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Rebel Galaxy Outlaw on Steam

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Out of cash, out of luck, out on the fringe. Juno Markev has a killer to tail, a debt to pay, and more trouble headed her way. Rebel Galaxy Outlaw takes place in a greasy, blue-collar world of outlaws, truckers, cops and thieves.

Rebel Galaxy Outlaw is a space sim, open world and action-adventure game developed by Double Damage Games and published by Double Damage Games and SNEG.
Released on September 22nd 2020 is available only on Windows in 5 languages: English, French, German, Spanish - Spain and Russian.

It has received 944 reviews of which 614 were positive and 330 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 5.99€ on Steam with a 80% discount, but you can find it for 1.97€ on K4G.


The Steam community has classified Rebel Galaxy Outlaw into these genres:


Here is the detailed breakdown of supported languages for Rebel Galaxy Outlaw:

UI Subtitle Audio
English
German
French
Spanish - Spain
Russian

Media & Screenshots

Get an in-depth look at Rebel Galaxy Outlaw through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows Vista, Windows 8, Windows 10
  • Processor: Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or higher
  • Memory: 2 GB RAM
  • Graphics: Shader model 4.0, 1GB VRam
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Sound Card: DirectX 9.0c-compatible, 16-bit

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

95 hours played
Sept. 2026
If you are looking for a remake of Wing Commander Privateer, then stop looking and go play this title, it has all the features of the classic game plus a lot of extras all with modern grafics. And if you never have heard about Privateer, then so much the better for you, you will play one of the best space shooters! I like the smooth controls with mouse/keyboard and the very functional and immersive UI, all the menus don't misplace the in-game action but are beautifully designed. Positives: - Nice graphics, immersive - Excellent ship combat mechanics, yet simple; good enemy ship AI. - A ton of ship upgrades that really matter for the gameplay and difficulty - Innovative flight controls with mouse/keyboard: Optional flight assist, aim-assist - Good UI and menu design, not obstructive, fitting the game action Negatives: - Mediocre game save system that causes problems (but can be solved manually) - Cargo hold of the ships is too small to enjoy the non-combat part of the game - No external view around the ship (only possible with turrets), the Photo Mode is not a good alternative The positives prevail, at least for me, and you can solve the 2nd negative with mods. First, I need to unmount the nonsense of the many negative reviews that get it wrong: You don't have to know anything about what they call 'the first game', Privateer to be precise and not Rebel Galaxy which has totally different ship flight mechanics which are only one-dimensional through space and never to be compared with this game, it's a trap in which many reviews fall. The knowledge about Privateer which has the identical gameplay idea and was obviously a base for this game, this makes it only for a biased game experience in RGO and biased reviews if all these different games are put together incorrectly. For judging this game, forget all this and take a new look. For the record of being qualified for this review, I did play Privateer in the past and I remember I enjoyed it, recently to see the differences with RGO I played the Gemini Gold version of Privateer but I stopped after 15 minutes, despite the excellent pdf manual there were just too many keystrokes to remember, the outside view very limited, planets looking like foul apples, no transition animations, the graphics a joke as for today's standards. Then in Dosbox with the original + Righteous Fire, this time I played only 5 minutes, I made a big try to continue, but no, I didn't...Yeah, must have been nice in the 90s, I cannot remember what I really have enjoyed in 2000 or so, but hey...2020...better graphics, better controls, better AI for enemy ships and so on...And RGO still stands-up in 2026, I dare you to see any difference from the best indies or top titles in the today space shooter category. Nobody will fool me in saying that Privateer or Rebel Galaxy is the better game. Compared to that, when starting RGO (instead of Privateer) I got fascinated right at the start until I realized that the game urgently needs some mods (but that was after about 10 hours playing, hours, not minutes...) and I found all the mods I needed, no more complaints, for me at least, unfortunately there is no mod introducing external views when flying in space, very strange that the devs didn't include it, all cameras for it are in the game (turrets and photo mode, both can look around the ship), an external view would be even more immersive seen the beautiful environment, asteroids and planets included, other than being useful for combat tactics, and one can press a simple Steam keystroke for a screenshot instead of using the complicated Photo Mode. But that's my only rant for this game, all other arguments like about the "horrible difficulty scaling" mentioned in other reviews, this only reflects how bad these players understand what they are playing, they must think that moving in dangerous solar systems will just play the same with any mediocre ship - which is not the case. Good thing it's not the case, and besides, lots of these reviewers should shut their mouth after only playing 3-4 hours, seriously. RGO doesn't only improve on Privateer but the missions are way, way more elaborated, well-designed, diversified to keep you playing even in the end-stage of the game, a rarity in shooter games. The 'first game' might have a better story, but for the sandbox fans this doesn't count much, and again: In 2026 you are not supposed to know about Privateer, without this knowledge RGO is one of the best space shooters, and its scope is for nothing more complex anyway. Nice soundtracks btw, but you will like them or not, you can add your own if you want. Galaxy On Fire 2 HD which I also consider a good space shooter, it has way more ships, cloaking systems, blueprints etc. and a super good voice-over in the story - in German; in English I don't know. but RGO has a way better and challenging combat and UI that fits the action: Tactical map (in the game called 'Targeting Mode'), nice sector map, both zoomable into details like in a 1st person view, a good feel of a walking hero on the stations, the same good feeling of a first person view in the menus, it's a very good design to make it so and not in 3D which would displace this game into a space station walking simulator, good thing they didn't so although they could have easily done it, the hidden graphics exist, so they must have thought about it but made it simple, thanks the Lord. And all these details sum-up for a nice design. And what is it worth in GoF2 to have 30 or more different ships (against the 12 in RGO) if they play all the same but only have a different shape in space? Admitted, the ship graphics and space in GoF2 are stunning but else, the flying mechanics and combat? Identical for all ships, you won't fool even the youngest kids...Maybe I'm too severe in my judgement here about GoF2, but RGO just feels way better and at least the 12 ships are all different when flying them in space. Play both titles and you know what I mean by 'just feels better'. As said, RGO needs additional mods to correct some flaws, especially the Double Cargo Capacity mod which makes the game less grindy: The cargo space of the vanilla ships is way too small, you will not enjoy it, that's what I agree with all bad reviews, so be sure to install at least this 1 mod, although with this addition the cargo extenders in the game will be transformed into a joke, but that's acceptable instead of grinding for hours. Too few ships in this game? Nope, you can spend half a day to add other ships on Nexus Mods, another negative that evaporates...Also other mods will fix some grafic glitches or add important items to the game to make it more challenging towards the end. Even without any mods: There is nothing in the 'first game' which is better than in RGO, just to finish this song of the other negative reviews that tell the contrary. You can deviate from the game's story at any time and follow your own route. Tip: Follow at least the 2 first story missions, this will guarantee you to get a free wingman later that you can call to join you if needed! Playing it through the 2 missions should be less than 10 minutes. I highly recommend these mods from Nexus Mods (*): - Double Cargo Capacity - Flyable ships (a lot of them, many of them compatible with the Double Cargo mod) - Strike Eagle ship - Super Coyote ship - Skrull ship - Fix Blood Eagle Missile MFD - Fix Foxbat Postcard Clipping - Powerplant 5 - Shield Generator 5 - Tachyon Gun Ameliored - Advanced Repair Droid (*) I have tested all these mods, they are very easy to install and the game remains absolutely stable. To install them, just move the *.pak file into the PAKS game folder, done! To remove them, remove the pak file from the folder. Here a good Quick Guide to start you: https://steamcommunity.com/sharedfiles/filedetails/?id=2814727741 And here my own recent Guide for RGO: https://steamcommunity.com/sharedfiles/filedetails/?id=3793433289
34 hours played
July 2026
This is a cautious recommendation; I enjoy it, but I can see why it may not be for everyone. First of all, it's pretty grindy: You need to complete a lot of low-paying, low-risk missions in order to make enough money to upgrade your ship in order to be able to handle high-risk missions. And in fact you'll want to do a great deal of that even before advancing the story mission, because it gets quite dangerous quite fast. The story is pretty simple and its twists are very predictable, but it's fine. The voice acting is a bit sparse (most of what you will hear are variants on "you are cleared to dock" or "help me!"), but it sounds good. Almost all the gameplay takes place on your ship, in space, in combat. Docking at stations or landing on planets is essentially a menu interface for things you can do in town, like repair your ship, take on new missions, or buy and sell cargo. I really appreciate that they were not afraid to let you buy cargo cheap and sell it dear. Most game designers seem deathly afraid of arbitrage, but in this game, a well-planned trade route can make you a lot of money with relatively low risk. There is a faction system tracking who likes you and who doesn't, but after several hours in, I didn't really notice it making much difference. The police really like me... but they still treat me the same as ever. You are always outnumbered. There are always pirates. Seriously, the number of pirates in this sector is absolutely absurd. Just trying to fly from one side of one system to another, I have encountered four separate distress calls with a total of over twenty pirate fighters to engage. This definitely allows you to jump right from action-packed dogfight to action-packed dogfight, but it strains my immersion to think that even a very good pilot with a mediocre cargo hauler could survive this frequency and intensity of combat. I have killed hundreds of enemy pilots. With a cargo ship. (I am basically a trucker, yet also somehow one of the deadliest warriors of all time.) Do the flight training. There is no tutorial within the main game; this is the only tutorial to teach you the complex controls. Without it, you may flounder, not knowing how to lock on targets or even control your throttle. Get a tractor beam right away. Collecting cargo from enemy ships you destroy is an important source of income, especially early on. The soundtrack rocks . There are multiple subspace radio stations to choose from, and all of them have good music and funny commercials. This is honestly the best part of the game. I hated the pool minigame at first for being too hard, but then I finally won a cool weapon and I'm not complaining anymore. (Even with all the bets I lost, it was worth it.) If you enjoy space dogfights---so many space dogfights, nothing but space dogfights for hours on end---and you don't mind a lot of grind, you'll probably enjoy it. If you were hoping for a deep, immersive story or action that isn't space dogfights, look elsewhere.
39 hours played
July 2026
This is Privateer. If that doesn't mean anything to you, this may not be the game for you. But if you're an old man like me who played Privateer back in 1993 then this is exactly what you're looking for. This game is a love letter to that earlier masterpiece, and they do it justice.
48 hours played
May 2026
"Privateer, but modernized by an indie studio in 2020." is the shortest and pretty dang accurate way to describe this game. And, fairly likely, it is enough to filter most people on whether they might love this game or not. Rebel Galaxy Outlaw brings some improvements to the table, like a more modern interface that is adapted to gamepads, or a "radio" system fairly similar to GTA, in which you can pick your soundtrack style and listen to some amusing parody ads while you play the game. Those soundtracks use a lot of amazing, licensed tracks by very good artists, and while a lot of them are rock or country to fit the (very StarCraft) "space rednecks" vibe of the Rebel Galaxy world, there should be at least one radio station that fits your taste, and, if not, the game even allows you to set up your own playlist, which is pretty neat. But, for both better and worse, the innovations are in the end, relatively limited when compared to Privateer. It was very clear that the goal of Double Damage studios was to offer "a new take on that cult classic, with better graphics and a bunch of quality of life features", and while that is a proposition that may be right up your alley, it means some questionable aspects of the old game are still in there, like the mission objectives and scenarios lacking variety (by being mostly procedural content), the slow and grindy beginning of the game, or the story being slow and "smaller scale" than in epic space operas (although, that last one can be seen as a quality by some). The small thing that annoyed me the most, and is probably worth mentioning, is the weird way the game evaluates the difficulty of the missions. At the start of the game, I thought it felt appropriate, with "Average threat" missions feeling that way. But in the late game, "average threat" missions can mean crazy hard missions that only the best players have any hope of beating. I realized, eventually, that the evaluation criteria weren't the same depending on mission type. For instance, an "average threat" mission in the "War" category is absolutely insane, whereas an "average danger" rating in the "Target:Destroyer" category isn't nearly as bad. Still, it is an annoying aspect of the game that has led to me experiencing lots of pointless deaths in the mid and late game, and the game would clearly have been improved by tailoring those evaluations to a more average/okay flight sim player (like me and the majority of the potential audience), rather than base those on what absolute experts would think about the difficulty of those missions. But still, I very much had a lot of fun with this space sim game and I definitely recommend it to people who enjoy the genre. Rebel galaxy Outlaw can get a bit repetitive, but if you avoid playing too many hours of it at once that aspect is very much mitigated. You can hop in, play a few missions and/or progress the story a bit, upgrade your ship, and then stop and come back later for a new session, when you feel like shooting some starships again. Maybe, for you, something isn't a "good game" unless it's so "good and addictive" that you can't ever drop the controller for 8 hours straight. I don't see things that way but I can understand some people want this. ...And, unfortunately, I don't think this game is the best candidate for that, as its procedural nature becomes a bit obvious and tedious when you take too much of a "dose" at once. But considering Rebel Galaxy Outlaw is often offered for less than 5 bucks on sale, now, it doesn't cost much at all to give it a shot anyway. And, who knows, maybe, unlike me, you are the type who can grind in that game for 8 hours straight in spite of the procedural generation thing. By this point, it doesn't cost much for you to try!
43 hours played
April 2026
got this game when it first came out, have returned to it and I still like it overall, it's fun. People dog on this game a lot for the epic exclusive deal like... 6 years ago.... frankly they need to get over it The guy who made this was working on his own or with a very small team, very indie, and eventally got harrassed out of the industry, which is sad. Still good game for its time

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Frequently Asked Questions

Rebel Galaxy Outlaw is currently priced at 5.99€ on Steam.

Yes, Rebel Galaxy Outlaw is currently available at a 80% discount. You can purchase it for 5.99€ on Steam.

Yes, Rebel Galaxy Outlaw received 614 positive votes out of a total of 944 achieving a rating of 6.31.
😐

Rebel Galaxy Outlaw was developed by Double Damage Games and published by Double Damage Games and SNEG.

Yes, Rebel Galaxy Outlaw is playable and fully supported on Windows.

No, Rebel Galaxy Outlaw is not playable on MacOS.

No, Rebel Galaxy Outlaw is not playable on Linux.

No, Rebel Galaxy Outlaw is not playable on Steam Deck.

No, Rebel Galaxy Outlaw is not playable on Steam Machine.

No, Rebel Galaxy Outlaw does not support VR.

Rebel Galaxy Outlaw is a single-player game.

No, Rebel Galaxy Outlaw does not currently offer any DLC.

No, Rebel Galaxy Outlaw does not support mods via Steam Workshop.

No, Rebel Galaxy Outlaw does not support Steam Remote Play.

Yes, Rebel Galaxy Outlaw is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rebel Galaxy Outlaw.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 October 2026 09:00 UTC
SteamSpy data 22 October 2026 15:03 UTC
Steam price 27 October 2026 19:22 UTC
Steam reviews 18 October 2026 17:56 UTC

If you'd like to dive deeper into the details about Rebel Galaxy Outlaw, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rebel Galaxy Outlaw
  • SteamCharts - Analysis of Rebel Galaxy Outlaw concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rebel Galaxy Outlaw compatibility
Rebel Galaxy Outlaw
Rating
6.3
614
330
Game modes
Features
Online players
5
Developer
Double Damage Games
Publisher
Double Damage Games, SNEG
Release 22 Sep 2020
Platforms
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