roll. What? I know I can keep playing after that, but when that happened, I lost all motivation and just stopped. I also felt like due to resources, I only focused on upgrading functional areas. I never once bought a piece of furniture or did anything that made any building look prettier. I thought about doing it after the credit roll. But why? It would have been nice if those upgrades were quests built into the game. I would have liked to have enjoyed the renovated clinic and potion house, but I just never got to experience them. Overall, the game is good enough. This is one of those times I wish steam allowed for neutral reviews. I played for 26 hours and it wasn't terrible. I wouldn't go back and get it again unless I was super bored and really looking to scratch a farm sim itch, but I don't regret playing it. I guess I'll give it a reluctant thumbs up.
49 hours played
Aug. 2026
This game could've been so cool. There's so many things that are working here-- the premise is interesting, the sprites and animations are adorable, the town feels alive. Yet, somehow, the game feels dull. The main gameplay loop itself is serviceable, but there's not enough variance to make it compelling. Additionally, the store page has some blatantly false information that makes the game seem more fleshed out than it is. The store page currently states that you'll "diagnose symptoms and find a cure". It implies that you'll need to observe symptoms, connect them with the patient's eating habits or some such thing, and then prescribe a cure for them. This is not the case. What you'll actually do is hover your mouse over a part of their body, complete one of three extremely simply minigames, then get told what potion you need to make. There is no guesswork or thought involved at all. The store page says to "watch out for changing weather conditions!" There is no weather. It never changes. It might be referring to the varying biomes in the game, but even then there's no danger. There's certainly no getting caught in a "freezing blizzard" or the "baking heat of a desert". The climate does not affect the character in a way the store page implies. Also, there's no rain at all. The most blatant lie on the store page is about the potions you'll be crafting. It states that "since you're a chemist, you'll be able to brew various concoctions to buff yourself or inflict status ailments on your adversaries." This is not true. You cannot consume your own potions. They're only used for curing the sick townsfolk or completing quests. They might as well be named 'potion A', 'potion B', etc. for all the difference it makes. There's a reputation system in the game. It seems like a novel mechanic at first. Villagers don't trust chemists, so they won't interact with you unless you build up your reputation. Unfortunately, it's an incredibly simple toggle-based system. One successfully cured patient will earn everyone's complete trust. Two failed patients will have everyone have everyone shunning you. This is separate to the relationship level-- which makes it all the funnier when the characters you've romanced and befriended won't even spare you a glance. The cooking system is incredibly lackluster. There's no buffs or stat increases. All food does is restore your health and stamina-- something you can do for free at the bathhouse. Cooking is never required for any quest. You can't even gift meals to villagers. The only giftable item is 'moon cloves'. In a game with so many varied characters, it seems odd to simplify the gifting mechanic so completely. Fishing is boring. The fish you catch are varied (eel, crab, squid, etc.), but the results are not. Each fish gives you white meat, pink meat, or blue meat. Upgrading your fishing rod might increase the size of the shadows you can catch in the water, but it won't result in more meat. The minigame itself is very slow, but luckily it has a negligible impact on the game. One character's romance route requires fishing. You can use fish meat in cooking (which is also useless). Otherwise? There's no real point to the mechanic at all. There are no seasons or weather, resulting in a complete lack of variance in the areas you gather your ingredients. Every day will have resources spawning in the exact same places they did the day before. Monsters will spawn in the same spots. Trees and ore will magically reappear overnight. Nothing will ever change. I will say that the amount of the characters and their designs are very impressive. There's 33 characters to befriend. Each have 2 friendship quests. The 10 romance candidates have an additional quest. That's 76 quests, plus 10 romance events and a smattering of other various friendship events. Befriending the villagers and unlocking their events was probably my favorite part of this game. There's a lot of care involved in how the characters interact with the world, as well. Each character has a bathing animation for the bathhouse. Some have knitting animations, eating animations, sleeping-on-bench animations. Fully befriending a character will unlock a full portrait of them to view in your house. There was clearly a lot of care put into the designing of the villagers. The look of the village slowly improves as you befriend more villagers. This was a really fun and unique way to reward the player for getting to know the townspeople. It made the world seem more alive. There's a billion other little things I can comment on (the grindy achievements, for one), but I won't bother. This game was simply alright. It could've been incredible, but it didn't reach its full potential. It's playable. It's amusing and cozy. If you like the demo, the full game simply offers more of it. I don't regret my time playing it, but I mourn for what this game could've been.
45 hours played
June 2026
Great game! I almost didn't buy it because of all the negative reviews, but after playing it, most of those reviews seem like they're just coming from people who don't like the genre 😅. It took me 35 hours to officially "finish"/have the credits roll, and then another 10 to finish the last of the side quests and max out all the relationships. Dating is an end game thing, in the last few hours, and when you are dating someone they say different things and you can go on dates which are just a few cute cuts scenes but there's no more progression than that (you can date as many people as you want but its expensive to get the dating gift, so I did 3; highly recommend Matteo). I loved that this game had so many little mini games (3 for diagnosing illnesses, 3 for part time work, etc), and that you get unlimited inventory for once! The potion maker/healer side of things was quite unique with this game, and it was really interesting to have to look for ingredients with a particular "shape" rather than particular ingredients the way you might in another game like this. Another notable quality is that there are more cut scenes than in any other game I've played like this, and I've played many cozy life sim games - each townsperson has like 3 quests as you get to know them, each with a few cut scenes. The characters are very central to this game. I also appreciated that there was a range of romanceable character ages - youngest being like 18 and oldest being like 50, which is a nice change from all the everyone-is-20 games. And yes, there are lots of fetch quests, because basically all the relationship development quests are fetch quests (toward the end I was like, does no one have supplies in this town?? :P ) but a) those are all optional character quests, and b) if you're foraging regularly you often have what they need already, and that's always part of games like this. Side note that I came here from Garden Story, and this has a few aesthetic easter eggs, like the wood icons are identical, and there are slimes in the forest to fight, and the furniture and you-can-sit-anywhere-for-no-reason is the same, but this is a much bigger game and generally better done. Recommended! :)
34 hours played
May 2026
As others have mentioned, this game is indeed a little grindy, repetitive, and undeniably a large fetch quest. If you are an achievement hunter, this game will be grindy; if you just like to get the main game finished and done with, this game may bore you. However, if you are the completionist type who likes to go through the entire story, then this game is quite enjoyable because the storylines for each character (and there are many) are each unique and heart-warming. The cutscenes and relationship-building (which could be considered a grind of its own) somewhat balance out all the grinding and fetch-questing. Additionally, the relationship-maxing and questing honestly far exceed the missions of the actual storyline. You definitely have to be the type who plays to appreciate the story and subplots in order to enjoy this game, and you can expect to do a little bit of grinding. However, if you play it out right, it is fairly easy to balance the gameplay mechanics and the game progression. In fact, I foresee completing every character's individual quests to get you fairly far, to completing the grindy achievements.
74 hours played
March 2026
I love the artstyle and the animation. The game has a lot of potential but still feels kind of small and unfinished. I wish there was more to do. The mechanics for gathering ingredients get tedious and boring pretty fast. The npc stories and dialogue are great and the romance storylines are very cute, but after you start dating a character nothing really changes, which is kind of disappointing. I wish there were more options to customize your character and decorate as well as expand the town or maybe upgrade things like your house or the clinic. I love the concept and have enjoyed the game but i really hope they add more content in the future.

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Frequently Asked Questions

Potion Permit is currently priced at 19.99€ on Steam.

No, Potion Permit is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Potion Permit received 3,759 positive votes out of a total of 4,703 achieving a rating of 7.76.
😊

Potion Permit was developed by MassHive Media and published by PQube.

Yes, Potion Permit is playable and fully supported on Windows.

Yes, Potion Permit is playable and fully supported on MacOS.

No, Potion Permit is not playable on Linux.

Yes, Potion Permit is playable and fully supported on Steam Deck.

Yes, Potion Permit is playable and fully supported on Steam Machine.

No, Potion Permit does not support VR.

Potion Permit is a single-player game.

Yes, there are 31 DLCs available for Potion Permit. Explore additional content available for Potion Permit on Steam.

No, Potion Permit does not support mods via Steam Workshop.

No, Potion Permit does not support Steam Remote Play.

Yes, Potion Permit is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Potion Permit.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 23:00 UTC
SteamSpy data 20 October 2026 09:08 UTC
Steam price 27 October 2026 14:51 UTC
Steam reviews 20 October 2026 05:59 UTC

If you'd like to dive deeper into the details about Potion Permit, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Potion Permit
  • SteamCharts - Analysis of Potion Permit concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Potion Permit compatibility
Potion Permit PEGI 12
Rating
7.8
3,759
944
Game modes
Features
Online players
45
Developer
MassHive Media
Publisher
PQube
Release 22 Sep 2022
Platforms
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