Remnants of Naezith on Steam - User reviews, Price & Information

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With the powers granted to him by the dragon, Kayra will destroy the Remnants of Naezith, enchanted fragments of the dragon's body, to prevent anyone from exploiting their power for evil. Rush and swing through levels to top the leaderboards in this fast-paced, grappling hook precision platformer.

Remnants of Naezith is a precision platformer, indie and action game developed and published by Tolga Ay.
Released on February 05th 2018 is available on Windows, MacOS and Linux in 13 languages: English, Turkish, French, Spanish - Spain, German, Polish, Finnish, Russian, Swedish, Japanese, Korean, Simplified Chinese and Ukrainian.

It has received 640 reviews of which 563 were positive and 77 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 9.75€ on Steam, but you can find it for 0.31€ on Gamivo.


The Steam community has classified Remnants of Naezith into these genres:

Media & Screenshots

Get an in-depth look at Remnants of Naezith through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or above
  • Processor: 1.4 GHz or higher
  • Memory: 1 GB RAM
  • Graphics: Dedicated card with OpenGL 2.1 support
  • Storage: 250 MB available space
MacOS
  • OS: Mac OSX 10.7 or above
  • Processor: 1.4 GHz or higher
  • Memory: 1 GB RAM
  • Graphics: Dedicated card with OpenGL 2.1 support
  • Storage: 250 MB available space
Linux
  • OS: Any OS which can run the Steam client
  • Processor: 1.4 GHz or higher
  • Memory: 1 GB RAM
  • Graphics: Dedicated card with OpenGL 2.1 support
  • Storage: 250 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
*edit after finishing all non secret levels* I mean its alright Just finished up all the main levels (dont plan on going for all mastery), some of the levels were really fun, a few were really ehh, most were kinda forgettable. I had high hopes for the custom levels but I may have to come back to those another time. Swinging around on the grapple will always be great, but i think it would have been a bit more fun if they spent a bit more time with easier levels. I think there was a lot of room for stuff to be easier to execute but require more technical skills/knowledge that wasnt fully explored. There were about three levels in the final area that i really liked, but most of them were kinda wack. Since all the levels are pretty short (and most of the stuff i found fun was what worked more consistantly) the good stuff doesnt get the time to shine unfortunately. My favorite level overall was easily "ruins" in the crystal section. Cool game though! Gonna go hunting for some easier custom levels someday *original first impressions below* I do kinda wish you could bind multiple buttons to some actions (unless you can and im bad at menus) As someone who isnt the most competitive im not a huuge fan of all the medals locked behind being above a percantage of the rest of the playerbase and "dominance" scores and how the timer flashes super red when you dont set a new highscore and whatnot. But it seems like the time to beat that actually matters is dev set? I think? It doesnt look like theres anything locked behind that besides steam acheivements anyways, so ill just keep on enjoying playing the game how i want to play it :P I also have a similar problem with this to penny's big breakaway where at high speeds very small differences in angle/timing can have drastic effects on the launch angle, but really thats just a skill issue and the game is real fun. Thats just the nature of grappling hooks at the end of the day. Thats my three cosmetic/very minor gripes with this very cool game. Cant wait to see the rest of the levels (and maybe some custom ones too)
Expand the review
March 2025
Update as of 3/2/2025: I am once again changing my review of this game from a negative one back to a positive one. For posterity, and to contextualize the response by the developer, I'm gonna leave my previous negative review down below. I had an itch to go play this game again tonight. And while, to a certain extent, I still stand by my assertion that the "pull" mechanic is awkward and can instantly break the flow of your run, I realize now, that I probably posted that review in a moment of frustration. In all likelihood, I rage-quit, cussed out loud a bunch while my dogs stared at me like I'm an a**hole, and then left that review before promptly uninstalling the game and angrily eating dinner. However, in playing the game tonight, I realized there are some useful and fun ways to use the "pull" mechanic. I guess I hadn't fully explored the possibilities for movement that it opens up. I also wasn't aware that there were so many custom levels to mess around with. So when the main game started to get bogged down due to an over-reliance on said mechanic, I could have explored the custom levels as a palate cleanser. And I wouldn't have found out about the custom levels if it weren't for the dev leaving a long, in depth response to my negative review. Which brings me to the most important point...and the main reason I went back to try the game again and change my review: Major respect to the dev for taking the time to read and respond, at length and insightfully, to my negative ramblings. Their response was at least as long as my review, if not longer, and it included a glimpse into their thought process during the game's development. That is rare, and something that, in my opinion, is very much desired by gamers. Usually, as a collective, we get some copy-pasted drivel, if we get anything at all. But this guy (or girl) took the time to write up a direct, thoughtful response to the frustrated rant of one random, inconsequential douchebag on Steam (me). They didn't have to do that. Like, who the f*ck am I? I'm just some dude... some dude who's not even good at the game they made. But they did, and that counts for a lot in my book. So, again, respect to the dev for that. Also, the game is actually fun as sh*t. For the low price, it's definitely worth a shot if you like difficult games with high skill ceilings, mastering intricate mechanics, and speed running. ________________________________________________________________ Previously, I had left this game a positive review, but I'm now changing that to a negative review for one simple reason... The mechanic of reeling in your rope if you press the jump button while your grapple is connected to a surface. It doesn't disconnect the rope, mind you. If you press jump while your grappling hook is attached to a surface, no matter how fast you are moving or in what direction, all momentum will cease and you will be immediately, rapidly, and violently propelled toward the point of contact of your grappling hook. And guess what...that new movement doesn't cease if you release the jump button, so it's not like you can use it to make minor adjustments to the length of your rope. The only way to break that new movement is to release the grapple button. However, at that point you're already moving toward the point of contact faster that anything else in the game, so NOW, all of a sudden, the game cares about physics and momentum, and you just continue in that direction anyway. It's tough to explain if you haven't played the game, unfortunately, but in my humble opinion, it is one of the most un-fun things I have ever played in a video game. Truly, it ruins an otherwise enjoyable experience, as it just feels like the harshest, most imprecise mechanic possible in a game that requires perfect timing and absolute precision. And it becomes more and more prevalent as the game progresses, until the game is no longer about flying across the map at mach 10, catching corners at the perfect time and flying to the finish line feeling like a badass, and more about juggling yourself awkwardly through a corridor of hazards with a mechanic that feels downright stupid and unintuitive. Is this just a matter of "get gud"? Oh yeah. 100%. But life is short, and there are a lot of games to play. So, I'm not going to waste my time mastering a mechanic that is more frustrating than anything else...a mechanic that makes an already challenging game tremendously harder for all the wrong reasons. And neither should you. If you want to try a game that does everything this game attempts to do (and more), but better and in first person, check out a game called Cyber Hook.
Expand the review
Dec. 2024
The fixed 45-degree hook was baffling at first but then it simply grew on me - pure button-based precision platforming. You can zoom through beautiful scenery and sweat for mastery in each level, or just relax by watching the replays of masters doing the work. All-in-all a wonderful game (bonus points for custom levels!).
Expand the review
Oct. 2024
Great game! Makes me furious every time I play it, but I keep going back. Always makes me want to shave a couple milliseconds off my time! Worth every penny!
Expand the review

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Frequently Asked Questions

Remnants of Naezith is currently priced at 9.75€ on Steam.

Remnants of Naezith is currently not on sale. You can purchase it for 9.75€ on Steam.

Remnants of Naezith received 563 positive votes out of a total of 640 achieving a rating of 8.25.
😎

Remnants of Naezith was developed and published by Tolga Ay.

Remnants of Naezith is playable and fully supported on Windows.

Remnants of Naezith is playable and fully supported on MacOS.

Remnants of Naezith is playable and fully supported on Linux.

Remnants of Naezith is a single-player game.

There is a DLC available for Remnants of Naezith. Explore additional content available for Remnants of Naezith on Steam.

Remnants of Naezith does not support mods via Steam Workshop.

Remnants of Naezith does not support Steam Remote Play.

Remnants of Naezith is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Remnants of Naezith.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2025 00:00
SteamSpy data 08 June 2025 20:00
Steam price 15 June 2025 04:41
Steam reviews 12 June 2025 14:06

If you'd like to dive deeper into the details about Remnants of Naezith, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Remnants of Naezith
  • SteamCharts - Analysis of Remnants of Naezith concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Remnants of Naezith compatibility
Remnants of Naezith
8.3
563
77
Game modes
Features
Online players
1
Developer
Tolga Ay
Publisher
Tolga Ay
Release 05 Feb 2018
Platforms
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