Intro: This is going to be an in-depth review and explanation of how the game works. Remyadry may seem a bit off-putting initially based on what many reviews says in term of controls and the way the fighting works in the game. When I started, I had issues with the game but once I finally understood the controls through some experimentation (having the controls listed in the store page isn't the most efficient way to find them), the game suddenly improved massively as I finally could focus on understanding the game. Gameplay: In term of battles, yes, the battles goes automatically... but if you repeatedly enter the dungeon to start fighting enemies and try to open chests with your scout, you'll soon realize that fights are long and it's easy to get wiped out by the enemies and the chests that'll gleefully do it as well. That's where the game shows it's more complex side as it is very important to use your skill points to boost your passive abilities, learn attack skills, spells, healing and buffs which you must then equip. As you go deeper into the game, strategy will become more necessary as you'll deal with more debuffs, nasty attacks and traps that are waiting to decimate unprepared parties. Yes, your party will act on it's own but you'll soon realize that the A.I. is effective at dealing with enemies with the skills you have given them. A party that is properly prepared will stand a far better chance at defeating a party than an underleveled and unprepared one. Fortunately, early on, the game is very lenient in term of what happens if you die. The penalties are extremely neglible and unlike some Wizardry games where reviving a party members costs an insane amount of gold and that it can fail and permanently kill party members, you do not need to worry about such things. The price of reviving party members does increase significantly later on but by then, you'll have a lot of money and you'll be able to get a lot quickly. Heck, even if you are low on money, you can get a loan from Akyuu which you'll refund through the money you acquire from exploring dungeons. Equipment is of course an important aspect of the game as you can upgrade your equipment and make donations to unlock new items to strengthen your party. Fortunately, upgrading and using money is very straightforward and easy to understand. The dungeons are also generous with treasures that it means that treasure chests can be ignored for the most part although unlike chests in Wizardry games, chests in Remyadry contains a TON of materials. As you go further into the game, you'll unlock more characters and get the opportunity to use their portraits. Unlike random units you can make, these characters have lines which gives them personality. Speaking of Wizardry games, Remyadry starts rough on players but unlike the former, you are able to make your party far more powerful early, allowing you to overcome a lot of encounters. Among encounters, you'll sometime stumble on FOEs that are more powerful than what you can find on the current floor. You can run away... but if you feel confident, you might give it a shot and unlike what the game tells you, you WILL be rewarded for winning via an enormous amount of experience points. On that note, if you worry that you'll need to work like crazy to have new party members catch up to the rest of the party, don't. The way the experience works will allow your new party members to catch up at an incredible rate and as you get even more characters, you can link them to existing party members to use them over the original unit if you wish to do so, allowing you to use your favorite characters easily. Ultimately, if you go in this game blindly without having ever played a Wizardry, Etrian Odyssey, Shin Megami Tensei, Class of Heroes or other series with a heavy emphasis on dungeon crawling, do be aware that those games are challenging to the point it might even seem unfair although proper preparation takes you a long way. The same is true to Remyadry in some ways as it'll be challenging and require patience to get used to. Fortunately, once you get used to the early game, you'll be able to breeze at least through the early part swith ease, getting even more acclimated to how the game works. Lastly, while some might find the automated fights weird, as someone who has played a lot of dungeon crawlers, I actually like that the fights are quick rather than inputting options every turns as fights in this genre can be very lengthy. Sounds & Music: The voices of the characters are Text to Speech. Either you'll find it obnoxious or you'll find it amusing, endearing and maybe even cute (it helps that some of the characters are amusingly wacky). The sounds are stuff you'd expect from a RPG Maker game for the most part so it's nothing special but it's not obnoxious. The music in the game is nicely varied with of it really catchy or even awesome at times while some is wacky and relaxed. The battle music that you'll be hearing a LOT is fortunately great and lively enough to prevent you from getting exhausted from hearing it. Graphics: The game has a very simplistic design to it so don't expect anything amazing but the character portraits looks really good and the enemies also have their own nice appearance as well that includes many Touhou characters which looks either fairly loyal to their original appareance or a bit different in a humorous way. The field sprites are again, pretty basic from things you'd see in a simplistic RPG title but they look cute. Story: The Scarlet Devil Mansion disappears and so does Sakuya. Remilia gets the people of the SDM and bossing everyone around, she tries to find Sakuya and the mansion. That's actually about it in term of the premise. You'll meet more characters along the way as the plot goes on and the most notable thing about the game is that it is wacky in term of how characters talks to each other and how they act. Again, some will find that annoying while some may find it very funny and endearing. To give an idea to how characters behave, Remilia in this game behaves a lot like Laharl in earlier Disgaea titles. Jokes that breaks the fourth wall are in high supply as well. Conclusion: As someone who enjoys dungeon crawler games and found that the game had a rough start, I eventually warmed up to Remyadry. It's a great game to kill time and to enjoy for those who likes grindy especially if they like doing it with Touhou characters. If you are a player who enjoys Touhou and dungeon crawlers with cutesy things, you may end up enjoying this game a lot. If you're less familiar with any of them, it may not be suited for you. However, if you're patient and are looking for a challenge, this game may be one of the more accessible titles for you despite the early difficulty as penalties for dying early on are trivial and revive costs are low. 8/10