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Elite Dangerous on Steam - User reviews, Price & Information

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Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.

Elite Dangerous is a space sim, space and open world game developed and published by Frontier Developments.
Released on April 02nd 2015 is available only on Windows in 6 languages: English, French, German, Russian, Spanish - Spain and Portuguese - Brazil.

It has received 100,024 reviews of which 77,388 were positive and 22,636 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 2.53€ on Gamivo.


The Steam community has classified Elite Dangerous into these genres:

Media & Screenshots

Get an in-depth look at Elite Dangerous through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8/10 64-bit
  • Processor: Quad Core CPU (4 x 2Ghz)
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 470/AMD R7 240
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • VR Support: SteamVR. Keyboard or gamepad required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

202 hours played
June 2026
6.5k hours later I guess I can finally write a review. It all started somewhere around autumn 2020 when Elite Dangerous was free on Epic Games. I picked it up with zero expectations. Just another free game to try, maybe spend a few evenings on and forget about. Instead, I’ve been stuck here ever since. At the beginning I had no idea what I was doing. Docking felt like a boss fight, every jump felt risky, and making a few thousand credits actually felt like progress. It was slow, confusing, and honestly kind of clunky. But something about it kept pulling me back in. Not in an addictive “one more match” way, but more like a quiet curiosity. I wanted to understand it. And that’s how it starts with Elite Dangerous. You don’t get hooked instantly. It grows on you. You learn how to fly. Then how to survive. Then how to optimize. At some point you stop thinking about controls and start thinking in routes, systems, distances. The galaxy stops being overwhelming and starts becoming… familiar. From there it just escalates. I’ve done pretty much everything this game has to offer. Trading, exploration, combat, exobiology, engineering, long-haul travel. I didn’t specialize early on, I just kept going deeper into whatever felt interesting at the time. Eventually that turns into something else entirely. You stop playing “activities” and start setting your own goals. Fought global thargoid war, killed titan thargoids, made the absurd amount of money from that and i want more. That’s where most of my time went. Long-term projects. The kind that sound cool at the start and then slowly turn into a grind. You tell yourself it’s worth it. Halfway through you’re not so sure anymore. But you keep going anyway because stopping feels worse than finishing. I had moments where I was completely burned out. Logging in felt more like obligation than fun. The game has a way of doing that if you let it. It doesn’t always respect your time, and it definitely doesn’t try to keep you entertained every second. And yet I kept coming back. Part of it is just how the game feels. Flying a ship in Elite still hits different even after thousands of hours. The sound design, the scale, the way space actually feels empty instead of artificially busy. You can spend hours doing almost nothing and somehow it still works. There’s a kind of atmosphere here that other games try to replicate but never quite get right. But it’s not all good. Odyssey release was rough. Probably the roughest period this game has ever had. Performance issues, bugs, design choices that made you question what they were even going for. It felt unfinished, and for a lot of people that was the breaking point. I didn’t quit, but I won’t pretend it didn’t affect the experience. That was one of those moments where you really see both sides of this game. The potential and the frustration at the same time. Then there was the Thargoid war. That’s one of the things Elite actually did right. A large-scale conflict that players could take part in. Not just background lore, but something you could actively engage with. I fought in it, took part in Titan kills, watched systems fall and get pushed back. It wasn’t perfect, but it felt like being part of something bigger than just your own progress. Moments like that remind you why you stuck around. Somewhere along the way I also started doing stuff outside the game. Made a video ranking all ships with memes, because after this many hours you either go insane or start creating things out of it. https://www.youtube.com/watch?v=-VDRUTXFwf8 And at some point I realized I actually have a full commander history written down: https://inara.cz/elite/cmdr-biography/319802/ Looking at that now is kind of surreal. You don’t notice the time passing while you’re playing. It just accumulates. Then suddenly you’re sitting on thousands of hours and a whole timeline of things you’ve done. So yeah, is Elite Dangerous a good game? That depends on what you expect. If you want something fast, rewarding, constantly exciting, this probably isn’t it. The game is slow. It’s repetitive. It will waste your time if you’re not careful. There are systems that feel outdated and mechanics that could have been improved years ago. But if you’re the kind of person who enjoys long-term progression, setting your own goals, and just existing in a massive world without being rushed… then it’s something special. This isn’t a game you “finish”. It’s a game you stay in for a while. Sometimes you leave for weeks or months. Then you come back, do a few jumps, hear the engines again, and it just clicks like it always did. I started this thinking I’d play for a few hours because it was free. 6.5k hours later, I’m writing a review on a different platform after transferring my account, still coming back to it from time to time. That probably says more than anything else I could write here. Recommended. But only if you understand what you’re signing up for.
267 hours played
Jan. 2026
Very interesting Space Sim to chill in. Some points to take note of in case you want to try the game: - Steepest Learning Curve i have ever seen but the Community guides like Reddit, Youtube and Inara, boost your knowledge to the casual level of gameplay, keep in mind that 5 year old guides still work to this day . - A Whole Milky Way to Explore "Everything is already discovered" No, we are all just in the bubble, once you're more than 2k+LY away you discover unknown systems. - Combat either PVP or PVE is OKAY at best to learn but hard to master - Different professions to try and various ships to try them on, we got: Explorer, Trader, Mercenary, Exobiologist and Mining, with some variants for each depending on the legal or illegal path you take. - IMO, Open Play is not an option until you have engineered parts and understand how combat works Popular Systems or Anarchy ones are hot spots to get ganked, pvp players just want kills and they do not care if you're in a Sidewinder (Starter Ship) so Play Solo - Powerplay is interesting if you're investing a lot of time into the game Space Politics! Just don't pick a side and you good, you don't miss a lot (Weapon variants and some weapon improvements). Tips and Tricks from a casual CMDR: - Do the Training and Challenge misions in the Main Menu - Once you leave your starting System, YOU CANNOT GO BACK , so read your mission destination first. - Set up your keybinds for ease of access, totally worth it. - Once you approach a planet or station, set your speed to 75% at the 0:07 time mark. - Planets with a half circle to the left you can land on. - Get a ship you're comfortable with, all ships are Multirole if you're brave enough. - Credits?(Odyssey): 1. Do Trading delivering packages to point A and B so pick multiple missions in the same system: 2 .Save money for a Maverich Suit since you need the Arc Cutter. 3. Pick up a illegal Mission about some Hidden Caches, go to the planet, get the objective and sell the rest of the loot on Anarchy Systems. 4. Rinse and repeat. Last but no least, if you see "o7" in chat, you gotta salute back CMDR and be Welcome to join us.
786 hours played
Jan. 2026
I don't know how I managed to sink 500+ hours into this one already, so I guess I must have enjoyed it. I like it, I'm leaving a positive review, but with a lot of caveats since this type of gameplay is definitely a niche taste. Welcome to the literal entirety of the Milky Way galaxy. The community has successfully explored about 0.06% of the simulated galaxy since FDev's servers somehow have enough server space to simulate potentially 100 billion stars in the galaxy and travelling more than, say, a couple dozen thousand lightyears away from Earth happens to take an obnoxiously long time (though some players are crazy enough that they've done it). This game simulates distance incredibly well. Outer space is huge. ridiculously huge. There is no fast travel system; your spaceship that travels several times faster than the speed of light *is* your fast travel system. It just so happens that outer space is so utterly huge that it can still take many hours of real-world time investment to get anywhere--even at several times the speed of light--depending on how far you're trying to go: A "short" jump that would take 20 years at the speed of light from one solar system to the next can be done instantly with plenty of ships. A longer journey of 500 lightyears can take a whole afternoon (or instantly with very specialized ships and environmental circumstances giving you a boost), Travelling 5000 lightyears to sell wine at a remote billionaire's getaway resort in space can take the better part of an entire day of real-world time. Travelling to 20,000 light years to the Coloneia system -- generally accepted by the community as the furthest reach of populated space -- can take a couple weeks depending on what ship you're flying. Going 60,000 light years(!!) to Beagle Point can take the better part of a real-world month (at least so I'm told). Space is a pretty big place. That's my first caveat: a LOT of your time in this game will be spent travelling, watching the "30,000 light seconds to next destination" indicator slowly tick down while your spaceship approaches it at a velocity that actually should just be straight-up ♥♥♥♥♥♥♥ impossible within the known laws of physics. The game makes this process surprisingly difficult to get tired of: every spaceship's engine makes a different humming noise as it charges up, interiors are lovingly decorated and covered in sci-fi glowing lights. But suffice to say this is not a game where you can sit down and squeeze in a quick 15 minute session before work or school. You can't quite walk away from the computer while you're travelling either, because sometimes your ship's autopilot messes up and overshoots your target by a few thousand lightseconds or pirates will intercept you mid-travel trying to steal whatever you're carrying (or, if you're going through a system at war, the paranoid local authorities will casually pull you over for a spot check to make sure you're not fighting for 'the other guys'). Beyond that, gameplay really boils down to a few different tasks: combat, mining, exploring, trading. If you're like me, then combat is the only thing that actually feels exciting while the rest is just filler, but I would say the combat definitely feels great (albeit a little unvaried). Transportation is basically a cozy mode, or there to let you do something productive while you're learning the game's complicated flying mechanics but otherwise gets tedious quickly. Exploration is a bit of the same but with a caveat: you make a ton of money by being the first player to discover new systems. This sounds like something that has a limited time utility but, again, after a full decade the playerbase has successfully explored about 0.06% of the simulated Milky Way galaxy and I have a feeling that we have better chances of discovering actual real-world insterstellar space travel before Elite Dangerous' simulated map of the Milky Way galaxy runs out of unexplored systems. The very first player to arrive in a star system, to map a new planet, to set foot on a world, gets their username PERMANENTLY slapped onto each and every planet they discover forever for all players who come after you to let them know that YOU. WERE. FIRST. Not as exciting as combat to me, but I know some players go absolutely nuts over exploration so that might be your thing if it's not mine. Mining is an odd beast; it goes from very simple to ridiculously complicated and my current experience of it is that I literally made more money shooting down the NPC pirates who kept trying to steal my minerals than I got from actually selling the minerals themselves. It's the sort of thing where you need to look at guides and get advice from experienced players because it's more complicated than what the developers can bother explaining in-game. I think it should speak to the complexity of the game that I'm only just starting to learn mining now after 500 hours mostly focused on combat. Oh, and there's xeno hunting too. There's currently a single hostile alien species known as the "Thargoids" who sometimes cause trouble, and you can deliberately go after them or ignore them as you wish. Again, 500 hours and I haven't even spotted my first Thargoid, let alone joined a Thargoid hunt. The game labels itself as an MMO which is technically correct, but maybe not what most people expect when they hear that. There are discord communities where you can deliberately link up with other players and a "powerplay" system where you can cooperatively join a long-term team and work to spread your team's colour across the galaxy similar to Helldivers 2's territory system. That said, there's about 4000 concurrent players for a galaxy that's roughly to-scale of hundreds of billions of stars so it is incredibly rare to actually run into another player unless you're looking for them--and chances are if you run into another player in Open mode, you'll either ignore each other "like two ships in the night" as the saying goes, or the other guy is gonna try to randomly kill you for their own amusement. There is a solo option and I heartily endorse it until you've decided to join a Powerplay team and have an actual reason to interact with other players aside from being chased down by gankers. Aside from that, most of the galaxy is 'player-built'. Most of the space stations and planetary settlements you take resupply and take missions from are actual player-placed assets through the game's tedious but permanent colonization system. Like all MMOs, there's a microtransaction system, but you can earn ARX (the game's special premium currency) at a rate of 400 per week so it's not a permanent wall between haves-and-have-nots. At the time of this review, I can safely say that this feels like a game where it's safe to get invested in the long run since the monetization system doesn't feel like it's exclusively built to punish players who don't cough up more real-world money, which is honestly more than I can say for some bad purchases I've made in the past like the Company of Heroes franchise or even certain singleplayer games with hyper-aggressive DLC cycles (Paradox games, Creative Assembly games). Again, I think the big hangup some players have is once the 'honeymoon' phase wears off, some of the gameplay loops feel surprisingly same-y once you get the hang of it--but I think that applies to literally any game out there. Considering I managed to get this game for less than the price of a sandwich on a holiday sale, I'd say 500 hours is an excellent return on my money spent.
11 hours played
Nov. 2025
I played elite in the eights, and the second later, Because of my age 78 and memory restrictions, i cannot do much, but hoping i can get some assistance. Love the game,
2696 hours played
Sept. 2025
Elite Dangerous is *not* a game. Do not buy it expected a smooth, easy to pick up experience. Elite is a Sim game with a gameplay loop. It's not about the combat, it's not about the mining, or the trading, or even the exploring. All of those are things you do in Elite, but Elite Dangerous - the game itself - is about the *experience* of flying a hyper-realistic ship in an obtusely realistic galaxy. It's frustrating, annoying, unintuitive, impactful, gritty, and the most fun flying in the entire genre. If you don't want a frustratingly precise minefield as your core gameplay loop, Elite's Probably not the game for you. Elite is a game meant to be lived in, not merely played. The gameplay loops involve doing research on how it works, either in the ingame codex, or through third party tools. For many, that's a deal breaker and if that's you, Elite's probably not the game for you. It's grindy. Elite's experience system *is* the credit system. Credit sinks are few, small, and far between for much of lifetime. What money you make, you only really lose when you mess up. As a result, you are constantly struggling to find the most efficient method of acquiring more and more wealth. And you always will be. If you're not the kind of player who enjoys the slow progression of accumulating wealth and power, Elite's probably not the game for you. The story isn't about you. The *game* isn't about you. You are a citizen of this galaxy. One of millions and you just need to get used to that. The game recently finished a nearly three year war against an apocalyptic galactic threat. There were no heroes to laude, no storyline to play. Only events, won as a community. A story decided not by any individual player, but by the aggregate action of the entire playerbase. If you're looking for a game where you're the big damn hero? Elite's probably not the game for you. If you're still here, you might be like me. You might want to buy peripherals like a Hands on Throttle and Stick. You might already own a VR headset. If you weren't any of the players that this game *wasn't* for... maybe this game *is* for you.

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Frequently Asked Questions

Elite Dangerous is currently priced at 19.99€ on Steam.

No, Elite Dangerous is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Elite Dangerous received 77,388 positive votes out of a total of 100,024 achieving a rating of 7.65.
😊

Elite Dangerous was developed and published by Frontier Developments.

Yes, Elite Dangerous is playable and fully supported on Windows.

No, Elite Dangerous is not playable on MacOS.

No, Elite Dangerous is not playable on Linux.

Elite Dangerous offers both single-player and multi-player modes.

Elite Dangerous includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Elite Dangerous. Explore additional content available for Elite Dangerous on Steam.

No, Elite Dangerous does not support mods via Steam Workshop.

Yes, Elite Dangerous supports Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Elite Dangerous is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Elite Dangerous.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 05:07 UTC
SteamSpy data 28 July 2026 11:33 UTC
Steam price 29 July 2026 10:45 UTC
Steam reviews 28 July 2026 22:00 UTC

If you'd like to dive deeper into the details about Elite Dangerous, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Elite Dangerous
  • SteamCharts - Analysis of Elite Dangerous concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Elite Dangerous compatibility
Elite Dangerous PEGI 7
Rating
7.7
77,388
22,636
Game modes
Multiplayer
Features
Online players
4,208
Developer
Frontier Developments
Publisher
Frontier Developments
Release 02 Apr 2015
VR VR Supported
Platforms
Remote Play
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