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Elite Dangerous on Steam

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Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.

Elite Dangerous is a space sim, space and open world game developed and published by Frontier Developments.
Released on April 02nd 2015 is available on Windows and VR.

It has received 100,024 reviews of which 77,388 were positive and 22,636 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 4.19€ on Instant Gaming.


The Steam community has classified Elite Dangerous into these genres:

Media & Screenshots

Get an in-depth look at Elite Dangerous through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8/10 64-bit
  • Processor: Quad Core CPU (4 x 2Ghz)
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 470/AMD R7 240
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • VR Support: SteamVR. Keyboard or gamepad required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3270 hours played
Oct. 2026
Elite Dangerous is a marathon, not a sprint. Is it perfect and without bugs? ...No. Is it for everyone? ...No. Is there a lot to learn that isn't intuitive? ...Yes. Is it a mile wide and an inch deep? ...Sometimes. Is it satisfying to overcome the frustratingly steep learning curve and painful lessons you will have to learn at the many rebuy screens? ...100% There is a lot to do in the game, to include space trucking, exploration, bounty hunting, on foot combat and operations, ship combat (both human and alien), mining, and even star system colonization. Even with all there is to do its gameplay loops can begin to feel a bit tedious at times, but again it's a marathon and not a sprint. After 3k+ hours in the game, I still find myself back in it to repeat said gameplay loops that previously exhausted me. The game simply isn't meant to be indulged or learned all in a single (or multiple) sessions. All in all, I recommend it to anyone who is willing to understand that the game is a gem encrusted in a sometimes painful learning process that will take some time to work through. If you decide to take the plunge, shoot me an in game friend request (in game name is same as here) if you want someone to fly with. Hope to see you out in the black o7. (Edits to correct grammar and incomplete thoughts)
1666 hours played
Sept. 2026
Much of the disdain and whining in these negative reviews comes from 1 thing: they want an arcade experience. This is not an arcade experience. This is a space sim. A really good one. This isn't a, "tell me a story and hold my hand" game. No. This is a game where you need to invest some time. It gets better once you learn the controls or take the time to map them how you like. Want a better experience? Use a controller with keyboard backup. Want an amazing experience? Try it with a HOTAS. Or watch it come to life in VR, simply amazing. This is what the game is and isn't: You can not beat in 4-5 hours. There is no "beating" the game. There are only goals and how much you want to accomplish. The tutorial used to be harder than the main game (it used to use fixed weapons that are harder to aim than gimbled (auto-aim) - not sure if it is the same as it used to be. It isn't hard to get the hang of things (this isn't the learning curve of EVE or X4 - this is much easier than those). There is no P2W. You can play open with other commanders, make your own game with your friends, or go solo. Bugs are fixed relatively quickly. Most of the people complaining about bugs are irritated that a new mechanic came out, and 5 hours later, a bug isn't fixed yet. You can be an explorer, a trader, a miner, a space fighter, an on foot solder, assassin, stealthy infiltrator, etc. New ships come out about 3-4 times a year. You can buy them for instant access or wait about 3-4 months and get them for free. You choose how you want to play. Align with a faction, go solo, or go rogue against them. Make or join player squadrons (guilds). You can outfit your trader ship as a fighter, your fighter as a trader, or simply go without weapons and pilot a missile of death by ramming your enemies (Dolphin Dild-O of Death, anyone?) or use one ship for everything (a commander actually used the first ship you get, and made Elite in Combat, Trade and Exploration without ever buying a different ship). Don't think bigger is better - and don't assume the most expensive ship is "endgame." Want to be agile and fast? Fly small (they can still kill large ships) Want to fly an armory that turns slow but can kill things in seconds? Fly large. A mix of both? Medium ships. Personally, I love flying small. Cant hit what you cant get your guns pointed at! Finally, the game sound is AMAZING. It is what hooked me years ago. Try it, and fly safe commanders 07! Edited so grammar was less monkey.
172 hours played
Sept. 2026
This game is not for everyone. It is largely devoid of story, the action generally takes up less than 10% of game time, even if you're specifically aiming for combat. As for me, was born at least 200-500 years to early to make my living diving into the black, so having the option to live as a trader, a saboteur, a pirate, or just go hang out at bars across the galaxy is fantastic. It is surprisingly buggy (well, crashes about 0.7x per play session) for a game that's around a decade old, but it has such breadth that it's hard to complain. Again, not for everyone. If you're looking for action or simplicity, this isn't the one. Imagine if EVE put you in the cockpit directly, and lost some portion of its "Massively Multiplayer Excel" gameplay style. It may not do either game justice, but that's more or less Elite: Dangerous.
956 hours played
July 2026
Title: 81 hours in and I finally get it Rating: Recommended Hours Played: 81.0 hrs I am 54 years old. I have been playing video games since the late 70s. I have seen every space game come and go, from Elite on the BBC Micro to Star Citizen's never-ending crowdfunding campaign. So when I say this game surprised me, I mean it. I bought Elite Dangerous on a sale with low expectations. I thought it would be pretty but shallow. And for the first 10 hours, I wasn't sure. The learning curve is a wall. The tutorials are basic. The game throws you into a Sidewinder and basically says "good luck." But I stuck with it because something felt right. The way the ship moved. The hum of the reactor. The sheer silence when you cut throttle in deep space. Now at 81 hours, I am hooked. Not in a frantic, addicted way. In a slow, comfortable way. Like learning to sail or flying a small plane. You get better because you have to. The game does not hold your hand and that is a relief at my age. I am tired of waypoints and quest markers and NPCs telling me I am the chosen one. Here, you are nobody. Just a pilot with a loaned ship and a galaxy to figure out. Let me break down why this works for me. The sound design is the best I have ever heard. And I have heard a lot. The frame shift drive charging up never gets old. The way your canopy cracks when you get too close to a star. The computer voice telling you about a planetary scan. It all feels physical. Like you are inside a machine that has weight and risk. Play with good headphones. Do not skip this. The scale is not a gimmick. It is a tool. When you fly 200,000 light seconds to a station, that is not a loading screen. That is you committing to the trip. You check your phone. You make a cup of tea. You watch the star get bigger and bigger until it fills your whole screen. It forces you to slow down. At my age, I appreciate that more than I expected. The grind is real but people misunderstand it. Yes, it takes a long time to get the big ships. But here is the thing. If you only care about the Anaconda, you will burn out and hate the game. If you care about the journey, about running trade routes, about dodging pirates, about that one time you barely made it through the mail slot with no shields and 10 seconds of air left, then the grind is just the story you are living. I have a Caspian Explorer now. It took me 70 hours. I earned every credit and I remember most of the trips that got me there. Who should buy this? Buy it if you like games that expect something from you. Buy it if you ever looked up at the night sky and felt small in a good way. Buy it if you do not need constant explosions and cutscenes to stay interested. Do not buy it if you need action every five minutes. Do not buy it if you hate reading third party websites. Because yes, you will need Inara and EDDB and a few other tools outside the game. That is just how it works. It is not a flaw. It is part of the experience. I have not seen the aliens yet. I have not engineered a single module. I have only visited maybe 200 systems out of 400 billion. And I still feel like I got my money's worth. That is rare for a game these days. If you are on the fence, wait for a sale if you want. But buy it. Give it time. Let it teach you its rhythm. It is not for everyone. But if it is for you, it will stick with you for a long time. One last thing. The audio team deserves some kind of award. I do not say that lightly. o7 -CMDR Saint Cold
567 hours played
June 2026
6.5k hours later I guess I can finally write a review. It all started somewhere around autumn 2020 when Elite Dangerous was free on Epic Games. I picked it up with zero expectations. Just another free game to try, maybe spend a few evenings on and forget about. Instead, I’ve been stuck here ever since. At the beginning I had no idea what I was doing. Docking felt like a boss fight, every jump felt risky, and making a few thousand credits actually felt like progress. It was slow, confusing, and honestly kind of clunky. But something about it kept pulling me back in. Not in an addictive “one more match” way, but more like a quiet curiosity. I wanted to understand it. And that’s how it starts with Elite Dangerous. You don’t get hooked instantly. It grows on you. You learn how to fly. Then how to survive. Then how to optimize. At some point you stop thinking about controls and start thinking in routes, systems, distances. The galaxy stops being overwhelming and starts becoming… familiar. From there it just escalates. I’ve done pretty much everything this game has to offer. Trading, exploration, combat, exobiology, engineering, long-haul travel. I didn’t specialize early on, I just kept going deeper into whatever felt interesting at the time. Eventually that turns into something else entirely. You stop playing “activities” and start setting your own goals. Fought global thargoid war, killed titan thargoids, made the absurd amount of money from that and i want more. That’s where most of my time went. Long-term projects. The kind that sound cool at the start and then slowly turn into a grind. You tell yourself it’s worth it. Halfway through you’re not so sure anymore. But you keep going anyway because stopping feels worse than finishing. I had moments where I was completely burned out. Logging in felt more like obligation than fun. The game has a way of doing that if you let it. It doesn’t always respect your time, and it definitely doesn’t try to keep you entertained every second. And yet I kept coming back. Part of it is just how the game feels. Flying a ship in Elite still hits different even after thousands of hours. The sound design, the scale, the way space actually feels empty instead of artificially busy. You can spend hours doing almost nothing and somehow it still works. There’s a kind of atmosphere here that other games try to replicate but never quite get right. But it’s not all good. Odyssey release was rough. Probably the roughest period this game has ever had. Performance issues, bugs, design choices that made you question what they were even going for. It felt unfinished, and for a lot of people that was the breaking point. I didn’t quit, but I won’t pretend it didn’t affect the experience. That was one of those moments where you really see both sides of this game. The potential and the frustration at the same time. Then there was the Thargoid war. That’s one of the things Elite actually did right. A large-scale conflict that players could take part in. Not just background lore, but something you could actively engage with. I fought in it, took part in Titan kills, watched systems fall and get pushed back. It wasn’t perfect, but it felt like being part of something bigger than just your own progress. Moments like that remind you why you stuck around. Somewhere along the way I also started doing stuff outside the game. Made a video ranking all ships with memes, because after this many hours you either go insane or start creating things out of it. https://www.youtube.com/watch?v=-VDRUTXFwf8 And at some point I realized I actually have a full commander history written down: https://inara.cz/elite/cmdr-biography/319802/ Looking at that now is kind of surreal. You don’t notice the time passing while you’re playing. It just accumulates. Then suddenly you’re sitting on thousands of hours and a whole timeline of things you’ve done. So yeah, is Elite Dangerous a good game? That depends on what you expect. If you want something fast, rewarding, constantly exciting, this probably isn’t it. The game is slow. It’s repetitive. It will waste your time if you’re not careful. There are systems that feel outdated and mechanics that could have been improved years ago. But if you’re the kind of person who enjoys long-term progression, setting your own goals, and just existing in a massive world without being rushed… then it’s something special. This isn’t a game you “finish”. It’s a game you stay in for a while. Sometimes you leave for weeks or months. Then you come back, do a few jumps, hear the engines again, and it just clicks like it always did. I started this thinking I’d play for a few hours because it was free. 6.5k hours later, I’m writing a review on a different platform after transferring my account, still coming back to it from time to time. That probably says more than anything else I could write here. Recommended. But only if you understand what you’re signing up for.

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Frequently Asked Questions

Elite Dangerous is currently priced at 19.99€ on Steam.

No, Elite Dangerous is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Elite Dangerous received 77,388 positive votes out of a total of 100,024 achieving a rating of 7.65.
😊

Elite Dangerous was developed and published by Frontier Developments.

Yes, Elite Dangerous is playable and fully supported on Windows.

No, Elite Dangerous is not playable on MacOS.

No, Elite Dangerous is not playable on Linux.

This information about Elite Dangerous is not available yet.

This information about Elite Dangerous is not available yet.

Yes, Elite Dangerous supports VR. You can play it using a compatible VR headset.

Elite Dangerous offers both single-player and multi-player modes.

Elite Dangerous includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Elite Dangerous. Explore additional content available for Elite Dangerous on Steam.

No, Elite Dangerous does not support mods via Steam Workshop.

Yes, Elite Dangerous supports Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Elite Dangerous is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Elite Dangerous.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 14:09 UTC
SteamSpy data 26 October 2026 10:33 UTC
Steam price 28 October 2026 04:06 UTC
Steam reviews 22 October 2026 09:53 UTC

If you'd like to dive deeper into the details about Elite Dangerous, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Elite Dangerous
  • SteamCharts - Analysis of Elite Dangerous concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Elite Dangerous compatibility
Elite Dangerous PEGI 7
Rating
7.7
77,388
22,636
Game modes
Multiplayer
Features
Online players
5,192
Developer
Frontier Developments
Publisher
Frontier Developments
Release 02 Apr 2015
Platforms
Remote Play
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