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Potion Permit on Steam - User reviews, Price & Information

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Moonbury's residents need healing, and you're the best chemist around! With your trusty tools, a brewing cauldron, and a canine companion at your side, you'll need to diagnose symptoms, gather ingredients, brew potions, and cure ailments in this open-ended sim RPG.

Potion Permit is a singleplayer, colorful and jrpg game developed by MassHive Media and published by PQube.
Released on September 22nd 2022 is available on Windows and MacOS in 11 languages: English, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Indonesian and Traditional Chinese.

It has received 4,703 reviews of which 3,759 were positive and 944 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 2.84€ on Gamivo.


The Steam community has classified Potion Permit into these genres:

Media & Screenshots

Get an in-depth look at Potion Permit through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 or AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTS 250, 1 GB or AMD Radeon R7 240, 2 GB
  • DirectX: Version 10
  • Storage: 2 GB available space
MacOS
  • OS: macOS Sierra: 10.12
  • Processor: Dual Core 1.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

49 hours played
Aug. 2026
This game could've been so cool. There's so many things that are working here-- the premise is interesting, the sprites and animations are adorable, the town feels alive. Yet, somehow, the game feels dull. The main gameplay loop itself is serviceable, but there's not enough variance to make it compelling. Additionally, the store page has some blatantly false information that makes the game seem more fleshed out than it is. The store page currently states that you'll "diagnose symptoms and find a cure". It implies that you'll need to observe symptoms, connect them with the patient's eating habits or some such thing, and then prescribe a cure for them. This is not the case. What you'll actually do is hover your mouse over a part of their body, complete one of three extremely simply minigames, then get told what potion you need to make. There is no guesswork or thought involved at all. The store page says to "watch out for changing weather conditions!" There is no weather. It never changes. It might be referring to the varying biomes in the game, but even then there's no danger. There's certainly no getting caught in a "freezing blizzard" or the "baking heat of a desert". The climate does not affect the character in a way the store page implies. Also, there's no rain at all. The most blatant lie on the store page is about the potions you'll be crafting. It states that "since you're a chemist, you'll be able to brew various concoctions to buff yourself or inflict status ailments on your adversaries." This is not true. You cannot consume your own potions. They're only used for curing the sick townsfolk or completing quests. They might as well be named 'potion A', 'potion B', etc. for all the difference it makes. There's a reputation system in the game. It seems like a novel mechanic at first. Villagers don't trust chemists, so they won't interact with you unless you build up your reputation. Unfortunately, it's an incredibly simple toggle-based system. One successfully cured patient will earn everyone's complete trust. Two failed patients will have everyone have everyone shunning you. This is separate to the relationship level-- which makes it all the funnier when the characters you've romanced and befriended won't even spare you a glance. The cooking system is incredibly lackluster. There's no buffs or stat increases. All food does is restore your health and stamina-- something you can do for free at the bathhouse. Cooking is never required for any quest. You can't even gift meals to villagers. The only giftable item is 'moon cloves'. In a game with so many varied characters, it seems odd to simplify the gifting mechanic so completely. Fishing is boring. The fish you catch are varied (eel, crab, squid, etc.), but the results are not. Each fish gives you white meat, pink meat, or blue meat. Upgrading your fishing rod might increase the size of the shadows you can catch in the water, but it won't result in more meat. The minigame itself is very slow, but luckily it has a negligible impact on the game. One character's romance route requires fishing. You can use fish meat in cooking (which is also useless). Otherwise? There's no real point to the mechanic at all. There are no seasons or weather, resulting in a complete lack of variance in the areas you gather your ingredients. Every day will have resources spawning in the exact same places they did the day before. Monsters will spawn in the same spots. Trees and ore will magically reappear overnight. Nothing will ever change. I will say that the amount of the characters and their designs are very impressive. There's 33 characters to befriend. Each have 2 friendship quests. The 10 romance candidates have an additional quest. That's 76 quests, plus 10 romance events and a smattering of other various friendship events. Befriending the villagers and unlocking their events was probably my favorite part of this game. There's a lot of care involved in how the characters interact with the world, as well. Each character has a bathing animation for the bathhouse. Some have knitting animations, eating animations, sleeping-on-bench animations. Fully befriending a character will unlock a full portrait of them to view in your house. There was clearly a lot of care put into the designing of the villagers. The look of the village slowly improves as you befriend more villagers. This was a really fun and unique way to reward the player for getting to know the townspeople. It made the world seem more alive. There's a billion other little things I can comment on (the grindy achievements, for one), but I won't bother. This game was simply alright. It could've been incredible, but it didn't reach its full potential. It's playable. It's amusing and cozy. If you like the demo, the full game simply offers more of it. I don't regret my time playing it, but I mourn for what this game could've been.
45 hours played
June 2026
Great game! I almost didn't buy it because of all the negative reviews, but after playing it, most of those reviews seem like they're just coming from people who don't like the genre 😅. It took me 35 hours to officially "finish"/have the credits roll, and then another 10 to finish the last of the side quests and max out all the relationships. Dating is an end game thing, in the last few hours, and when you are dating someone they say different things and you can go on dates which are just a few cute cuts scenes but there's no more progression than that (you can date as many people as you want but its expensive to get the dating gift, so I did 3; highly recommend Matteo). I loved that this game had so many little mini games (3 for diagnosing illnesses, 3 for part time work, etc), and that you get unlimited inventory for once! The potion maker/healer side of things was quite unique with this game, and it was really interesting to have to look for ingredients with a particular "shape" rather than particular ingredients the way you might in another game like this. Another notable quality is that there are more cut scenes than in any other game I've played like this, and I've played many cozy life sim games - each townsperson has like 3 quests as you get to know them, each with a few cut scenes. The characters are very central to this game. I also appreciated that there was a range of romanceable character ages - youngest being like 18 and oldest being like 50, which is a nice change from all the everyone-is-20 games. And yes, there are lots of fetch quests, because basically all the relationship development quests are fetch quests (toward the end I was like, does no one have supplies in this town?? :P ) but a) those are all optional character quests, and b) if you're foraging regularly you often have what they need already, and that's always part of games like this. Side note that I came here from Garden Story, and this has a few aesthetic easter eggs, like the wood icons are identical, and there are slimes in the forest to fight, and the furniture and you-can-sit-anywhere-for-no-reason is the same, but this is a much bigger game and generally better done. Recommended! :)
57 hours played
Feb. 2026
Not sure why there are so many negative reviews, as I don't see most of their points as negative. This game is made to be a relaxing, cozy game to play from time to time. If you aim to rush through it in one go, this won't be fun. If you want a sweet story game with some grinding and minigames within, this game is perfect. To me this game has a sweet story, enough variation for a casual game, and charming characters, each with a different story and personality. One of my favorites to play from time to time
92 hours played
Dec. 2025
This is a cozy game - gathering resources, rebuilding a community - but it's also sufficiently different from classics like Stardew Valley, Coral Island, or Fields of Mistria to be a new experience.
59 hours played
Oct. 2025
The only thing that I wish this game had was a difficulty setting. Everyone has their own definition of cozy, and I enjoy boring tasks, but by the time the diagnosing minigames became even a little bit more difficult I had already unlocked most of the game and assumed it just never gets more difficult. It felt at odds with my skill as a player, and I would have liked the option to keep the gameplay at an engaging level for my ability from the get-go. Make me sweat about people getting sick. Make failure an option.

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Frequently Asked Questions

Potion Permit is currently priced at 19.99€ on Steam.

No, Potion Permit is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Potion Permit received 3,759 positive votes out of a total of 4,703 achieving a rating of 7.76.
😊

Potion Permit was developed by MassHive Media and published by PQube.

Yes, Potion Permit is playable and fully supported on Windows.

Yes, Potion Permit is playable and fully supported on MacOS.

No, Potion Permit is not playable on Linux.

This information about Potion Permit is not available yet.

This information about Potion Permit is not available yet.

No, Potion Permit does not support VR.

Potion Permit is a single-player game.

Yes, there are 31 DLCs available for Potion Permit. Explore additional content available for Potion Permit on Steam.

No, Potion Permit does not support mods via Steam Workshop.

No, Potion Permit does not support Steam Remote Play.

Yes, Potion Permit is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Potion Permit.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 14:27 UTC
SteamSpy data 10 September 2026 20:13 UTC
Steam price 12 September 2026 02:36 UTC
Steam reviews 10 September 2026 09:46 UTC

If you'd like to dive deeper into the details about Potion Permit, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Potion Permit
  • SteamCharts - Analysis of Potion Permit concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Potion Permit compatibility
Potion Permit PEGI 12
Rating
7.8
3,759
944
Game modes
Features
Online players
37
Developer
MassHive Media
Publisher
PQube
Release 22 Sep 2022
Platforms
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