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Project P.I.T.T. on Steam

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Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.

Project P.I.T.T. is a physics, incremental and sandbox game developed by Froke and published by Pretty Soon.
Released on August 19th 2026 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 988 reviews of which 781 were positive and 207 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 7.99€ on Steam with a 20% discount, but you can find it for 3.80€ on Eneba.


The Steam community has classified Project P.I.T.T. into these genres:


Here is the detailed breakdown of supported languages for Project P.I.T.T.:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Project P.I.T.T. through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i3-6100 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: GTX 750 Ti / RX 460
MacOS
  • OS: macOS 12 Monterey
  • Processor: Intel Core i3 (8th Gen) or Apple M1
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Plus 655 / AMD Radeon Pro 555X / Apple M1 GPU
  • Storage: 1 GB available space
  • Sound Card: Any compatible sound device
Linux
  • OS: Ubuntu 22.04 LTS (or equivalent)
  • Processor: Intel Core i3-6100 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon RX 460 (Vulkan support recommended)
  • Storage: 1 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Sept. 2026
Good god, where do I even start? This game hooked me from start to finish. I'm almost positive the people negatively reviewing this game only THOUGHT they wanted to play an automation game. The amount of QOL the game gives you throughout is PLENTY enough to keep you from doing anything even remotely tedious. I had an absolute blast automating each line of items, and improving logistics when given news toys for completing hidden quotas. I did the secret ending first as there were things to do while money stacked up in that regard and it was a satisfying little ending. The automation in ACT 4 was a little tricky to wrap my head around, but being given the cannon made ACT 4 a walk in the park. It was genuinely rewarding tearing out different lines of automation to rebuild them in a more efficient way with the new fun gadget the game give, of which there are soooooo many. Seriously loved every second of this game and will indeed be going back to it. Do not let the negative reviews fool you, this game is slightly tricky, but it has so much love put into it; and in many ways this game will help you get there in the end. Thank you Project P.I.T.T
9 hours played
Aug. 2026
I did not expect just how fun this game would be, heavily recommend, i was constantly surprised by how much was in the game. A lot of the negative comments i see are about how stuff takes too long, or is boring, or many items are useless, but i honestly thought the opposite. Phase 2 initially took me a moment to understand but after that it was smooth sailing (i see people complaining about things getting stuck in edges... use the snapping tool? also, who cares if some things get stuck, you lose a bit of efficiency, but in exchange you get to clean up with the broom which is so satisfying) Phase 3 was great once i understood the mechanic, then it just got better and better. Phase 4 i ong kinda just skipped and explored the rest of the game, it was great and i loved it. Some items werent essential sure, but ♥♥♥♥♥♥♥♥♥ were they fun to just mess around with or try and implement, even they werent efficient, great fun, INCREDIBLE movement, really intuitive puzzles, lovely game, thank you!
24 hours played
Aug. 2026
Great game. I don't get the negative reviews. If you spent 5+ hours building automated contraptions and they were destroyed pre-update--why leave a negative review if you obviously didn't read the game's description? "Brutalist PSX satire meets first-person sandbox chaos". This game did not state anywhere that you would not be punished or forced to rethink/rebuild your designs. Disappointing that the developer had to pivot a game stage that encouraged creativity and problem solving. This specific mechanic (now removed) would have shown that who or...what you're feeding was purposefully hindering your progress. You have to rebuild when you unlock better tools for better combos anyway. I feel like a dev shouldn't have to bend backward to save potential sales because a loud minority don't understand that they aren't entitled to have the experience tailored to them rather than the way that was intended by the creators. Also, if you have a good PC and your frames are dropping like crazy...you should probably know that it isn't a problem with your GPU and no matter how good your GPU is, automation and incrementals are CPU heavy. Maybe don't leave 3000 ducks/cash registers on the ground and your frames won't dip. I play 260hz 2k. Only time my frames dipped were when major bottlenecks in my logistics chain caused huge pileups. Overall, I just finished the secret ending and...wow. Great job dev team. I love the atmosphere, the depth, the experience, and especially the freedom and creativity provided with all of the "off the rails" tools. Glad I played the demo and picked this up on day 1. Completely satisfied gamer right here.
12 hours played
Aug. 2026
This is one of those games where I wish there was a mixed recommendation option, but ultimately I think I enjoyed it more than not. Fundamentally, this is a logistics game about getting objects from point A to point B.. However, unlike similar games, this one has the twist of them being oddly shaped physics objects, and you are given no straightforward tools like conveyor belts to transport them. To many people, that might sound like a frustrating prospect, and that's completely understandable. But I think that this premise creates very unique puzzles that you don't find in other logistic games. I enjoyed having to figure out how to manage physics-based problems like erratic bounces, spillage, clogs, etc. However, where my opinion starts to sour is that this concept just frankly isn't explored very well beyond the demo. The early tools are good and create a sense of building crazy contraptions out of whatever bizarre options are available to you, and it made the game seem very promising. But as it goes on, your new tools feel less and less considered, with some of the last tools you get being buggy or outright broken. There's also this weird disconnect where many of them only exist to add extra value to your products, which is essentially pointless because 90% of your income will end up being from combo bonuses. In the end, I had fun, but it mostly left me hoping that another game will come along and develop this idea more thoroughly.
15 hours played
Aug. 2026
Playing for a bit, I wish I could give the game a Mixed Review. The game is Alright as an Incremental game but it doesn't really incentivize Optimization with Building and Setup when the Building aspect feels extremely Tedious since you have to place and move panels one at a time by hand. You will instead be relying on sloppy building and having an absolute mess of a setup just to rack up Combos and Score. Another problem is the lack of a Progression Indicator, you don't really know how far you are within phases so you just have to blindly dump stuff into the pit and hope of triggering something to move along through the game. Which got a bit annoying when I spent a good ton of time Dumping and Dumping stuff but saw nothing new for at least a few hours. Something the Game has is a "Secret" route that you have to do certain tasks to complete but doing the later ones just felt like a boring drag. Feels like it acts as the games "Oooo, exploring the Backgrounds of this secret corporation or something" which is alright in concept; there's some wall texts that acts as lore, but so far it feels a little "Generically Predictable?" of a trope? Just my personal View. Game may need a proper Building System and a more clearer indication of your objectives. It's got a neat Style and Premise, but something I'd loosely Recommend. 5/10

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Frequently Asked Questions

Project P.I.T.T. is currently priced at 7.99€ on Steam.

Yes, Project P.I.T.T. is currently available at a 20% discount. You can purchase it for 7.99€ on Steam.

Yes, Project P.I.T.T. received 781 positive votes out of a total of 988 achieving a rating of 7.54.
😊

Project P.I.T.T. was developed by Froke and published by Pretty Soon.

Yes, Project P.I.T.T. is playable and fully supported on Windows.

Yes, Project P.I.T.T. is playable and fully supported on MacOS.

Yes, Project P.I.T.T. is playable and fully supported on Linux.

Yes, Project P.I.T.T. is playable and fully supported on Steam Deck.

Yes, Project P.I.T.T. is playable and fully supported on Steam Machine.

No, Project P.I.T.T. does not support VR.

Project P.I.T.T. is a single-player game.

Yes, there is a DLC available for Project P.I.T.T.. Explore additional content available for Project P.I.T.T. on Steam.

No, Project P.I.T.T. does not support mods via Steam Workshop.

No, Project P.I.T.T. does not support Steam Remote Play.

Yes, Project P.I.T.T. is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project P.I.T.T..

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 14:06 UTC
SteamSpy data 13 October 2026 10:37 UTC
Steam price 22 October 2026 14:37 UTC
Steam reviews 21 October 2026 08:11 UTC

If you'd like to dive deeper into the details about Project P.I.T.T., we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project P.I.T.T.
  • SteamCharts - Analysis of Project P.I.T.T. concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project P.I.T.T. compatibility
Project P.I.T.T.
Rating
7.5
781
207
Game modes
Features
Online players
163
Developer
Froke
Publisher
Pretty Soon
Release 19 Aug 2026
Platforms
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