Project Highrise on Steam - User reviews, Price & Information

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Project Highrise is a skyscraper construction and management sim...

Project Highrise is a simulation, management and building game developed by SomaSim and published by Kasedo Games.
Released on September 08th 2016 is available on Windows and MacOS in 10 languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese and Traditional Chinese.

It has received 4,569 reviews of which 3,876 were positive and 693 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 0.49€ on Gamivo.


The Steam community has classified Project Highrise into these genres:

Media & Screenshots

Get an in-depth look at Project Highrise through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: Core i5
  • Memory: 2 GB RAM
  • Graphics: Integrated video (Intel HD 4000 or later), 1 GB shared memory
  • Storage: 500 MB available space
  • Additional Notes: Display: 1280 x 720
MacOS
  • OS: OS X 10.11 or later
  • Processor: Core i5
  • Memory: 2 GB RAM
  • Graphics: Integrated video (Intel HD 4000 or later), 1 GB shared memory
  • Storage: 500 MB available space
  • Additional Notes: Display: 1280 x 720

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
This is a good game, polished, and it is fun to play. It deserves it's "Very Positive" rating and if you like the concept, you'll enjoy the game, I'm sure. Plus the devs/mods are active on the forums answering questions, even nine years after launch and that is OUTSTANDING service! TL DR ______________________ The game is FUN. But the early parts of the game are a SLOG to get through. Slow gameplay, no ability to AFK due to needing to press ONE button every so often, and no in-game tools to plan and help pass the time which can lead to frustration and costly errors. The game's early difficulties quickly feel artificial as the game ultimately is far more fun than challenging. That creates a feeling that the initial time put into the "waiting around" during each new game is unneeded or worse simply wasted. This makes starting over a difficult prospect (whether for a new game or working through 10 scenarios for the achievement) and it can make a player pause and reconsider if they want to hit "New Game" or play something else. But, if you play in sandbox and/or easy difficulty, you'll get to the fun quickly and not notice this nearly as much. If not, you'll have to sacrifice a bit more for the same end result of freedom in your tower building. However, once you break through the profit margin, you'll soon realize that you can break the habit of thinking you must "paint the map" with a tower and instead let your creative designs start shining through and that is where PH shines. Either way, if you want to build a resource management tower, this game is FUN and deep down it is truly worth the cost! ________________________ If you are going to play Project Highrise (PH) at normal or harder difficulties with no sandbox, you MUST be willing to sit and wait and the let the game come to you. In the early game especially, but even into the mid-game, you will have plenty of time in the "Waiting Place" as Dr. Seuss called it. And the speed-options, while better than nothing, are SLOW!! Worse yet, while in the beginning of the game, you can't AFK to help with the lack of funds because you have to babysit a single button click to have maintenance crews do their job. So while you wait, you are seemingly meant to think and plan out your tower. And that is important because PH will punish mistakes. And those mistakes can be physically hard, economically painful, or just really annoying to fix. It is easy to miss a click or misjudge a build by a mere rectangle or two and this can jam up an entire floor's (or more) plans. This is where the biggest downfall (IMHO) of this game is revealed Unlike Prison Architect (another building game that uses this sit/wait playstyle) which has a blueprint tool you can use to outline your design and fill it in later, PH has nothing like that. So there's no way to check that your layout or dream tower will work until you get into building it for real. This means that PH demands a lot of trial and error, while it can also be quite punishing of mistakes. The game has no problem letting you trap yourself after hours of gameplay before causing you to realize that a newly unlocked building isn't going to fit and your layout is messed up. Puzzles and new challenges in games are great, but here they end up feeling unfair or that they are meant to trick the player--they aren't I don't think, it feels that way though. Instead you are simply stuck waiting. and that's the second downfall of this otherwise fun game. You have to wait a lot to play the game. The first part of the game is TEDIOUS (and if you are running for achievements doing the early game 10 times it is spirit-crushing). It leaves you spending a lot of time in the early "hardest part" of the game NOT playing. And then you spend a whole lot of time playing the game in the easiest part. That gives a sinking feeling as you play. It makes you ask, "Why make it so hard to get into the game? The game isn't really that hard at all. We could have jumped straight into the fun part." The difficulty seems artificial, which makes the time put into it feel like it was unneeded or wasted. The learning curve is backward. Instead of gliding you up to a pinnacle and then taking you up and down through the game's challenges, it forces you to climb a cliff first. Then, instead of rewarding you by letting you use that knowledge to overcome a challenge, it drops the curve right back down into a grassy meadow with only the occasional hill or two to think about. UNTIL you fall into a concealed pit under the grass that you can get out from but again it makes you wonder why was that even there in the first place? But that grassy meadow is wonderful. With money in hand you can build anything you want, create whatever kind of tower you want to design. You do NOT have to paint the map with room after room, you can build a tower that has architectural features and not just a big rectangle. PH shines when it finally lets you go run free in the game. There's no good reason NOT to buy this game if you like the concept. So, I know most of that sounds negative and it is, but the negative part truly only takes up 20-30% of a build. So why be so negative about this part. Because it is a LONG and TEDIOUS 20-30% of each build. It is more than enough to stop a player from sticking around to get to the good content. Because this is not about skill (or gettin' gud), it is literally about the time required to sit and wait. It takes the wind out of the sails for a long time before it lets you really play. So, if you buy this game you MUST be ready to sink the time into it to actually get to the part that has earned PH its great rating. If you are not, skip it.
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May 2025
Pretty fun for like a Sim Tower spiritual successor. There's just so much games out there man... Comparing to like what would you get for $10 or $20 elsewhere. There's specific reason I mention this. So you're building a skyscraper right. But what happens, there is in terms of amenities a correct way to do it and then a cost-cutting way of achieving growth... What it means is, in the ascension of your skyscraper, you basically build all the faciilties but in microcosmic bits, until you reach a certain financial stage then you just build more of the same things you built before, but 'right' this time, whilst renovating and fixing your legacy installations. So at a certain point you get to a 'feels like I've seen it all now' moment.... As the shops that populate amenities for residents etc also feel fairly interchangable. This ties into the game's many DLCs that are available, that I suspect adds this variety of flavor needed in the base game. But at what price? Anyways, there are difficulty settings, so thats nice... You could approach it more as a tycoon/business management game instead of a building/expansion game, trying to make balance to provide desperate upgrades for your building in perhaps a virtualized more competitive IRL market. Good stuff all around. I played like Tiny Tower and Doomsday Prepper and Fallout Shelter and stuff, like these systemic tower-building games, coming from that this is much more fleshed out and interactive. Good stuff all around.
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March 2025
It is a must for the one who remember Sim Tower from back in the day when "Sim Anything" was the trend. A nice and relaxing game.
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March 2025
Enjoying my time with Project Highrise. At the current discount rate this game is a giveaway. Loads of variety in different types of businesses while considering their demands. Found myself restarting a couple a times just to get the infrastructure correct.
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Nov. 2024
Overall, I did enjoy the time I spent playing Project Highrise. Managing a skyscraper full of residential, shops, and offices is fun, but after the skyscraper gets to a certain height, the grind becomes less interesting and more repetitive. While the game has its flaws, it offers an enjoyable experience. Grab it when it is on sale.
Expand the review

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Frequently Asked Questions

Project Highrise is currently priced at 19.50€ on Steam.

Project Highrise is currently not on sale. You can purchase it for 19.50€ on Steam.

Project Highrise received 3,876 positive votes out of a total of 4,569 achieving a rating of 8.21.
😎

Project Highrise was developed by SomaSim and published by Kasedo Games.

Project Highrise is playable and fully supported on Windows.

Project Highrise is playable and fully supported on MacOS.

Project Highrise is not playable on Linux.

Project Highrise is a single-player game.

There are 5 DLCs available for Project Highrise. Explore additional content available for Project Highrise on Steam.

Project Highrise is fully integrated with Steam Workshop. Visit Steam Workshop.

Project Highrise does not support Steam Remote Play.

Project Highrise is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Highrise.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2025 06:28
SteamSpy data 22 July 2025 18:43
Steam price 30 July 2025 20:46
Steam reviews 29 July 2025 06:00

If you'd like to dive deeper into the details about Project Highrise, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Highrise
  • SteamCharts - Analysis of Project Highrise concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Highrise compatibility
Project Highrise
8.2
3,876
693
Game modes
Features
Online players
60
Developer
SomaSim
Publisher
Kasedo Games
Release 08 Sep 2016
Platforms
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