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REKA on Steam

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Step into a cozy, witchy world inspired by Slavic folklore. Build, decorate, and customize your walking chicken-legged cottage as you wander through misty autumn woodlands. Help local villagers, tame forest creatures, and learn gentle witchcrafts under the tutelage of the great witch Baba Jaga.

REKA is a building, character customization and indie game developed by Emberstorm Entertainment and published by Fireshine Games and Shochiku.
Released on October 26th 2026 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, German, Spanish - Spain, Polish, Russian, Ukrainian, Japanese and Simplified Chinese.

It has received 2,991 reviews of which 2,453 were positive and 538 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 12.99€ on Steam with a 35% discount, but you can find it for 9.59€ on Instant Gaming.


The Steam community has classified REKA into these genres:


Here is the detailed breakdown of supported languages for REKA:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Ukrainian

Media & Screenshots

Get an in-depth look at REKA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit version or newer
  • Processor: Intel Core i5 6400 Or AMD Ryzen 5 1400
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 6GB Or AMD Radeon RX 580
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
Sept. 2026
I do really love this game. It has wonderful visuals and vast exploration that is randomized for every playthrough. But, I do find many problems that needs to be resolved. Besides the bugs and glitches, my main concern is the settings. None of the sliders actually work, I would adjust the settings to my liking but it would not apply to the game, and will go back to its default settings. This includes the audio, which will make me feel overwhelmed and the camera sensitivity, which gives me motion sickness. I would recommend this game to players who like folklore, a witchy atmosphere, and an eerie but cozy world. I just hope this game gets attention and patches to become amazing.
80 hours played
Sept. 2026
I am about 40 hours into Reka and really enjoy it. The game is buggy, that can't be denied, but for an early access game its still very enjoyable. I will say I now primarily play it as a ' maximalist cottage core home decorating sim'. I tore through a lot of the quests pretty quickly, and was mildly bummed by how repetitive some of the quests were. With it being an early access title, I am giving it grace as the quests and storyline were enjoyable and I am hoping that a more diverse pool of side quests will be part of the full release. Over all i love the story, aesthetic, and concept - if the bugs get patched out and the game continues to be updated with additional quests and story missions i think I'll love the game even more. Right now I would give the game a 3/5 but am hopeful that when 1.0 releases or the full game that the rating could go up. Obviously this is no AAA title, and should not be graded in comparison to them. But 40 hours into an early access game and still playing for a $20 ain't bad.
251 hours played
Aug. 2026
Reka is by far a stand-out pagan/witchcraft game; the concept is utterly fantastic. I enjoy how in-depth the spellcrafting and magic system is, the environment is beautiful, it has all the desirables of a cozy crafting game and overall I'd recommend it. The statements I have about the game below are personal and, quite frankly, blunt; However, I do truly hope that they inspire creativity rather than discouragement. This is both for the devs and also anyone considering buying the game. That being said, there are some pretty big issues with the game itself; additionally I have some comments about the gameplay mechanics, quality of life and content. Regarding the game itself: It's extremely buggy still. I've been playing for a little over two years now, almost 200 hours in. Some quests don't load, sometimes my cursor doesn't register that I'm selecting an item or it will over-select items I'm trying to pick up (which can be a problem later when trying to collect wood). Objects get stuck in the environment including the chicken hut and even npc collisions are an occasional nightmare. I was really looking forward to building a house but the way building materials/objects interact is abysmal and does not function half of the time unless you're trying to make the house a simple square block; larger builds are doable given you have the patience of a saint or don't care about the bugs (I have tried larger builds numerously with mediocre success). The amount of times I've had to restart a game just to try and make any progress is likely in the 40's, which I would consider egregious at best. Regarding gameplay (mechanics): - I appreciate the evolution the controls have had over the past couple years, however it feels like they've become convoluted at this point; It's as though the devs have tried to reinvent a wheel for the sake of uniqueness when in reality they just need to be uniform, intuitive and functional. The multiple scroll wheels are clunky, have become over-complicated and are effectively visual clutter, not to mention the opposite of intuitive. There's almost too many options to choose from, I personally believe that either a V Rising item/sorting system, custom button mapping, or simply having things sorted by the numbers on the keyboard (think Stardew) would be more beneficial in terms of gameplay and visual polish than whatever the hell the wheels have going on right now. - A better or more polished targeting system would be great for the crows. It's way too sensitive now with no definitive way to specify what you're trying to grab using them; I've been punished by Leshy more than enough times for accidentally picking wood when I was trying to get even a single raspberry. I'm still putting my thoughts together on what a good replacement would be for this system. - Having world events would be such a major boon to this game. I want to see the NPCs having holidays and learning about more Slavic folklore through them as well as Baba Yaga. Also, it'd be fun to see Baba Yaga interacting with the hut in small ways instead of just sitting forever. If the character is supposed to learn from her, I'd like her to be a legitimate resource or a character that's fun to talk too in all her grumpy glory instead of the same 3 dialogue options all the time. There is little to no motivation to talk to her at all. Regarding gameplay (quality of life-ish): - These are more personal gripes. After the first trial, the NPCs are all the same. The world, while cosmetically beautiful, is near-devoid of life. There is little to no drive to explore the world, and I feel like such a visually rich environment should have more care taken to it, Slavic folklore has so many fun things that could be added (I'd love a quest about summoning a Domovyk to NPC houses!). It doesn't feel like there's a reason to interact with anything other than the quests and I'm dying to see more of what the environment and NPCs can offer. Also, having different biomes would be amazing, not just the occasional wetlands that can be hard to traverse and have their own unique bugs. - I'd like there to be an over-arching, slightly more definitive storyline along with the quests Baba Yaga sets you on. Outside of quests, there's no motivation to talk to NPC villagers other than for basic fetch quests that get boring very quickly. Each new location is all the same, the villages are not unique and Id love to see some different layouts for that as well, everything is copy paste at the moment and it turns me off of playing after about an hour. - A more developed character creator would be very fun. I do not see a reason for items to be locked. I'd like to see the devs add more Salvic folklore based quests, flesh out the NPCs, put more time in on the controls, stop copy/pasting absolutely everything and most importantly, take their time with the game. The concept is so amazing and I can tell how much love has gone into it, but it's current state comes across as an unfinished idea with somewhat aimless direction, it feels rushed. I do still recommend the game, though. To me, it is worth the $20 for a work-in-progress game that has a truly unique concept/story with so much room to grow.
9 hours played
July 2026
While I do still like and recommend this game, I do think that the devs have gotten a bit lost in their community pandering. The discord is a lively hive of brilliant creators and builders of amazing chicken-houses, and the devs add a lot of extra stuff to the game on the regular, but it seems the story progression and actual game development have kind of fallen by the wayside. I hope the team regathers their motivation to actually finish this game because it is such a good start. But it needs a stronger direction and some tougher leadership to get finished because hardly anything has changed since I tried this game for the first time 2 years ago. Something about bootstraps, devs. Let's go, I believe you can do this.
19 hours played
April 2026
I am the type of player that enjoys the farming and cozy story telling. I look forward to games that allow me to sit back, decorate and not worry too much about grinding for supplies. This being said, Reka checks off a lot of boxes for me. I like the house decorating, and there are so many items and decorations I have yet to find. I do enjoy running around the maps and trying to find knick knacks or new puzzles to solve. I have not found many animal companions yet, but that's okay! I look forward to playing this game, and I easily spend 1-2 hours on each sit down. But there are some cons that I've been tolerating, and I hope to see a lot of bugs and improvements on their next update. -It's a little repetitive. The chores and tasks could have some variance to them. -The beginning of the game, plot wise was way more engaging. I'm up to the herbal witch plot, and just at a little of a standstill while my plants grow and needing to heal sick animals. -The bugs, oh my. Planters on the map are levitating, there are leaf piles are suspended, there is an animal in a tower and no way for me to get to it. I harvested too much wood, but it didn't notify me and for some reason I had no more pinecones to replant after I changed maps. -Fighting for my life trying to figure out how to design the roof of my house. Maybe its the position of the character, since it's hard to get an idea of outside layout since there's no birds eye view. But this portion of house building could be more comfortable for players. What I would like to see: -Character and ability trees! I would love to hone specialties and branches of magic, and decide my journey as a witch. The story implies I can do good or do bad, and I think it'd be really neat to really be able to decide on primary ability, witch profession, good vs evil, etc. -Familiars that follow you around. I'd love a companion to traverse with me as I explore the map. -Mounts! Can we please summon different kinds of mounts to ride around the map. I find great joy in exploring on foot, but a mount would add to the fantasy element so much! If you made it this far, congrats! I recommend that you give this game a chance. I see that there is a lot of charm and potential to really expand on what is already established in the game. Despite the bugs, I find myself wanting to explore more, figure out the mechanics, constantly redesign my house, and drawn back to the simplicity of this game.

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Frequently Asked Questions

REKA is currently priced at 12.99€ on Steam.

Yes, REKA is currently available at a 35% discount. You can purchase it for 12.99€ on Steam.

Yes, REKA received 2,453 positive votes out of a total of 2,991 achieving a rating of 7.91.
😊

REKA was developed by Emberstorm Entertainment and published by Fireshine Games and Shochiku.

Yes, REKA is playable and fully supported on Windows.

No, REKA is not playable on MacOS.

No, REKA is not playable on Linux.

Yes, REKA is playable and fully supported on Steam Deck.

Yes, REKA is playable and fully supported on Steam Machine.

No, REKA does not support VR.

REKA is a single-player game.

No, REKA does not currently offer any DLC.

No, REKA does not support mods via Steam Workshop.

No, REKA does not support Steam Remote Play.

Yes, REKA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for REKA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 23:59 UTC
SteamSpy data 26 October 2026 12:01 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 22 October 2026 17:58 UTC

If you'd like to dive deeper into the details about REKA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about REKA
  • SteamCharts - Analysis of REKA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck REKA compatibility
REKA
Rating
7.9
2,453
538
Game modes
Features
Online players
1,537
Developer
Emberstorm Entertainment
Publisher
Fireshine Games, Shochiku
Release 26 Oct 2026
Platforms
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