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Elite Dangerous on Steam - User reviews, Price & Information

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Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.

Elite Dangerous is a space sim, space and open world game developed and published by Frontier Developments.
Released on April 02nd 2015 is available on Windows and VR in 6 languages: English, French, German, Russian, Spanish - Spain and Portuguese - Brazil.

It has received 100,024 reviews of which 77,388 were positive and 22,636 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 2.55€ on Gamivo.


The Steam community has classified Elite Dangerous into these genres:

Media & Screenshots

Get an in-depth look at Elite Dangerous through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8/10 64-bit
  • Processor: Quad Core CPU (4 x 2Ghz)
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 470/AMD R7 240
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • VR Support: SteamVR. Keyboard or gamepad required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

922 hours played
July 2026
Title: 81 hours in and I finally get it Rating: Recommended Hours Played: 81.0 hrs I am 54 years old. I have been playing video games since the late 70s. I have seen every space game come and go, from Elite on the BBC Micro to Star Citizen's never-ending crowdfunding campaign. So when I say this game surprised me, I mean it. I bought Elite Dangerous on a sale with low expectations. I thought it would be pretty but shallow. And for the first 10 hours, I wasn't sure. The learning curve is a wall. The tutorials are basic. The game throws you into a Sidewinder and basically says "good luck." But I stuck with it because something felt right. The way the ship moved. The hum of the reactor. The sheer silence when you cut throttle in deep space. Now at 81 hours, I am hooked. Not in a frantic, addicted way. In a slow, comfortable way. Like learning to sail or flying a small plane. You get better because you have to. The game does not hold your hand and that is a relief at my age. I am tired of waypoints and quest markers and NPCs telling me I am the chosen one. Here, you are nobody. Just a pilot with a loaned ship and a galaxy to figure out. Let me break down why this works for me. The sound design is the best I have ever heard. And I have heard a lot. The frame shift drive charging up never gets old. The way your canopy cracks when you get too close to a star. The computer voice telling you about a planetary scan. It all feels physical. Like you are inside a machine that has weight and risk. Play with good headphones. Do not skip this. The scale is not a gimmick. It is a tool. When you fly 200,000 light seconds to a station, that is not a loading screen. That is you committing to the trip. You check your phone. You make a cup of tea. You watch the star get bigger and bigger until it fills your whole screen. It forces you to slow down. At my age, I appreciate that more than I expected. The grind is real but people misunderstand it. Yes, it takes a long time to get the big ships. But here is the thing. If you only care about the Anaconda, you will burn out and hate the game. If you care about the journey, about running trade routes, about dodging pirates, about that one time you barely made it through the mail slot with no shields and 10 seconds of air left, then the grind is just the story you are living. I have a Caspian Explorer now. It took me 70 hours. I earned every credit and I remember most of the trips that got me there. Who should buy this? Buy it if you like games that expect something from you. Buy it if you ever looked up at the night sky and felt small in a good way. Buy it if you do not need constant explosions and cutscenes to stay interested. Do not buy it if you need action every five minutes. Do not buy it if you hate reading third party websites. Because yes, you will need Inara and EDDB and a few other tools outside the game. That is just how it works. It is not a flaw. It is part of the experience. I have not seen the aliens yet. I have not engineered a single module. I have only visited maybe 200 systems out of 400 billion. And I still feel like I got my money's worth. That is rare for a game these days. If you are on the fence, wait for a sale if you want. But buy it. Give it time. Let it teach you its rhythm. It is not for everyone. But if it is for you, it will stick with you for a long time. One last thing. The audio team deserves some kind of award. I do not say that lightly. o7 -CMDR Saint Cold
268 hours played
Jan. 2026
Very interesting Space Sim to chill in. Some points to take note of in case you want to try the game: - Steepest Learning Curve i have ever seen but the Community guides like Reddit, Youtube and Inara, boost your knowledge to the casual level of gameplay, keep in mind that 5 year old guides still work to this day . - A Whole Milky Way to Explore "Everything is already discovered" No, we are all just in the bubble, once you're more than 2k+LY away you discover unknown systems. - Combat either PVP or PVE is OKAY at best to learn but hard to master - Different professions to try and various ships to try them on, we got: Explorer, Trader, Mercenary, Exobiologist and Mining, with some variants for each depending on the legal or illegal path you take. - IMO, Open Play is not an option until you have engineered parts and understand how combat works Popular Systems or Anarchy ones are hot spots to get ganked, pvp players just want kills and they do not care if you're in a Sidewinder (Starter Ship) so Play Solo - Powerplay is interesting if you're investing a lot of time into the game Space Politics! Just don't pick a side and you good, you don't miss a lot (Weapon variants and some weapon improvements). Tips and Tricks from a casual CMDR: - Do the Training and Challenge misions in the Main Menu - Once you leave your starting System, YOU CANNOT GO BACK , so read your mission destination first. - Set up your keybinds for ease of access, totally worth it. - Once you approach a planet or station, set your speed to 75% at the 0:07 time mark. - Planets with a half circle to the left you can land on. - Get a ship you're comfortable with, all ships are Multirole if you're brave enough. - Credits?(Odyssey): 1. Do Trading delivering packages to point A and B so pick multiple missions in the same system: 2 .Save money for a Maverich Suit since you need the Arc Cutter. 3. Pick up a illegal Mission about some Hidden Caches, go to the planet, get the objective and sell the rest of the loot on Anarchy Systems. 4. Rinse and repeat. Last but no least, if you see "o7" in chat, you gotta salute back CMDR and be Welcome to join us.
796 hours played
Jan. 2026
I don't know how I managed to sink 500+ hours into this one already, so I guess I must have enjoyed it. I like it, I'm leaving a positive review, but with a lot of caveats since this type of gameplay is definitely a niche taste. Welcome to the literal entirety of the Milky Way galaxy. The community has successfully explored about 0.06% of the simulated galaxy since FDev's servers somehow have enough server space to simulate potentially 100 billion stars in the galaxy and travelling more than, say, a couple dozen thousand lightyears away from Earth happens to take an obnoxiously long time (though some players are crazy enough that they've done it). This game simulates distance incredibly well. Outer space is huge. ridiculously huge. There is no fast travel system; your spaceship that travels several times faster than the speed of light *is* your fast travel system. It just so happens that outer space is so utterly huge that it can still take many hours of real-world time investment to get anywhere--even at several times the speed of light--depending on how far you're trying to go: A "short" jump that would take 20 years at the speed of light from one solar system to the next can be done instantly with plenty of ships. A longer journey of 500 lightyears can take a whole afternoon (or instantly with very specialized ships and environmental circumstances giving you a boost), Travelling 5000 lightyears to sell wine at a remote billionaire's getaway resort in space can take the better part of an entire day of real-world time. Travelling to 20,000 light years to the Coloneia system -- generally accepted by the community as the furthest reach of populated space -- can take a couple weeks depending on what ship you're flying. Going 60,000 light years(!!) to Beagle Point can take the better part of a real-world month (at least so I'm told). Space is a pretty big place. That's my first caveat: a LOT of your time in this game will be spent travelling, watching the "30,000 light seconds to next destination" indicator slowly tick down while your spaceship approaches it at a velocity that actually should just be straight-up ♥♥♥♥♥♥♥ impossible within the known laws of physics. The game makes this process surprisingly difficult to get tired of: every spaceship's engine makes a different humming noise as it charges up, interiors are lovingly decorated and covered in sci-fi glowing lights. But suffice to say this is not a game where you can sit down and squeeze in a quick 15 minute session before work or school. You can't quite walk away from the computer while you're travelling either, because sometimes your ship's autopilot messes up and overshoots your target by a few thousand lightseconds or pirates will intercept you mid-travel trying to steal whatever you're carrying (or, if you're going through a system at war, the paranoid local authorities will casually pull you over for a spot check to make sure you're not fighting for 'the other guys'). Beyond that, gameplay really boils down to a few different tasks: combat, mining, exploring, trading. If you're like me, then combat is the only thing that actually feels exciting while the rest is just filler, but I would say the combat definitely feels great (albeit a little unvaried). Transportation is basically a cozy mode, or there to let you do something productive while you're learning the game's complicated flying mechanics but otherwise gets tedious quickly. Exploration is a bit of the same but with a caveat: you make a ton of money by being the first player to discover new systems. This sounds like something that has a limited time utility but, again, after a full decade the playerbase has successfully explored about 0.06% of the simulated Milky Way galaxy and I have a feeling that we have better chances of discovering actual real-world insterstellar space travel before Elite Dangerous' simulated map of the Milky Way galaxy runs out of unexplored systems. The very first player to arrive in a star system, to map a new planet, to set foot on a world, gets their username PERMANENTLY slapped onto each and every planet they discover forever for all players who come after you to let them know that YOU. WERE. FIRST. Not as exciting as combat to me, but I know some players go absolutely nuts over exploration so that might be your thing if it's not mine. Mining is an odd beast; it goes from very simple to ridiculously complicated and my current experience of it is that I literally made more money shooting down the NPC pirates who kept trying to steal my minerals than I got from actually selling the minerals themselves. It's the sort of thing where you need to look at guides and get advice from experienced players because it's more complicated than what the developers can bother explaining in-game. I think it should speak to the complexity of the game that I'm only just starting to learn mining now after 500 hours mostly focused on combat. Oh, and there's xeno hunting too. There's currently a single hostile alien species known as the "Thargoids" who sometimes cause trouble, and you can deliberately go after them or ignore them as you wish. Again, 500 hours and I haven't even spotted my first Thargoid, let alone joined a Thargoid hunt. The game labels itself as an MMO which is technically correct, but maybe not what most people expect when they hear that. There are discord communities where you can deliberately link up with other players and a "powerplay" system where you can cooperatively join a long-term team and work to spread your team's colour across the galaxy similar to Helldivers 2's territory system. That said, there's about 4000 concurrent players for a galaxy that's roughly to-scale of hundreds of billions of stars so it is incredibly rare to actually run into another player unless you're looking for them--and chances are if you run into another player in Open mode, you'll either ignore each other "like two ships in the night" as the saying goes, or the other guy is gonna try to randomly kill you for their own amusement. There is a solo option and I heartily endorse it until you've decided to join a Powerplay team and have an actual reason to interact with other players aside from being chased down by gankers. Aside from that, most of the galaxy is 'player-built'. Most of the space stations and planetary settlements you take resupply and take missions from are actual player-placed assets through the game's tedious but permanent colonization system. Like all MMOs, there's a microtransaction system, but you can earn ARX (the game's special premium currency) at a rate of 400 per week so it's not a permanent wall between haves-and-have-nots. At the time of this review, I can safely say that this feels like a game where it's safe to get invested in the long run since the monetization system doesn't feel like it's exclusively built to punish players who don't cough up more real-world money, which is honestly more than I can say for some bad purchases I've made in the past like the Company of Heroes franchise or even certain singleplayer games with hyper-aggressive DLC cycles (Paradox games, Creative Assembly games). Again, I think the big hangup some players have is once the 'honeymoon' phase wears off, some of the gameplay loops feel surprisingly same-y once you get the hang of it--but I think that applies to literally any game out there. Considering I managed to get this game for less than the price of a sandwich on a holiday sale, I'd say 500 hours is an excellent return on my money spent.
11 hours played
Nov. 2025
I played elite in the eights, and the second later, Because of my age 78 and memory restrictions, i cannot do much, but hoping i can get some assistance. Love the game,
2713 hours played
Sept. 2025
Elite Dangerous is *not* a game. Do not buy it expected a smooth, easy to pick up experience. Elite is a Sim game with a gameplay loop. It's not about the combat, it's not about the mining, or the trading, or even the exploring. All of those are things you do in Elite, but Elite Dangerous - the game itself - is about the *experience* of flying a hyper-realistic ship in an obtusely realistic galaxy. It's frustrating, annoying, unintuitive, impactful, gritty, and the most fun flying in the entire genre. If you don't want a frustratingly precise minefield as your core gameplay loop, Elite's Probably not the game for you. Elite is a game meant to be lived in, not merely played. The gameplay loops involve doing research on how it works, either in the ingame codex, or through third party tools. For many, that's a deal breaker and if that's you, Elite's probably not the game for you. It's grindy. Elite's experience system *is* the credit system. Credit sinks are few, small, and far between for much of lifetime. What money you make, you only really lose when you mess up. As a result, you are constantly struggling to find the most efficient method of acquiring more and more wealth. And you always will be. If you're not the kind of player who enjoys the slow progression of accumulating wealth and power, Elite's probably not the game for you. The story isn't about you. The *game* isn't about you. You are a citizen of this galaxy. One of millions and you just need to get used to that. The game recently finished a nearly three year war against an apocalyptic galactic threat. There were no heroes to laude, no storyline to play. Only events, won as a community. A story decided not by any individual player, but by the aggregate action of the entire playerbase. If you're looking for a game where you're the big damn hero? Elite's probably not the game for you. If you're still here, you might be like me. You might want to buy peripherals like a Hands on Throttle and Stick. You might already own a VR headset. If you weren't any of the players that this game *wasn't* for... maybe this game *is* for you.

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Frequently Asked Questions

Elite Dangerous is currently priced at 19.99€ on Steam.

No, Elite Dangerous is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Elite Dangerous received 77,388 positive votes out of a total of 100,024 achieving a rating of 7.65.
😊

Elite Dangerous was developed and published by Frontier Developments.

Yes, Elite Dangerous is playable and fully supported on Windows.

No, Elite Dangerous is not playable on MacOS.

No, Elite Dangerous is not playable on Linux.

This information about Elite Dangerous is not available yet.

This information about Elite Dangerous is not available yet.

Yes, Elite Dangerous supports VR. You can play it using a compatible VR headset.

Elite Dangerous offers both single-player and multi-player modes.

Elite Dangerous includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Elite Dangerous. Explore additional content available for Elite Dangerous on Steam.

No, Elite Dangerous does not support mods via Steam Workshop.

Yes, Elite Dangerous supports Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Elite Dangerous is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Elite Dangerous.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 21:09 UTC
SteamSpy data 03 September 2026 08:33 UTC
Steam price 12 September 2026 18:45 UTC
Steam reviews 11 September 2026 20:07 UTC

If you'd like to dive deeper into the details about Elite Dangerous, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Elite Dangerous
  • SteamCharts - Analysis of Elite Dangerous concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Elite Dangerous compatibility
Elite Dangerous PEGI 7
Rating
7.7
77,388
22,636
Game modes
Multiplayer
Features
Online players
4,845
Developer
Frontier Developments
Publisher
Frontier Developments
Release 02 Apr 2015
Platforms
Remote Play
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