Reentry - A Space Flight Simulator on Steam - User reviews, Price & Information

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Do you have what it takes to be an astronaut? Reentry is a realistic space flight simulator based on NASAs space programs; from the first American human spaceflight in Project Mercury, the rendezvous and EVAs of Project Gemini to the Moon landing in Project Apollo.

Reentry - A Space Flight Simulator is a early access, space and simulation game developed and published by Lyra Creative.
Released on November 15th 2018 is available in English only on Windows.

It has received 831 reviews of which 807 were positive and 24 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Reentry - A Space Flight Simulator into these genres:

Media & Screenshots

Get an in-depth look at Reentry - A Space Flight Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, Windows 8.1, Windows 10, Windows 11
  • Processor: Intel Core i5-4430 / AMD FX-6300
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
I’ve been completely blown away by Reentry. You get to climb into the actual Mercury, Gemini and Apollo capsules (both the Command Module and Lunar Module) and every cockpit is fully interactive. Almost every switch, fuse, gauge and light works. Almost every switch can be modified and will trigger a reaction in the simulator. It’s also worth noting that each space program uses a single generic cockpit model (for example, all Apollo Command Modules are essentially the same, all Lunar Modules are the same) rather than mission-specific variants. The fidelity is amazing – the cockpits are NASA-accurate, you literally flip the batteries, valves and rocket switches just like the real astronauts did. (The Lunar Module isn’t 100% complete yet, some backup/redundant systems aren’t implemented in Early Access yet but the core systems are all there.) Learning the systems is the whole point. Reentry comes with a huge in-game “Academy” and tutorial missions for Mercury, Gemini and Apollo. I’ve worked through all of the Academy lessons, and they really do teach you the spacecraft system by system. There are flight manuals for each vehicle and dozens of checklists, just like the real programs had. Each lesson or mission walks you through one procedure at a time (for example, powering up the fuel cells, configuring the RCS, setting up guidance, etc.), and you learn what each switch and gauge does. The Academy is very step-by-step: “each lesson is focused on one or two procedures… explain them at a basic level,” so you never feel lost. As a result, I feel like I understand how the real Mercury/Gemini/Apollo systems actually work. The mission reinforce that knowledge, you follow every numbered step and checklist in order, using the in-cockpit avionics and even the onboard computer (the old NASA AGC) to automate parts of the flight. In short, you spend almost all your time checking the right boxes in the checklist and verifying each system, rather than flying by “seat-of-your-pants”. There is not much flying to do in Reentry… you are going to be flipping switches most of the time, so even the keyboard is appropriate. The challenge is procedure and precision, not arcade-style flying (aside from maybe the final reentry burn, which does require good timing). Fortunately the interface helps a ton, because each capsule really is covered in hundreds of controls. Whenever I need to find a switch, the game’s cockpit aid literally highlights it. This “cabin cursor” aid is a lifesaver when you’re in a maze of panels. Over time you learn where things are (and can even move between commanderi/pilot seats in Gemini/Apollo), but the highlight makes the learning curve much gentler. Performance has been rock-solid on my rig (RTX 3070 8GB, i9-12900K, Windows 11). I crank everything to max and it runs silky-smooth, no crashes at all in dozens of hours. The load times are quick, though my GPU fans do run nearly full-speed. The game does support some cool peripherals: there’s preliminary OpenXR VR support if you really want to immerse yourself but I haven't tested it myself. TrackIR can be enabled in settings, and joysticks/HOTAS are fully mappable. In practice I mostly used the mouse/keyboard. TrackIR is rather annoying when you have to flip rows of small switches. The point is: you can use a HOTAS if you like but I found myself mostly clicking switches with the mouse. Just so it’s clear, my experience so far has been almost exclusively with the guided Academy and mission content (with system failures turned off to keep things nominal). I haven’t dabbled in the “free flight” sandbox or historical missions (like Apollo 13) yet. I’ve been following the official checklists and doing everything by the book, so these impressions are from the “happy path.” From what I can tell, failures and advanced mission-editing are there or coming, but I wanted to master the normal operations first. It's also possible to play in "multiplayer" but there is one player in the cockpit. The other players are playing CapCom in Houston. There is one official MP session every Monday on Discord but as I never played on, I can't tell more. Mastering the various responsibilities in CapCom is a part of the learning tree I have not yet explored. One of the coolest things for me is how actively this game is being developed. The dev posts updates every week or so, The dev has mentioned a target of releasing 1.0 (feature-complete) sometime soon, and indeed the current build is nearly at v1.0 functionality. Right now it’s discounted for Early Access buyers. In short, this isn’t abandonware: it gets new features and polish constantly. Finally, the community is fantastic. There’s an official Discord with hundreds of “virtual astronauts” on it, plus the developer himself frequently pops in to answer questions. Whenever I hit a snag (or had a “how does this switch work?” question), I hopped on Discord and got friendly, knowledgeable answers right away. It really feels like a group project among spaceflight fans and a very engaged dev. Overall, I’m extremely positive on Reentry. It’s been an educational blast – I’ve legitimately learned a ton about how actual NASA missions were run, all while having fun. The balance is perfect: it’s realistic enough to feel authentic, but still accessible thanks to the built-in training and helpers. For anyone who’s ever wondered “how the heck did the Apollo astronauts manage all that?” this game is ideal. It’s like a NASA cockpit simulator that’s actually enjoyable. In short, if you’re into spaceflight and want a true-to-life experience of Mercury/Gemini/Apollo, buy this now. You won’t regret it.
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Jan. 2025
If you're a space history enthusiast, you really just cannot go wrong with this thing. I'm in the space industry myself and it's genuinely brilliant to get to run through these checklists and execute these kinds of missions. It's a little rough around the edges but it is an absolute labor of love and learning how to fly these historic vehicles is just amazing.
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Jan. 2025
It's definitely on the more complicated and realistic side of space sim's and its definitely a ''checklist simulator'' in a sense but if you want to get a crack of what it feels like to be a astronaut in the Apollo era this game probably suits you.
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Jan. 2025
Simply outrageous. It's not as hard as you think. Learn in order, Mercury > Gemini > Apollo and the gradual increase of complexity will be easier to understand, especially when the basics of Mercury are under your belt. From the gorgeously crafted faithful interiors of some of the greatest technological achievements in human history, you can step aboard the launch capsules and relive, in real time, every flick of the switch, every concerned breath, every panicked voice of the faithfully synced radio comm's to your historical mission, and the option for free play. A work of art, a labour of love and a truly awe inspiring experience for anyone with the faintest interest in space, space technology, or the rocket program that put man on the moon. Worth every penny and then some, 10/10 essential play.
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Sept. 2024
If you're way too into the Apollo missions, you played with your LEGO Saturn V while listening to mission audio cued to 50 years to the second (search for Apollo in Real Time), you've built a Saturn V with dockable lander using stock parts in Kerbal Space Program, KSP Console Edition, AND Kerbal Space Program 2, and now need something even more realistic, this is the game you've been looking for, hidden deeper in the Steam vaults than Commander Shepard in Citadel DLC. But now you found it because it's on sale as part of the Steam Space Exploration Fest! If you like simple click games, the Mercury capsule (the spacecraft they made BEFORE the spacecraft they made before Apollo) will still be fun. Want a bit more of a challenge? Do some Gemini missions, and switch back and forth between the 2 seats. Got a really good computer, or want to see how hard you can bake your potato? (I got it running moderately well on Steam Deck, and a 2019 MacBook Pro with a 5600M GPU running Windows 10 in Boot Camp.) Load Apollo, and either click everywhere it tells you to in the interactive checklists, or lose yourself on the way to the Moon with the literal hundreds of switches (including SCE, which probably doesn't do much yet, but maybe if enough people buy it it'll give the developer enough money to map out each Apollo mission, or at least the more unique scenarios like being hit by lightning. Twice.) If you love both Microsoft Flight Simulator and Kerbal Space Program, you should have already owned this game. If you didn't know about it until now, GET IT! If you've played MSFS in VR, wait until you see Reentry in VR! (If your PC/VR headset can handle MSFS, it can handle Reentry.) If you have flight controllers for MSFS, you can remap them for Reentry. (I've even mapped the Thrustmaster MFDs; I just keep forgetting to upload the templates somewhere Edit: I just uploaded them to https://www.reddit.com/r/reentrygame/comments/1fawks7/thrustmaster_mfd_inserts/ .) Edit 2: Alternate source: https://imgur.com/gallery/thrustmaster-mfd-templates-microsoft-flight-simulator-2020-reentry-space-simulator-00744Gq Bonus if you made it this far: If you're a Rush fan...actually, even if you're not...convert the song Countdown to OGG or WAV (might need to boost the audio), make it a custom song in-game, and hit Play at T-00:03:17. Doing that, especially in VR, still gives me goosebumps at launch.
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Frequently Asked Questions

Reentry - A Space Flight Simulator is currently priced at 28.99€ on Steam.

Reentry - A Space Flight Simulator is currently not on sale. You can purchase it for 28.99€ on Steam.

Reentry - A Space Flight Simulator received 807 positive votes out of a total of 831 achieving an impressive rating of 9.09.
😍

Reentry - A Space Flight Simulator was developed and published by Lyra Creative.

Reentry - A Space Flight Simulator is playable and fully supported on Windows.

Reentry - A Space Flight Simulator is not playable on MacOS.

Reentry - A Space Flight Simulator is not playable on Linux.

Reentry - A Space Flight Simulator offers both single-player and multi-player modes.

Reentry - A Space Flight Simulator offers both Co-op and PvP modes.

Reentry - A Space Flight Simulator does not currently offer any DLC.

Reentry - A Space Flight Simulator is fully integrated with Steam Workshop. Visit Steam Workshop.

Reentry - A Space Flight Simulator does not support Steam Remote Play.

Reentry - A Space Flight Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Reentry - A Space Flight Simulator.

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Last Updates
Steam data 21 July 2025 12:04
SteamSpy data 30 July 2025 18:18
Steam price 31 July 2025 12:19
Steam reviews 29 July 2025 22:07

If you'd like to dive deeper into the details about Reentry - A Space Flight Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Reentry - A Space Flight Simulator
  • SteamCharts - Analysis of Reentry - A Space Flight Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Reentry - A Space Flight Simulator compatibility
Reentry - A Space Flight Simulator
9.1
807
24
Game modes
Features
Online players
19
Developer
Lyra Creative
Publisher
Lyra Creative
Release 15 Nov 2018
Platforms